mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- attempt at auto-removing sunder/lacerate/maelstrom modules on load if the player has them enabled. this will automatically create a custom counter behind the scenes since those are much more fully-featured
This commit is contained in:
116
IceCore.lua
116
IceCore.lua
@ -34,6 +34,10 @@ IceCore.prototype.enabled = nil
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IceCore.prototype.presets = {}
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IceCore.prototype.bConfigMode = false
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local SUNDER_SPELL_ID = 7386
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local LACERATE_SPELL_ID = 33745
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local MAELSTROM_SPELL_ID = 53817
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-- Constructor --
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function IceCore.prototype:init()
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IceHUD:Debug("IceCore.prototype:init()")
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@ -207,12 +211,124 @@ function IceCore.prototype:Enable(userToggle)
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self.settings.updatePeriod = 0.033
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end
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self:RedirectRemovedModules()
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-- make sure the module options are re-generated. if we switched profiles, we don't want the old elements hanging around
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IceHUD:GenerateModuleOptions()
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self.enabled = true
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end
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function IceCore.prototype:RedirectRemovedModules()
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local _, class = UnitClass("player")
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if class == "WARRIOR" and self.settings.modules["SunderCount"] then
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if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then
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local bFound = false
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for k,v in pairs(self.elements) do
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if v.moduleSettings.customBarType == "Counter"
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and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(SUNDER_SPELL_ID)) then
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bFound = true
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break
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end
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end
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if not bFound then
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local newCounter
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newCounter = IceCustomCount:new()
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newCounter.elementName = "Sunders"
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self.settings.modules[newCounter.elementName] = newCounter:GetDefaultSettings()
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self:AddNewDynamicModule(newCounter, true)
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newCounter.moduleSettings.alwaysFullAlpha = self.settings.modules["SunderCount"].alwaysFullAlpha or newCounter.moduleSettings.alwaysFullAlpha
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newCounter.moduleSettings.scale = self.settings.modules["SunderCount"].scale or newCounter.moduleSettings.scale
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newCounter.moduleSettings.vpos = self.settings.modules["SunderCount"].vpos or newCounter.moduleSettings.vpos
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newCounter.moduleSettings.countFontSize = self.settings.modules["SunderCount"].sunderFontSize or newCounter.moduleSettings.countFontSize
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newCounter.moduleSettings.countMode = self.settings.modules["SunderCount"].sunderMode or newCounter.moduleSettings.countMode
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newCounter.moduleSettings.countGap = self.settings.modules["SunderCount"].sunderGap or newCounter.moduleSettings.countGap
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newCounter.moduleSettings.gradient = self.settings.modules["SunderCount"].gradient or newCounter.moduleSettings.gradient
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newCounter.moduleSettings.maxCount = 3
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newCounter.moduleSettings.auraTarget = "target"
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newCounter.moduleSettings.auraType = "debuff"
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newCounter.moduleSettings.auraName = GetSpellInfo(SUNDER_SPELL_ID)
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newCounter:Enable()
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end
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end
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self.settings.modules["SunderCount"] = nil
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end
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if class == "DRUID" and self.settings.modules["LacerateCount"] then
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if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then
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local bFound = false
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for k,v in pairs(self.elements) do
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if v.moduleSettings.customBarType == "Counter"
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and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(LACERATE_SPELL_ID)) then
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bFound = true
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break
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end
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end
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if not bFound then
