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https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
Rework blocked menu options for 9.2.5
Since 9.2.5 completely re-worked UnitPopupMenus, IceHUD's "Set Focus" right-click menu option overrides were broken. This restores the override so that it can still suppress the tainted functionality. Additionally, it turns out that having Clique installed replaces this entire thing somehow and makes Set Focus et al function (with IceHUD's ClickCastFrames registration). I don't know what that magic is about, but none of this munging happens and the tainted paths work fine. Interesting. Fixes wowace ticket #319
This commit is contained in:
225
IceHUD.lua
225
IceHUD.lua
@ -44,6 +44,8 @@ IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "Riv
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"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
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IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
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IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
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--@debug@
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IceHUD.optionsLoaded = true
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--@end-debug@
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@ -684,14 +686,17 @@ function IceHUD:GetIsInLFGGroup()
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return IsInLFGGroup
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end
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local BLACKLISTED_UNIT_MENU_OPTIONS = {}
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if UnitPopupButtons then
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local BLACKLISTED_UNIT_MENU_OPTIONS = {
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BLACKLISTED_UNIT_MENU_OPTIONS = {
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SET_FOCUS = "ICEHUD_SET_FOCUS",
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CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS",
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PET_DISMISS = "ICEHUD_PET_DISMISS",
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LOCK_FOCUS_FRAME = true,
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UNLOCK_FOCUS_FRAME = true,
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}
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if select(2, UnitClass("player")) ~= "WARLOCK" then
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BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = "ICEHUD_PET_DISMISS"
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end
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UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
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text = L["Type %s to set focus"]:format(SLASH_FOCUS1),
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@ -710,110 +715,166 @@ if UnitPopupButtons then
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tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."],
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dist = 0,
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}
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elseif UnitPopupSetFocusButtonMixin then
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IceHUDUnitPopupSetFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
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function IceHUDUnitPopupSetFocusButtonMixin:GetText()
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return L["Type %s to set focus"]:format(SLASH_FOCUS1)
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end
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function IceHUDUnitPopupSetFocusButtonMixin:OnClick()
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end
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local munged_unit_menus = {}
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local function munge_unit_menu(menu)
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local result = munged_unit_menus[menu]
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if result then
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return result
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IceHUDUnitPopupClearFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
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function IceHUDUnitPopupClearFocusButtonMixin:GetText()
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return L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1)
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end
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function IceHUDUnitPopupClearFocusButtonMixin:OnClick()
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end
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IceHUDUnitPopupPetDismissButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
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function IceHUDUnitPopupPetDismissButtonMixin:GetText()
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return L["Use your Dismiss Pet spell to dismiss a pet"]
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end
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function IceHUDUnitPopupPetDismissButtonMixin:CanShow()
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return UnitPopupPetDismissButtonMixin:CanShow()
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end
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function IceHUDUnitPopupPetDismissButtonMixin:OnClick()
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end
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BLACKLISTED_UNIT_MENU_OPTIONS[SET_FOCUS] = IceHUDUnitPopupSetFocusButtonMixin
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BLACKLISTED_UNIT_MENU_OPTIONS[CLEAR_FOCUS] = IceHUDUnitPopupClearFocusButtonMixin
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BLACKLISTED_UNIT_MENU_OPTIONS[LOCK_FOCUS_FRAME] = true
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BLACKLISTED_UNIT_MENU_OPTIONS[UNLOCK_FOCUS_FRAME] = true
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if select(2, UnitClass("player")) ~= "WARLOCK" then
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BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = IceHUDUnitPopupPetDismissButtonMixin
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end
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end
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local munged_unit_menus = {}
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local function munge_unit_menu(menu)
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local result = munged_unit_menus[menu]
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if result then
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return result
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end
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if not UnitPopupMenus then
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munged_unit_menus[menu] = menu
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return menu
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end
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local data = UnitPopupMenus[menu]
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if not data then
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munged_unit_menus[menu] = menu
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return menu
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end
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local found = false
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if data.GetMenuButtons then
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local btns = data.GetMenuButtons()
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for i=1, #btns do
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if BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()] then
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found = true
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break
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end
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end
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if not UnitPopupMenus then
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munged_unit_menus[menu] = menu
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return menu
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end
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local data = UnitPopupMenus[menu]
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if not data then
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munged_unit_menus[menu] = menu
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return menu
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end
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local found = false
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local _, v
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else
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for _, v in ipairs(data) do
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if BLACKLISTED_UNIT_MENU_OPTIONS[v] then
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found = true
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break
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end
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end
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end
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if not found then
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-- nothing to remove or add, we're all fine here.
