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- added user-submitted "max duration" functionality to custom bars such that they can always be a fixed time period
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@ -66,6 +66,7 @@ function IceCustomBar.prototype:GetDefaultSettings()
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settings["displayWhenEmpty"] = false
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settings["hideAnimationSettings"] = true
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settings["buffTimerDisplay"] = "minutes"
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settings["maxDuration"] = 0
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return settings
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end
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@ -247,6 +248,27 @@ function IceCustomBar.prototype:GetOptions()
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order = 21
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}
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opts["maxDuration"] = {
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type = 'text',
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name = "Maximum duration",
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desc = "Maximum Duration for the bar (the bar will remained full if it has longer than maximum remaining). Leave 0 for spell duration.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save.",
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get = function()
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return self.moduleSettings.maxDuration
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end,
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set = function(v)
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if not v or not tonumber(v) then
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v = 0
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end
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self.moduleSettings.maxDuration = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = "<the maximum duration for a bar>",
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order = 21.1,
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}
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return opts
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end
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@ -277,6 +299,10 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
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local buff, rank, texture, count, type, duration, endTime, unitCaster = UnitAura(unitName, i, buffFilter)
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local isMine = unitCaster == "player"
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if self.moduleSettings.maxDuration and self.moduleSettings.maxDuration ~= 0 then
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duration = self.moduleSettings.maxDuration
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end
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while buff do
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if (string.match(buff:upper(), buffName:upper()) and (not self.moduleSettings.trackOnlyMine or isMine)) then
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if endTime and not remaining then
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