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https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
Added support for atlases
Class power counters can now use atlases for their textures instead of just texture filenames and coordinates
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@ -624,9 +624,20 @@ function IceClassPowerCounter.prototype:ShineFinished(rune)
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end
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function IceClassPowerCounter.prototype:GetRuneTexture(rune)
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assert(false, "Must override GetRuneTexture in child classes")
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return nil
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end
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function IceClassPowerCounter.prototype:GetRuneAtlas(rune)
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return nil
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end
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function IceClassPowerCounter.prototype:UseAtlasSize(rune)
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return false
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end
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function IceClassPowerCounter.prototype:GetShineAtlas(rune)
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return nil
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end
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function IceClassPowerCounter.prototype:CreateFrame()
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IceClassPowerCounter.super.prototype.CreateFrame(self)
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@ -703,9 +714,13 @@ function IceClassPowerCounter.prototype:CreateRune(i)
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self:SetupRuneTexture(i)
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self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
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self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
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self.frame.graphical[i].shine:SetBlendMode("ADD")
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if self:GetShineAtlas(i) then
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self.frame.graphical[i].shine:SetAtlas(self:GetShineAtlas(i))
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else
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self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
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self.frame.graphical[i].shine:SetTexCoord(0.5625, 1, 0, 1)
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end
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self.frame.graphical[i].shine:SetBlendMode("ADD")
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self.frame.graphical[i].shine:ClearAllPoints()
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self.frame.graphical[i].shine:SetPoint("CENTER", self.frame.graphical[i], "CENTER")
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@ -756,7 +771,12 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
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end
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if self:GetRuneMode() == "Graphical" then
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self.frame.graphical[rune].rune:SetTexture(self:GetRuneTexture(rune))
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local tex = self:GetRuneTexture(rune)
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if tex then
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self.frame.graphical[rune].rune:SetTexture(self:GetRuneTexture(rune))
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else
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self.frame.graphical[rune].rune:SetAtlas(self:GetRuneAtlas(rune), self:UseAtlasSize(rune))
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end
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elseif self:GetRuneMode() == "Graphical Bar" then
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self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "Combo")
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elseif self:GetRuneMode() == "Graphical Circle" then
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@ -766,7 +786,11 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
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elseif self:GetRuneMode() == "Graphical Clean Circle" then
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self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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self.frame.graphical[rune].runebg:SetTexture(self.frame.graphical[rune].rune:GetTexture())
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if tex then
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self.frame.graphical[rune].runebg:SetTexture(self.frame.graphical[rune].rune:GetTexture())
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else
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self.frame.graphical[rune].runebg:SetAtlas(self.frame.graphical[rune].rune:GetAtlas())
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end
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end
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function IceClassPowerCounter.prototype:GetAlphaAdd()
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