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local newCounter
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newCounter = IceCustomCount:new()
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newCounter.elementName = "Lacerates"
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self.settings.modules[newCounter.elementName] = newCounter:GetDefaultSettings()
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self:AddNewDynamicModule(newCounter, true)
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newCounter.moduleSettings.alwaysFullAlpha = self.settings.modules["LacerateCount"].alwaysFullAlpha or newCounter.moduleSettings.alwaysFullAlpha
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newCounter.moduleSettings.scale = self.settings.modules["LacerateCount"].scale or newCounter.moduleSettings.scale
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newCounter.moduleSettings.vpos = self.settings.modules["LacerateCount"].vpos or newCounter.moduleSettings.vpos
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newCounter.moduleSettings.hpos = self.settings.modules["LacerateCount"].hpos or newCounter.moduleSettings.hpos
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newCounter.moduleSettings.countFontSize = self.settings.modules["LacerateCount"].lacerateFontSize or newCounter.moduleSettings.countFontSize
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newCounter.moduleSettings.countMode = self.settings.modules["LacerateCount"].lacerateMode or newCounter.moduleSettings.countMode
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newCounter.moduleSettings.countGap = self.settings.modules["LacerateCount"].lacerateGap or newCounter.moduleSettings.countGap
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newCounter.moduleSettings.gradient = self.settings.modules["LacerateCount"].gradient or newCounter.moduleSettings.gradient
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newCounter.moduleSettings.maxCount = 3
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newCounter.moduleSettings.auraTarget = "target"
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newCounter.moduleSettings.auraType = "debuff"
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newCounter.moduleSettings.auraName = GetSpellInfo(LACERATE_SPELL_ID)
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newCounter:Enable()
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end
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end
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self.settings.modules["LacerateCount"] = nil
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end
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if class == "SHAMAN" and self.settings.modules["MaelstromCount"] then
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if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then
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local bFound = false
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for k,v in pairs(self.elements) do
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if v.moduleSettings.customBarType == "Counter"
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and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(MAELSTROM_SPELL_ID)) then
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bFound = true
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break
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end
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end
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if not bFound then
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local newCounter
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newCounter = IceCustomCount:new()
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newCounter.elementName = "Maelstroms"
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self.settings.modules[newCounter.elementName] = newCounter:GetDefaultSettings()
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self:AddNewDynamicModule(newCounter, true)
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newCounter.moduleSettings.alwaysFullAlpha = self.settings.modules["MaelstromCount"].alwaysFullAlpha or newCounter.moduleSettings.alwaysFullAlpha
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newCounter.moduleSettings.scale = self.settings.modules["MaelstromCount"].scale or newCounter.moduleSettings.scale
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newCounter.moduleSettings.vpos = self.settings.modules["MaelstromCount"].vpos or newCounter.moduleSettings.vpos
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newCounter.moduleSettings.countFontSize = self.settings.modules["MaelstromCount"].maelstromFontSize or newCounter.moduleSettings.countFontSize
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newCounter.moduleSettings.countMode = self.settings.modules["MaelstromCount"].maelstromMode or newCounter.moduleSettings.countMode
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newCounter.moduleSettings.countGap = self.settings.modules["MaelstromCount"].maelstromGap or newCounter.moduleSettings.countGap
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newCounter.moduleSettings.gradient = self.settings.modules["MaelstromCount"].gradient or newCounter.moduleSettings.gradient
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newCounter.moduleSettings.auraName = GetSpellInfo(MAELSTROM_SPELL_ID)
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newCounter:Enable()
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end
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end
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self.settings.modules["MaelstromCount"] = nil
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end
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end
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function IceCore.prototype:AddNewDynamicModule(module, hasSettings)
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if not hasSettings then
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@ -42,7 +42,6 @@ modules\ComboPoints.lua
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modules\CastBar.lua
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modules\TargetCast.lua
