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https://github.com/parnic/ice-hud.git
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Tiny cleanup
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@ -28,7 +28,7 @@ function HolyPower.prototype:init()
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self.unitPower = SPELL_POWER_HOLY_POWER
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self.unitPower = SPELL_POWER_HOLY_POWER
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self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
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self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
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if IceHUD.WowVer >= 70000 then
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if IceHUD.WowVer >= 70000 then
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self.requiredSpec = 3
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self.requiredSpec = SPEC_PALADIN_RETRIBUTION
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end
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end
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self.bTreatEmptyAsFull = true
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self.bTreatEmptyAsFull = true
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self.unit = "player"
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self.unit = "player"
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@ -62,7 +62,7 @@ function ShadowPriestMana.prototype:Update()
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self:UpdateBar(self.shadowPriestManaMax ~= 0 and self.shadowPriestMana / self.shadowPriestManaMax or 0, "ShadowPriestMana")
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self:UpdateBar(self.shadowPriestManaMax ~= 0 and self.shadowPriestMana / self.shadowPriestManaMax or 0, "ShadowPriestMana")
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end
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end
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-- Load us up (if we are a shadow priest in 7.0+)
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-- Load us up (if we are a priest in 7.0+)
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local _, unitClass = UnitClass("player")
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local _, unitClass = UnitClass("player")
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if (unitClass == "PRIEST" and IceHUD.WowVer >= 70000) then
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if (unitClass == "PRIEST" and IceHUD.WowVer >= 70000) then
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IceHUD.ShadowPriestMana = ShadowPriestMana:new()
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IceHUD.ShadowPriestMana = ShadowPriestMana:new()
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