- added an option to hide the new blizzard focus frame in the focus health module

- added an option to make the focus health module clickable to target your focus
- fixed a bug in player health's targeting where the clickable area was in the wrong spot when the bar was flipped to the right side
This commit is contained in:
Parnic
2008-10-18 16:32:32 +00:00
parent aa51e14c8d
commit fb726391b5
2 changed files with 94 additions and 20 deletions

View File

@ -27,7 +27,7 @@ function FocusHealth.prototype:GetDefaultSettings()
settings["scale"] = 0.7 settings["scale"] = 0.7
settings["mobhealth"] = (MobHealth3 ~= nil) settings["mobhealth"] = (MobHealth3 ~= nil)
settings["classColor"] = false settings["classColor"] = false
-- settings["hideBlizz"] = true settings["hideBlizz"] = false
settings["upperText"] = "[PercentHP:Round]" settings["upperText"] = "[PercentHP:Round]"
settings["lowerText"] = "" settings["lowerText"] = ""
settings["raidIconOnTop"] = true settings["raidIconOnTop"] = true
@ -37,6 +37,7 @@ function FocusHealth.prototype:GetDefaultSettings()
settings["lockIconAlpha"] = false settings["lockIconAlpha"] = false
settings["abbreviateHealth"] = true settings["abbreviateHealth"] = true
settings["barVerticalOffset"] = 35 settings["barVerticalOffset"] = 35
settings["allowMouseInteraction"] = false
return settings return settings
end end
@ -79,7 +80,7 @@ function FocusHealth.prototype:GetOptions()
end, end,
order = 41 order = 41
} }
--[[
opts["hideBlizz"] = { opts["hideBlizz"] = {
type = "toggle", type = "toggle",
name = "Hide Blizzard Frame", name = "Hide Blizzard Frame",
@ -100,7 +101,7 @@ function FocusHealth.prototype:GetOptions()
end, end,
order = 42 order = 42
} }
]]
opts["scaleHealthColor"] = { opts["scaleHealthColor"] = {
type = "toggle", type = "toggle",
name = "Color bar by health %", name = "Color bar by health %",
@ -227,6 +228,24 @@ function FocusHealth.prototype:GetOptions()
order = 40.1 order = 40.1
} }
opts["allowClickTarget"] = {
type = 'toggle',
name = 'Allow click-targeting',
desc = 'Whether or not to allow click targeting/casting for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)',
get = function()
return self.moduleSettings.allowMouseInteraction
end,
set = function(v)
self.moduleSettings.allowMouseInteraction = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = '',
order = 43,
}
return opts return opts
end end
@ -241,15 +260,64 @@ function FocusHealth.prototype:Enable(core)
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidFocusIcon") self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidFocusIcon")
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateFocus") self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateFocus")
-- if (self.moduleSettings.hideBlizz) then if (self.moduleSettings.hideBlizz) then
-- self:HideBlizz() self:HideBlizz()
-- end end
self:CreateRaidIconFrame() self:CreateRaidIconFrame()
self:Update(self.unit) self:Update(self.unit)
end end
function FocusHealth.prototype:CreateBackground()
FocusHealth.super.prototype.CreateBackground(self)
if not self.frame.button then
self.frame.button = CreateFrame("Button", "IceHUD_FocusClickFrame", self.frame, "SecureUnitButtonTemplate")
end
self.frame.button:ClearAllPoints()
-- Parnic - kinda hacky, but in order to fit this region to multiple types of bars, we need to do this...
-- would be nice to define this somewhere in data, but for now...here we are
if self.settings.barTexture == "HiBar" then
self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
else
if self.moduleSettings.side == IceCore.Side.Left then
self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0)
self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
else
self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 6, 0)
self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
end
end
self:EnableClickTargeting(self.moduleSettings.allowMouseInteraction)
end
function FocusHealth.prototype:EnableClickTargeting(bEnable)
if bEnable then
self.frame.button:EnableMouse(true)
self.frame.button:RegisterForClicks("LeftButtonUp")
self.frame.button:SetAttribute("type1", "target")
self.frame.button:SetAttribute("unit", self.unit)
-- set up click casting
ClickCastFrames = ClickCastFrames or {}
ClickCastFrames[self.frame.button] = true
-- Parnic - debug code for showing the clickable region on this bar
-- self.frame.button:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
-- tile = false,
-- insets = { left = 0, right = 0, top = 0, bottom = 0 }});
-- self.frame.button:SetBackdropColor(0,0,0,1);
else
self.frame.button:EnableMouse(false)
self.frame.button:RegisterForClicks()
end
end
function FocusHealth.prototype:UpdateFocus() function FocusHealth.prototype:UpdateFocus()
self:Update(self.unit) self:Update(self.unit)
end end
@ -394,26 +462,27 @@ function FocusHealth.prototype:MathRound(num, idp)
return math.floor(num * mult + 0.5) / mult return math.floor(num * mult + 0.5) / mult
end end
--[[
function FocusHealth.prototype:ShowBlizz() function FocusHealth.prototype:ShowBlizz()
FocusFrame:Show() FocusFrame:Show()
FocusFrame:RegisterEvent("PLAYER_TARGET_CHANGED")
FocusFrame:RegisterEvent("UNIT_HEALTH") FocusFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
FocusFrame:RegisterEvent("UNIT_LEVEL") FocusFrame:RegisterEvent("PLAYER_FOCUS_CHANGED");
FocusFrame:RegisterEvent("UNIT_FACTION") FocusFrame:RegisterEvent("UNIT_HEALTH");
FocusFrame:RegisterEvent("UNIT_CLASSIFICATION_CHANGED") FocusFrame:RegisterEvent("UNIT_LEVEL");
FocusFrame:RegisterEvent("UNIT_AURA") FocusFrame:RegisterEvent("UNIT_FACTION");
FocusFrame:RegisterEvent("PLAYER_FLAGS_CHANGED") FocusFrame:RegisterEvent("UNIT_CLASSIFICATION_CHANGED");
FocusFrame:RegisterEvent("PARTY_MEMBERS_CHANGED") FocusFrame:RegisterEvent("UNIT_AURA");
FocusFrame:RegisterEvent("RAID_TARGET_UPDATE") FocusFrame:RegisterEvent("PLAYER_FLAGS_CHANGED");
FocusFrame:RegisterEvent("PARTY_MEMBERS_CHANGED");
FocusFrame:RegisterEvent("RAID_TARGET_UPDATE");
end end
function FocusHealth.prototype:HideBlizz() function FocusHealth.prototype:HideBlizz()
FocusFrame:Hide() FocusFrame:Hide()
FocusFrame:UnregisterAllEvents() FocusFrame:UnregisterAllEvents()
end end
]]
-- Load us up -- Load us up
IceHUD.FocusHealth = FocusHealth:new() IceHUD.FocusHealth = FocusHealth:new()

View File

@ -526,8 +526,13 @@ function PlayerHealth.prototype:CreateBackground(redraw)
self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0) self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0) self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
else else
if self.moduleSettings.side == IceCore.Side.Left then
self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0) self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0)
self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0) self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
else
self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 6, 0)
self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
end
end end
self.frame.button.menu = function() self.frame.button.menu = function()