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modules\MirrorBar.lua
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modules\SunderCount.lua
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modules\GlobalCoolDown.lua
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modules\SliceAndDice.lua
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modules\TargetCC.lua
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@ -51,7 +50,6 @@ modules\FocusCC.lua
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modules\FocusHealth.lua
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modules\FocusMana.lua
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modules\FocusCast.lua
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modules\LacerateCount.lua
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modules\Runes.lua
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# - make sure TargetOfTarget health/mana load after TargetHealth/TargetMana since they inherit
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modules\TargetOfTargetHealth.lua
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@ -59,7 +57,6 @@ modules\TargetOfTargetMana.lua
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modules\Threat.lua
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modules\FocusThreat.lua
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modules\RangeCheck.lua
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modules\MaelstromCount.lua
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modules\CustomBar.lua
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modules\CustomCount.lua
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# - make sure PlayerInfo loads after TargetInfo since it inherits
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@ -1,333 +0,0 @@
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local LacerateCount = IceCore_CreateClass(IceElement)
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local IceHUD = _G.IceHUD
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LacerateCount.prototype.lacerateSize = 20
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LacerateCount.prototype.numLacerates = 3
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-- Constructor --
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function LacerateCount.prototype:init()
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LacerateCount.super.prototype.init(self, "LacerateCount")
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self:SetDefaultColor("LacerateCount", 1, 1, 0)
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self.scalingEnabled = true
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function LacerateCount.prototype:GetOptions()
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local opts = LacerateCount.super.prototype.GetOptions(self)
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opts["vpos"] = {
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type = "range",
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name = L["Vertical Position"],
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desc = L["Vertical Position"],
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get = function()
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return self.moduleSettings.vpos
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end,
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set = function(info, v)
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self.moduleSettings.vpos = v
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self:Redraw()
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end,
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min = -300,
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max = 200,
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step = 1,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 31
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}
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opts["hpos"] = {
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type = "range",
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name = L["Horizontal Position"],
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desc = L["Horizontal Position"],
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get = function()
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return self.moduleSettings.hpos
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end,
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set = function(info, v)
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self.moduleSettings.hpos = v
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self:Redraw()
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end,
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min = -700,
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max = 700,
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step = 1,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 31
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}
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opts["lacerateFontSize"] = {
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type = "range",
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name = L["Lacerate Count Font Size"],
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desc = L["Lacerate Count Font Size"],
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get = function()
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return self.moduleSettings.lacerateFontSize
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end,
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set = function(info, v)
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self.moduleSettings.lacerateFontSize = v
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self:Redraw()
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end,
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min = 10,
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max = 40,
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step = 1,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 32
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}
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opts["lacerateMode"] = {
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type = 'select',
