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18 Commits

Author SHA1 Message Date
e2ef8e6cb1 Rename closure variable to avoid shadowing a global/implicit var 2021-09-05 09:35:27 -05:00
da5498d1a2 Fix leaking variable 2021-09-05 09:33:46 -05:00
e8c8172298 Update changelog 2021-09-05 09:32:16 -05:00
345d12263c Add license 2021-09-01 09:53:57 -05:00
843292eda7 Use different GCD spell for Paladins in Classic 2021-08-25 21:41:50 -05:00
58721f4fa6 Update changelog for release 2021-07-19 12:52:30 -05:00
ebbddc0001 Expand vertical reach of Tank textures by request
This enables these bars to better represent the full 0-100 spectrum.
Previously, they would cut off the top and bottom by some amount
(differed per texture).
2021-07-18 23:36:07 -05:00
764a097fe2 Update TargetCC.lua (#13)
Added the working spell ID for FEAR on retail, tested on my max level Lock.
2021-07-16 09:37:05 -05:00
60587b22f8 Fix energy ticker when zoning back into an instance after dying
Instead of unhooking the event when we're dead, just hide the ticker
when dead. This ensures, regardless of the order the events come in
when zoning back into an instance, reviving, etc., the ticker is always
shown when appropriate.

WowAce ticket #316
2021-07-06 11:34:52 -05:00
ec80716991 Remove outdated readme message 2021-06-29 10:18:37 -05:00
bc16ae677b Update for WoW 9.1 2021-06-28 13:02:19 -05:00
dc5a3f3a05 Finalize changelog for v1.13.5 2021-06-26 14:21:36 -05:00
6c3ed55780 Update changelog 2021-06-26 14:20:39 -05:00
dfcef9617f Always update aura durations
If we're coming from a custom update func, it could mean that we're
tracking a unit that doesn't get events, like UNIT_AURA, for them. This
includes anything other than player, target, and focus, essentially.
2021-06-26 14:14:57 -05:00
94b62d56a0 Also subscribe for targettarget units 2021-06-26 14:13:57 -05:00
90f126d7a0 Fix custom bar update errors
I was tracking updates with two separate variables depending on where
the registration happened. The order that updates ran in was not
reliable, so sometimes one would register and sometimes the other would.
Since only one of them was setting itself as "from update", the behavior
internal to the bar was also inconsistent.
2021-06-26 14:13:44 -05:00
209fbe2b4e Trim whitespace off dogtags on upper/lower texts
This fixes an issue with strings getting clipped when newlines were
inadvertently included. wowace ticket #311
2021-06-10 22:29:30 -05:00
9435a9d74f Move LibRangeCheck to the proper location (wowace #306) 2021-05-21 07:40:01 -05:00
19 changed files with 67 additions and 33 deletions

View File

@ -58,6 +58,7 @@ optional-dependencies:
move-folders: move-folders:
IceHUD/IceHUD_Options: IceHUD_Options IceHUD/IceHUD_Options: IceHUD_Options
IceHUD/libs/LibRangeCheck-2.0/LibRangeCheck-2.0: IceHUD/libs/LibRangeCheck-2.0
tools-used: tools-used:
- libdatabroker-1-1 - libdatabroker-1-1

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@ -626,7 +626,7 @@ do
v = DogTag:CleanCode(v) v = DogTag:CleanCode(v)
end end
self.moduleSettings.upperText = v self.moduleSettings.upperText = strtrim(v)
self:RegisterFontStrings() self:RegisterFontStrings()
self:Redraw() self:Redraw()
end, end,
@ -655,7 +655,7 @@ do
v = DogTag:CleanCode(v) v = DogTag:CleanCode(v)
end end
self.moduleSettings.lowerText = v self.moduleSettings.lowerText = strtrim(v)
self:RegisterFontStrings() self:RegisterFontStrings()
self:Redraw() self:Redraw()
end, end,

