Commit Graph

31 Commits

Author SHA1 Message Date
af5574e4a6 - added local copy of _G.IceHUD to modules that reference it frequently for a minor lookup speed boost 2010-10-20 05:22:27 +00:00
de880222b0 - fixed default rune frame showing up sometimes when the player has the "hide blizzard frame" option disabled in the runes module
- fixed default runes from being incorrect (showing 6 blood runes) after re-enabling them from the runes module while the game is running
2010-10-14 22:56:48 +00:00
6f2878be32 - fixed Blizzard's default runes to be properly hidden when the default player health frame is left enabled 2010-10-13 06:55:53 +00:00
08861ecfe7 - first shot at localization of all configuration settings in IceHUD using AceLocale. note that all of these conversions were generated programmatically so it's possible that something went awry...very casual testing seemed okay, however. 2010-09-26 05:14:42 +00:00
05afcebc3d - changed all step = 10 to step = 1 by request
- widened range of possible vertical offset values for the custom counter module by request
2010-09-18 07:04:38 +00:00
250adfc2db - removed the last remnants of Ace2 (AceOO-2.0 and AceLibrary) thanks to a huge amount of help from ckknight for metatables 2010-09-17 05:41:04 +00:00
fd6d570e0b - fixed up several "hide blizzard frame" options to re-display when the module is disabled and to call blizzard's OnLoad for the frame instead of manually entering every event to re-register
- fixed "show incoming heals" option to be properly toggleable on 4.0 (bad conditional on the 'disabled' option)
- hid "cooldown mode" option on the totems module since there was never more than one choice
2010-09-16 02:42:16 +00:00
e95db24dd0 - replaced AceEvent-2.0 with AceEvent-3.0/AceTimer-3.0 2010-09-10 06:30:56 +00:00
9ed5dcbe5f - fixed runes 'alpha' mode display for cataclysm (also works on live realms). apparently RUNE_POWER_UPDATE no longer passes 'usable' as the second argument, so usability needs to be grabbed from GetRuneCooldown instead 2010-09-06 00:12:25 +00:00
59344a134a - converted most of the mod to ace3. the only ace2 remaining is AceEvent-2 (probably easy to get away from) and AceOO-2 (not so easy)
- the ace3 conversion also broke the dependence on Waterfall and gave a much better configuration screen through AceConfigDialog; plus Waterfall is very broken in Cataclysm and it's unclear whether anyone will bother to fix it or not
- fixed a bug with the custom CD bar when changing profiles where it would generate endless errors until a reloadui
- removed DewDrop library as it was no longer in use
- temporarily removed FuBar plugin as it doesn't work as a mixin with AceAddon-3. i will eventually be bringing this back in some form (before the next full release version)
- removed an unused 'about' button on the config page and some empty headers...not sure why they were ever there
2010-09-05 20:11:33 +00:00
06daebe0fd - MAJOR thanks to Shefki for finding and fixing most of the 3.3.3 issues!
- fixed runes module
- fixed a few other minor issues
2010-03-25 04:15:22 +00:00
e824ce4857 - potential fix for user-reported runes error 2009-10-16 14:35:50 +00:00
4fd6ad752b Added option to activate both Alpha and Cooldown to DK runes 2009-07-08 01:55:26 +00:00
8163579b78 - added a couple of reminders to press [enter] after typing into text boxes in the custom bar/counter configuration screens
- fixed a bug causing rune cooldowns to not reset when the player died/res'd if the module was in alpha mode
2009-04-19 21:30:33 +00:00
6cb944be08 - added graphical gap settings to combo points, lacerate/sunder/malestrom count, and runes modules 2009-01-02 07:37:26 +00:00
10aaf683a4 - made runes flash when they become active whether the cooldown or alpha setting is being used 2008-11-18 06:28:45 +00:00
5bf37b221d - added an option to allow Rune cooldowns to be displayed in either a cooldown wipe or a simple alpha fade 2008-11-16 20:32:30 +00:00
f6fdfb1047 - added the ability for runes to draw vertically stacked. new configuration option to choose horizontal/vertical alignment 2008-11-14 18:07:32 +00:00
ac6ecf5b69 - added a cooldown wipe to Runes with a "shine" when the cooldown is over (cooldown currently displays in a square instead of adhering to the circular icon...working on that)
- added the ability for elements to boost the alpha value a bit. runes were way too dark previously
- removed all of the background code for runes since the cooldown wipe makes it extraneous
2008-11-14 18:00:33 +00:00
9f972d7c84 - changed default for rune module to not be locked at 100% alpha 2008-11-14 07:11:03 +00:00
4923e3c2ca - more fixes to the Runes module's visibility when entering/exiting combat, etc. 2008-11-04 03:37:26 +00:00
5b8abb6eb5 - added some sanity checking to the runes module so that we don't try to create a rune that doesn't exist...this shouldn't ever catch anything, but arenas seem to cause issues so who knows 2008-11-03 03:14:39 +00:00
2f1181b5ea - fixed a bug with PlayerMana disabling OnUpdate code for warriors and DK's when their bar was full instead of when it is empty
- fixed a bug with DK runes appearing to be available as soon as a fight was done instead of when they actually became available again
2008-11-03 02:52:57 +00:00
31324ac33f - fixed runes module misbehaving after loading into the world when ooc alpha was set to 0 2008-10-17 16:17:28 +00:00
7e01c62d54 - increase maximum gap setting by request
- added horizontal positioning option to the Runes module (and made sure it was properly centered by default instead of being off to the left)
- changed log template on main dir, moved callbackhandler to the top of the list for embeds, externals, and pkgmeta just to keep everything uniform and make Threat load properly
2008-09-30 06:52:34 +00:00
5667cb0cc6 - removed UNIT_RUNIC_POWER hack in player & target mana modules since blizzard seems to have fixed the bug in the latest beta build
- fixed bug with runes module where the last rune would never show as being used (because i was thinking in 0-based array world)
- added hax to the runes module to swap placement of frost and unholy runes since blizzard has had their hack in for 2 builds now
2008-08-14 04:30:36 +00:00
9ee0b435c1 - increasing higher vertical positioning from 200 to 300 for the runes module by request 2008-08-10 02:55:22 +00:00
ab0ad63a14 - updated to use the new rune graphics
- frost and unholy are in their old locations still in this module...we'll see if Blizzard leaves their rune swap hack in before changing it
2008-08-09 21:06:43 +00:00
49169156b2 - err, removed a debug message from Runes module. couldn't hit cancel fast enough... 2008-08-03 05:31:15 +00:00
0b25b48304 - added a workaround for DK runic power (and probably all power types) not updating after the new "predicted power" stuff that was added in the beta. specifically, UNIT_RUNIC_POWER doesn't fire any more with the predicted power system since it's supposed to build up slowly. this caused the runic power bar to never get updated as it degenerated. copied the "working" version from blizzard's UnitFrame.lua code (see UnitFrameManaBar_Initialize)
- fixed a lua error that was popping up every time the player mounted as a DK (why the crap do rune events fire for the non-existent rune 7 and 8 when you mount?!)
2008-08-03 05:30:32 +00:00
b35332812a - added DK CC spells to CC list
- added DK runes module
2008-07-27 00:50:02 +00:00