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name = L["Display Mode"],
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desc = L["Show graphical or numeric lacerates"],
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get = function(info)
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return IceHUD:GetSelectValue(info, self.moduleSettings.lacerateMode)
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end,
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set = function(info, v)
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self.moduleSettings.lacerateMode = info.option.values[v]
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self:CreateLacerateFrame(true)
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self:Redraw()
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IceHUD:NotifyOptionsChange()
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end,
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values = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" },
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 33
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}
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opts["lacerateGap"] = {
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type = 'range',
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name = L["Lacerate gap"],
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desc = L["Spacing between each lacerate count (only works for graphical mode)"],
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min = 0,
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max = 100,
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step = 1,
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get = function()
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return self.moduleSettings.lacerateGap
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end,
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set = function(info, v)
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self.moduleSettings.lacerateGap = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or self.moduleSettings.lacerateMode == "Numeric"
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end,
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order = 33.2
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}
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opts["gradient"] = {
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type = "toggle",
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name = L["Change color"],
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desc = L["1 lacerate: yellow, 5 lacerates: red"],
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get = function()
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return self.moduleSettings.gradient
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end,
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set = function(info, v)
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self.moduleSettings.gradient = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 34
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}
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opts.gradient.desc = string.gsub(opts.gradient.desc, "5", tostring(self.numLacerates))
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return opts
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end
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-- OVERRIDE
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function LacerateCount.prototype:GetDefaultSettings()
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local defaults = LacerateCount.super.prototype.GetDefaultSettings(self)
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defaults["vpos"] = -20
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defaults["hpos"] = 0
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defaults["lacerateFontSize"] = 20
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defaults["lacerateMode"] = "Numeric"
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defaults["gradient"] = false
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defaults["usesDogTagStrings"] = false
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defaults["alwaysFullAlpha"] = true
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defaults["lacerateGap"] = 0
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return defaults
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end
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-- OVERRIDE
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function LacerateCount.prototype:Redraw()
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LacerateCount.super.prototype.Redraw(self)
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self:CreateFrame()
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self:UpdateLacerateCount()
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end
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-- OVERRIDE
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function LacerateCount.prototype:Enable(core)
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LacerateCount.super.prototype.Enable(self, core)
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateLacerateCount")
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self:RegisterEvent("UNIT_AURA", "UpdateLacerateCount")
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if self.moduleSettings.lacerateMode == "Graphical" then
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self.moduleSettings.lacerateMode = "Graphical Bar"
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end
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self:CreateLacerateFrame(true)
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end
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-- 'Protected' methods --------------------------------------------------------
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-- OVERRIDE
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function LacerateCount.prototype:CreateFrame()
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LacerateCount.super.prototype.CreateFrame(self)
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self.frame:SetFrameStrata("BACKGROUND")
