9df1fc5ddc
- added user-submitted CleanCurvesOutline texture which allows DHUD-like casting to be placed on top of another bar and only the outline fills up instead of the whole bar
2010-12-05 04:11:20 +00:00
58c4975f2d
- more FAQ updates
2010-11-27 07:22:50 +00:00
82cf477339
- added a new FAQ
2010-11-24 21:01:49 +00:00
b7d2e407d8
- never register disabled bars for updates
2010-11-22 18:01:42 +00:00
f40a0a9f97
- fixed custom buff bars and cooldown bars multiplying alpha values when they shouldn't have been. at low alpha this meant that they were much more transparent than they should have been
2010-11-22 02:19:23 +00:00
fb09700ec3
- fixed pet health/mana modules getting stuck on the player when leaving an instance while on a vehicle
2010-11-21 22:29:37 +00:00
79bb3324ac
- re-fixed a bug causing the player mana module to not update color when a druid left an LFD instance while in a form and was immediately placed back on a mount and not in a form
2010-11-21 22:01:07 +00:00
b29fc849c0
- fixed configuration mode error in the player info module when the player had weapon buffs applied (ticket #104 )
2010-11-19 16:22:36 +00:00
022eb11678
- patched up the TargetHealth (+ToTHealth +CustomHealth) modules to create the raid icon during CreateFrame() instead of Enable() to ensure that nothing's called in an unexpected order
2010-11-18 19:45:36 +00:00
6771fc0647
- suppressed reported error in the runes module that shouldn't be able to happen (and i can't reproduce)
2010-11-17 21:48:48 +00:00
2acb931960
- added protection against potential nil access reported by a user. i can't reproduce it, though
2010-11-17 03:57:38 +00:00
4484f1af49
- added a toggle for the "override alpha" behavior that displays class counters at in-combat alpha when out of combat if the counter isn't full/empty
2010-11-11 16:16:53 +00:00
405ec76bb8
- fixed the TargetInfo fixup code to only run once per profile instead of every time
2010-11-11 15:58:48 +00:00
addbc37ff3
- minor update to force a full redraw when entering/leaving an instance to help make sure the runes are in a good state
2010-11-10 03:18:22 +00:00
2f56914194
- set runes back to coloring themselves instead of having a gray border and maybe fixed the issue where the wrong texture could get applied to death runes
2010-11-10 03:02:45 +00:00
32f58e18d6
- fixed markers generating errors or just misbehaving when changing profiles (ticket #102 )
2010-11-10 02:41:20 +00:00
36c91a36c8
- don't force-set the color of each rune since they're already set in the texture. this does remove the nice border coloration we had before, but oh well. setting colors on colored textures is bad.
2010-11-08 04:57:18 +00:00
ea55374ea8
- fixed PlayerInfo module misbehaving with temporary weapon enchants
2010-11-06 23:28:30 +00:00
24eb568f0b
- minor optimization in the threat bar
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- fixed threat bar to display properly again
- added support for pets to the second highest threat feature
2010-11-06 17:32:28 +00:00
3ab6ccdb18
- fixed the GCD bar not animating
2010-11-06 15:04:12 +00:00
fa8b895214
- mana modules animate regardless of 'predictedPower' setting now
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- fixed occasional flickering in the cast bar and threat bar when they are first displayed
- minor code cleanup
2010-11-06 03:03:46 +00:00
74b9ace21d
- better fix for cast bars getting stuck sometimes
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- reinstated the code that was shutting off updates when a bar reached its desired scale
2010-11-06 02:31:35 +00:00
668aa19a14
- reverted r761
2010-11-05 05:32:40 +00:00
c221371d8b
- disabled an optimization that was overstepping its bounds and causing issues
2010-11-05 05:31:19 +00:00
e7c8c78cb7
- set the minimum update frequency to 0.067 (15 per second) because anything less just looks awful
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- clamped the update frequency on every load to force it to >= 15
2010-11-05 05:18:14 +00:00
94c2099736
- same fix as r763, but for the player's cast bar this time
2010-11-05 05:02:16 +00:00
4149d4e733
- fixed the player's health and mana bars monitoring the wrong unit whenever the player leaves an instance while in a vehicle
2010-11-05 04:55:25 +00:00
b5dd925ca4
- fixed markers not updating when a bar's inverse mode is changed
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- fixed markers not rotating with a bar when the rotation option is set at runtime
2010-11-05 04:35:05 +00:00
4f4c892306
- Suppress bar animations if update rate is less than 15/sec
2010-11-05 04:12:37 +00:00
14bd4f4627
- Reunited a local declaration with the code that used it.
