Commit Graph

397 Commits

Author SHA1 Message Date
08861ecfe7 - first shot at localization of all configuration settings in IceHUD using AceLocale. note that all of these conversions were generated programmatically so it's possible that something went awry...very casual testing seemed okay, however. 2010-09-26 05:14:42 +00:00
4bf79adda5 - added the ability to duplicate an existing custom bar 2010-09-26 00:31:12 +00:00
1af2c4d831 - added some more protection against people tweaking settings or changing profiles while in combat and added a warning message explaining that stuff could be broked if they manage to do it anyway
- fixed cooldown bars that are set to "when ready" to be properly hidden when the module is disabled or profiles are changed
2010-09-22 05:47:01 +00:00
bd96c59012 - added calls to disable updates on custom modules as they are disabled so that they don't stick around on screen when they shouldn't 2010-09-22 00:19:13 +00:00
cd50276d35 - minor fixes to enabling a module and how updates are handled that should allow custom modules to react appropriately when they are enabled while a player has the buff they're monitoring 2010-09-22 00:15:35 +00:00
1fa11ea3dd - fix for custom modules generating a ton of errors if they're disabled while active (such as when changing profiles). there is still a bug where they stop running their updates like they're supposed to, but this will at least take care of the error spam 2010-09-21 13:50:35 +00:00
feabf4002d - set custom counters to display out of combat if they are not 0 2010-09-21 03:02:08 +00:00
fbb0bfd3ec - nuked the HungerForBlood module if the user is on a 4.0+ client since the ability is going away 2010-09-19 21:29:07 +00:00
5feb89bfb8 - minor cleanup of the GCD module to make it (hopefully) more reliable
- doubled the maximum width of the rangecheck frame to ideally knock out the occasional complaint that certain fonts make the text spill onto a second line (never seen that myself)
2010-09-19 20:39:41 +00:00
a242f50cb4 - moved all "icons" settings from being under a header to being in their own group. this should unify the "icon settings" features of all modules 2010-09-19 06:39:59 +00:00
7646dba873 - added party role icon to TargetHealth module (and CustomHealth by virtue of inheritance) 2010-09-19 06:27:54 +00:00
36d2592e78 - minor cleanup of unused stuff in IceCore
- fixed the GCD to update its bar color as the user changes it instead of requiring re-enabling the module or reloading the ui
- clarified some tooltip text on the TargetInfo module's text blocks
- added DogTag support to the ToT module by request
2010-09-19 04:10:31 +00:00
c41a34794d - fixed the GCD module to be available in the module settings list again
- tweaked options visibility and made 'bg visible' work on the GCD module
2010-09-18 21:25:19 +00:00
d677a04f1a - fixed a bug where the combat icon would get stuck if you went into combat when resting but had the resting icon display disabled
- made the combat icon replace the resting icon if you go into combat while resting and then switch back to the resting icon (if appropriate) when dropping combat
2010-09-18 07:26:50 +00:00
05afcebc3d - changed all step = 10 to step = 1 by request
- widened range of possible vertical offset values for the custom counter module by request
2010-09-18 07:04:38 +00:00
0b3ec943b0 - fixed the mirror bar: changed function declaration "class.new" to "class:new" in IceCore_CreateClass so that "self" doesn't get included in ... when init is called. this was causing an off-by-one error in the order of parameters passed to mirrorbar's "init" method and surprisingly didn't break anything else (looks like judicious use of 'ifs' in some defensive coding saved the rest of the modules); thanks to mitch0 for the report
- added an argument to IceElement's init function that allows modules to skip the registration with the core. mirrorbars need this since they are created on demand and not saved with the rest of the bars
2010-09-18 04:04:30 +00:00
250adfc2db - removed the last remnants of Ace2 (AceOO-2.0 and AceLibrary) thanks to a huge amount of help from ckknight for metatables 2010-09-17 05:41:04 +00:00
fd6d570e0b - fixed up several "hide blizzard frame" options to re-display when the module is disabled and to call blizzard's OnLoad for the frame instead of manually entering every event to re-register
