- attempt at auto-removing sunder/lacerate/maelstrom modules on load if the player has them enabled. this will automatically create a custom counter behind the scenes since those are much more fully-featured

This commit is contained in:
Parnic
2010-10-25 06:09:48 +00:00
parent 1a00681356
commit e2bce8cdae
5 changed files with 116 additions and 956 deletions

View File

@ -34,6 +34,10 @@ IceCore.prototype.enabled = nil
IceCore.prototype.presets = {}
IceCore.prototype.bConfigMode = false
local SUNDER_SPELL_ID = 7386
local LACERATE_SPELL_ID = 33745
local MAELSTROM_SPELL_ID = 53817
-- Constructor --
function IceCore.prototype:init()
IceHUD:Debug("IceCore.prototype:init()")
@ -207,12 +211,124 @@ function IceCore.prototype:Enable(userToggle)
self.settings.updatePeriod = 0.033
end
self:RedirectRemovedModules()
-- make sure the module options are re-generated. if we switched profiles, we don't want the old elements hanging around
IceHUD:GenerateModuleOptions()
self.enabled = true
end
function IceCore.prototype:RedirectRemovedModules()
local _, class = UnitClass("player")
if class == "WARRIOR" and self.settings.modules["SunderCount"] then
if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then
local bFound = false
for k,v in pairs(self.elements) do
if v.moduleSettings.customBarType == "Counter"
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(SUNDER_SPELL_ID)) then
bFound = true
break
end
end
if not bFound then
local newCounter
newCounter = IceCustomCount:new()
newCounter.elementName = "Sunders"
self.settings.modules[newCounter.elementName] = newCounter:GetDefaultSettings()
self:AddNewDynamicModule(newCounter, true)
newCounter.moduleSettings.alwaysFullAlpha = self.settings.modules["SunderCount"].alwaysFullAlpha or newCounter.moduleSettings.alwaysFullAlpha
newCounter.moduleSettings.scale = self.settings.modules["SunderCount"].scale or newCounter.moduleSettings.scale
newCounter.moduleSettings.vpos = self.settings.modules["SunderCount"].vpos or newCounter.moduleSettings.vpos
newCounter.moduleSettings.countFontSize = self.settings.modules["SunderCount"].sunderFontSize or newCounter.moduleSettings.countFontSize
newCounter.moduleSettings.countMode = self.settings.modules["SunderCount"].sunderMode or newCounter.moduleSettings.countMode
newCounter.moduleSettings.countGap = self.settings.modules["SunderCount"].sunderGap or newCounter.moduleSettings.countGap
newCounter.moduleSettings.gradient = self.settings.modules["SunderCount"].gradient or newCounter.moduleSettings.gradient
newCounter.moduleSettings.maxCount = 3
newCounter.moduleSettings.auraTarget = "target"
newCounter.moduleSettings.auraType = "debuff"
newCounter.moduleSettings.auraName = GetSpellInfo(SUNDER_SPELL_ID)
newCounter:Enable()
end
end
self.settings.modules["SunderCount"] = nil
end
if class == "DRUID" and self.settings.modules["LacerateCount"] then
if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then
local bFound = false
for k,v in pairs(self.elements) do
if v.moduleSettings.customBarType == "Counter"
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(LACERATE_SPELL_ID)) then
bFound = true
break
end
end
if not bFound then
local newCounter
newCounter = IceCustomCount:new()
newCounter.elementName = "Lacerates"
self.settings.modules[newCounter.elementName] = newCounter:GetDefaultSettings()
self:AddNewDynamicModule(newCounter, true)
newCounter.moduleSettings.alwaysFullAlpha = self.settings.modules["LacerateCount"].alwaysFullAlpha or newCounter.moduleSettings.alwaysFullAlpha
newCounter.moduleSettings.scale = self.settings.modules["LacerateCount"].scale or newCounter.moduleSettings.scale
newCounter.moduleSettings.vpos = self.settings.modules["LacerateCount"].vpos or newCounter.moduleSettings.vpos
newCounter.moduleSettings.hpos = self.settings.modules["LacerateCount"].hpos or newCounter.moduleSettings.hpos
newCounter.moduleSettings.countFontSize = self.settings.modules["LacerateCount"].lacerateFontSize or newCounter.moduleSettings.countFontSize