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self.frame:SetWidth(self.lacerateSize*self.numLacerates)
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self.frame:SetHeight(1)
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self.frame:ClearAllPoints()
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self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
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self:Show(true)
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self:CreateLacerateFrame()
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end
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function LacerateCount.prototype:CreateLacerateFrame(doTextureUpdate)
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-- create numeric lacerates
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self.frame.numeric = self:FontFactory(self.moduleSettings.lacerateFontSize, nil, self.frame.numeric)
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self.frame.numeric:SetWidth(50)
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self.frame.numeric:SetJustifyH("CENTER")
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self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
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self.frame.numeric:Show()
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if (not self.frame.graphicalBG) then
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self.frame.graphicalBG = {}
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self.frame.graphical = {}
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end
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-- create backgrounds
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for i = 1, self.numLacerates do
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if (not self.frame.graphicalBG[i]) then
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphicalBG[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if doTextureUpdate then
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if self.moduleSettings.lacerateMode == "Graphical Bar" then
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
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elseif self.moduleSettings.lacerateMode == "Graphical Circle" then
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
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elseif self.moduleSettings.lacerateMode == "Graphical Glow" then
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
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elseif self.moduleSettings.lacerateMode == "Graphical Clean Circle" then
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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end
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end
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self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
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self.frame.graphicalBG[i]:SetWidth(self.lacerateSize)
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self.frame.graphicalBG[i]:SetHeight(self.lacerateSize)
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self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.lacerateSize-5) + (i-1) + ((i-1) * self.moduleSettings.lacerateGap), 0)
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self.frame.graphicalBG[i]:SetAlpha(0.15)
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self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("LacerateCount"))
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self.frame.graphicalBG[i]:Hide()
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end
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-- create lacerates
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for i = 1, self.numLacerates do
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if (not self.frame.graphical[i]) then
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphical[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if doTextureUpdate then
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if self.moduleSettings.lacerateMode == "Graphical Bar" then
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
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elseif self.moduleSettings.lacerateMode == "Graphical Circle" then
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
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elseif self.moduleSettings.lacerateMode == "Graphical Glow" then
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
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elseif self.moduleSettings.lacerateMode == "Graphical Clean Circle" then
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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end
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self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
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self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
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local r, g, b = self:GetColor("LacerateCount")
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if (self.moduleSettings.gradient) then
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g = g - ((0.75 / self.numLacerates) * i)
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end
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self.frame.graphical[i].texture:SetVertexColor(r, g, b)
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self.frame.graphical[i]:Hide()
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end
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end
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function LacerateCount.prototype:UpdateLacerateCount()
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local points
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if IceHUD.IceCore:IsInConfigMode() then
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points = self.numLacerates
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else
|
||||
points = IceHUD:GetDebuffCount("target", "Ability_Druid_Lacerate", true)
|
||||
end
|
||||
|
||||
if (points == 0) then
|
||||
points = nil
|
||||
end
|
||||
|
||||
if (self.moduleSettings.lacerateMode == "Numeric") then
