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9 Commits

Author SHA1 Message Date
8a3f9e19d0 Fix error opening options in published package 2024-07-24 16:03:35 -05:00
1f4a8aefa7 Update TOC for 11.0 2024-07-24 09:32:06 -05:00
1ca424dccb Enable profile import/export
The UI for this is still rough, but it works fine.
2024-07-24 09:31:48 -05:00
8b9263a2c5 Update changelog 2024-07-21 14:07:22 -05:00
40efe6a551 Fix up uses of UnitBuff and UnitDebuff for 11.0.2 2024-07-21 14:00:48 -05:00
f15dda769d Fix popup menu replacement code error on 11.0.2 (temp)
This removes the menu replacement code that is preventing errors when trying to focus someone or dismiss a pet through a right-click menu on an addon. There is a new API, UnitPopup_OpenMenu, that is a replacement for ShowMenu, but it's not a drop-in replacement, so until I have access to the beta or an 11.0.2 PTR there's not much I can do here.
2024-07-21 13:54:45 -05:00
9b063bed63 More TWW/11.0.2 compatibility
I don't have beta access so I can't test this yet, but this should catch everything in the Deprecated_11_0_0 file in wow's official ui source as well as some stuff not mentioned but reported by users.
2024-07-21 13:51:17 -05:00
d451969177 Use packager action v4 2024-07-20 09:05:23 -05:00
6c2e759f45 Basic TWW compatibility 2024-06-22 18:07:42 -05:00
29 changed files with 550 additions and 375 deletions

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@ -32,7 +32,7 @@ jobs:
# we first have to clone the AddOn project, this is a required step # we first have to clone the AddOn project, this is a required step
- name: Clone project - name: Clone project
uses: actions/checkout@v3 uses: actions/checkout@v4
with: with:
fetch-depth: 0 # gets git history for changelogs fetch-depth: 0 # gets git history for changelogs

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@ -10,6 +10,9 @@ externals:
libs/AceEvent-3.0: libs/AceEvent-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceEvent-3.0 url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceEvent-3.0
tag: latest tag: latest
libs/AceSerializer-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceSerializer-3.0
tag: latest
libs/AceTimer-3.0: libs/AceTimer-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceTimer-3.0 url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceTimer-3.0
tag: latest tag: latest

View File

@ -23,6 +23,25 @@ if not UnitCastingInfo then
UnitChannelInfo = ChannelInfo UnitChannelInfo = ChannelInfo
end end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
-- Fulzamoth 2019-09-27 : Use LibClassicCasterino if it's there so we can use TargetCast -- Fulzamoth 2019-09-27 : Use LibClassicCasterino if it's there so we can use TargetCast
-- module in Classic WoW -- module in Classic WoW
if IceHUD.WowClassic then if IceHUD.WowClassic then
@ -701,11 +720,11 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
return return
end end
local spell = GetSpellInfo(spellId) local spell = GetSpellName(spellId)
-- show after normal successfull cast -- show after normal successfull cast
if (self.action == IceCastBar.Actions.Cast) then if (self.action == IceCastBar.Actions.Cast) then
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank), spellId) self:StartBar(IceCastBar.Actions.Success, spell, spellId)
return return
end end
@ -723,7 +742,7 @@ function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
return return
end end
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank), spellId) self:StartBar(IceCastBar.Actions.Success, spell, spellId)
end end