newCounter.moduleSettings.countMode = self.settings.modules["LacerateCount"].lacerateMode or newCounter.moduleSettings.countMode
newCounter.moduleSettings.countGap = self.settings.modules["LacerateCount"].lacerateGap or newCounter.moduleSettings.countGap
newCounter.moduleSettings.gradient = self.settings.modules["LacerateCount"].gradient or newCounter.moduleSettings.gradient
newCounter.moduleSettings.maxCount = 3
newCounter.moduleSettings.auraTarget = "target"
newCounter.moduleSettings.auraType = "debuff"
newCounter.moduleSettings.auraName = GetSpellInfo(LACERATE_SPELL_ID)
newCounter:Enable()
end
end
self.settings.modules["LacerateCount"] = nil
end
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] then
if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then
local bFound = false
for k,v in pairs(self.elements) do
if v.moduleSettings.customBarType == "Counter"
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(MAELSTROM_SPELL_ID)) then
bFound = true
break
end
end
if not bFound then
local newCounter
newCounter = IceCustomCount:new()
newCounter.elementName = "Maelstroms"
self.settings.modules[newCounter.elementName] = newCounter:GetDefaultSettings()
self:AddNewDynamicModule(newCounter, true)
newCounter.moduleSettings.alwaysFullAlpha = self.settings.modules["MaelstromCount"].alwaysFullAlpha or newCounter.moduleSettings.alwaysFullAlpha
newCounter.moduleSettings.scale = self.settings.modules["MaelstromCount"].scale or newCounter.moduleSettings.scale
newCounter.moduleSettings.vpos = self.settings.modules["MaelstromCount"].vpos or newCounter.moduleSettings.vpos
newCounter.moduleSettings.countFontSize = self.settings.modules["MaelstromCount"].maelstromFontSize or newCounter.moduleSettings.countFontSize
newCounter.moduleSettings.countMode = self.settings.modules["MaelstromCount"].maelstromMode or newCounter.moduleSettings.countMode
newCounter.moduleSettings.countGap = self.settings.modules["MaelstromCount"].maelstromGap or newCounter.moduleSettings.countGap
newCounter.moduleSettings.gradient = self.settings.modules["MaelstromCount"].gradient or newCounter.moduleSettings.gradient
newCounter.moduleSettings.auraName = GetSpellInfo(MAELSTROM_SPELL_ID)
newCounter:Enable()
end
end
self.settings.modules["MaelstromCount"] = nil
end
end
function IceCore.prototype:AddNewDynamicModule(module, hasSettings)
if not hasSettings then

View File

@ -42,7 +42,6 @@ modules\ComboPoints.lua
modules\CastBar.lua
modules\TargetCast.lua
modules\MirrorBar.lua
modules\SunderCount.lua
modules\GlobalCoolDown.lua
modules\SliceAndDice.lua
modules\TargetCC.lua
@ -51,7 +50,6 @@ modules\FocusCC.lua
modules\FocusHealth.lua
modules\FocusMana.lua
modules\FocusCast.lua
modules\LacerateCount.lua
modules\Runes.lua
# - make sure TargetOfTarget health/mana load after TargetHealth/TargetMana since they inherit
modules\TargetOfTargetHealth.lua
@ -59,7 +57,6 @@ modules\TargetOfTargetMana.lua
modules\Threat.lua
modules\FocusThreat.lua
modules\RangeCheck.lua
modules\MaelstromCount.lua
modules\CustomBar.lua
modules\CustomCount.lua
# - make sure PlayerInfo loads after TargetInfo since it inherits

View File

@ -1,333 +0,0 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local LacerateCount = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
LacerateCount.prototype.lacerateSize = 20
LacerateCount.prototype.numLacerates = 3
-- Constructor --
function LacerateCount.prototype:init()
LacerateCount.super.prototype.init(self, "LacerateCount")
self:SetDefaultColor("LacerateCount", 1, 1, 0)
self.scalingEnabled = true
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function LacerateCount.prototype:GetOptions()
local opts = LacerateCount.super.prototype.GetOptions(self)
opts["vpos"] = {
type = "range",
name = L["Vertical Position"],
desc = L["Vertical Position"],
get = function()
return self.moduleSettings.vpos
end,
set = function(info, v)
self.moduleSettings.vpos = v
self:Redraw()
end,
min = -300,
max = 200,
step = 1,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31
