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Basic Classic-BC support
This has been tested on Classic PTR and Retail, but only with a Rogue character. Don't have a ton of time to do more exhaustive tests right now. Fixes #11
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@ -4,11 +4,12 @@ local ComboPoints = IceCore_CreateClass(IceElement)
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local IceHUD = _G.IceHUD
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local AnticipationSpellId = 114015
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local AnticipationExists = GetSpellInfo(AnticipationSpellId) and IceHUD.WowVer < 70000
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ComboPoints.prototype.comboSize = 20
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local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
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if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
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if Enum and Enum.PowerType then
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SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
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end
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@ -24,7 +25,9 @@ function ComboPoints.prototype:init()
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ComboPoints.super.prototype.init(self, "ComboPoints")
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self:SetDefaultColor("ComboPoints", 1, 1, 0)
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self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
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if AnticipationExists then
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self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
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end
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self:SetDefaultColor("KyrianAnimaComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
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self.scalingEnabled = true
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end
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@ -171,7 +174,7 @@ function ComboPoints.prototype:GetOptions()
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order = 33.2
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}
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if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
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if AnticipationExists then
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opts["anticipation"] = {
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type = "toggle",
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name = L["Show Anticipation"],
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@ -283,8 +286,8 @@ function ComboPoints.prototype:Enable(core)
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ComboPoints.super.prototype.Enable(self, core)
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
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if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
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if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
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if not IceHUD.EventExistsPlayerComboPoints then
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if IceHUD.EventExistsUnitComboPoints then
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self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
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else
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
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@ -296,7 +299,7 @@ function ComboPoints.prototype:Enable(core)
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self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
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self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
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end
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if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
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if AnticipationExists then
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self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
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self:AddAnticipation()
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end
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@ -452,7 +455,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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end
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-- create Anticipation points
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if IceHUD.WowVer < 70000 then
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if AnticipationExists then
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for i = 1, 5 do
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if (not self.frame.graphicalAnt[i]) then
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local frame = CreateFrame("Frame", nil, self.frame)
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@ -499,17 +502,17 @@ function ComboPoints.prototype:UpdateComboPoints(...)
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local points, anticipate, _
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if IceHUD.IceCore:IsInConfigMode() then
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points = self:GetMaxComboPoints()
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elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
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elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then
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-- Parnic: apparently some fights have combo points while the player is in a vehicle?
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local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
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local checkUnit = isInVehicle and "vehicle" or "player"
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if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
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points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
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else
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if IceHUD.PerTargetComboPoints then
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points = GetComboPoints(checkUnit, "target")
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else
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points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
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end
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if IceHUD.WowVer < 70000 and IceHUD.WowVer >= 50000 then
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if AnticipationExists then
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_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
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else
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anticipate = 0
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@ -601,6 +604,6 @@ end
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-- Load us up
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local _, class = UnitClass("player")
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if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
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if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
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IceHUD.ComboPoints = ComboPoints:new()
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end
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