View File

@ -19,6 +19,25 @@ end
local DogTag = LibStub("LibDogTag-3.0", true) local DogTag = LibStub("LibDogTag-3.0", true)
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
IceCore = IceCore_CreateClass() IceCore = IceCore_CreateClass()
IceCore.Side = { Left = "LEFT", Right = "RIGHT" } IceCore.Side = { Left = "LEFT", Right = "RIGHT" }
@ -367,13 +386,13 @@ end
function IceCore.prototype:RedirectRemovedModules() function IceCore.prototype:RedirectRemovedModules()
local _, class = UnitClass("player") local _, class = UnitClass("player")
if class == "WARRIOR" and self.settings.modules["SunderCount"] and GetSpellInfo(SUNDER_SPELL_ID) and IceHUD.WowVer < 60000 then if class == "WARRIOR" and self.settings.modules["SunderCount"] and GetSpellName(SUNDER_SPELL_ID) and IceHUD.WowVer < 60000 then
if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then
local bFound = false local bFound = false
for k,v in pairs(self.elements) do for k,v in pairs(self.elements) do
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(SUNDER_SPELL_ID)) then and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellName(SUNDER_SPELL_ID)) then
bFound = true bFound = true
break break
end end
@ -396,7 +415,7 @@ function IceCore.prototype:RedirectRemovedModules()
newCounter.moduleSettings.maxCount = 3 newCounter.moduleSettings.maxCount = 3
newCounter.moduleSettings.auraTarget = "target" newCounter.moduleSettings.auraTarget = "target"
newCounter.moduleSettings.auraType = "debuff" newCounter.moduleSettings.auraType = "debuff"
newCounter.moduleSettings.auraName = GetSpellInfo(SUNDER_SPELL_ID) newCounter.moduleSettings.auraName = GetSpellName(SUNDER_SPELL_ID)
newCounter:Enable() newCounter:Enable()
end end
end end
@ -404,12 +423,12 @@ function IceCore.prototype:RedirectRemovedModules()
self.settings.modules["SunderCount"] = nil self.settings.modules["SunderCount"] = nil
end end
if class == "DRUID" and self.settings.modules["LacerateCount"] and GetSpellInfo(LACERATE_SPELL_ID) then if class == "DRUID" and self.settings.modules["LacerateCount"] and GetSpellName(LACERATE_SPELL_ID) then
if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then
local bFound = false local bFound = false
for k,v in pairs(self.elements) do for k,v in pairs(self.elements) do
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(LACERATE_SPELL_ID)) then and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellName(LACERATE_SPELL_ID)) then
bFound = true bFound = true
break break
end end
@ -433,7 +452,7 @@ function IceCore.prototype:RedirectRemovedModules()
newCounter.moduleSettings.maxCount = 3 newCounter.moduleSettings.maxCount = 3
newCounter.moduleSettings.auraTarget = "target" newCounter.moduleSettings.auraTarget = "target"
newCounter.moduleSettings.auraType = "debuff" newCounter.moduleSettings.auraType = "debuff"
newCounter.moduleSettings.auraName = GetSpellInfo(LACERATE_SPELL_ID) newCounter.moduleSettings.auraName = GetSpellName(LACERATE_SPELL_ID)
newCounter:Enable() newCounter:Enable()
end end
end end
@ -441,12 +460,12 @@ function IceCore.prototype:RedirectRemovedModules()
self.settings.modules["LacerateCount"] = nil self.settings.modules["LacerateCount"] = nil
end end
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] and GetSpellInfo(MAELSTROM_SPELL_ID) then if class == "SHAMAN" and self.settings.modules["MaelstromCount"] and GetSpellName(MAELSTROM_SPELL_ID) then
if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then
local bFound = false local bFound = false
for k,v in pairs(self.elements) do for k,v in pairs(self.elements) do
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(MAELSTROM_SPELL_ID)) then and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellName(MAELSTROM_SPELL_ID)) then
bFound = true bFound = true
break break
end end
@ -466,7 +485,7 @@ function IceCore.prototype:RedirectRemovedModules()
newCounter.moduleSettings.countMode = self.settings.modules["MaelstromCount"].maelstromMode or newCounter.moduleSettings.countMode newCounter.moduleSettings.countMode = self.settings.modules["MaelstromCount"].maelstromMode or newCounter.moduleSettings.countMode
newCounter.moduleSettings.countGap = self.settings.modules["MaelstromCount"].maelstromGap or newCounter.moduleSettings.countGap newCounter.moduleSettings.countGap = self.settings.modules["MaelstromCount"].maelstromGap or newCounter.moduleSettings.countGap
newCounter.moduleSettings.gradient = self.settings.modules["MaelstromCount"].gradient or newCounter.moduleSettings.gradient newCounter.moduleSettings.gradient = self.settings.modules["MaelstromCount"].gradient or newCounter.moduleSettings.gradient
newCounter.moduleSettings.auraName = GetSpellInfo(MAELSTROM_SPELL_ID) newCounter.moduleSettings.auraName = GetSpellName(MAELSTROM_SPELL_ID)
newCounter:Enable() newCounter:Enable()
end end
end end