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@ -1,5 +1,5 @@
## Interface: 90005 ## Interface: 90100
## Interface-Retail: 90005 ## Interface-Retail: 90100
## Interface-Classic: 11306 ## Interface-Classic: 11306
## Interface-BCC: 20501 ## Interface-BCC: 20501
## Author: Parnic, originally created by Iceroth ## Author: Parnic, originally created by Iceroth

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@ -1,5 +1,5 @@
## Interface: 90005 ## Interface: 90100
## Interface-Retail: 90005 ## Interface-Retail: 90100
## Interface-Classic: 11306 ## Interface-Classic: 11306
## Interface-BCC: 20501 ## Interface-BCC: 20501
## Title: IceHUD |cff7fff7f-Options-|r ## Title: IceHUD |cff7fff7f-Options-|r

21
LICENSE Normal file
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@ -0,0 +1,21 @@
MIT License
Copyright (c) 2021 parnic
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,9 +1,26 @@
# Changelog # Changelog
vNext: v1.13.8:
- Fixed Paladin GCD not functioning in BC-Classic.
v1.13.7:
- Fixed energy ticker when zoning back into an instance after dying (Classic builds)
- Added newer Fear spell to CC modules.
- Fixed the straight textures (Tanks) not showing the lowest or highest values appropriately (10% could look empty, 90% could look full).
v1.13.6:
- Updated TOC to 9.1
- Packaged an updated DogTag library with a fix for Classic-era `[Class]` tags.
v1.13.5:
- Classic-Burning Crusade support - Classic-Burning Crusade support
- Package a community fork of LibRangeCheck with BC-Classic compatibility - Package a community fork of LibRangeCheck with BC-Classic compatibility
- Prevented DogTag strings sometimes cutting off and showing "..." when they shouldn't if the user entered blank lines in the text box for the tags. Also changed the tooltip to not suggest pressing Enter since that could cause this problem. If you already have blank lines in your DogTag strings, you will want to remove them manually, but this fix prevents the problem from occurring in the future.
- Fixed custom buff/debuff bar tracking for targettarget units.
v1.13.4: v1.13.4:

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@ -19,6 +19,7 @@ IceCustomBar.prototype.bIsAura = false
function IceCustomBar.prototype:init() function IceCustomBar.prototype:init()
IceCustomBar.super.prototype.init(self, "MyCustomBar", "player") IceCustomBar.super.prototype.init(self, "MyCustomBar", "player")
self.textColorOverride = true self.textColorOverride = true
self.CustomBarUpdateFunc = function() self:UpdateCustomBar(self.unit, true) end
end end
-- 'Public' methods ----------------------------------------------------------- -- 'Public' methods -----------------------------------------------------------
@ -107,11 +108,7 @@ end
function IceCustomBar.prototype:ConditionalSubscribe() function IceCustomBar.prototype:ConditionalSubscribe()
if self:ShouldAlwaysSubscribe() then if self:ShouldAlwaysSubscribe() then
if not IceHUD.IceCore:IsUpdateSubscribed(self) then if not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
if not self.CustomBarUpdateFunc then
self.CustomBarUpdateFunc = function() self:UpdateCustomBar() end
end
self.handlesOwnUpdates = true self.handlesOwnUpdates = true
IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc) IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
end end
@ -122,7 +119,7 @@ function IceCustomBar.prototype:ConditionalSubscribe()
end end
function IceCustomBar.prototype:ShouldAlwaysSubscribe() function IceCustomBar.prototype:ShouldAlwaysSubscribe()
return self.unit == "focustarget" or self.unit == "pettarget" return self.unit == "focustarget" or self.unit == "pettarget" or self.unit == "targettarget"
end end
function IceCustomBar.prototype:TargetChanged() function IceCustomBar.prototype:TargetChanged()
@ -755,7 +752,7 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
local auraIcon = nil local auraIcon = nil
local endTime = 0 local endTime = 0
if not fromUpdate then --if not fromUpdate then
if tonumber(self.moduleSettings.buffToTrack) == nil then if tonumber(self.moduleSettings.buffToTrack) == nil then
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime = self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack) self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
@ -790,18 +787,14 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
else else
self.barFrame.icon:Hide() self.barFrame.icon:Hide()
end end
end --end
self.auraBuffCount = self.auraBuffCount or 0 self.auraBuffCount = self.auraBuffCount or 0
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) and (not self.moduleSettings.minCount or self.auraBuffCount >= self.moduleSettings.minCount) then if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) and (not self.moduleSettings.minCount or self.auraBuffCount >= self.moduleSettings.minCount) then
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self) then if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomBarUpdateFunc) then
if not self.UpdateCustomBarFunc then
self.UpdateCustomBarFunc = function() self:UpdateCustomBar(self.unit, true) end
end
self.handlesOwnUpdates = true self.handlesOwnUpdates = true
IceHUD.IceCore:RequestUpdates(self, self.UpdateCustomBarFunc) IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
end end
self:Show(true) self:Show(true)

