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https://github.com/parnic/ice-hud.git
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10 Commits
Author | SHA1 | Date | |
---|---|---|---|
e36b87a407 | |||
880e2e3278 | |||
a5de40f087 | |||
6090814d4e | |||
c78f618149 | |||
6133a59ef3 | |||
a201aa5149 | |||
34d3060df3 | |||
9e7b34d43c | |||
2d4d32fa1f |
1146
IceCastBar.lua
1146
IceCastBar.lua
File diff suppressed because it is too large
Load Diff
@ -272,7 +272,7 @@ end
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function IceCore.prototype:RedirectRemovedModules()
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local _, class = UnitClass("player")
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if class == "WARRIOR" and self.settings.modules["SunderCount"] and IceHUD.WowVer < 60000 then
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if class == "WARRIOR" and self.settings.modules["SunderCount"] and GetSpellInfo(SUNDER_SPELL_ID) and IceHUD.WowVer < 60000 then
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if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then
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local bFound = false
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@ -309,7 +309,7 @@ function IceCore.prototype:RedirectRemovedModules()
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self.settings.modules["SunderCount"] = nil
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end
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if class == "DRUID" and self.settings.modules["LacerateCount"] then
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if class == "DRUID" and self.settings.modules["LacerateCount"] and GetSpellInfo(LACERATE_SPELL_ID) then
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if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then
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local bFound = false
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for k,v in pairs(self.elements) do
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@ -346,7 +346,7 @@ function IceCore.prototype:RedirectRemovedModules()
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self.settings.modules["LacerateCount"] = nil
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end
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if class == "SHAMAN" and self.settings.modules["MaelstromCount"] then
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if class == "SHAMAN" and self.settings.modules["MaelstromCount"] and GetSpellInfo(MAELSTROM_SPELL_ID) then
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if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then
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local bFound = false
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for k,v in pairs(self.elements) do
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1012
modules/CastBar.lua
1012
modules/CastBar.lua
File diff suppressed because it is too large
Load Diff
@ -684,11 +684,6 @@ function IceClassPowerCounter.prototype:SetDisplayMode()
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for i=1, self.numRunes do
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self:SetupRuneTexture(i)
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self.frame.graphical[i]:Show()
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if self.moduleSettings.inactiveDisplayMode == "Darkened" then
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self.frame.graphical[i].runebg:Show()
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else
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self.frame.graphical[i].runebg:Hide()
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end
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end
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end
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end
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@ -723,8 +718,6 @@ function IceClassPowerCounter.prototype:CreateRune(i)
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self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK")
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self.frame.graphical[i].rune:SetVertexColor(0, 0, 0)
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self.frame.graphical[i].runebg = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND")
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self.frame.graphical[i].runebg:SetVertexColor(0, 0, 0)
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self:SetupRuneTexture(i)
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self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
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@ -749,14 +742,10 @@ function IceClassPowerCounter.prototype:CreateRune(i)
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self.frame.graphical[i]:SetHeight(self.runeHeight)
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self.frame.graphical[i].rune:SetWidth(self.runeWidth)
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self.frame.graphical[i].rune:SetHeight(self.runeHeight)
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self.frame.graphical[i].runebg:SetWidth(self.runeWidth)
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self.frame.graphical[i].runebg:SetHeight(self.runeHeight)
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if self.currentGrowMode == self.growModes["width"] then
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self.frame.graphical[i].rune:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
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self.frame.graphical[i].runebg:SetPoint("LEFT", self.frame.graphical[i], "LEFT")
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else
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self.frame.graphical[i].rune:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
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self.frame.graphical[i].runebg:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM")
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end
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end
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@ -774,7 +763,6 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
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-- make sure any texture aside from the special one is square and has the proper coordinates
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self.frame.graphical[rune].rune:SetTexCoord(a, b, c, d)
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self.frame.graphical[rune].runebg:SetTexCoord(a, b, c, d)
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self.frame.graphical[rune]:SetWidth(width)
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self.frame:SetWidth(width*self.numRunes)
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local runeAdjust = rune - (self.numRunes / 2) - 0.5
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@ -784,8 +772,8 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
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self.frame.graphical[rune]:SetPoint("CENTER", 0, -1 * (runeAdjust * (self.runeHeight-5) + runeAdjust + (runeAdjust * self.moduleSettings.runeGap)))
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end
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local tex = self:GetRuneTexture(rune)
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if self:GetRuneMode() == "Graphical" then
