mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
Basic Classic-BC support
This has been tested on Classic PTR and Retail, but only with a Rogue character. Don't have a ton of time to do more exhaustive tests right now. Fixes #11
This commit is contained in:
@ -13,12 +13,12 @@ IceCastBar.prototype.unit = nil
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IceCastBar.prototype.current = nil
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local SPELL_POWER_MANA = SPELL_POWER_MANA
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if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
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if Enum and Enum.PowerType then
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SPELL_POWER_MANA = Enum.PowerType.Mana
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end
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local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
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if IceHUD.WowClassic then
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if not UnitCastingInfo then
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UnitCastingInfo = CastingInfo
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UnitChannelInfo = ChannelInfo
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end
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@ -407,13 +407,13 @@ end
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function IceCastBar.prototype:StartBar(action, message)
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local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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if IceHUD.SpellFunctionsReturnRank then
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spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
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else
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spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
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end
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if not (spell) then
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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if IceHUD.SpellFunctionsReturnRank then
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spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
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else
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spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
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@ -568,7 +568,7 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
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local endTime = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 6 or 5, UnitCastingInfo(self.unit))
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local endTime = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitCastingInfo(self.unit))
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if (endTime and self.actionStartTime) then
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-- apparently this check is needed, got nils during a horrible lag spike
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@ -629,7 +629,7 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
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--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
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local spell, rank, displayName, icon, startTime, endTime
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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if IceHUD.SpellFunctionsReturnRank then
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spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
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else
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spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
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26
IceHUD.lua
26
IceHUD.lua
@ -17,9 +17,25 @@ IceHUD.CurrTagVersion = 3
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IceHUD.debugging = false
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IceHUD.WowVer = select(4, GetBuildInfo())
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IceHUD.WowMain = not WOW_PROJECT_ID or WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
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IceHUD.WowClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
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IceHUD.WowClassicBC = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC
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-- compatibility/feature flags
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IceHUD.SpellFunctionsReturnRank = IceHUD.WowMain and IceHUD.WowVer < 80000
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IceHUD.EventExistsPlayerPetChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC
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IceHUD.EventExistsPetBarChanged = IceHUD.WowVer < 80000 and not IceHUD.WowClassic and not IceHUD.WowClassicBC
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IceHUD.EventExistsPlayerComboPoints = IceHUD.WowMain and IceHUD.WowVer < 30000
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IceHUD.EventExistsUnitComboPoints = IceHUD.WowMain and IceHUD.WowVer < 70000
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IceHUD.EventExistsUnitMaxPower = IceHUD.WowMain and IceHUD.WowVer < 80000
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IceHUD.EventExistsGroupRosterUpdate = IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC
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IceHUD.EventExistsUnitDynamicFlags = IceHUD.WowMain and IceHUD.WowVer < 80000
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IceHUD.PerPowerEventsExist = IceHUD.WowMain and IceHUD.WowVer < 40000
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IceHUD.PerTargetComboPoints = IceHUD.WowVer < 60000
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IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassicBC
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IceHUD.CanTrackGCD = not IceHUD.WowClassic
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IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000
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IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
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IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
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@ -325,7 +341,7 @@ end
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-- blizzard interface options
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local blizOptionsPanel = CreateFrame("FRAME", "IceHUDConfigPanel", UIParent)
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blizOptionsPanel.name = "IceHUD"
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blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, (IceHUD.WowVer >= 50000 or IceHUD.WowClassic) and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
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blizOptionsPanel.button = CreateFrame("BUTTON", "IceHUDOpenConfigButton", blizOptionsPanel, (IceHUD.WowVer >= 50000 or IceHUD.WowClassic or IceHUD.WowClassicBC) and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
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blizOptionsPanel.button:SetText("Open IceHUD configuration")
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blizOptionsPanel.button:SetWidth(240)
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blizOptionsPanel.button:SetHeight(30)
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@ -417,7 +433,7 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
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local i = 1
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local name, _, texture, applications
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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if IceHUD.SpellFunctionsReturnRank then
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name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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else
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name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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@ -429,7 +445,7 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
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end
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i = i + 1
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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if IceHUD.SpellFunctionsReturnRank then
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name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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else
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name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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@ -449,7 +465,7 @@ do
