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https://github.com/parnic/ice-hud.git
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Rework blocked menu options for 9.2.5
Since 9.2.5 completely re-worked UnitPopupMenus, IceHUD's "Set Focus" right-click menu option overrides were broken. This restores the override so that it can still suppress the tainted functionality. Additionally, it turns out that having Clique installed replaces this entire thing somehow and makes Set Focus et al function (with IceHUD's ClickCastFrames registration). I don't know what that magic is about, but none of this munging happens and the tainted paths work fine. Interesting. Fixes wowace ticket #319
This commit is contained in:
77
IceHUD.lua
77
IceHUD.lua
@ -44,6 +44,8 @@ IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "Riv
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"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
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IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
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IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
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--@debug@
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IceHUD.optionsLoaded = true
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--@end-debug@
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@ -684,14 +686,17 @@ function IceHUD:GetIsInLFGGroup()
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return IsInLFGGroup
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end
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local BLACKLISTED_UNIT_MENU_OPTIONS = {}
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if UnitPopupButtons then
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local BLACKLISTED_UNIT_MENU_OPTIONS = {
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BLACKLISTED_UNIT_MENU_OPTIONS = {
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SET_FOCUS = "ICEHUD_SET_FOCUS",
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CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS",
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PET_DISMISS = "ICEHUD_PET_DISMISS",
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LOCK_FOCUS_FRAME = true,
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UNLOCK_FOCUS_FRAME = true,
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}
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if select(2, UnitClass("player")) ~= "WARLOCK" then
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BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = "ICEHUD_PET_DISMISS"
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end
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UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
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text = L["Type %s to set focus"]:format(SLASH_FOCUS1),
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@ -710,6 +715,40 @@ if UnitPopupButtons then
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tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."],
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dist = 0,
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}
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elseif UnitPopupSetFocusButtonMixin then
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IceHUDUnitPopupSetFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
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function IceHUDUnitPopupSetFocusButtonMixin:GetText()
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return L["Type %s to set focus"]:format(SLASH_FOCUS1)
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end
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function IceHUDUnitPopupSetFocusButtonMixin:OnClick()
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end
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IceHUDUnitPopupClearFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
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function IceHUDUnitPopupClearFocusButtonMixin:GetText()
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return L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1)
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end
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function IceHUDUnitPopupClearFocusButtonMixin:OnClick()
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end
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IceHUDUnitPopupPetDismissButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
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function IceHUDUnitPopupPetDismissButtonMixin:GetText()
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return L["Use your Dismiss Pet spell to dismiss a pet"]
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end
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function IceHUDUnitPopupPetDismissButtonMixin:CanShow()
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return UnitPopupPetDismissButtonMixin:CanShow()
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end
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function IceHUDUnitPopupPetDismissButtonMixin:OnClick()
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end
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BLACKLISTED_UNIT_MENU_OPTIONS[SET_FOCUS] = IceHUDUnitPopupSetFocusButtonMixin
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BLACKLISTED_UNIT_MENU_OPTIONS[CLEAR_FOCUS] = IceHUDUnitPopupClearFocusButtonMixin
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BLACKLISTED_UNIT_MENU_OPTIONS[LOCK_FOCUS_FRAME] = true
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BLACKLISTED_UNIT_MENU_OPTIONS[UNLOCK_FOCUS_FRAME] = true
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if select(2, UnitClass("player")) ~= "WARLOCK" then
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BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = IceHUDUnitPopupPetDismissButtonMixin
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end
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end
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local munged_unit_menus = {}
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local function munge_unit_menu(menu)
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@ -730,13 +769,22 @@ if UnitPopupButtons then
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end
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local found = false
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local _, v
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if data.GetMenuButtons then
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local btns = data.GetMenuButtons()
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for i=1, #btns do
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if BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()] then
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found = true
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break
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end
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end
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else
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for _, v in ipairs(data) do
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if BLACKLISTED_UNIT_MENU_OPTIONS[v] then
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found = true
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break
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end
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end
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end
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if not found then
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-- nothing to remove or add, we're all fine here.
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@ -745,17 +793,32 @@ if UnitPopupButtons then
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end
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local new_data = {}
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if data.GetMenuButtons then
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local new_buttons_list = {}
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local btns = data.GetMenuButtons()
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for i=1, #btns do
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local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()]
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if not blacklisted then
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new_buttons_list[#new_buttons_list+1] = btns[i]
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elseif blacklisted ~= true then
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new_buttons_list[#new_buttons_list+1] = blacklisted
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end
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end
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new_data = data
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function new_data:GetMenuButtons()
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return new_buttons_list
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end
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else
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for _, v in ipairs(data) do
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local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v]
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if v == "PET_DISMISS" and select(2, UnitClass("player")) == "WARLOCK" then
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blacklisted = false
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end
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if not blacklisted then
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new_data[#new_data+1] = v
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elseif blacklisted ~= true then
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new_data[#new_data+1] = blacklisted
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end
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end
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end
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local new_menu_name = "ICEHUD_" .. menu
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UnitPopupMenus[new_menu_name] = new_data
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@ -799,7 +862,6 @@ if UnitPopupButtons then
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return "PLAYER"
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end
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IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
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if UnitPopupFrames then
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UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
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end
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@ -816,4 +878,3 @@ if UnitPopupButtons then
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UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id)
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end
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end, "MENU", nil)
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end
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@ -1,5 +1,9 @@
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# Changelog
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v1.13.14.2:
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- Restored right-click menus on Info and Health bars.
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v1.13.14.1:
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- Restored guard around array that doesn't exist on Classic clients.
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@ -1,5 +1,9 @@
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# Changelog
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v1.13.14.2:
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- Restored right-click menus on Info and Health bars.
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v1.13.14.1:
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- Restored guard around array that doesn't exist on Classic clients.
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