}
opts["hpos"] = {
type = "range",
name = L["Horizontal Position"],
desc = L["Horizontal Position"],
get = function()
return self.moduleSettings.hpos
end,
set = function(info, v)
self.moduleSettings.hpos = v
self:Redraw()
end,
min = -700,
max = 700,
step = 1,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31
}
opts["lacerateFontSize"] = {
type = "range",
name = L["Lacerate Count Font Size"],
desc = L["Lacerate Count Font Size"],
get = function()
return self.moduleSettings.lacerateFontSize
end,
set = function(info, v)
self.moduleSettings.lacerateFontSize = v
self:Redraw()
end,
min = 10,
max = 40,
step = 1,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 32
}
opts["lacerateMode"] = {
type = 'select',
name = L["Display Mode"],
desc = L["Show graphical or numeric lacerates"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.lacerateMode)
end,
set = function(info, v)
self.moduleSettings.lacerateMode = info.option.values[v]
self:CreateLacerateFrame(true)
self:Redraw()
IceHUD:NotifyOptionsChange()
end,
values = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" },
disabled = function()
return not self.moduleSettings.enabled
end,
order = 33
}
opts["lacerateGap"] = {
type = 'range',
name = L["Lacerate gap"],
desc = L["Spacing between each lacerate count (only works for graphical mode)"],
min = 0,
max = 100,
step = 1,
get = function()
return self.moduleSettings.lacerateGap
end,
set = function(info, v)
self.moduleSettings.lacerateGap = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.moduleSettings.lacerateMode == "Numeric"
end,
order = 33.2
}
opts["gradient"] = {
type = "toggle",
name = L["Change color"],
desc = L["1 lacerate: yellow, 5 lacerates: red"],
get = function()
return self.moduleSettings.gradient
end,
set = function(info, v)
self.moduleSettings.gradient = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 34
}
opts.gradient.desc = string.gsub(opts.gradient.desc, "5", tostring(self.numLacerates))
return opts
end
-- OVERRIDE
function LacerateCount.prototype:GetDefaultSettings()
local defaults = LacerateCount.super.prototype.GetDefaultSettings(self)
defaults["vpos"] = -20
defaults["hpos"] = 0
defaults["lacerateFontSize"] = 20
defaults["lacerateMode"] = "Numeric"
defaults["gradient"] = false
defaults["usesDogTagStrings"] = false
defaults["alwaysFullAlpha"] = true
defaults["lacerateGap"] = 0
return defaults
end
-- OVERRIDE
function LacerateCount.prototype:Redraw()
LacerateCount.super.prototype.Redraw(self)
self:CreateFrame()
self:UpdateLacerateCount()
end
-- OVERRIDE
function LacerateCount.prototype:Enable(core)
LacerateCount.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateLacerateCount")
self:RegisterEvent("UNIT_AURA", "UpdateLacerateCount")
if self.moduleSettings.lacerateMode == "Graphical" then
self.moduleSettings.lacerateMode = "Graphical Bar"
end
self:CreateLacerateFrame(true)
end
-- 'Protected' methods --------------------------------------------------------
-- OVERRIDE
function LacerateCount.prototype:CreateFrame()
LacerateCount.super.prototype.CreateFrame(self)
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetWidth(self.lacerateSize*self.numLacerates)
self.frame:SetHeight(1)
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
self:Show(true)
self:CreateLacerateFrame()
end
function LacerateCount.prototype:CreateLacerateFrame(doTextureUpdate)
-- create numeric lacerates
self.frame.numeric = self:FontFactory(self.moduleSettings.lacerateFontSize, nil, self.frame.numeric)
self.frame.numeric:SetWidth(50)
self.frame.numeric:SetJustifyH("CENTER")
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
self.frame.numeric:Show()
if (not self.frame.graphicalBG) then
self.frame.graphicalBG = {}
self.frame.graphical = {}
end
-- create backgrounds
for i = 1, self.numLacerates do
if (not self.frame.graphicalBG[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.lacerateMode == "Graphical Bar" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