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local tex = self:GetRuneTexture(rune)
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if tex then
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self.frame.graphical[rune].rune:SetTexture(tex)
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else
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@ -800,11 +788,6 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
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elseif self:GetRuneMode() == "Graphical Clean Circle" then
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self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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if tex then
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self.frame.graphical[rune].runebg:SetTexture(tex)
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else
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self.frame.graphical[rune].runebg:SetAtlas(self.frame.graphical[rune].rune:GetAtlas())
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end
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end
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function IceClassPowerCounter.prototype:GetAlphaAdd()
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@ -17,11 +17,5 @@ function PlayerAbsorb.prototype:GetDefaultSettings()
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return settings
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end
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function PlayerAbsorb.prototype:MyRegisterCustomEvents()
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end
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function PlayerAbsorb.prototype:MyUnregisterCustomEvents()
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end
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-- Load us up
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IceHUD.PlayerAbsorb = PlayerAbsorb:new()
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@ -19,6 +19,8 @@ function PlayerMana.prototype:init()
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if IceHUD.WowVer >= 70000 then
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self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
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self:SetDefaultColor("PlayerFury", 255, 50, 255)
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self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152)
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self:SetDefaultColor("PlayerPain", 255, 50, 255)
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end
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end
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@ -245,7 +247,7 @@ end
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function PlayerMana.prototype:TreatEmptyAsFull()
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return self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER
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or (IceHUD.WowVer >= 70000 and (self.manaType == SPELL_POWER_LUNAR_POWER or self.manaType == SPELL_POWER_INSANITY
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or self.manaType == SPELL_POWER_FURY))
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or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM))
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end
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function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
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@ -298,6 +300,10 @@ function PlayerMana.prototype:Update(unit, powertype)
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color = "PlayerInsanity"
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elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
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color = "PlayerFury"
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elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_MAELSTROM) then
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color = "PlayerMaelstrom"
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elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_PAIN) then
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color = "PlayerPain"
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end
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end
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@ -80,6 +80,6 @@ end
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-- Load for tanks only
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local _, unitClass = UnitClass("player")
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if ((unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
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and IceHUD.WowVer >= 60000) then
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and IceHUD.WowVer >= 60000 and IceHUD.WowVer < 70000) then
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IceHUD.Resolve = Resolve:new()
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end
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@ -196,7 +196,7 @@ end
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function SliceAndDice.prototype:ResetRotation()
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SliceAndDice.super.prototype.ResetRotation(self)
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if self.durationFrame.anim then
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if self.durationFrame and self.durationFrame.anim then
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self.durationFrame.anim:Stop()
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end
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end
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@ -4,13 +4,8 @@ IceTargetAbsorb.prototype.highestAbsorbSinceLastZero = 0
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IceTargetAbsorb.prototype.ColorName = "TargetAbsorb"
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local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs
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if IceHUD.WowVer < 50200 then
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UnitGetTotalAbsorbs = nil
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end
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-- Constructor --
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function IceTargetAbsorb.prototype:init(moduleName, unit, colorName)
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-- not sure if this is necessary...i think it is...this way, we can instantiate this bar on its own or as a parent class
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if moduleName == nil or unit == nil then
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IceTargetAbsorb.super.prototype.init(self, "TargetAbsorb", "target")
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else
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@ -29,45 +24,46 @@ function IceTargetAbsorb.prototype:GetDefaultSettings()
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 3
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settings["upperText"] = "[TotalAbsorb]"
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settings["upperText"] = "[TotalAbsorb:VeryShort]"
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return settings
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end
