Basic Classic-BC support

This has been tested on Classic PTR and Retail, but only with a Rogue
character. Don't have a ton of time to do more exhaustive tests right now.

Fixes #11
This commit is contained in:
Parnic
2021-05-09 12:04:23 -05:00
parent d43555b7c4
commit e313e679ae
30 changed files with 132 additions and 103 deletions

View File

@ -14,7 +14,7 @@ local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
@ -66,9 +66,9 @@ function IceTargetMana.prototype:Enable(core)
IceTargetMana.super.prototype.Enable(self, core)
if self.registerEvents then
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else