elseif self.moduleSettings.lacerateMode == "Graphical Circle" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
elseif self.moduleSettings.lacerateMode == "Graphical Glow" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
elseif self.moduleSettings.lacerateMode == "Graphical Clean Circle" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
end
end
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
self.frame.graphicalBG[i]:SetWidth(self.lacerateSize)
self.frame.graphicalBG[i]:SetHeight(self.lacerateSize)
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.lacerateSize-5) + (i-1) + ((i-1) * self.moduleSettings.lacerateGap), 0)
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("LacerateCount"))
self.frame.graphicalBG[i]:Hide()
end
-- create lacerates
for i = 1, self.numLacerates do
if (not self.frame.graphical[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.lacerateMode == "Graphical Bar" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.lacerateMode == "Graphical Circle" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.lacerateMode == "Graphical Glow" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.lacerateMode == "Graphical Clean Circle" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
local r, g, b = self:GetColor("LacerateCount")
if (self.moduleSettings.gradient) then
g = g - ((0.75 / self.numLacerates) * i)
end
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
self.frame.graphical[i]:Hide()
end
end
function LacerateCount.prototype:UpdateLacerateCount()
local points
if IceHUD.IceCore:IsInConfigMode() then
points = self.numLacerates
else
points = IceHUD:GetDebuffCount("target", "Ability_Druid_Lacerate", true)
end
if (points == 0) then
points = nil
end
if (self.moduleSettings.lacerateMode == "Numeric") then
local r, g, b = self:GetColor("LacerateCount")
if (self.moduleSettings.gradient and points) then
g = g - ((0.75 / self.numLacerates) * points)
end
self.frame.numeric:SetTextColor(r, g, b, 0.7)
self.frame.numeric:SetText(points)
else
self.frame.numeric:SetText()
for i = 1, table.getn(self.frame.graphical) do
if (points ~= nil) then
self.frame.graphicalBG[i]:Show()
else
self.frame.graphicalBG[i]:Hide()
end
if (points ~= nil and i <= points) then
self.frame.graphical[i]:Show()
else
self.frame.graphical[i]:Hide()
end
end
end
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "DRUID") then
IceHUD.LacerateCount = LacerateCount:new()
end

View File

@ -1,308 +0,0 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local MaelstromCount = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
MaelstromCount.prototype.maelstromSize = 20
-- Constructor --
function MaelstromCount.prototype:init()
MaelstromCount.super.prototype.init(self, "MaelstromCount")
self:SetDefaultColor("MaelstromCount", 1, 1, 0)
self.scalingEnabled = true
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function MaelstromCount.prototype:GetOptions()
local opts = MaelstromCount.super.prototype.GetOptions(self)
opts["vpos"] = {
type = "range",
name = L["Vertical Position"],
desc = L["Vertical Position"],
get = function()
return self.moduleSettings.vpos
end,
set = function(info, v)
self.moduleSettings.vpos = v
self:Redraw()
end,
min = -300,
max = 200,
step = 1,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31
}
opts["maelstromFontSize"] = {
type = "range",
name = L["Maelstrom Count Font Size"],
desc = L["Maelstrom Count Font Size"],
get = function()
return self.moduleSettings.maelstromFontSize
end,
set = function(info, v)
self.moduleSettings.maelstromFontSize = v
self:Redraw()
end,
min = 10,
max = 40,
step = 1,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 32
}
opts["maelstromMode"] = {
type = 'select',
name = L["Display Mode"],
desc = L["Show graphical or numeric maelstroms"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.maelstromMode)
end,
set = function(info, v)
self.moduleSettings.maelstromMode = info.option.values[v]
self:CreateMaelstromFrame(true)
self:Redraw()
IceHUD:NotifyOptionsChange()