- fixed "show incoming heals" option to be properly toggleable on 4.0 (bad conditional on the 'disabled' option)
- hid "cooldown mode" option on the totems module since there was never more than one choice
2010-09-16 02:42:16 +00:00
73cc17927e - minor optimization of frame rotation by un-registering the event listening for animation completion after it has done its job
- made GCD module animation smooth by utilizing the existing animation system instead of trying to run another repeating timer over the top
2010-09-13 13:54:38 +00:00
f12ee4110d - fixed up a few areas that were expecting moduleSettings.markers to be non-nil; this isn't the case on user-created custom bars that existed prior to the marker code coming in
- hide the marker settings on the GCD module as they don't make much sense to have there
2010-09-13 05:45:45 +00:00
61ae4e915f - added setting to hide the new marker settings for certain bar types
- hid marker settings for the eclipse bar since it controls the placement and defines a single marker itself
2010-09-13 05:33:59 +00:00
0ca1764a45 - added support for defining markers on any bar (ticket 75) 2010-09-13 05:25:01 +00:00
4b927832df - fixed up a couple more modules with an empty 'animation settings' header and some too-long options that were being ellipsised (is that a word? it is now.) 2010-09-12 22:52:37 +00:00
1961b66f57 - big giant options screen usability cleanup:
- colorized the FAQ and Module Settings description text to be more readable
- removed custom coloring from certain options that didn't match the rest
- hid a few debug-only settings
- consolidated all the 'create custom module' buttons into a drop-down + create button
- clarified description of some options so that their intent/purpose is more clear
- moved around/cleaned up headers for consistency
- doubled the width of long options so that they don't get cut off and ...'d
2010-09-12 22:36:02 +00:00
912edc3dc3 - added basic implementation of Druid Eclipse bar for balance druids 2010-09-11 19:22:17 +00:00
9d40348b80 - removed a few old CancelScheduledEvent calls on bars that weren't actually scheduling any repeating timers any more and added a few CancelTimers to modules that weren't previously canceling their scheduled timers
- converted CancelScheduledEvent to CancelTimer for modules that are still scheduling repeating timers...not sure why CancelScheduledEvent didn't throw any errors (since i don't see how it exists) but whatever
- removed a bunch of "function() self:Thing() end" closures in ScheduleRepeatingTimer calls that didn't need to be there
2010-09-11 01:42:29 +00:00
907bee2104 - fixed FocusMana to actually work 2010-09-10 16:35:12 +00:00
fb884f41f4 - abstracted the HolyPower module's functionality to a ClassPowerCounter module since the warlock shard bar is functionally identical to holy power
- added shard bar inheriting from ClassPowerCounter. same basic functionality as the holy power module: graphical mode that shows the default shards and numeric mode that just displays a count of active shards
2010-09-10 06:49:45 +00:00
e95db24dd0 - replaced AceEvent-2.0 with AceEvent-3.0/AceTimer-3.0 2010-09-10 06:30:56 +00:00
33bb0ba3cb - fixed reported taint issue from people joining or leaving a party in combat with the "hide blizzard party frames" option set on the PlayerHealth module 2010-09-10 03:07:10 +00:00
8d4686f10c - updated all UnitPower* code to use the SPELL_POWER_* constants instead of hardcoding numbers...mostly just a readability change 2010-09-10 01:50:43 +00:00
22fd66d756 - fixed a bug where custom counters were not getting reset on target change or player death. this could cause an issue where the counter would not update when it should 2010-09-10 01:41:50 +00:00
1ec6c732cb - potentially fix some text overflow issues that were reported with the range finder 2010-09-10 01:12:44 +00:00
a4a8dcd68f - don't hide the Blizzard version of Holy Power by default since we're not hiding the Blizzard player frame by default 2010-09-08 14:13:46 +00:00
1b0125c12f - added a message to the PlayerInfo module when trying to dismiss a buff in cataclysm explaining that the API is currently protected and unable to fixed. this will be removed when Blizzard gives us a way to work around it