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@ -286,6 +286,10 @@ function GlobalCoolDown.prototype:GetSpellId()
MONK=100780, -- jab MONK=100780, -- jab
} }
if IceHUD.WowClassicBC or IceHUD.WowClassic then
defaultSpells["PALADIN"] = 635
end
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
return defaultSpells[unitClass] return defaultSpells[unitClass]
end end

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@ -280,7 +280,7 @@ function PlayerMana.prototype:ManaType(event, unit)
if self:ShouldUseTicker() then if self:ShouldUseTicker() then
-- register ticker for rogue energy -- register ticker for rogue energy
if (self.moduleSettings.tickerEnabled and (self.manaType == SPELL_POWER_ENERGY) and self.alive) then if self.moduleSettings.tickerEnabled and self.manaType == SPELL_POWER_ENERGY then
self.tickerFrame:Show() self.tickerFrame:Show()
self.tickerFrame:SetScript("OnUpdate", function() self:EnergyTick() end) self.tickerFrame:SetScript("OnUpdate", function() self:EnergyTick() end)
else else
@ -438,7 +438,7 @@ function PlayerMana.prototype:EnergyTick()
return return
end end
if not (self.tickStart) then if not self.tickStart or not self.alive then
self.tickerFrame:Hide() self.tickerFrame:Hide()
return return
end end

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@ -113,6 +113,8 @@ local IncapacitateCCList = {
local FearCCList = { local FearCCList = {
-- Psychic Scream -- Psychic Scream
8122, 8122,
-- Fear (Retail)
118699,
-- Fear -- Fear
5782, 5782,
-- Howl of Terror -- Howl of Terror

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@ -287,10 +287,9 @@ function Totems.prototype:CreateTotemFrame()
self.frame.graphical = {} self.frame.graphical = {}
end end
local totemType
for i=1, self.numTotems do for i=1, self.numTotems do
slot = TOTEM_PRIORITIES[i] local slot = TOTEM_PRIORITIES[i]
self:CreateTotem(slot, self.totemNames[slot]) self:CreateTotem(slot, self.totemNames[slot])
end end
end end
@ -376,9 +375,9 @@ function Totems.prototype:CreateTotem(i, name)
self.graphicalOnLeave = function() GameTooltip:Hide() end self.graphicalOnLeave = function() GameTooltip:Hide() end
end end
if not self.graphicalOnMouseUp then if not self.graphicalOnMouseUp then
self.graphicalOnMouseUp = function (self, mouseButton) self.graphicalOnMouseUp = function (button, mouseButton)
if mouseButton == "RightButton" then if mouseButton == "RightButton" then
DestroyTotem(self.slot) DestroyTotem(button.slot)
end end
end end
end end

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@ -1,7 +1,5 @@
# IceHUD # IceHUD
## If you are getting a `PLAYER_TALENT_UPDATE` error in LibRangeCheck-2.0 on BC-Classic, please see https://www.wowace.com/projects/ice-hud/issues/303 - this is not IceHUD's fault.
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is. IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
## **What it is** ## **What it is**

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@ -1,6 +1,5 @@
# Changelog # Changelog
vNext: v1.13.8:
- Classic-Burning Crusade support - Fixed Paladin GCD not functioning in BC-Classic.
- Package a community fork of LibRangeCheck with BC-Classic compatibility