Commit Graph

868 Commits

Author SHA1 Message Date
eeb1515f7b - fixed bug with selecting the last 4 presets. they weren't actually defined. 2011-06-11 05:11:18 +00:00
47ce739caf - drycoded possible fix for a reported error 2011-05-25 14:46:01 +00:00
8ddbb97258 - removed the pet happiness DogTag from the PetInfo module default setting 2011-04-27 01:28:55 +00:00
2076fd7736 - removed all references to pet happiness 2011-04-27 00:54:41 +00:00
8b4207d2af - toc bump for 4.1 2011-04-27 00:35:48 +00:00
4d4f2fc59b - evidently patch 4.1 broke either the BOUNCE animation type or something else about starting/stopping animations broke because the "pulsing" animation for holy power and warlock shards kept growing bigger and bigger over time 2011-04-27 00:34:27 +00:00
86d38f50ee - fixed custom cooldown bars not working quite right with the 'When ready' display mode. the update subscription query was returning a false positive because a block of code in one of the CD bar's parent classes had already subscribed for updates, but the CD bar wanted to use its own update function. 2011-04-26 04:30:16 +00:00
26541f1ced - fixed PlayerInfo to only show the "buff canceling is disabled" message when a buff is right-clicked instead of any button click. also clarified the popup message to better explain why the feature is currently disabled
- hid "Low Threshold Color" toggle for the PlayerAlternatePower bar since it doesn't make sense for that module
2011-04-26 03:27:08 +00:00
10962d8165 - exposed the "low threshold" option to CC bars by request 2011-04-26 03:18:41 +00:00
b58e6166a2 - added an oft-requested option to treat friendly targets the same as not having a target at all for alpha purposes. this allows people who want the HUD to be hidden when they don't have a target to stay hidden when they target a friendly, for example 2011-04-26 03:09:51 +00:00
41e8d3fe1b - fixed a bug where targets with rage or runic power were considered 'empty' (for alpha purposes) at 0. this was causing them to show up when they shouldn't based on alpha settings 2011-04-26 03:06:30 +00:00
c178051c85 - made custom (de)buff watcher bars respect the bForceHide option for :Show() so that they are properly hidden when a profile change occurs or they are manually disabled via the options menu 2011-04-26 02:41:48 +00:00
095d6f2519 - fixed the elite (classification) icon for targets to respect the "lock all icons at 100% alpha" setting 2011-03-19 05:02:42 +00:00
ed9ec9389a - minor initialization order fixups in the alternate power bar
- added new option (enabled by default) to have buffs and debuffs in Info modules sorted by expiration time instead of the order the game returns them in (application time?)
2011-03-14 00:26:48 +00:00
3d79a0b1fa - ticket #116: first attempt at an honest-to-goodness alternate power bar. i don't raid, so i've only tested this against the alternate power in The Maw of Madness in Twilight Highlands... 2011-03-13 23:02:57 +00:00
35da685822 - fixed typo where TargetMana was initializing a variable in TargetHealth 2011-03-13 22:11:13 +00:00
ee7427bdfd - fixed a case where the GCD bar could get cut off early when spamming an instant-cast spell 2011-03-13 21:28:35 +00:00
8a28c41944 - GCD stops early if the player aborts the cast or is interrupted 2011-03-13 20:37:43 +00:00
68da952b52 - ticket #119: copy alwaysFullAlpha setting to the mirror bar instance 2011-03-13 19:37:55 +00:00
ff67817dcd - ticket #121 - patch for new visibility mode in CustomBars 2011-03-13 19:23:05 +00:00
5e357b6e07 - Added spellids for silence from elemental slayer enchant + unglyphed avenger's shield 2011-03-12 13:03:11 +00:00
ee8893dac4 - made sure the options table gets the LibDualSpec treatment regardless of whether the mod is enabled or not 2011-01-26 01:15:31 +00:00
fd7d8db005 - respect the user's mod-wide "enabled" setting when changing profiles (ticket #117)
- also cleaned up some logic that could cause errors when enabling the mod due to a profile switch when the player initially loaded with it disabled
2011-01-26 01:05:04 +00:00
0112d98761 - added feature to custom cooldown bars to allow them to show/hide with the rest of the mod instead of having special rules (if desired)
- added ability to ignore a spell's range/target castability if desired on a cd bar. this allows the bars to display when a buff is ready even if it can't be cast on your current target, for example
2011-01-12 02:53:47 +00:00
