Basic Classic-BC support

This has been tested on Classic PTR and Retail, but only with a Rogue
character. Don't have a ton of time to do more exhaustive tests right now.

Fixes #11
This commit is contained in:
Parnic
2021-05-09 12:04:23 -05:00
parent d43555b7c4
commit e313e679ae
30 changed files with 132 additions and 103 deletions

View File

@ -2,7 +2,7 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
@ -76,8 +76,8 @@ function ComboPointsBar.prototype:Enable(core)
ComboPointsBar.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
if IceHUD.WowVer < 70000 and not IceHUD.WowClassic then
if not IceHUD.EventExistsPlayerComboPoints then
if IceHUD.EventExistsUnitComboPoints then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
@ -119,14 +119,14 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
local points
if IceHUD.IceCore:IsInConfigMode() then
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic then
elseif IceHUD.WowVer >= 30000 or IceHUD.WowClassic or IceHUD.WowClassicBC then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI and UnitHasVehicleUI("player")
local checkUnit = isInVehicle and "vehicle" or "player"
if IceHUD.WowVer >= 60000 or IceHUD.WowClassic then
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
else
if IceHUD.PerTargetComboPoints then
points = GetComboPoints(checkUnit, "target")
else
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
end
else
points = GetComboPoints("target")
@ -155,6 +155,6 @@ function ComboPointsBar.prototype:Update()
end
local _, class = UnitClass("player")
if not IceHUD.WowClassic or class == "ROGUE" or class == "DRUID" then
if (not IceHUD.WowClassic and not IceHUD.WowClassicBC) or class == "ROGUE" or class == "DRUID" then
IceHUD.ComboPointsBar = ComboPointsBar:new()
end