end,
values = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" },
disabled = function()
return not self.moduleSettings.enabled
end,
order = 33
}
opts["maelstromGap"] = {
type = 'range',
name = L["Maelstrom gap"],
desc = L["Spacing between each maelstrom point (only works for graphical mode)"],
min = 0,
max = 100,
step = 1,
get = function()
return self.moduleSettings.maelstromGap
end,
set = function(info, v)
self.moduleSettings.maelstromGap = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.moduleSettings.maelstromMode == "Numeric"
end,
order = 33.2
}
opts["gradient"] = {
type = "toggle",
name = L["Change color"],
desc = L["1 maelstrom: yellow, 5 maelstroms: red"],
get = function()
return self.moduleSettings.gradient
end,
set = function(info, v)
self.moduleSettings.gradient = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 34
}
return opts
end
-- OVERRIDE
function MaelstromCount.prototype:GetDefaultSettings()
local defaults = MaelstromCount.super.prototype.GetDefaultSettings(self)
defaults["vpos"] = 0
defaults["maelstromFontSize"] = 20
defaults["maelstromMode"] = "Numeric"
defaults["gradient"] = false
defaults["usesDogTagStrings"] = false
defaults["alwaysFullAlpha"] = true
defaults["maelstromGap"] = 0
return defaults
end
-- OVERRIDE
function MaelstromCount.prototype:Redraw()
MaelstromCount.super.prototype.Redraw(self)
self:CreateFrame()
self:UpdateMaelstromCount()
end
-- OVERRIDE
function MaelstromCount.prototype:Enable(core)
MaelstromCount.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateMaelstromCount")
self:CreateMaelstromFrame(true)
end
-- 'Protected' methods --------------------------------------------------------
-- OVERRIDE
function MaelstromCount.prototype:CreateFrame()
MaelstromCount.super.prototype.CreateFrame(self)
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetWidth(self.maelstromSize*5)
self.frame:SetHeight(1)
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", 0, self.moduleSettings.vpos)
self:Show(true)
self:CreateMaelstromFrame()
end
function MaelstromCount.prototype:CreateMaelstromFrame(doTextureUpdate)
-- create numeric maelstroms
self.frame.numeric = self:FontFactory(self.moduleSettings.maelstromFontSize, nil, self.frame.numeric)
self.frame.numeric:SetWidth(50)
self.frame.numeric:SetJustifyH("CENTER")
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
self.frame.numeric:Show()
if (not self.frame.graphicalBG) then
self.frame.graphicalBG = {}
self.frame.graphical = {}
end
-- create backgrounds
for i = 1, 5 do
if (not self.frame.graphicalBG[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.maelstromMode == "Graphical Bar" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
elseif self.moduleSettings.maelstromMode == "Graphical Circle" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
elseif self.moduleSettings.maelstromMode == "Graphical Glow" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
elseif self.moduleSettings.maelstromMode == "Graphical Clean Circle" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
end
end
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
self.frame.graphicalBG[i]:SetWidth(self.maelstromSize)
self.frame.graphicalBG[i]:SetHeight(self.maelstromSize)
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.maelstromSize-5) + (i-1) + ((i-1) * self.moduleSettings.maelstromGap), 0)
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("MaelstromCount"))
self.frame.graphicalBG[i]:Hide()
end
-- create maelstroms
for i = 1, 5 do
if (not self.frame.graphical[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.maelstromMode == "Graphical Bar" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.maelstromMode == "Graphical Circle" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.maelstromMode == "Graphical Glow" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.maelstromMode == "Graphical Clean Circle" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
local r, g, b = self:GetColor("MaelstromCount")