1a4114bbf6 - fixed an issue where focusing a unit in combat could cause taint in the FocusHealth module 2011-01-08 06:16:32 +00:00
96eacfea1f - added new user-submitted bar textures (ticket #111) 2011-01-05 01:07:36 +00:00
2e462e259d - hopefully "fixed" (read: worked around) crash that IceHUD was triggering in the client by implementing a Lua-only version of UnitSelectionColor(). the crash was triggered by having DogTags disabled, TargetInfo enabled, and leaving an instance while in combat with one of the instance's mobs targeted (ticket #110) 2011-01-04 08:36:49 +00:00
34ca35cc59 - another attempt at fixing stack overflow related to dropdown menus for secure frames 2010-12-28 06:42:34 +00:00
fc83f2a7c3 - exposed upper text on snd bar since the string specified there is actually used by the module
- disabled the potential duration text when the user has duration alpha set to 0
2010-12-27 16:59:06 +00:00
8a251ea2d4 - potentially fix a stack overflow that's been popping up sometimes when mousing over the player health bar 2010-12-26 23:33:49 +00:00
0c0734007d - fixed a bug where an error message would pop up when enabling the FocusHealth module while a unit is focused that has a raid icon assigned to it 2010-12-26 02:07:21 +00:00
74869ce924 - fixed custom bars not monitoring weapon enchants/poisons correctly
- fixed custom bars and cooldown bars drawing at full alpha at all times
2010-12-24 08:13:43 +00:00
8d68276ade - fixed the threat bar flickering in configuration mode 2010-12-20 05:38:29 +00:00
d14a2e5cb7 - added spell ids for holy word: sanctuary and serenity since GetSpellCooldown() is bugged with them by name 2010-12-15 06:35:34 +00:00
3a4519ce83 - converted DHUD skin from blp to tga because it's acting funny as a blp (ticket #106) 2010-12-15 03:49:22 +00:00
5985e86f0e - made sure that the new custom text colors get set before using them 2010-12-14 07:16:05 +00:00
e3e3d01583 - added custom upper/lower text coloring to custom buff/debuff bars and custom cooldown bars since they don't have any dogtag support
- fixed lower text to be visible on custom buff/debuff bars and custom cooldown bars
- fixed upper/lower text blocks in the text settings page to not be multi-line if the module doesn't support dogtags so that everything is laid out more cleanly
2010-12-14 06:55:15 +00:00
f4c098565d - re-arranged text settings page so that options are laid out more clearly/naturally 2010-12-14 06:16:02 +00:00
db060f490c - split the "buffs per row" setting to exist in both buffs and debuffs sub-groups instead of being a module-wide setting (ticket #103) 2010-12-14 06:07:01 +00:00
42c9626daa - added an option to enable/disable mouse interaction on totems 2010-12-14 05:42:12 +00:00
64e7e7cc87 - fixed debuffs on info modules not drawing the proper colored border for the type of debuff
- fixed buffs not displaying the stealable border for mages if they were stealable
2010-12-14 05:11:37 +00:00
ea4ff748f3 - fixed an error when changing from a profile with markers on a module to one with fewer/no markers on the same module 2010-12-14 00:18:40 +00:00
fd70b3df82 - fixed SnD bar (and potential duration bar) to show and hide much more reliably. previously it would sometimes not display the potential duration or the entire module would be visible when it shouldn't be
- fixed SnD duration bonus from glyph (to 6 seconds from 3)
2010-12-13 05:11:31 +00:00
9257809e38 - fixed some errors that could pop up with totems and custom bars 2010-12-08 14:29:47 +00:00
6eda5b5f9d - fixed low threshold flashing on custom bars 2010-12-08 04:52:37 +00:00
d4fd3af2d7 - added support for custom buff/debuff trackers to be able to track totems by name 2010-12-06 01:44:07 +00:00
cc8b66dc0c - fixed layer ordering such that icons draw in front of bars again 2010-12-05 21:22:12 +00:00
6c1549d6c1 - minor performance optimizations in class counter modules (holy power, shards) 2010-12-05 04:25:40 +00:00
bca32d02b1 - changed custom cooldown bars back to never forcefully hide themselves when set to 'always' display mode. they will now respect the global transparency settings instead. seems like i can't make everyone happy with this setting but this behavior is the most consistent with the rest of the mod 2010-12-05 04:19:45 +00:00
9df1fc5ddc - added user-submitted CleanCurvesOutline texture which allows DHUD-like casting to be placed on top of another bar and only the outline fills up instead of the whole bar 2010-12-05 04:11:20 +00:00