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munged_unit_menus[menu] = menu
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return menu
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if not found then
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-- nothing to remove or add, we're all fine here.
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munged_unit_menus[menu] = menu
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return menu
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end
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local new_data = {}
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if data.GetMenuButtons then
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local new_buttons_list = {}
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local btns = data.GetMenuButtons()
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for i=1, #btns do
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local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()]
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if not blacklisted then
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new_buttons_list[#new_buttons_list+1] = btns[i]
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elseif blacklisted ~= true then
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new_buttons_list[#new_buttons_list+1] = blacklisted
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end
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end
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local new_data = {}
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new_data = data
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function new_data:GetMenuButtons()
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return new_buttons_list
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end
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else
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for _, v in ipairs(data) do
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local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v]
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if v == "PET_DISMISS" and select(2, UnitClass("player")) == "WARLOCK" then
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blacklisted = false
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end
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if not blacklisted then
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new_data[#new_data+1] = v
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elseif blacklisted ~= true then
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new_data[#new_data+1] = blacklisted
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end
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end
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local new_menu_name = "ICEHUD_" .. menu
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UnitPopupMenus[new_menu_name] = new_data
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munged_unit_menus[menu] = new_menu_name
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return new_menu_name
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end
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IceHUD.MungeUnitMenu = munge_unit_menu
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local new_menu_name = "ICEHUD_" .. menu
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local function figure_unit_menu(unit)
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if unit == "focus" then
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return "FOCUS"
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end
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UnitPopupMenus[new_menu_name] = new_data
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munged_unit_menus[menu] = new_menu_name
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return new_menu_name
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end
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IceHUD.MungeUnitMenu = munge_unit_menu
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if UnitIsUnit(unit, "player") then
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return "SELF"
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end
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if UnitIsUnit(unit, "vehicle") then
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-- NOTE: vehicle check must come before pet check for accuracy's sake because
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-- a vehicle may also be considered your pet
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return "VEHICLE"
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end
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if UnitIsUnit(unit, "pet") then
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return "PET"
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end
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if not UnitIsPlayer(unit) then
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return "TARGET"
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end
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local id = UnitInRaid(unit)
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if id then
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return "RAID_PLAYER", id
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end
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if UnitInParty(unit) then
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return "PARTY"
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end
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return "PLAYER"
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local function figure_unit_menu(unit)
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if unit == "focus" then
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return "FOCUS"
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end
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IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
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if UnitPopupFrames then
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UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
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if UnitIsUnit(unit, "player") then
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return "SELF"
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end
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IceHUD.DropdownUnit = nil
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UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
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if not IceHUD.DropdownUnit then
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return
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end
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if UnitIsUnit(unit, "vehicle") then
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-- NOTE: vehicle check must come before pet check for accuracy's sake because
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-- a vehicle may also be considered your pet
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return "VEHICLE"
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end
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local menu, id = figure_unit_menu(IceHUD.DropdownUnit)
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if menu then
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menu = IceHUD.MungeUnitMenu(menu)
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UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id)
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end
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end, "MENU", nil)
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end
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if UnitIsUnit(unit, "pet") then
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return "PET"
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end
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if not UnitIsPlayer(unit) then
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return "TARGET"
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end
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local id = UnitInRaid(unit)
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if id then
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return "RAID_PLAYER", id
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end
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if UnitInParty(unit) then
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return "PARTY"
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end
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return "PLAYER"
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end
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if UnitPopupFrames then
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UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
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end
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IceHUD.DropdownUnit = nil
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UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
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if not IceHUD.DropdownUnit then
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return
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end
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local menu, id = figure_unit_menu(IceHUD.DropdownUnit)
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if menu then
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menu = IceHUD.MungeUnitMenu(menu)
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UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id)
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end
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end, "MENU", nil)
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@ -1,5 +1,9 @@
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# Changelog
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v1.13.14.2:
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- Restored right-click menus on Info and Health bars.
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v1.13.14.1:
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- Restored guard around array that doesn't exist on Classic clients.
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@ -1,5 +1,9 @@
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# Changelog
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v1.13.14.2:
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- Restored right-click menus on Info and Health bars.
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v1.13.14.1:
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- Restored guard around array that doesn't exist on Classic clients.
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