View File

@ -11,6 +11,20 @@ local icon = LibStub("LibDBIcon-1.0", true)
local pendingModuleLoads = {} local pendingModuleLoads = {}
local bReadyToRegisterModules = false local bReadyToRegisterModules = false
local LoadAddOn = C_AddOns and C_AddOns.LoadAddOn or LoadAddOn
IceHUD.UnitAura = UnitAura
if not IceHUD.UnitAura then
IceHUD.UnitAura = function(unitToken, index, filter)
local auraData = C_UnitAuras.GetAuraDataByIndex(unitToken, index, filter)
if not auraData then
return nil
end
return AuraUtil.UnpackAuraData(auraData)
end
end
IceHUD.CurrTagVersion = 3 IceHUD.CurrTagVersion = 3
IceHUD.debugging = false IceHUD.debugging = false
@ -39,6 +53,25 @@ else
end end
end end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
-- compatibility/feature flags -- compatibility/feature flags
IceHUD.CanShowTargetCasting = not IceHUD.WowClassic or LibClassicCasterino or (IceHUD.WowClassic and IceHUD.WowVer >= 11500) IceHUD.CanShowTargetCasting = not IceHUD.WowClassic or LibClassicCasterino or (IceHUD.WowClassic and IceHUD.WowVer >= 11500)
IceHUD.GetPlayerAuraBySpellID = _G["C_UnitAuras"] and C_UnitAuras.GetPlayerAuraBySpellID IceHUD.GetPlayerAuraBySpellID = _G["C_UnitAuras"] and C_UnitAuras.GetPlayerAuraBySpellID
@ -64,9 +97,9 @@ IceHUD.DeathKnightUnholyFrostRunesSwapped = IceHUD.WowVer < 70300 and not IceHUD
IceHUD.SupportsHealPrediction = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath IceHUD.SupportsHealPrediction = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
IceHUD.UnitGroupRolesReturnsRoleString = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath IceHUD.UnitGroupRolesReturnsRoleString = IceHUD.WowVer >= 40000 or IceHUD.WowClassicWrath
IceHUD.ShellGameSpellID = 271571 IceHUD.ShellGameSpellID = 271571
IceHUD.HasShellGame = GetSpellInfo(IceHUD.ShellGameSpellID) IceHUD.HasShellGame = GetSpellName(IceHUD.ShellGameSpellID)
IceHUD.CatalogingSpellIDs = {366290, 372817, 385025, 385635, 386070, 386504, 400043, 403115} IceHUD.CatalogingSpellIDs = {366290, 372817, 385025, 385635, 386070, 386504, 400043, 403115}
IceHUD.HasCataloging = GetSpellInfo(366290) IceHUD.HasCataloging = GetSpellName(366290)
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE" IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
@ -418,7 +451,12 @@ blizOptionsPanel.button:SetWidth(240)
blizOptionsPanel.button:SetHeight(30) blizOptionsPanel.button:SetHeight(30)
blizOptionsPanel.button:SetScript("OnClick", function(self) HideUIPanel(InterfaceOptionsFrame) HideUIPanel(GameMenuFrame) IceHUD:OpenConfig() end) blizOptionsPanel.button:SetScript("OnClick", function(self) HideUIPanel(InterfaceOptionsFrame) HideUIPanel(GameMenuFrame) IceHUD:OpenConfig() end)
blizOptionsPanel.button:SetPoint('TOPLEFT', blizOptionsPanel, 'TOPLEFT', 20, -20) blizOptionsPanel.button:SetPoint('TOPLEFT', blizOptionsPanel, 'TOPLEFT', 20, -20)
InterfaceOptions_AddCategory(blizOptionsPanel) if InterfaceOptions_AddCategory then
InterfaceOptions_AddCategory(blizOptionsPanel)
elseif Settings then
local category = Settings.RegisterCanvasLayoutCategory(blizOptionsPanel, "IceHUD")
Settings.RegisterAddOnCategory(category)