2010-11-05 03:17:50 +00:00
878585e6fe
- fixed buffs tiling in the wrong direction
2010-11-05 02:33:37 +00:00
a93bcaf190
- pedantically replaced sets of spaces with tabs. i'm that guy.
2010-11-05 01:48:46 +00:00
508b022572
- fixed the eclipse bar turning gray when adjusting settings that caused a Redraw()
2010-11-05 01:39:06 +00:00
93c70c545e
- Fixed not being able to set icon sizes for debuffs
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- Rearranged the config screen for Info modules
2010-11-05 01:30:36 +00:00
29085ebd29
- markers are now created at the proper alpha instead of 100%
2010-11-05 00:57:45 +00:00
1766a587e1
- changed the 'update period' slider to represent number of updates per second instead of seconds between updates. now higher is more frequent and lower is less frequent which makes more sense to users
2010-11-05 00:52:39 +00:00
1fb57acba1
- fixed text staying hidden when disabling and re-enabling a module
2010-11-05 00:42:37 +00:00
067096b51f
- fixed an error popping up whenever a user had icehud disabled in its settings and tried to access the config page
2010-11-04 17:56:18 +00:00
6e46c2b3f4
- added LibDBIcon to the options module so that the minimap icon is toggleable again
2010-11-04 04:50:58 +00:00
d37a40da11
- fixed a misplaced 'self'
2010-11-04 04:46:34 +00:00
376180004b
- ripped ~1.3mb out of IceHUD itself and moved it into an LoD IceHUD_Options addon
2010-11-04 04:37:58 +00:00
74d759bc99
- removed check for shouldHideBarRotation, since all bars can now be rotated.
2010-11-03 20:25:18 +00:00
99e8b651d3
- Fixed Threat module's aggro bar positioning incorrectly
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- Fixed combining expand & reverse modes causing bars to position incorrectly.
- All empty bars now skip resizing calculations and just Hide() immediately.
- Threat & SnD modules now use the new bar resizing system.
- Enabled expanding fill for SnD module
2010-11-03 17:23:31 +00:00
2b3f606f20
- Added support for rotated markers.
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- Enabled bar rotation for the Eclipse module.
2010-11-02 19:28:09 +00:00
18332f70f7
- Added support for rotation in the new bar resizing system.
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- Enabled bar rotation for the CastBar module.
2010-11-02 16:05:13 +00:00
286e413198
- Refactored how bars are created and resized.
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- Enabled the "expand" bar fill for the PlayerHealth module.
2010-11-02 15:08:42 +00:00
7609b37812
- Fixed: Markers stuck in inverted mode.
2010-11-02 13:19:37 +00:00
ad69dbee24
- A more fool-proof method for late font registration.
2010-10-31 18:20:42 +00:00
2b481e2ca3
- Handling late font registration by using a default font while we wait for a callback.
2010-10-31 16:42:21 +00:00
2645a6292a
- made all buffs/debuffs display on the info modules when in configuration mode
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- compressed buffs/debuffs on the info modules so that they will not make room for a large buff if the previous row never had a large buff on it. this fixes every row being separated by enough vertical space to make room for the larger of "buff size" and "own buff size" settings
2010-10-31 03:51:28 +00:00