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- forgot to fix channeling's lag bar to behave properly with all the new combinations of inverting/reversing
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@ -483,25 +483,30 @@ function CastBar.prototype:SpellCastChannelStart(unit)
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return
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end
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local lagTop = not xor(self.moduleSettings.reverse, self.moduleSettings.inverse)
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if self.moduleSettings.reverseChannel then
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lagTop = not lagTop
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end
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self.lagBar:SetFrameStrata("MEDIUM")
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self.lagBar:ClearAllPoints()
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if self.moduleSettings.reverse then
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if lagTop then
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self.lagBar:SetPoint("TOPLEFT", self.frame, "TOPLEFT")
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else
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self.lagBar:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT")
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end
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local lag = GetTime() - (self.spellCastSent or 0)
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local pos = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
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if self.unit == "vehicle" then
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pos = 0
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end
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local y = self.settings.barHeight - (pos * self.settings.barHeight)
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local min_y = 1-pos
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local max_y = 1
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if self.moduleSettings.reverse then
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if lagTop then
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min_y = 0
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max_y = pos
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end
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@ -511,7 +516,7 @@ function CastBar.prototype:SpellCastChannelStart(unit)
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else
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self.lagBar.bar:SetTexCoord(0, 1, min_y, max_y)
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end
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if pos == 0 then
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self.lagBar.bar:Hide()
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else
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