|
||||
local r, g, b = self:GetColor("LacerateCount")
|
||||
if (self.moduleSettings.gradient and points) then
|
||||
g = g - ((0.75 / self.numLacerates) * points)
|
||||
end
|
||||
self.frame.numeric:SetTextColor(r, g, b, 0.7)
|
||||
|
||||
self.frame.numeric:SetText(points)
|
||||
else
|
||||
self.frame.numeric:SetText()
|
||||
|
||||
for i = 1, table.getn(self.frame.graphical) do
|
||||
if (points ~= nil) then
|
||||
self.frame.graphicalBG[i]:Show()
|
||||
else
|
||||
self.frame.graphicalBG[i]:Hide()
|
||||
end
|
||||
|
||||
if (points ~= nil and i <= points) then
|
||||
self.frame.graphical[i]:Show()
|
||||
else
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "DRUID") then
|
||||
IceHUD.LacerateCount = LacerateCount:new()
|
||||
end
|
@ -1,308 +0,0 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local MaelstromCount = IceCore_CreateClass(IceElement)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
MaelstromCount.prototype.maelstromSize = 20
|
||||
|
||||
-- Constructor --
|
||||
function MaelstromCount.prototype:init()
|
||||
MaelstromCount.super.prototype.init(self, "MaelstromCount")
|
||||
|
||||
self:SetDefaultColor("MaelstromCount", 1, 1, 0)
|
||||
self.scalingEnabled = true
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- 'Public' methods -----------------------------------------------------------
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function MaelstromCount.prototype:GetOptions()
|
||||
local opts = MaelstromCount.super.prototype.GetOptions(self)
|
||||
|
||||
opts["vpos"] = {
|
||||
type = "range",
|
||||
name = L["Vertical Position"],
|
||||
desc = L["Vertical Position"],
|
||||
get = function()
|
||||
return self.moduleSettings.vpos
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.vpos = v
|
||||
self:Redraw()
|
||||
end,
|
||||
min = -300,
|
||||
max = 200,
|
||||
step = 1,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 31
|
||||
}
|
||||
|
||||
opts["maelstromFontSize"] = {
|
||||
type = "range",
|
||||
name = L["Maelstrom Count Font Size"],
|
||||
desc = L["Maelstrom Count Font Size"],
|
||||
get = function()
|
||||
return self.moduleSettings.maelstromFontSize
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.maelstromFontSize = v
|
||||
self:Redraw()
|
||||
end,
|
||||
min = 10,
|
||||
max = 40,
|
||||
step = 1,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 32
|
||||
}
|
||||
|
||||
opts["maelstromMode"] = {
|
||||
type = 'select',
|
||||
name = L["Display Mode"],
|
||||
desc = L["Show graphical or numeric maelstroms"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.maelstromMode)
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.maelstromMode = info.option.values[v]
|
||||
self:CreateMaelstromFrame(true)
|
||||
self:Redraw()
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
values = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" },
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 33
|
||||
}
|
||||
|
||||
opts["maelstromGap"] = {
|
||||
type = 'range',
|
||||
name = L["Maelstrom gap"],
|
||||
desc = L["Spacing between each maelstrom point (only works for graphical mode)"],
|
||||
min = 0,
|
||||
max = 100,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.maelstromGap
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.maelstromGap = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or self.moduleSettings.maelstromMode == "Numeric"
|
||||
end,
|
||||
order = 33.2
|
||||
}
|
||||
|
||||
opts["gradient"] = {
|
||||
type = "toggle",
|
||||
name = L["Change color"],
|
||||
desc = L["1 maelstrom: yellow, 5 maelstroms: red"],
|
||||
get = function()
|
||||
return self.moduleSettings.gradient
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.gradient = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 34
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function MaelstromCount.prototype:GetDefaultSettings()
|
||||
local defaults = MaelstromCount.super.prototype.GetDefaultSettings(self)
|
||||
defaults["vpos"] = 0
|
||||
defaults["maelstromFontSize"] = 20
|
||||
defaults["maelstromMode"] = "Numeric"
|
||||
defaults["gradient"] = false
|
||||
defaults["usesDogTagStrings"] = false
|
||||
defaults["alwaysFullAlpha"] = true
|
||||
defaults["maelstromGap"] = 0
|
||||
return defaults
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function MaelstromCount.prototype:Redraw()
|
||||
MaelstromCount.super.prototype.Redraw(self)
|
||||
|
||||
self:CreateFrame()
|
||||
self:UpdateMaelstromCount()
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function MaelstromCount.prototype:Enable(core)
|
||||
MaelstromCount.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateMaelstromCount")
|
||||
|
||||
self:CreateMaelstromFrame(true)
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
-- OVERRIDE
|
||||
function MaelstromCount.prototype:CreateFrame()
|
||||
MaelstromCount.super.prototype.CreateFrame(self)
|
||||
|
||||
self.frame:SetFrameStrata("BACKGROUND")
|
||||
self.frame:SetWidth(self.maelstromSize*5)
|
||||
self.frame:SetHeight(1)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:SetPoint("TOP", self.parent, "BOTTOM", 0, self.moduleSettings.vpos)
|
||||
|
||||
self:Show(true)
|
||||
|
||||
self:CreateMaelstromFrame()
|
||||
end
|
||||
|
||||
|
||||
|
||||
function MaelstromCount.prototype:CreateMaelstromFrame(doTextureUpdate)
|
||||
-- create numeric maelstroms
|
||||
self.frame.numeric = self:FontFactory(self.moduleSettings.maelstromFontSize, nil, self.frame.numeric)
|
||||
|
||||
self.frame.numeric:SetWidth(50)
|
||||
self.frame.numeric:SetJustifyH("CENTER")
|
||||
|
||||
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
|
||||
self.frame.numeric:Show()
|
||||
|
||||
if (not self.frame.graphicalBG) then
|
||||
self.frame.graphicalBG = {}
|
||||
self.frame.graphical = {}
|
||||
end
|
||||
|
||||
-- create backgrounds
|
||||
for i = 1, 5 do
|
||||
if (not self.frame.graphicalBG[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphicalBG[i] = frame
|
||||
frame.texture = frame:CreateTexture()
|
||||
frame.texture:SetAllPoints(frame)
|
||||
end
|
||||
|
||||
if doTextureUpdate then
|
||||
if self.moduleSettings.maelstromMode == "Graphical Bar" then
|
||||
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
|
||||
elseif self.moduleSettings.maelstromMode == "Graphical Circle" then