end
function IceHUD:OpenConfig() function IceHUD:OpenConfig()
if not ConfigDialog then return end if not ConfigDialog then return end
@ -515,9 +553,9 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
local i = 1 local i = 1
local name, _, texture, applications local name, _, texture, applications
if IceHUD.SpellFunctionsReturnRank then if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or "")) name, _, texture, applications = IceHUD.UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or "")) name, texture, applications = IceHUD.UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end end
while name do while name do
if (not matchByName and string.match(texture:upper(), ability:upper())) if (not matchByName and string.match(texture:upper(), ability:upper()))
@ -527,9 +565,9 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
i = i + 1 i = i + 1
if IceHUD.SpellFunctionsReturnRank then if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or "")) name, _, texture, applications = IceHUD.UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or "")) name, texture, applications = IceHUD.UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end end
end end
@ -547,9 +585,9 @@ do
local i = 1 local i = 1
local name, _, texture, applications, _, _, _, _, _, _, auraID local name, _, texture, applications, _, _, _, _, _, _, auraID
if IceHUD.SpellFunctionsReturnRank then if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter) name, _, texture, applications, _, _, _, _, _, _, auraID = IceHUD.UnitAura(unit, i, filter)
else else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter) name, texture, applications, _, _, _, _, _, _, auraID = IceHUD.UnitAura(unit, i, filter)
end end
while name do while name do
for i=1, #spellIDs do for i=1, #spellIDs do
@ -561,9 +599,9 @@ do
i = i + 1 i = i + 1
if IceHUD.SpellFunctionsReturnRank then if IceHUD.SpellFunctionsReturnRank then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter) name, _, texture, applications, _, _, _, _, _, _, auraID = IceHUD.UnitAura(unit, i, filter)
else else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i, filter) name, texture, applications, _, _, _, _, _, _, auraID = IceHUD.UnitAura(unit, i, filter)
end end
end end
@ -972,17 +1010,20 @@ if UnitPopupFrames then
end end
IceHUD.DropdownUnit = nil IceHUD.DropdownUnit = nil
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function() -- todo: update for new UnitPopup_OpenMenu() API
if not IceHUD.DropdownUnit then if UnitPopup_ShowMenu then
return UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
end if not IceHUD.DropdownUnit then
return
end
local menu, id = figure_unit_menu(IceHUD.DropdownUnit) local menu, id = figure_unit_menu(IceHUD.DropdownUnit)
if menu then if menu then
menu = IceHUD.MungeUnitMenu(menu) menu = IceHUD.MungeUnitMenu(menu)
UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id) UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id)
end end
end, "MENU", nil) end, "MENU", nil)
end
function IceHUD:OutOfCombatWrapper(func) function IceHUD:OutOfCombatWrapper(func)
return function(...) return function(...)

