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Add feature flag for UnitGroupRolesAssigned
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@ -52,6 +52,7 @@ IceHUD.EventExistsSpellcastInterruptible = IceHUD.WowVer >= 30200 and not IceHUD
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IceHUD.DeathKnightUnholyFrostRunesSwapped = IceHUD.WowVer < 70300 and not IceHUD.WowClassicWrath
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IceHUD.UseFallbackPaladinGCDSpell = IceHUD.WowClassic or IceHUD.WowClassicBC or IceHUD.WowClassicWrath
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IceHUD.SupportsHealPrediction = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
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IceHUD.UnitGroupRolesReturnsRoleString = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
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IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
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@ -1094,7 +1094,7 @@ function PlayerHealth.prototype:CheckPartyRole()
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proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
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local p = self.unit
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if IceHUD.WowVer < 40000 then
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if not IceHUD.UnitGroupRolesReturnsRoleString then
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isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
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else
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local grpRole = UnitGroupRolesAssigned(p)
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@ -1108,7 +1108,7 @@ function IceTargetHealth.prototype:CheckPartyRole()
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proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isleader = GetLFGProposal()
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local p = self.unit
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if IceHUD.WowVer < 40000 then
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if not IceHUD.UnitGroupRolesReturnsRoleString then
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isTank, isHeal, isDPS = UnitGroupRolesAssigned(p)
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else
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local grpRole = UnitGroupRolesAssigned(p)
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