|
||||
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
|
||||
elseif self.moduleSettings.maelstromMode == "Graphical Glow" then
|
||||
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
|
||||
elseif self.moduleSettings.maelstromMode == "Graphical Clean Circle" then
|
||||
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
|
||||
end
|
||||
end
|
||||
|
||||
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
|
||||
self.frame.graphicalBG[i]:SetWidth(self.maelstromSize)
|
||||
self.frame.graphicalBG[i]:SetHeight(self.maelstromSize)
|
||||
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.maelstromSize-5) + (i-1) + ((i-1) * self.moduleSettings.maelstromGap), 0)
|
||||
self.frame.graphicalBG[i]:SetAlpha(0.15)
|
||||
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("MaelstromCount"))
|
||||
|
||||
self.frame.graphicalBG[i]:Hide()
|
||||
end
|
||||
|
||||
-- create maelstroms
|
||||
for i = 1, 5 do
|
||||
if (not self.frame.graphical[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphical[i] = frame
|
||||
frame.texture = frame:CreateTexture()
|
||||
frame.texture:SetAllPoints(frame)
|
||||
end
|
||||
|
||||
if doTextureUpdate then
|
||||
if self.moduleSettings.maelstromMode == "Graphical Bar" then
|
||||
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
|
||||
elseif self.moduleSettings.maelstromMode == "Graphical Circle" then
|
||||
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
|
||||
elseif self.moduleSettings.maelstromMode == "Graphical Glow" then
|
||||
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
|
||||
elseif self.moduleSettings.maelstromMode == "Graphical Clean Circle" then
|
||||
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
|
||||
end
|
||||
end
|
||||
|
||||
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
|
||||
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
|
||||
|
||||
local r, g, b = self:GetColor("MaelstromCount")
|
||||
if (self.moduleSettings.gradient) then
|
||||
g = g - (0.15*i)
|
||||
end
|
||||
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
|
||||
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function MaelstromCount.prototype:UpdateMaelstromCount(event, unit)
|
||||
if unit and unit ~= "player" then
|
||||
return
|
||||
end
|
||||
|
||||
local points
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = 5
|
||||
else
|
||||
points = IceHUD:GetBuffCount("player", "Spell_Shaman_MaelstromWeapon")
|
||||
end
|
||||
|
||||
if (points == 0) then
|
||||
points = nil
|
||||
end
|
||||
|
||||
if (self.moduleSettings.maelstromMode == "Numeric") then
|
||||
local r, g, b = self:GetColor("MaelstromCount")
|
||||
if (self.moduleSettings.gradient and points) then
|
||||
g = g - (0.15*points)
|
||||
end
|
||||
self.frame.numeric:SetTextColor(r, g, b, 0.7)
|
||||
|
||||
self.frame.numeric:SetText(points)
|
||||
else
|
||||
self.frame.numeric:SetText()
|
||||
|
||||
for i = 1, table.getn(self.frame.graphical) do
|
||||
if (points ~= nil) then
|
||||
self.frame.graphicalBG[i]:Show()
|
||||
else
|
||||
self.frame.graphicalBG[i]:Hide()
|
||||
end
|
||||
|
||||
if (points ~= nil and i <= points) then
|
||||
self.frame.graphical[i]:Show()
|
||||
else
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "SHAMAN") then
|
||||
IceHUD.MaelstromCount = MaelstromCount:new()
|
||||
end
|
@ -1,312 +0,0 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local SunderCount = IceCore_CreateClass(IceElement)
|
||||
|
||||
local IceHUD = _G.IceHUD
|
||||
|
||||
SunderCount.prototype.sunderSize = 20
|
||||
SunderCount.prototype.numSunders = 3
|
||||
|
||||
-- Constructor --
|
||||
function SunderCount.prototype:init()
|
||||
SunderCount.super.prototype.init(self, "SunderCount")
|
||||
|
||||
self:SetDefaultColor("SunderCount", 1, 1, 0)
|
||||
self.scalingEnabled = true
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- 'Public' methods -----------------------------------------------------------
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function SunderCount.prototype:GetOptions()
|
||||
local opts = SunderCount.super.prototype.GetOptions(self)
|
||||
|
||||
opts["vpos"] = {
|
||||
type = "range",
|
||||
name = L["Vertical Position"],
|
||||
desc = L["Vertical Position"],
|
||||
get = function()
|
||||
return self.moduleSettings.vpos
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.vpos = v
|
||||
self:Redraw()
|
||||
end,
|
||||
min = -300,
|
||||
max = 200,
|
||||
step = 1,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 31
|
||||
}
|
||||
|
||||
opts["sunderFontSize"] = {
|
||||
type = "range",
|
||||
name = L["Sunder Count Font Size"],
|
||||
desc = L["Sunder Count Font Size"],
|
||||
get = function()
|
||||
return self.moduleSettings.sunderFontSize
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.sunderFontSize = v
|
||||
self:Redraw()
|
||||
end,
|
||||
min = 10,
|
||||
max = 40,
|
||||
step = 1,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 32
|
||||
}
|
||||
|
||||
opts["sunderMode"] = {
|
||||
type = 'select',
|
||||
name = L["Display Mode"],
|
||||
desc = L["Show graphical or numeric sunders"],
|
||||
get = function(info)
|
||||
return IceHUD:GetSelectValue(info, self.moduleSettings.sunderMode)
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.sunderMode = info.option.values[v]
|
||||
self:CreateSunderFrame(true)
|
||||
self:Redraw()
|
||||
IceHUD:NotifyOptionsChange()
|
||||
end,
|
||||
values = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" },
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 33
|
||||
}
|
||||
|
||||
opts["sunderGap"] = {
|
||||
type = 'range',
|
||||
name = L["Sunder gap"],
|
||||
desc = L["Spacing between each sunder count (only works for graphical mode)"],
|
||||
min = 0,
|
||||
max = 100,
|
||||
step = 1,
|
||||
get = function()
|
||||
return self.moduleSettings.sunderGap
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.sunderGap = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled or self.moduleSettings.sunderMode == "Numeric"
|
||||
end,
|
||||
order = 33.2
|
||||
}
|
||||
|
||||
opts["gradient"] = {
|
||||
type = "toggle",
|
||||
name = L["Change color"],
|
||||
desc = L["1 sunder: yellow, 5 sunders: red"],
|
||||
get = function()
|
||||
return self.moduleSettings.gradient
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.gradient = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 34
