Commit Graph

6 Commits

Author SHA1 Message Date
f11976c9ef - Vengeance module now recycles tables instead of creating new ones all the time. 2010-10-29 05:30:41 +00:00
e003fab854 - removed most of the rest of the garbage that was being generated during combat or when changing targets
- reduced cpu usage by 33%-50% across the board (and more in some cases) by changing how updates are registered and how often they run. now the 'update period' slider actually matters. it defaults to 0.033 meaning that frames update about 30 times a second instead of every frame
- fixed the "always" display mode for cooldown bars to respect alpha settings (ooc/with target/in combat/etc.)
2010-10-25 02:05:58 +00:00
22ee8bbc5b - largely untested (no errors on load) fix to the vengeance module not grabbing the player's max health until a UNIT_MAXHEALTH event fired 2010-10-23 00:20:01 +00:00
1b86b760a3 - more minor fixes to vengeance text formatting 2010-10-19 03:52:32 +00:00
564037b353 - fixed Vengeance module to work for all classes 2010-10-19 03:03:26 +00:00
843129c900 - initial rev of 'vengeance' module submitted by user Rokiyo 2010-10-18 12:32:12 +00:00