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local i = 1
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local name, _, texture, applications, _, _, _, _, _, _, auraID
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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if IceHUD.SpellFunctionsReturnRank then
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name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
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else
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name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
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@ -463,7 +479,7 @@ do
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end
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i = i + 1
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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if IceHUD.SpellFunctionsReturnRank then
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name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
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else
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name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter)
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@ -128,7 +128,7 @@ end
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function IceStackCounter_Enable(frame)
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frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
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frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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if IceHUD.EventExistsPlayerPetChanged then
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frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
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end
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if FocusUnit then
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@ -20,7 +20,7 @@ IceUnitBar.prototype.hasPet = nil
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IceUnitBar.prototype.noFlash = nil
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local SPELL_POWER_INSANITY, SPELL_POWER_RAGE = SPELL_POWER_INSANITY, SPELL_POWER_RAGE
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if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
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if Enum and Enum.PowerType then
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SPELL_POWER_INSANITY = Enum.PowerType.Insanity
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SPELL_POWER_RAGE = Enum.PowerType.Rage
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end
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@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
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local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
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if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
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if Enum and Enum.PowerType then
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SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
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end
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@ -4,11 +4,12 @@ local ComboPoints = IceCore_CreateClass(IceElement)
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local IceHUD = _G.IceHUD
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local AnticipationSpellId = 114015
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local AnticipationExists = GetSpellInfo(AnticipationSpellId) and IceHUD.WowVer < 70000
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ComboPoints.prototype.comboSize = 20
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local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
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if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
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if Enum and Enum.PowerType then
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SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
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end
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@ -24,7 +25,9 @@ function ComboPoints.prototype:init()
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ComboPoints.super.prototype.init(self, "ComboPoints")
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self:SetDefaultColor("ComboPoints", 1, 1, 0)
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self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
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if AnticipationExists then
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self:SetDefaultColor("AnticipationPoints", 1, 0, 1)
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end
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self:SetDefaultColor("KyrianAnimaComboPoint", 0.3137254901960784, 0.3725490196078432, 1)
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self.scalingEnabled = true
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end
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@ -171,7 +174,7 @@ function ComboPoints.prototype:GetOptions()
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order = 33.2
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}
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if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
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if AnticipationExists then
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opts["anticipation"] = {
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type = "toggle",
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name = L["Show Anticipation"],
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@ -283,8 +286,8 @@ function ComboPoints.prototype:Enable(core)
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ComboPoints.super.prototype.Enable(self, core)
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
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if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
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if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
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if not IceHUD.EventExistsPlayerComboPoints then
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if IceHUD.EventExistsUnitComboPoints then
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self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
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else
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
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@ -296,7 +299,7 @@ function ComboPoints.prototype:Enable(core)
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self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
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self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
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end
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if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
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if AnticipationExists then
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self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
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self:AddAnticipation()
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end
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@ -452,7 +455,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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end
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-- create Anticipation points
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if IceHUD.WowVer < 70000 then
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if AnticipationExists then
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for i = 1, 5 do
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if (not self.frame.graphicalAnt[i]) then
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local frame = CreateFrame("Frame", nil, self.frame)
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@ -499,17 +502,17 @@ function ComboPoints.prototype:UpdateComboPoints(...)
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local points, anticipate, _
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if IceHUD.IceCore:IsInConfigMode() then
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points = self:GetMaxComboPoints()
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elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
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elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then
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-- Parnic: apparently some fights have combo points while the player is in a vehicle?
