mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- super temporary hack to get IceHUD back into a working state. this forces all users to use the RivetBar preset since straight vertical bars are the only things that work right now. a future update will fix the problem for real
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@ -599,7 +599,7 @@ function IceBarElement.prototype:CreateBackground()
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self.frame.bg = self.frame:CreateTexture(nil, "BACKGROUND")
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end
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self.frame.bg:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture() .."BG")
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self.frame.bg:SetTexture(IceElement.TexturePath .. "RivetBarBG")--self:GetMyBarTexture() .."BG")
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self.frame.bg:SetBlendMode(self.settings.barBgBlendMode)
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self.frame.bg:ClearAllPoints()
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self.frame.bg:SetAllPoints(self.frame)
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@ -610,7 +610,7 @@ function IceBarElement.prototype:CreateBackground()
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self.frame.bg:SetTexCoord(0, 1, 0, 1)
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end
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self.frame:SetStatusBarTexture(self.frame.bg)
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--self.frame:SetStatusBarTexture(self.frame.bg)
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self.frame:SetStatusBarColor(self:GetColor("undef", self.settings.alphabg))
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local ownPoint = "LEFT"
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@ -642,10 +642,12 @@ function IceBarElement.prototype:CreateBar()
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if not (self.barFrame.bar) then
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self.barFrame.bar = self.frame:CreateTexture(nil, "BACKGROUND")
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self.barFrame.bar = self.frame:CreateTexture(nil, "LOW")
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--self.barFrame.bar:SetHorizTile(true)
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--self.barFrame.bar:SetVertTile(true)
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end
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self.barFrame.bar:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture())
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self.barFrame.bar:SetTexture(IceElement.TexturePath .. "RivetBar")--self:GetMyBarTexture())
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self.barFrame.bar:SetBlendMode(self.settings.barBlendMode)
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self.barFrame.bar:SetAllPoints(self.barFrame)
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@ -654,13 +656,15 @@ function IceBarElement.prototype:CreateBar()
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else
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self.barFrame.bar:SetTexCoord(0, 1, 1-self.CurrScale, 1)
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end
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self.barFrame:SetStatusBarTexture(self.barFrame.bar)
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--self.barFrame:SetStatusBarTexture(self.barFrame.bar)
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self:UpdateBar(1, "undef")
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self.barFrame:ClearAllPoints()
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self.barFrame:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 0)
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--self.barFrame.bar:SetPoint("BOTTOM", self.barFrame, "BOTTOM", 0, 0)
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end
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@ -777,12 +781,14 @@ function IceBarElement.prototype:SetScale(texture, scale)
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max_y = 1;
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end
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end
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--[[
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if (self.moduleSettings.side == IceCore.Side.Left) then
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texture:SetTexCoord(1, 0, min_y, max_y)
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else
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texture:SetTexCoord(0, 1, min_y, max_y)
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end
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]]--
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self.barFrame:SetHeight(self.settings.barHeight * self.CurrScale)
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end
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end
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@ -837,7 +843,8 @@ function IceBarElement.prototype:UpdateBar(scale, color, alpha)
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end
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self.frame:SetStatusBarColor(r, g, b, self.backgroundAlpha)
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self.barFrame:SetStatusBarColor(self:GetColor(color))
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--self.barFrame:SetStatusBarColor(self:GetColor(color))
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self.barFrame.bar:SetVertexColor(self:GetColor(color))
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if self.DesiredScale ~= scale then
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self.DesiredScale = scale
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@ -324,6 +324,7 @@ IceHUD.options =
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IceHUD.IceCore:SetBarPreset(value)
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end,
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validate = IceHUD.validBarList,
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disabled = true,
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order = 9
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},
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@ -346,6 +347,7 @@ IceHUD.options =
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IceHUD.IceCore:SetBarTexture(value)
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end,
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validate = IceHUD.validBarList,
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disabled = true,
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order = 11
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},
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@ -446,7 +446,7 @@ function CastBar.prototype:SpellCastStart(unit, spell, rank)
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pos = 0
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end
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local y = self.settings.barHeight - (pos * self.settings.barHeight)
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--[[
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if (self.moduleSettings.side == IceCore.Side.Left) then
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self.lagBar.bar:SetTexCoord(1, 0, 0, pos)
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else
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@ -454,6 +454,7 @@ function CastBar.prototype:SpellCastStart(unit, spell, rank)
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end
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self.lagBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, y)
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]]--
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end
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@ -473,7 +474,7 @@ function CastBar.prototype:SpellCastChannelStart(unit)
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pos = 0
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end
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local y = self.settings.barHeight - (pos * self.settings.barHeight)
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--[[
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if (self.moduleSettings.side == IceCore.Side.Left) then
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self.lagBar.bar:SetTexCoord(1, 0, 1-pos, 1)
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else
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@ -481,6 +482,7 @@ function CastBar.prototype:SpellCastChannelStart(unit)
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end
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self.lagBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 0)
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]]--
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end
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@ -354,7 +354,8 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
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self:SetBottomText1(self.moduleSettings.upperText)
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end
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self.barFrame:SetStatusBarColor(self:GetBarColor())
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--self.barFrame:SetStatusBarColor(self:GetBarColor())
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self.barFrame.bar:SetVertexColor(self:GetBarColor())
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end
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function IceCustomBar.prototype:OutCombat()
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@ -276,7 +276,8 @@ function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
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self:SetBottomText1(self.moduleSettings.upperText)
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end
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self.barFrame:SetStatusBarColor(self:GetBarColor())
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--self.barFrame:SetStatusBarColor(self:GetBarColor())
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self.barFrame.bar:SetVertexColor(self:GetBarColor())
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end
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function IceCustomCDBar.prototype:OutCombat()
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@ -288,7 +288,7 @@ function IceThreat.prototype:Update(unit)
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-- set the bar value
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self:UpdateBar( scaledPercentZeroToOne, self.color )
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--[[
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-- do the aggro indicator bar stuff, but only if it has changed
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if ( self.aggroBarMulti ~= rangeMulti ) then
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self.aggroBarMulti = rangeMulti
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@ -304,7 +304,7 @@ function IceThreat.prototype:Update(unit)
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self.aggroBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, y)
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end
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]]--
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self:UpdateAlpha()
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end
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