- added upgrade detection to alert users that their profile may need to be re-selected if the last version they ran was pre-ace3-conversion
- added an FAQ section to the /icehud configuration page so that users don't have to go to one of the addon hosting sites to get their questions answered
2010-09-08 04:20:03 +00:00
2f226545f3 - tweaked rune width/height to match blizzard's default 2010-09-08 02:30:38 +00:00
e80d971480 - added basic implementation of Holy Power for Cataclysm Paladins. has a graphical mode (basically matches Blizzard's built-in frame without the background) and numeric mode (which just displays the number of runes active as 0/1/2/3) 2010-09-07 03:24:05 +00:00
d09c91ab99 - modified last commit to use a new local variable for the UnitGroupRolesAssigned check in order to avoid stepping on a different usage of "role" in the surrounding code 2010-09-07 00:27:37 +00:00
83936af830 - updated UnitGroupRolesAssigned check for the new return value 2010-09-07 00:22:15 +00:00
aed00f0434 - added proper color for player focus (cataclysm hunters) on the PlayerMana module
- minor documentation fix for the incoming heal notification on the player health bar to indicate that it requires either libhealcomm-4 or cataclysm to function
2010-09-06 20:11:48 +00:00
0c4814732c - updated to use UnitGetIncomingHeals instead of LibHealComm when running cataclysm client. doesn't seem to work with HoTs at the moment, so that's something to keep an eye on as the beta progresses 2010-09-06 03:05:16 +00:00
9ed5dcbe5f - fixed runes 'alpha' mode display for cataclysm (also works on live realms). apparently RUNE_POWER_UPDATE no longer passes 'usable' as the second argument, so usability needs to be grabbed from GetRuneCooldown instead 2010-09-06 00:12:25 +00:00
59344a134a - converted most of the mod to ace3. the only ace2 remaining is AceEvent-2 (probably easy to get away from) and AceOO-2 (not so easy)
- the ace3 conversion also broke the dependence on Waterfall and gave a much better configuration screen through AceConfigDialog; plus Waterfall is very broken in Cataclysm and it's unclear whether anyone will bother to fix it or not
- fixed a bug with the custom CD bar when changing profiles where it would generate endless errors until a reloadui
- removed DewDrop library as it was no longer in use
- temporarily removed FuBar plugin as it doesn't work as a mixin with AceAddon-3. i will eventually be bringing this back in some form (before the next full release version)
- removed an unused 'about' button on the config page and some empty headers...not sure why they were ever there
2010-09-05 20:11:33 +00:00
5a7f8ffa38 - simplified GCD module to pass the spell id when calling GetSpellCooldown; apparently this didn't work at some point in time but was fixed around 3.3.2ish and works in cata as well 2010-09-04 23:43:25 +00:00
0df55bb8bd - missed an event registration for UNIT_HAPPINESS in PetHealth; changed to UNIT_POWER for cataclysm 2010-09-04 23:09:10 +00:00
97d4a6898e - fixes for cataclysm: added UNIT_POWER/UNIT_MAXPOWER event registrations in place of all the old power types, fixed mirror bar, targetinfo, and targetoftarget SetScripts to pass 'this' and 'arg#' around where necessary
- still broken for cata: GlobalCoolDown module, LibDogTag (needs to be fixed by one of its maintainers or I need to port to LuaTexts...fixing dogtag would be vastly easier), and Waterfall (not sure what to do about this one just yet)
2010-09-04 22:49:39 +00:00
f5c5cf556d - fixed potential taint issues on PetHealth bar by using (Un)RegisterUnitWatch instead of manually showing/hiding it 2010-07-27 02:18:04 +00:00
cb69ebe421 - added focustarget and pettarget as valid units to look for buffs/debuffs on with a custom bar
- made custom bars able to track auras (buffs with no end time like paladin auras, righteous fury, stealth, etc.)
2010-07-27 01:29:23 +00:00
915e36af68 - fixed a few taint issues in the ToTHealth and CustomHealth modules
- removed some duplicated code in CustomHealth for click-targeting
2010-07-27 00:30:55 +00:00
374ff3d324 - fixed a few edge cases where custom cooldown bars would not display when the spell was ready and the bar was set to "when ready" mode. this could happen if the player ran out of mana then gained enough back to cast the spell or for ranged spells where the target moved in and out of range 2010-07-26 23:50:46 +00:00