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local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
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local checkUnit = isInVehicle and "vehicle" or "player"
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if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
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points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
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else
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if IceHUD.PerTargetComboPoints then
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points = GetComboPoints(checkUnit, "target")
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else
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points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
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end
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if IceHUD.WowVer < 70000 and IceHUD.WowVer >= 50000 then
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if AnticipationExists then
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_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
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else
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anticipate = 0
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@ -601,6 +604,6 @@ end
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-- Load us up
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local _, class = UnitClass("player")
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if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
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if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
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IceHUD.ComboPoints = ComboPoints:new()
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end
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@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local ComboPointsBar = IceCore_CreateClass(IceBarElement)
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local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
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if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
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if Enum and Enum.PowerType then
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SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
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end
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@ -76,8 +76,8 @@ function ComboPointsBar.prototype:Enable(core)
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ComboPointsBar.super.prototype.Enable(self, core)
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
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if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
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if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
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if not IceHUD.EventExistsPlayerComboPoints then
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if IceHUD.EventExistsUnitComboPoints then
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self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
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else
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
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@ -119,14 +119,14 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
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local points
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if IceHUD.IceCore:IsInConfigMode() then
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points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
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elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
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elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then
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-- Parnic: apparently some fights have combo points while the player is in a vehicle?
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local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
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local checkUnit = isInVehicle and "vehicle" or "player"
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if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
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points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
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else
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if IceHUD.PerTargetComboPoints then
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points = GetComboPoints(checkUnit, "target")
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else
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points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
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end
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else
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points = GetComboPoints("target")
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@ -155,6 +155,6 @@ function ComboPointsBar.prototype:Update()
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end
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local _, class = UnitClass("player")
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if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