if (self.moduleSettings.gradient) then
g = g - (0.15*i)
end
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
self.frame.graphical[i]:Hide()
end
end
function MaelstromCount.prototype:UpdateMaelstromCount(event, unit)
if unit and unit ~= "player" then
return
end
local points
if IceHUD.IceCore:IsInConfigMode() then
points = 5
else
points = IceHUD:GetBuffCount("player", "Spell_Shaman_MaelstromWeapon")
end
if (points == 0) then
points = nil
end
if (self.moduleSettings.maelstromMode == "Numeric") then
local r, g, b = self:GetColor("MaelstromCount")
if (self.moduleSettings.gradient and points) then
g = g - (0.15*points)
end
self.frame.numeric:SetTextColor(r, g, b, 0.7)
self.frame.numeric:SetText(points)
else
self.frame.numeric:SetText()
for i = 1, table.getn(self.frame.graphical) do
if (points ~= nil) then
self.frame.graphicalBG[i]:Show()
else
self.frame.graphicalBG[i]:Hide()
end
if (points ~= nil and i <= points) then
self.frame.graphical[i]:Show()
else
self.frame.graphical[i]:Hide()
end
end
end
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "SHAMAN") then
IceHUD.MaelstromCount = MaelstromCount:new()
end

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@ -1,312 +0,0 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local SunderCount = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD
SunderCount.prototype.sunderSize = 20
SunderCount.prototype.numSunders = 3
-- Constructor --
function SunderCount.prototype:init()
SunderCount.super.prototype.init(self, "SunderCount")
self:SetDefaultColor("SunderCount", 1, 1, 0)
self.scalingEnabled = true
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function SunderCount.prototype:GetOptions()
local opts = SunderCount.super.prototype.GetOptions(self)
opts["vpos"] = {
type = "range",
name = L["Vertical Position"],
desc = L["Vertical Position"],
get = function()
return self.moduleSettings.vpos
end,
set = function(info, v)
self.moduleSettings.vpos = v
self:Redraw()
end,
min = -300,
max = 200,
step = 1,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31
}
opts["sunderFontSize"] = {
type = "range",
name = L["Sunder Count Font Size"],
desc = L["Sunder Count Font Size"],
get = function()
return self.moduleSettings.sunderFontSize
end,
set = function(info, v)
self.moduleSettings.sunderFontSize = v
self:Redraw()
end,
min = 10,
max = 40,
step = 1,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 32
}
opts["sunderMode"] = {
type = 'select',
name = L["Display Mode"],
desc = L["Show graphical or numeric sunders"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.sunderMode)
end,
set = function(info, v)
self.moduleSettings.sunderMode = info.option.values[v]
self:CreateSunderFrame(true)
self:Redraw()
IceHUD:NotifyOptionsChange()
end,
values = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" },
disabled = function()
return not self.moduleSettings.enabled
end,
order = 33
}
opts["sunderGap"] = {
type = 'range',
name = L["Sunder gap"],
desc = L["Spacing between each sunder count (only works for graphical mode)"],
min = 0,
max = 100,
step = 1,
get = function()
return self.moduleSettings.sunderGap
end,
set = function(info, v)
self.moduleSettings.sunderGap = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.moduleSettings.sunderMode == "Numeric"
end,
order = 33.2
}
opts["gradient"] = {
type = "toggle",
name = L["Change color"],
desc = L["1 sunder: yellow, 5 sunders: red"],
get = function()
return self.moduleSettings.gradient
end,
set = function(info, v)
self.moduleSettings.gradient = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 34
}
opts.gradient.desc = string.gsub(opts.gradient.desc, "5", tostring(self.numSunders))
return opts
end
-- OVERRIDE
function SunderCount.prototype:GetDefaultSettings()
local defaults = SunderCount.super.prototype.GetDefaultSettings(self)
defaults["vpos"] = 0
defaults["sunderFontSize"] = 20
defaults["sunderMode"] = "Numeric"
defaults["gradient"] = false
defaults["usesDogTagStrings"] = false
defaults["alwaysFullAlpha"] = true
