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2 Commits
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7709cb9130
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## Interface: 100002
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## Interface-Retail: 100002
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## Interface: 100005
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## Interface-Retail: 100005
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## Interface-Classic: 11403
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## Interface-BCC: 20504
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## Interface-Wrath: 30400
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## Interface-Wrath: 30401
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## Author: Parnic, originally created by Iceroth
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## Name: IceHUD
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## Title: IceHUD |cff7fff7f-Ace3-|r
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@ -1,8 +1,8 @@
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## Interface: 100002
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## Interface-Retail: 100002
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## Interface: 100005
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## Interface-Retail: 100005
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## Interface-Classic: 11403
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## Interface-BCC: 20504
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## Interface-Wrath: 30400
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## Interface-Wrath: 30401
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## Title: IceHUD |cff7fff7f-Options-|r
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## Author: Parnic
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## Version: @project-version@
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@ -1,5 +1,13 @@
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# Changelog
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v1.14.15:
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- Updated TOCs for 10.0.5
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v1.14.14:
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- Fixed PlayerAlternatePower bar showing up when it shouldn't have, such as when casting Power Word: Shield before ever having done anything to trigger a game-level "alternate power" event, such as mounting a Dragonriding mount.
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v1.14.13:
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- Fixed Vigor module hiding default Climbing, Film, etc. UIs. (wowace ticket #336)
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@ -35,11 +35,12 @@ function PlayerAlternatePower.prototype:Enable(core)
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self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
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self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
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self.wantToShow = true
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self:Update(self.unit)
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if self.maxPower == 0 then
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self:Show(false)
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else
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self.wantToShow = true
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end
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if self.moduleSettings.hideBlizz then
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self:HideBlizz()
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@ -1,5 +1,13 @@
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# Changelog
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v1.14.15:
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- Updated TOCs for 10.0.5
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v1.14.14:
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- Fixed PlayerAlternatePower bar showing up when it shouldn't have, such as when casting Power Word: Shield before ever having done anything to trigger a game-level "alternate power" event, such as mounting a Dragonriding mount.
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v1.14.13:
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- Fixed Vigor module hiding default Climbing, Film, etc. UIs. (wowace ticket #336)
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