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if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
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IceHUD.ComboPointsBar = ComboPointsBar:new()
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end
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@ -36,7 +36,7 @@ function IceCustomBar.prototype:Enable(core)
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self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
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self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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if IceHUD.EventExistsPlayerPetChanged then
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self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
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end
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if FocusUnit then
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@ -81,7 +81,7 @@ function IceCustomBar.prototype:Disable(core)
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end
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function IceCustomBar.prototype:GetUnitToTrack()
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if IceHUD.WowClassic then
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if not IceHUD.CanTrackOtherUnitBuffs then
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return "player"
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end
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@ -262,7 +262,7 @@ function IceCustomBar.prototype:GetOptions()
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order = 30.3,
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}
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if not IceHUD.WowClassic then
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if IceHUD.CanTrackOtherUnitBuffs then
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opts["unitToTrack"] = {
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type = 'select',
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values = validUnits,
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@ -673,7 +673,7 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
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local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
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local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
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local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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if IceHUD.SpellFunctionsReturnRank then
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buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
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else
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buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
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@ -703,7 +703,7 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
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i = i + 1;
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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if IceHUD.SpellFunctionsReturnRank then
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buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
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else
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buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
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@ -4,7 +4,7 @@ local FocusMana = IceCore_CreateClass(IceUnitBar)
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local SPELL_POWER_RAGE = SPELL_POWER_RAGE
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local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
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local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
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if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
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if Enum and Enum.PowerType then
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SPELL_POWER_RAGE = Enum.PowerType.Rage
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SPELL_POWER_FOCUS = Enum.PowerType.Focus
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SPELL_POWER_ENERGY = Enum.PowerType.Energy
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|
@ -165,7 +165,7 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
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end
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local spellname, castTime, _
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if IceHUD.WowVer < 60000 then
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if IceHUD.GetSpellInfoReturnsFunnel then
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spellName, _, _, _, _, _, castTime = GetSpellInfo(spell)
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else
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spellName, _, _, castTime = GetSpellInfo(spell)
|
||||
@ -267,30 +267,31 @@ function GlobalCoolDown.prototype:CreateLagBar()
|
||||
end
|
||||
|
||||
function GlobalCoolDown.prototype:GetSpellId()
|
||||
return 61304
|
||||
--[[
|
||||
local defaultSpells
|
||||
if GetSpellInfo(61304) then
|
||||
return 61304
|
||||
else
|
||||
local defaultSpells
|
||||
|
||||
defaultSpells = {
|
||||
ROGUE=1752, -- sinister strike
|
||||
PRIEST=585, -- smite
|
||||
DRUID=5176, -- wrath
|
||||