defaults["sunderGap"] = 0
return defaults
end
-- OVERRIDE
function SunderCount.prototype:Redraw()
SunderCount.super.prototype.Redraw(self)
self:CreateFrame()
self:UpdateSunderCount()
end
-- OVERRIDE
function SunderCount.prototype:Enable(core)
SunderCount.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateSunderCount")
self:RegisterEvent("UNIT_AURA", "UpdateSunderCount")
if self.moduleSettings.sunderMode == "Graphical" then
self.moduleSettings.sunderMode = "Graphical Bar"
end
self:CreateSunderFrame(true)
end
-- 'Protected' methods --------------------------------------------------------
-- OVERRIDE
function SunderCount.prototype:CreateFrame()
SunderCount.super.prototype.CreateFrame(self)
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetWidth(self.sunderSize*self.numSunders)
self.frame:SetHeight(1)
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", 0, self.moduleSettings.vpos)
self:Show(true)
self:CreateSunderFrame()
end
function SunderCount.prototype:CreateSunderFrame(doTextureUpdate)
-- create numeric sunders
self.frame.numeric = self:FontFactory(self.moduleSettings.sunderFontSize, nil, self.frame.numeric)
self.frame.numeric:SetWidth(50)
self.frame.numeric:SetJustifyH("CENTER")
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
self.frame.numeric:Show()
if (not self.frame.graphicalBG) then
self.frame.graphicalBG = {}
self.frame.graphical = {}
end
-- create backgrounds
for i = 1, self.numSunders do
if (not self.frame.graphicalBG[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.sunderMode == "Graphical Bar" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
elseif self.moduleSettings.sunderMode == "Graphical Circle" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
elseif self.moduleSettings.sunderMode == "Graphical Glow" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
elseif self.moduleSettings.sunderMode == "Graphical Clean Circle" then
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
end
end
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
self.frame.graphicalBG[i]:SetWidth(self.sunderSize)
self.frame.graphicalBG[i]:SetHeight(self.sunderSize)
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.sunderSize-5) + (i-1) + ((i-1) * self.moduleSettings.sunderGap), 0)
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("SunderCount"))
self.frame.graphicalBG[i]:Hide()
end
-- create sunders
for i = 1, self.numSunders do
if (not self.frame.graphical[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.sunderMode == "Graphical Bar" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.sunderMode == "Graphical Circle" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.sunderMode == "Graphical Glow" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.sunderMode == "Graphical Clean Circle" then
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
local r, g, b = self:GetColor("SunderCount")
if (self.moduleSettings.gradient) then
g = g - ((0.75 / self.numSunders) * i)
end
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
self.frame.graphical[i]:Hide()
end
end
function SunderCount.prototype:UpdateSunderCount()
local points
if IceHUD.IceCore:IsInConfigMode() then
points = self.numSunders
else
points = IceHUD:GetDebuffCount("target", "Ability_Warrior_Sunder")
end
if (points == 0) then
points = nil
end
if (self.moduleSettings.sunderMode == "Numeric") then
local r, g, b = self:GetColor("SunderCount")
if (self.moduleSettings.gradient and points) then
g = g - ((0.75 / self.numSunders) * points)
end
self.frame.numeric:SetTextColor(r, g, b, 0.7)
self.frame.numeric:SetText(points)
else
self.frame.numeric:SetText()
for i = 1, table.getn(self.frame.graphical) do
if (points ~= nil) then
self.frame.graphicalBG[i]:Show()
else
self.frame.graphicalBG[i]:Hide()
end
if (points ~= nil and i <= points) then
self.frame.graphical[i]:Show()
else
self.frame.graphical[i]:Hide()
end
end
end
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "WARRIOR") then
IceHUD.SunderCount = SunderCount:new()
end