View File

@ -1,5 +1,5 @@
## Interface: 100207 ## Interface: 110000
## Interface-Retail: 100207 ## Interface-Retail: 110000
## Interface-Classic: 11502 ## Interface-Classic: 11502
## Interface-BCC: 20504 ## Interface-BCC: 20504
## Interface-Wrath: 30403 ## Interface-Wrath: 30403

View File

@ -1,5 +1,5 @@
## Interface: 100207 ## Interface: 110000
## Interface-Retail: 100207 ## Interface-Retail: 110000
## Interface-Classic: 11502 ## Interface-Classic: 11502
## Interface-BCC: 20504 ## Interface-BCC: 20504
## Interface-Wrath: 30403 ## Interface-Wrath: 30403

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@ -464,25 +464,6 @@ The Classic game client doesn't provide this information to addons because it wa
}, },
textSettings = {
type = 'select',
dialogControl = "LSM30_Font",
name = L["Font"],
desc = L["IceHUD Font"],
order = 19,
get = function(info)
return IceHUD.IceCore:GetFontFamily()
end,
set = function(info, value)
IceHUD.IceCore:SetFontFamily(value)
end,
disabled = function()
return not IceHUD.IceCore:IsEnabled()
end,
values = AceGUIWidgetLSMlists.font,
order = 94.75,
},
barSettings = { barSettings = {
type = 'group', type = 'group',
name = L["Bar Settings"], name = L["Bar Settings"],
@ -780,6 +761,26 @@ The Classic game client doesn't provide this information to addons because it wa
} }
} }
if AceGUIWidgetLSMlists then
options.args.textSettings = {
type = 'select',
dialogControl = "LSM30_Font",
name = L["Font"],
desc = L["IceHUD Font"],
get = function(info)
return IceHUD.IceCore:GetFontFamily()
end,
set = function(info, value)
IceHUD.IceCore:SetFontFamily(value)
end,
disabled = function()
return not IceHUD.IceCore:IsEnabled()
end,
values = AceGUIWidgetLSMlists.font,
order = 94.75,
}
end
IceHUD_Options.options = options IceHUD_Options.options = options
function IceHUD_Options:GenerateModuleOptions(firstLoad) function IceHUD_Options:GenerateModuleOptions(firstLoad)
@ -789,26 +790,6 @@ function IceHUD_Options:GenerateModuleOptions(firstLoad)
end end
end end
function IceHUD_Options:OnLoad()
self:GenerateModuleOptions(true)
self.options.args.colors.args = IceHUD.IceCore:GetColorOptions()
self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(IceHUD.db)
--@debug@
IceHUD_Options:SetupProfileImportButtons()
--@end-debug@
-- Add dual-spec support
if IceHUD.db ~= nil and LibDualSpec then
LibDualSpec:EnhanceOptions(IceHUD_Options.options.args.profiles, IceHUD.db)
end
LibStub("AceConfig-3.0"):RegisterOptionsTable("IceHUD", options, "icehudcl")
end
if IceHUD and IceHUD.IceCore then
IceHUD_Options:OnLoad()
end
function IceHUD_Options:SetupProfileImportButtons() function IceHUD_Options:SetupProfileImportButtons()
if AceSerializer then if AceSerializer then
AceSerializer:Embed(self) AceSerializer:Embed(self)
@ -832,24 +813,6 @@ function IceHUD_Options:SetupProfileImportButtons()
editbox:DisableButton(true) editbox:DisableButton(true)
frame:AddChild(editbox) frame:AddChild(editbox)
end, end,
hidden =
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
--@debug@
false
--@end-debug@
,
disabled =
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
--@debug@
false
--@end-debug@
,
order = 98.1 order = 98.1
} }
@ -882,25 +845,25 @@ function IceHUD_Options:SetupProfileImportButtons()
editbox:DisableButton(true) editbox:DisableButton(true)
frame:AddChild(editbox) frame:AddChild(editbox)
end, end,
hidden =
-- hello, snooper! this feature is really rough, so enable it at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
--@debug@
false
--@end-debug@
,
disabled =
-- hello, snooper! this feature is really rough, so enable it at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
--@debug@
false
--@end-debug@
,
order = 98.2 order = 98.2
} }
end end
end end
function IceHUD_Options:OnLoad()
self:GenerateModuleOptions(true)
self.options.args.colors.args = IceHUD.IceCore:GetColorOptions()
self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(IceHUD.db)
self:SetupProfileImportButtons()
-- Add dual-spec support
if IceHUD.db ~= nil and LibDualSpec then
LibDualSpec:EnhanceOptions(IceHUD_Options.options.args.profiles, IceHUD.db)
end
LibStub("AceConfig-3.0"):RegisterOptionsTable("IceHUD", options, "icehudcl")
end
if IceHUD and IceHUD.IceCore then
IceHUD_Options:OnLoad()
end

View File

@ -3,6 +3,21 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"} local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
local buffOrDebuff = {"buff", "debuff", "charges", "spell count"} local buffOrDebuff = {"buff", "debuff", "charges", "spell count"}
local GetSpellCharges = GetSpellCharges
if not GetSpellCharges and C_Spell then
GetSpellCharges = function(spellID)
local spellChargeInfo = C_Spell.GetSpellCharges(spellID)
if spellChargeInfo then
return spellChargeInfo.currentCharges, spellChargeInfo.maxCharges, spellChargeInfo.cooldownStartTime, spellChargeInfo.cooldownDuration, spellChargeInfo.chargeModRate
end
end
end
local GetSpellCount = GetSpellCount
if not GetSpellCount and C_Spell then
GetSpellCount = C_Spell.GetSpellCastCount
end
-- OVERRIDE -- OVERRIDE
function IceStackCounter_GetOptions(frame, opts) function IceStackCounter_GetOptions(frame, opts)
opts["customHeader"] = { opts["customHeader"] = {

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@ -1,5 +1,14 @@
# Changelog # Changelog
v1.15.1:
- Fix error opening options.
v1.15.0:
- Support The War Within/11.0
- Add support for exporting and importing profiles through text.
v1.14.42: v1.14.42:
- Fix Vengeance module in Cataclysm Classic - Fix Vengeance module in Cataclysm Classic