|
||||
}
|
||||
|
||||
opts.gradient.desc = string.gsub(opts.gradient.desc, "5", tostring(self.numSunders))
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function SunderCount.prototype:GetDefaultSettings()
|
||||
local defaults = SunderCount.super.prototype.GetDefaultSettings(self)
|
||||
defaults["vpos"] = 0
|
||||
defaults["sunderFontSize"] = 20
|
||||
defaults["sunderMode"] = "Numeric"
|
||||
defaults["gradient"] = false
|
||||
defaults["usesDogTagStrings"] = false
|
||||
defaults["alwaysFullAlpha"] = true
|
||||
defaults["sunderGap"] = 0
|
||||
return defaults
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function SunderCount.prototype:Redraw()
|
||||
SunderCount.super.prototype.Redraw(self)
|
||||
|
||||
self:CreateFrame()
|
||||
self:UpdateSunderCount()
|
||||
end
|
||||
|
||||
|
||||
-- OVERRIDE
|
||||
function SunderCount.prototype:Enable(core)
|
||||
SunderCount.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateSunderCount")
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateSunderCount")
|
||||
|
||||
if self.moduleSettings.sunderMode == "Graphical" then
|
||||
self.moduleSettings.sunderMode = "Graphical Bar"
|
||||
end
|
||||
|
||||
self:CreateSunderFrame(true)
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- 'Protected' methods --------------------------------------------------------
|
||||
|
||||
-- OVERRIDE
|
||||
function SunderCount.prototype:CreateFrame()
|
||||
SunderCount.super.prototype.CreateFrame(self)
|
||||
|
||||
self.frame:SetFrameStrata("BACKGROUND")
|
||||
self.frame:SetWidth(self.sunderSize*self.numSunders)
|
||||
self.frame:SetHeight(1)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:SetPoint("TOP", self.parent, "BOTTOM", 0, self.moduleSettings.vpos)
|
||||
|
||||
self:Show(true)
|
||||
|
||||
self:CreateSunderFrame()
|
||||
end
|
||||
|
||||
|
||||
|
||||
function SunderCount.prototype:CreateSunderFrame(doTextureUpdate)
|
||||
-- create numeric sunders
|
||||
self.frame.numeric = self:FontFactory(self.moduleSettings.sunderFontSize, nil, self.frame.numeric)
|
||||
|
||||
self.frame.numeric:SetWidth(50)
|
||||
self.frame.numeric:SetJustifyH("CENTER")
|
||||
|
||||
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
|
||||
self.frame.numeric:Show()
|
||||
|
||||
if (not self.frame.graphicalBG) then
|
||||
self.frame.graphicalBG = {}
|
||||
self.frame.graphical = {}
|
||||
end
|
||||
|
||||
-- create backgrounds
|
||||
for i = 1, self.numSunders do
|
||||
if (not self.frame.graphicalBG[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphicalBG[i] = frame
|
||||
frame.texture = frame:CreateTexture()
|
||||
frame.texture:SetAllPoints(frame)
|
||||
end
|
||||
|
||||
if doTextureUpdate then
|
||||
if self.moduleSettings.sunderMode == "Graphical Bar" then
|
||||
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
|
||||
elseif self.moduleSettings.sunderMode == "Graphical Circle" then
|
||||
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
|
||||
elseif self.moduleSettings.sunderMode == "Graphical Glow" then
|
||||
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
|
||||
elseif self.moduleSettings.sunderMode == "Graphical Clean Circle" then
|
||||
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
|
||||
end
|
||||
end
|
||||
|
||||
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
|
||||
self.frame.graphicalBG[i]:SetWidth(self.sunderSize)
|
||||
self.frame.graphicalBG[i]:SetHeight(self.sunderSize)
|
||||
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.sunderSize-5) + (i-1) + ((i-1) * self.moduleSettings.sunderGap), 0)
|
||||
self.frame.graphicalBG[i]:SetAlpha(0.15)
|
||||
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("SunderCount"))
|
||||
|
||||
self.frame.graphicalBG[i]:Hide()
|
||||
end
|
||||
|
||||
-- create sunders
|
||||
for i = 1, self.numSunders do
|
||||
if (not self.frame.graphical[i]) then
|
||||
local frame = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.graphical[i] = frame
|
||||
frame.texture = frame:CreateTexture()
|
||||
frame.texture:SetAllPoints(frame)
|
||||
end
|
||||
|
||||
if doTextureUpdate then
|
||||
if self.moduleSettings.sunderMode == "Graphical Bar" then
|
||||
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
|
||||
elseif self.moduleSettings.sunderMode == "Graphical Circle" then
|
||||
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
|
||||
elseif self.moduleSettings.sunderMode == "Graphical Glow" then
|
||||
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
|
||||
elseif self.moduleSettings.sunderMode == "Graphical Clean Circle" then
|
||||
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
|
||||
end
|
||||
end
|
||||
|
||||
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
|
||||
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
|
||||
|
||||
local r, g, b = self:GetColor("SunderCount")
|
||||
if (self.moduleSettings.gradient) then
|
||||
g = g - ((0.75 / self.numSunders) * i)
|
||||
end
|
||||
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
|
||||
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function SunderCount.prototype:UpdateSunderCount()
|
||||
local points
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = self.numSunders
|
||||
else
|
||||
points = IceHUD:GetDebuffCount("target", "Ability_Warrior_Sunder")
|
||||
end
|
||||
|
||||
if (points == 0) then
|
||||
points = nil
|
||||
end
|
||||
|
||||
if (self.moduleSettings.sunderMode == "Numeric") then
|
||||
local r, g, b = self:GetColor("SunderCount")
|
||||
if (self.moduleSettings.gradient and points) then
|
||||
g = g - ((0.75 / self.numSunders) * points)
|
||||
end
|
||||
self.frame.numeric:SetTextColor(r, g, b, 0.7)
|
||||
|
||||
self.frame.numeric:SetText(points)
|
||||
else
|
||||
self.frame.numeric:SetText()
|
||||
|
||||
for i = 1, table.getn(self.frame.graphical) do
|
||||
if (points ~= nil) then
|
||||
self.frame.graphicalBG[i]:Show()
|
||||
else
|
||||
self.frame.graphicalBG[i]:Hide()
|
||||
end
|
||||
|
||||
if (points ~= nil and i <= points) then
|
||||
self.frame.graphical[i]:Show()
|
||||
else
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Load us up
|
||||
local _, unitClass = UnitClass("player")
|
||||
if (unitClass == "WARRIOR") then
|
||||
IceHUD.SunderCount = SunderCount:new()
|
||||
end
|
Reference in New Issue
Block a user