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https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
- maybe fix some vehicle issues in ulduar
This commit is contained in:
14
IceHUD.lua
14
IceHUD.lua
@ -851,3 +851,17 @@ function IceHUD:Clamp(value, min, max)
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return value
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end
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function IceHUD:ShouldSwapToVehicle(...)
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local arg1, arg2 = ...
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if (arg1 == "player") then
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if (arg2) then
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return true
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end
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end
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if (UnitHasVehicleUI("player")) then
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return true
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end
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end
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@ -309,8 +309,8 @@ function CastBar.prototype:Enable(core)
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end
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function CastBar.prototype:EnteringVehicle(unit)
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if (unit == "player") then
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function CastBar.prototype:EnteringVehicle(unit, arg2)
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if (self.unit == "player" and IceHUD:ShouldSwapToVehicle(unit, arg2)) then
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self.unit = "vehicle"
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self:Update(self.unit)
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end
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@ -318,7 +318,7 @@ end
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function CastBar.prototype:ExitingVehicle(unit)
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if (unit == "player") then
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if (unit == "player" and self.unit == "vehicle") then
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self.unit = "player"
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self:Update(self.unit)
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end
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@ -673,8 +673,8 @@ function PlayerHealth.prototype:GetOptions()
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end
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function PlayerHealth.prototype:EnteringVehicle(unit)
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if (unit == "player") then
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function PlayerHealth.prototype:EnteringVehicle(unit, arg2)
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if (self.unit == "player" and IceHUD:ShouldSwapToVehicle(unit, arg2)) then
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self.unit = "vehicle"
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self:RegisterFontStrings()
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self:Update(self.unit)
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@ -683,7 +683,7 @@ end
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function PlayerHealth.prototype:ExitingVehicle(unit)
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if (unit == "player") then
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if (unit == "player" and self.unit == "vehicle") then
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self.unit = "player"
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self:RegisterFontStrings()
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self:Update(self.unit)
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@ -142,8 +142,8 @@ function PlayerMana.prototype:SetupOnUpdate(enable)
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end
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function PlayerMana.prototype:EnteringVehicle(unit)
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if (unit == "player") then
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function PlayerMana.prototype:EnteringVehicle(unit, arg2)
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if (self.unit == "player" and IceHUD:ShouldSwapToVehicle(unit, arg2)) then
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self.unit = "vehicle"
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self:RegisterFontStrings()
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self:Update(self.unit)
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@ -152,7 +152,7 @@ end
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function PlayerMana.prototype:ExitingVehicle(unit)
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if (unit == "player") then
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if (unit == "player" and self.unit == "vehicle") then
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self.unit = "player"
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self:RegisterFontStrings()
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self:Update(self.unit)
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