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@ -7,6 +7,7 @@
<Include file="libs\AceGUI-3.0\AceGUI-3.0.xml"/> <Include file="libs\AceGUI-3.0\AceGUI-3.0.xml"/>
<Include file="libs\AceConfig-3.0\AceConfig-3.0.xml"/> <Include file="libs\AceConfig-3.0\AceConfig-3.0.xml"/>
<Include file="libs\AceEvent-3.0\AceEvent-3.0.xml"/> <Include file="libs\AceEvent-3.0\AceEvent-3.0.xml"/>
<Include file="libs\AceSerializer-3.0\AceSerializer-3.0.xml"/>
<Include file="libs\AceTimer-3.0\AceTimer-3.0.xml"/> <Include file="libs\AceTimer-3.0\AceTimer-3.0.xml"/>
<Include file="libs\AceConsole-3.0\AceConsole-3.0.xml"/> <Include file="libs\AceConsole-3.0\AceConsole-3.0.xml"/>
<Include file="libs\AceAddon-3.0\AceAddon-3.0.xml"/> <Include file="libs\AceAddon-3.0\AceAddon-3.0.xml"/>

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@ -8,6 +8,21 @@ if not CastingBarFrame then
CastingBarFrame = PlayerCastingBarFrame CastingBarFrame = PlayerCastingBarFrame
end end
local IsSpellInRange = IsSpellInRange
if not IsSpellInRange and C_Spell then
IsSpellInRange = C_Spell.IsSpellInRange
end
local GetSpellCooldown = GetSpellCooldown
if not GetSpellCooldown and C_Spell then
GetSpellCooldown = function(spellID)
local spellCooldownInfo = C_Spell.GetSpellCooldown(spellID)
if spellCooldownInfo then
return spellCooldownInfo.startTime, spellCooldownInfo.duration, spellCooldownInfo.isEnabled, spellCooldownInfo.modRate
end
end
end
CastBar.prototype.spellCastSent = nil CastBar.prototype.spellCastSent = nil
-- Constructor -- -- Constructor --

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@ -3,8 +3,27 @@ local ComboPoints = IceCore_CreateClass(IceElement)
local IceHUD = _G.IceHUD local IceHUD = _G.IceHUD
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
local AnticipationSpellId = 114015 local AnticipationSpellId = 114015
local AnticipationExists = GetSpellInfo(AnticipationSpellId) and IceHUD.WowVer < 70000 local AnticipationExists = GetSpellName(AnticipationSpellId) and IceHUD.WowVer < 70000
ComboPoints.prototype.comboSize = 20 ComboPoints.prototype.comboSize = 20
@ -522,7 +541,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
end end
if AnticipationExists then if AnticipationExists then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId)) _, _, _, anticipate = IceHUD.UnitAura("player", GetSpellName(AnticipationSpellId))
else else
anticipate = 0 anticipate = 0
end end
@ -593,9 +612,9 @@ do
if UnitIsUnit(unit, "player") then if UnitIsUnit(unit, "player") then
local _, _, _, newAntStacks local _, _, _, newAntStacks
if IceHUD.SpellFunctionsReturnRank then if IceHUD.SpellFunctionsReturnRank then
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId)) _, _, _, newAntStacks = IceHUD.UnitAura("player", GetSpellName(AnticipationSpellId))
else else
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId)) _, _, newAntStacks = IceHUD.UnitAura("player", GetSpellName(AnticipationSpellId))
end end
if newAntStacks ~= antStacks then if newAntStacks ~= antStacks then
antStacks = newAntStacks antStacks = newAntStacks

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@ -12,6 +12,19 @@ local AuraIconWidth = 20
local AuraIconHeight = 20 local AuraIconHeight = 20
local displayModes = {NORMAL = L["When present"], ALWAYS = L["Always"], WHEN_TARGETING = L["Always, when targeting"], MISSING = L["When missing"]} local displayModes = {NORMAL = L["When present"], ALWAYS = L["Always"], WHEN_TARGETING = L["Always, when targeting"], MISSING = L["When missing"]}
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(id)
local info = C_Spell.GetSpellInfo(id)
return info.name, nil, info.iconID
end
end
IceCustomBar.prototype.auraDuration = -1 IceCustomBar.prototype.auraDuration = -1
IceCustomBar.prototype.auraEndTime = -1 IceCustomBar.prototype.auraEndTime = -1
IceCustomBar.prototype.bIsAura = false IceCustomBar.prototype.bIsAura = false
@ -686,9 +699,9 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "") local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
if IceHUD.SpellFunctionsReturnRank then if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter) buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
else else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter) buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
end end
local isMine = unitCaster == "player" local isMine = unitCaster == "player"
local mySpellId = tonumber(self.moduleSettings.buffToTrack) local mySpellId = tonumber(self.moduleSettings.buffToTrack)
@ -716,9 +729,9 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
i = i + 1; i = i + 1;
if IceHUD.SpellFunctionsReturnRank then if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter) buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
else else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter) buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
end end
isMine = unitCaster == "player" isMine = unitCaster == "player"
end end
@ -773,7 +786,7 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack) self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
else else
self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime = self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
self:GetAuraDuration(self.unit, GetSpellInfo(self.moduleSettings.buffToTrack)) self:GetAuraDuration(self.unit, GetSpellName(self.moduleSettings.buffToTrack))
end end
if endTime == 0 then if endTime == 0 then

