08861ecfe7
- first shot at localization of all configuration settings in IceHUD using AceLocale. note that all of these conversions were generated programmatically so it's possible that something went awry...very casual testing seemed okay, however.
2010-09-26 05:14:42 +00:00
250adfc2db
- removed the last remnants of Ace2 (AceOO-2.0 and AceLibrary) thanks to a huge amount of help from ckknight for metatables
2010-09-17 05:41:04 +00:00
fd6d570e0b
- fixed up several "hide blizzard frame" options to re-display when the module is disabled and to call blizzard's OnLoad for the frame instead of manually entering every event to re-register
...
- fixed "show incoming heals" option to be properly toggleable on 4.0 (bad conditional on the 'disabled' option)
- hid "cooldown mode" option on the totems module since there was never more than one choice
2010-09-16 02:42:16 +00:00
fb884f41f4
- abstracted the HolyPower module's functionality to a ClassPowerCounter module since the warlock shard bar is functionally identical to holy power
...
- added shard bar inheriting from ClassPowerCounter. same basic functionality as the holy power module: graphical mode that shows the default shards and numeric mode that just displays a count of active shards
2010-09-10 06:49:45 +00:00
8d4686f10c
- updated all UnitPower* code to use the SPELL_POWER_* constants instead of hardcoding numbers...mostly just a readability change
2010-09-10 01:50:43 +00:00
a4a8dcd68f
- don't hide the Blizzard version of Holy Power by default since we're not hiding the Blizzard player frame by default
2010-09-08 14:13:46 +00:00
2f226545f3
- tweaked rune width/height to match blizzard's default
2010-09-08 02:30:38 +00:00
e80d971480
- added basic implementation of Holy Power for Cataclysm Paladins. has a graphical mode (basically matches Blizzard's built-in frame without the background) and numeric mode (which just displays the number of runes active as 0/1/2/3)
2010-09-07 03:24:05 +00:00