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-- OVERRIDE
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function IceTargetAbsorb.prototype:Enable(core)
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IceTargetAbsorb.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
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self:MyRegisterCustomEvents()
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self:UpdateAbsorbAmount("UNIT_ABSORB_AMOUNT_CHANGED", self.unit)
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self:UpdateAbsorbAmount()
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self:Show(false)
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end
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function IceTargetAbsorb.prototype:MyRegisterCustomEvents()
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateAbsorbAmount")
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end
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function IceTargetAbsorb.prototype:MyUnregisterCustomEvents()
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self:UnregisterEvent("PLAYER_TARGET_CHANGED")
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end
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function IceTargetAbsorb.prototype:Update()
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self:UpdateAbsorbAmount()
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end
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function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
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if UnitGetTotalAbsorbs == nil or (event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit) then
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if event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit then
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return
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end
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local absorbAmount = UnitGetTotalAbsorbs(self.unit)
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local absorbAmount = UnitGetTotalAbsorbs(self.unit) or 0
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if absorbAmount == nil or absorbAmount <= 0 then
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if absorbAmount <= 0 then
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self.highestAbsorbSinceLastZero = 0
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elseif absorbAmount > self.highestAbsorbSinceLastZero then
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self.highestAbsorbSinceLastZero = absorbAmount
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end
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if absorbAmount == nil or absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
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if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
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self:Show(false)
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else
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self:Show(true)
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@ -82,4 +78,6 @@ function IceTargetAbsorb.prototype:Disable(core)
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self:MyUnregisterCustomEvents()
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end
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IceHUD.TargetAbsorb = IceTargetAbsorb:new()
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if UnitGetTotalAbsorbs ~= nil then
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IceHUD.TargetAbsorb = IceTargetAbsorb:new()
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end
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@ -1325,6 +1325,7 @@ do
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icon:SetHeight(size-2)
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end
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else
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frame.texture:SetTexture(0, 0, 0, 0.5)
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icon:SetWidth(size-2)
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icon:SetHeight(size-2)
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end
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@ -21,6 +21,8 @@ function IceTargetMana.prototype:init(moduleName, unit)
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if IceHUD.WowVer >= 70000 then
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self:SetDefaultColor("TargetInsanity", 150, 50, 255)
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self:SetDefaultColor("TargetFury", 255, 50, 255)
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self:SetDefaultColor("TargetMaelstrom", 52, 64, 221)
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self:SetDefaultColor("TargetPain", 255, 50, 255)
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end
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end
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@ -109,10 +111,14 @@ function IceTargetMana.prototype:Update(unit)
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self.color = "TargetEnergy"
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elseif (manaType == SPELL_POWER_RUNIC_POWER) then
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self.color = "TargetRunicPower"
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elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_INSANITY) then
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elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_INSANITY) then
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self.color = "TargetInsanity"
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elseif (IceHUD.WowVer >= 70000 and self.manaType == SPELL_POWER_FURY) then
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elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_FURY) then
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self.color = "TargetFury"
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elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_MAELSTROM) then
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self.color = "TargetMaelstrom"
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elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_PAIN) then
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self.color = "TargetPain"
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end
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if (self.tapped) then
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@ -133,7 +139,7 @@ end
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function IceTargetMana.prototype:TreatEmptyAsFull(manaType)
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return manaType == SPELL_POWER_RAGE or manaType == SPELL_POWER_RUNIC_POWER
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or (IceHUD.WowVer >= 70000 and (manaType == SPELL_POWER_LUNAR_POWER or manaType == SPELL_POWER_INSANITY
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or manaType == SPELL_POWER_FURY))
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or manaType == SPELL_POWER_FURY or manaType == SPELL_POWER_PAIN or manaType == SPELL_POWER_MAELSTROM))
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end
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-- OVERRIDE
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Reference in New Issue
Block a user