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@ -17,6 +17,44 @@ local COOLDOWN_TYPE_ITEM = 2
local localizedInventorySlotNames = {} local localizedInventorySlotNames = {}
local IsSpellInRange = IsSpellInRange
if not IsSpellInRange and C_Spell then
IsSpellInRange = C_Spell.IsSpellInRange
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(id)
local info = C_Spell.GetSpellInfo(id)
return info.name, nil, info.iconID
end
end
local GetSpellCooldown = GetSpellCooldown
if not GetSpellCooldown and C_Spell then
GetSpellCooldown = function(spellID)
local spellCooldownInfo = C_Spell.GetSpellCooldown(spellID)
if spellCooldownInfo then
return spellCooldownInfo.startTime, spellCooldownInfo.duration, spellCooldownInfo.isEnabled, spellCooldownInfo.modRate
end
end
end
local GetItemInfo = GetItemInfo
if not GetItemInfo and C_Item then
GetItemInfo = C_Item.GetItemInfo
end
local IsUsableSpell = IsUsableSpell
if not IsUsableSpell and C_Spell then
IsUsableSpell = C_Spell.IsSpellUsable
end
IceCustomCDBar.prototype.cooldownDuration = 0 IceCustomCDBar.prototype.cooldownDuration = 0
IceCustomCDBar.prototype.cooldownEndTime = 0 IceCustomCDBar.prototype.cooldownEndTime = 0
IceCustomCDBar.prototype.coolingDown = false IceCustomCDBar.prototype.coolingDown = false
@ -161,7 +199,7 @@ function IceCustomCDBar.prototype:GetDisplayText(fromValue)
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
if tonumber(fromValue) ~= nil then if tonumber(fromValue) ~= nil then
local spellName = GetSpellInfo(tonumber(fromValue)) local spellName = GetSpellName(tonumber(fromValue))
if spellName then if spellName then
v = spellName v = spellName
end end
@ -278,7 +316,7 @@ function IceCustomCDBar.prototype:GetOptions()
set = function(info, v) set = function(info, v)
local orig = v local orig = v
if tonumber(v) ~= nil then if tonumber(v) ~= nil then
v = GetSpellInfo(tonumber(v)) v = GetSpellName(tonumber(v))
end end
if v == nil then if v == nil then
v = orig v = orig

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@ -7,6 +7,14 @@ local AuraIconWidth = 20
local AuraIconHeight = 20 local AuraIconHeight = 20
local DefaultAuraIcon = "Interface\\Icons\\Spell_Frost_Frost" local DefaultAuraIcon = "Interface\\Icons\\Spell_Frost_Frost"
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(id)
local info = C_Spell.GetSpellInfo(id)
return info.name, nil, info.iconID
end
end
function IceCustomCounterBar.prototype:init() function IceCustomCounterBar.prototype:init()
IceCustomCounterBar.super.prototype.init(self, "CustomCounterBar") IceCustomCounterBar.super.prototype.init(self, "CustomCounterBar")

