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Basic Classic-BC support
This has been tested on Classic PTR and Retail, but only with a Rogue character. Don't have a ton of time to do more exhaustive tests right now. Fixes #11
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@ -5,7 +5,7 @@ local SPELL_POWER_RAGE = SPELL_POWER_RAGE
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local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
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local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
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local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
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if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
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if Enum and Enum.PowerType then
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SPELL_POWER_RAGE = Enum.PowerType.Rage
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SPELL_POWER_FOCUS = Enum.PowerType.Focus
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SPELL_POWER_ENERGY = Enum.PowerType.Energy
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@ -62,15 +62,15 @@ function PetMana.prototype:Enable(core)
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PetMana.super.prototype.Enable(self, core)
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self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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if IceHUD.EventExistsPlayerPetChanged then
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self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
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end
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self:RegisterEvent(IceHUD.WowVer < 80000 and not IceHUD.WowClassic and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
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self:RegisterEvent(IceHUD.EventExistsPetBarChanged and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
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self:RegisterEvent("UNIT_PET", "CheckPet")
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if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
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if not IceHUD.PerPowerEventsExist then
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
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if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
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if IceHUD.EventExistsUnitMaxPower then
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self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
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end
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else
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