Commit Graph

19 Commits

Author SHA1 Message Date
4bf79adda5 - added the ability to duplicate an existing custom bar 2010-09-26 00:31:12 +00:00
cd50276d35 - minor fixes to enabling a module and how updates are handled that should allow custom modules to react appropriately when they are enabled while a player has the buff they're monitoring 2010-09-22 00:15:35 +00:00
feabf4002d - set custom counters to display out of combat if they are not 0 2010-09-21 03:02:08 +00:00
05afcebc3d - changed all step = 10 to step = 1 by request
- widened range of possible vertical offset values for the custom counter module by request
2010-09-18 07:04:38 +00:00
250adfc2db - removed the last remnants of Ace2 (AceOO-2.0 and AceLibrary) thanks to a huge amount of help from ckknight for metatables 2010-09-17 05:41:04 +00:00
1961b66f57 - big giant options screen usability cleanup:
- colorized the FAQ and Module Settings description text to be more readable
- removed custom coloring from certain options that didn't match the rest
- hid a few debug-only settings
- consolidated all the 'create custom module' buttons into a drop-down + create button
- clarified description of some options so that their intent/purpose is more clear
- moved around/cleaned up headers for consistency
- doubled the width of long options so that they don't get cut off and ...'d
2010-09-12 22:36:02 +00:00
e95db24dd0 - replaced AceEvent-2.0 with AceEvent-3.0/AceTimer-3.0 2010-09-10 06:30:56 +00:00
22fd66d756 - fixed a bug where custom counters were not getting reset on target change or player death. this could cause an issue where the counter would not update when it should 2010-09-10 01:41:50 +00:00
59344a134a - converted most of the mod to ace3. the only ace2 remaining is AceEvent-2 (probably easy to get away from) and AceOO-2 (not so easy)
- the ace3 conversion also broke the dependence on Waterfall and gave a much better configuration screen through AceConfigDialog; plus Waterfall is very broken in Cataclysm and it's unclear whether anyone will bother to fix it or not
- fixed a bug with the custom CD bar when changing profiles where it would generate endless errors until a reloadui
- removed DewDrop library as it was no longer in use
- temporarily removed FuBar plugin as it doesn't work as a mixin with AceAddon-3. i will eventually be bringing this back in some form (before the next full release version)
- removed an unused 'about' button on the config page and some empty headers...not sure why they were ever there
2010-09-05 20:11:33 +00:00
014fc5fa18 - added protection against giving a custom bar/cooldown/counter an empty name causing it to disappear from the options list 2010-03-30 23:34:09 +00:00
415e4428a4 Fix textures on count modules. 2010-03-25 01:04:47 +00:00
8e6230aa7a - fixed a custom bar bug for users with rock + fubar that tried to use the right-click cascading menu to configure things 2009-09-03 00:48:54 +00:00
f850a20a24 - fixed an error when entering configuration mode with a custom counter set to graphical mode 2009-07-26 04:44:35 +00:00
bbecc1524c - added user-submitted custom cooldown tracker module. thanks regmellon! 2009-05-08 04:12:26 +00:00
b356f404c7 - added support for mh/oh weapon enchants to the custom counter module 2009-04-20 14:46:27 +00:00
8163579b78 - added a couple of reminders to press [enter] after typing into text boxes in the custom bar/counter configuration screens
- fixed a bug causing rune cooldowns to not reset when the player died/res'd if the module was in alpha mode
2009-04-19 21:30:33 +00:00
7a049340c2 - added support for binding a custom bar/counter to a larger variety of units (pets, focus targets, etc.) 2009-04-18 06:37:01 +00:00
ab27807fa8 - made custom bars/counters work with alpha settings properly
- made multiple custom bars work together nicely...bad programmer for making local properties instead of class properties
2009-04-10 05:00:27 +00:00
c9fc0bcf89 - added CustomCount module that behaves like the custom bar, but lets the user create a custom counter (the same as the sunder/lacerate/maelstrom counters...could replace those, but they're already in and being used by people, so...bleh)
- fixed up the buff/debuff retrieval convenience functions to work off either texture name or buff name. also changed up how it picks whether or not to get only buffs from the player
2009-04-08 02:30:17 +00:00