WARRIOR=34428, -- victory rush (not available until 5, sadly)
|
||||
MAGE=44614, -- frostfire bolt
|
||||
WARLOCK=686, -- shadow bolt
|
||||
PALADIN=105361, -- seal of command (level 3)
|
||||
SHAMAN=403, -- lightning bolt
|
||||
HUNTER=3044, -- arcane shot
|
||||
DEATHKNIGHT=47541, -- death coil
|
||||
MONK=100780, -- jab
|
||||
}
|
||||
defaultSpells = {
|
||||
ROGUE=1752, -- sinister strike
|
||||
PRIEST=585, -- smite
|
||||
DRUID=5176, -- wrath
|
||||
WARRIOR=34428, -- victory rush (not available until 5, sadly)
|
||||
MAGE=44614, -- frostfire bolt
|
||||
WARLOCK=686, -- shadow bolt
|
||||
PALADIN=105361, -- seal of command (level 3)
|
||||
SHAMAN=403, -- lightning bolt
|
||||
HUNTER=3044, -- arcane shot
|
||||
DEATHKNIGHT=47541, -- death coil
|
||||
MONK=100780, -- jab
|
||||
}
|
||||
|
||||
local _, unitClass = UnitClass("player")
|
||||
return defaultSpells[unitClass]
|
||||
]]
|
||||
local _, unitClass = UnitClass("player")
|
||||
return defaultSpells[unitClass]
|
||||
end
|
||||
end
|
||||
|
||||
-- Load us up
|
||||
if not IceHUD.WowClassic then
|
||||
if IceHUD.CanTrackGCD then
|
||||
IceHUD.GlobalCoolDown = GlobalCoolDown:new()
|
||||
end
|
||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local SPELL_POWER_CHI = SPELL_POWER_CHI
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_CHI = Enum.PowerType.Chi
|
||||
end
|
||||
|
||||
|
@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||
|
||||
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
|
||||
end
|
||||
|
||||
|
@ -42,7 +42,7 @@ function PetHealth.prototype:Enable(core)
|
||||
PetHealth.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
if IceHUD.EventExistsPlayerPetChanged then
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
|
||||
end
|
||||
self:RegisterEvent("PET_BAR_UPDATE_USABLE", "CheckPet");
|
||||
|
@ -5,7 +5,7 @@ local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||
@ -62,15 +62,15 @@ function PetMana.prototype:Enable(core)
|
||||
PetMana.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
if IceHUD.EventExistsPlayerPetChanged then
|
||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
|
||||
end
|
||||
self:RegisterEvent(IceHUD.WowVer < 80000 and not IceHUD.WowClassic and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
|
||||
self:RegisterEvent(IceHUD.EventExistsPetBarChanged and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
|
||||
self:RegisterEvent("UNIT_PET", "CheckPet")
|
||||
|
||||
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
|
||||
if not IceHUD.PerPowerEventsExist then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
|
@ -8,7 +8,7 @@ local _, unitClass = UnitClass("player")
|
||||
|
||||
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||
end
|
||||
|
@ -81,7 +81,7 @@ function PlayerHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckCombat")
|
||||
|
||||
self:RegisterEvent("PARTY_LEADER_CHANGED", "CheckLeader")
|
||||
if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
|
||||
if IceHUD.EventExistsGroupRosterUpdate then
|
||||
self:RegisterEvent("GROUP_ROSTER_UPDATE", "CheckLeader")
|
||||
else
|
||||
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "CheckLeader")
|
||||
|
@ -13,7 +13,7 @@ local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
@ -153,9 +153,9 @@ function PlayerMana.prototype:Enable(core)
|
||||
|
||||
self:CreateTickerFrame()
|
||||
|
||||
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
|
||||
if not IceHUD.PerPowerEventsExist then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
|
@ -56,7 +56,7 @@ do
|
||||
return
|
||||
end
|
||||
|
||||
self.current = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 15 or 14, UnitAura(self.unit, spellName)) or 0
|
||||
self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0
|
||||
|
||||
self:Update()
|
||||
end
|
||||
|
@ -22,7 +22,7 @@ for _, v in ipairs(RtBBuffs) do
|
||||
end
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
|
@ -44,7 +44,7 @@ Runes.prototype.numRunes = 6
|
||||
Runes.prototype.lastRuneState = {}
|
||||
|
||||
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_RUNES = Enum.PowerType.Runes
|
||||
end
|
||||
|
||||
|
@ -38,7 +38,7 @@ local DemonologyCoords =
|
||||
}
|
||||
|
||||
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
|
||||
end
|
||||
|
||||
|
@ -25,6 +25,11 @@ local sixComboPointsTalentID = 19240
|
||||
local CurrMaxSnDDuration = 0
|
||||
local PotentialSnDDuration = 0
|
||||
|
||||
local sndBuffName = 132306
|
||||
if IceHUD.WowMain and IceHUD.WowVer < 80000 then
|
||||
sndBuffName = "Ability_Rogue_SliceDice"
|
||||
end
|
||||
|
||||
if IceHUD.WowVer >= 50000 then
|
||||
baseTime = 12
|
||||
gapPerComboPoint = 6
|
||||
@ -33,10 +38,14 @@ if IceHUD.WowClassic then
|
||||
impSndBonusPerRank = 0.15
|
||||
impSndTalentPage = 1
|
||||
impSndTalentIdx = 6
|
||||
elseif IceHUD.WowClassicBC then
|
||||
impSndBonusPerRank = 0.15
|
||||
impSndTalentPage = 2
|
||||
impSndTalentIdx = 4
|
||||
end
|
||||
|
||||
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||
if IceHUD.WowVer >= 80000 then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||
end
|
||||
|
||||
@ -61,7 +70,7 @@ function SliceAndDice.prototype:Enable(core)
|
||||
SliceAndDice.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
|
||||
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
|
||||
if IceHUD.EventExistsUnitComboPoints then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
|
||||
else
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
|
||||
@ -227,7 +236,7 @@ end
|
||||
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
||||
local i = 1
|
||||
local buff, _, texture, duration, endTime, remaining
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
@ -243,7 +252,7 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
else
|
||||
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||
@ -264,10 +273,10 @@ function SliceAndDice.prototype:MyOnUpdate()
|
||||
end
|
||||
|
||||
local function SNDGetComboPoints(unit)
|
||||
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
|
||||
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
if IceHUD.PerTargetComboPoints then
|
||||
return GetComboPoints(unit, "target")
|
||||
elseif IceHUD.WowVer >= 60000 then
|
||||
return UnitPower(unit, SPELL_POWER_COMBO_POINTS)
|
||||
else
|
||||
return GetComboPoints()
|
||||
end
|
||||
@ -281,7 +290,7 @@ local function HasSpell(id)
|
||||
end
|
||||
|
||||
local function ShouldHide()
|
||||
if IceHUD.WowVer >= 90000 then
|
||||
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC then
|
||||
return false
|
||||
end
|
||||
|
||||
@ -300,7 +309,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
||||
local remaining = nil
|
||||
|
||||
if not fromUpdate or IceHUD.WowVer < 30000 then
|
||||
sndDuration, remaining = self:GetBuffDuration(self.unit, (IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and "Ability_Rogue_SliceDice" or 132306)
|
||||
sndDuration, remaining = self:GetBuffDuration(self.unit, sndBuffName)
|
||||
|
||||
if not remaining then
|
||||
sndEndTime = 0
|
||||
|
@ -190,8 +190,8 @@ function StaggerBar.prototype:GetDebuffInfo()
|
||||
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
|
||||
local spellName = UnitDebuff(self.unit, i)
|
||||
|
||||
duration = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
amount = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
duration = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
amount = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
|
||||
|
||||
break
|
||||
|
@ -336,7 +336,7 @@ end
|
||||
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
local i = 1
|
||||
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
else
|
||||
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
@ -360,7 +360,7 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
else
|
||||
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||
|
@ -91,7 +91,7 @@ function TargetCast.prototype:TargetChanged(unit)
|
||||
|
||||
if UnitCastingInfo then
|
||||
local spell = UnitCastingInfo(self.unit)
|
||||
local notInterruptible = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 9 or 8, UnitCastingInfo(self.unit))
|
||||
local notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 9 or 8, UnitCastingInfo(self.unit))
|
||||
if spell then
|
||||
self.notInterruptible = notInterruptibleCast
|
||||
self:StartBar(IceCastBar.Actions.Cast)
|
||||
@ -101,7 +101,7 @@ function TargetCast.prototype:TargetChanged(unit)
|
||||
|
||||
if UnitChannelInfo then
|
||||
local channel = UnitChannelInfo(self.unit)
|
||||
notInterruptible = select((IceHUD.WowVer < 80000 and not IceHUD.WowClassic) and 8 or 7, UnitChannelInfo(self.unit))
|
||||
notInterruptible = select(IceHUD.SpellFunctionsReturnRank and 8 or 7, UnitChannelInfo(self.unit))
|
||||
if channel then
|
||||
self.notInterruptible = notInterruptibleChannel
|
||||
self:StartBar(IceCastBar.Actions.Channel)
|
||||
|
@ -133,7 +133,7 @@ function IceTargetInfo.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
|
||||
|
||||
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
if IceHUD.EventExistsUnitDynamicFlags then
|
||||
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
|
||||
end
|
||||
|
||||
@ -1419,7 +1419,7 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
|
||||
local spellID
|
||||
---- end change by Fulzamoth
|
||||
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||
else
|
||||
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
|
||||
|
@ -147,7 +147,7 @@ end
|
||||
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||
local i = 1
|
||||
local buff, rank, texture, count, buffType, duration, endTime, unitCaster
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
else
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
@ -178,7 +178,7 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
else
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
|
@ -14,7 +14,7 @@ local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
|
||||
if Enum and Enum.PowerType then
|
||||
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||
@ -66,9 +66,9 @@ function IceTargetMana.prototype:Enable(core)
|
||||
IceTargetMana.super.prototype.Enable(self, core)
|
||||
|
||||
if self.registerEvents then
|
||||
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
|
||||
if not IceHUD.PerPowerEventsExist then
|
||||
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
if IceHUD.EventExistsUnitMaxPower then
|
||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||
end
|
||||
else
|
||||
|
@ -486,7 +486,7 @@ function TargetOfTarget.prototype:UpdateBuffs()
|
||||
if (self.moduleSettings.showDebuffs) then
|
||||
for i = 1, IceCore.BuffLimit do
|
||||
local buffName, buffRank, buffTexture, buffApplications
|
||||
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||
else
|
||||
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||
|
@ -16,7 +16,7 @@ IceThreat.prototype.scheduledEvent = nil
|
||||
|
||||
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
|
||||
local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS
|
||||
if IceHUD.WowVer >= 50000 or IceHUD.WowClassic then
|
||||
if not GetNumPartyMembers then
|
||||
GetNumPartyMembers = GetNumGroupMembers
|
||||
GetNumRaidMembers = GetNumGroupMembers
|
||||
MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS
|
||||
|
Reference in New Issue
Block a user