View File

@ -1,6 +1,29 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local GlobalCoolDown = IceCore_CreateClass(IceBarElement) local GlobalCoolDown = IceCore_CreateClass(IceBarElement)
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(id)
local info = C_Spell.GetSpellInfo(id)
return info.name, nil, info.iconID, info.castTime
end
end
local GetSpellCooldown = GetSpellCooldown
if not GetSpellCooldown and C_Spell then
GetSpellCooldown = function(spellID)
local spellCooldownInfo = C_Spell.GetSpellCooldown(spellID)
if spellCooldownInfo then
return spellCooldownInfo.startTime, spellCooldownInfo.duration, spellCooldownInfo.isEnabled, spellCooldownInfo.modRate
end
end
end
-- Constructor -- -- Constructor --
function GlobalCoolDown.prototype:init() function GlobalCoolDown.prototype:init()
GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown") GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown")
@ -267,7 +290,7 @@ function GlobalCoolDown.prototype:CreateLagBar()
end end
function GlobalCoolDown.prototype:GetSpellId() function GlobalCoolDown.prototype:GetSpellId()
if GetSpellInfo(61304) then if GetSpellName(61304) then
return 61304 return 61304
else else
local defaultSpells local defaultSpells
@ -286,13 +309,13 @@ function GlobalCoolDown.prototype:GetSpellId()
MONK=100780, -- jab MONK=100780, -- jab
} }
if not GetSpellInfo(defaultSpells["PALADIN"]) then if not GetSpellName(defaultSpells["PALADIN"]) then
defaultSpells["PALADIN"] = 635 defaultSpells["PALADIN"] = 635
end end
if not GetSpellInfo(defaultSpells["MAGE"]) then if not GetSpellName(defaultSpells["MAGE"]) then
defaultSpells["MAGE"] = 133 defaultSpells["MAGE"] = 133
end end
if not GetSpellInfo(defaultSpells["WARRIOR"]) then if not GetSpellName(defaultSpells["WARRIOR"]) then
defaultSpells["WARRIOR"] = 6673 defaultSpells["WARRIOR"] = 6673
end end

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@ -4,6 +4,25 @@ local Resolve = IceCore_CreateClass(IceUnitBar)
local RESOLVE_SPELL_ID = 158300 local RESOLVE_SPELL_ID = 158300
local RESOLVE_MAX = 240 local RESOLVE_MAX = 240
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
Resolve.prototype.current = nil Resolve.prototype.current = nil
Resolve.prototype.max = RESOLVE_MAX Resolve.prototype.max = RESOLVE_MAX
@ -49,14 +68,19 @@ end
-- scan the tooltip and extract the Resolve value -- scan the tooltip and extract the Resolve value
do do
local spellName = GetSpellInfo(RESOLVE_SPELL_ID) local spellName = GetSpellName(RESOLVE_SPELL_ID)
function Resolve.prototype:UpdateCurrent(event, unit) function Resolve.prototype:UpdateCurrent(event, unit)
if (unit and (unit ~= self.unit)) then if (unit and (unit ~= self.unit)) then
return return
end end
self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0 if UnitAura then
self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0
else
local auraInfo = C_UnitAuras.GetAuraDataBySpellName(self.unit, spellName)
self.current = auraInfo and auraInfo.timeMod or 0
end
self:Update() self:Update()
end end
@ -80,6 +104,6 @@ end
-- Load for tanks only -- Load for tanks only
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
if (unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK") if (unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
and GetSpellInfo(RESOLVE_SPELL_ID) then and GetSpellName(RESOLVE_SPELL_ID) then
IceHUD.Resolve = Resolve:new() IceHUD.Resolve = Resolve:new()
end end

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@ -26,6 +26,37 @@ if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
local UnitBuff = UnitBuff
if not UnitBuff and C_UnitAuras and AuraUtil then
UnitBuff = function(unitToken, index, filter)
local auraData = C_UnitAuras.GetBuffDataByIndex(unitToken, index, filter)
if not auraData then
return nil
end
return AuraUtil.UnpackAuraData(auraData)
end
end
-- Constructor -- -- Constructor --
function RollTheBones.prototype:init() function RollTheBones.prototype:init()
RollTheBones.super.prototype.init(self, "RollTheBones", "player") RollTheBones.super.prototype.init(self, "RollTheBones", "player")
@ -288,8 +319,8 @@ end
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it -- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
-- when SnD is known, but this is. -- when SnD is known, but this is.
local function HasSpell(id) local function HasSpell(id)
local spell = GetSpellInfo(id) local spell = GetSpellName(id)
return spell == GetSpellInfo(spell) return spell == GetSpellName(spell)
end end
local function ShouldHide() local function ShouldHide()

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@ -53,6 +53,18 @@ if Enum and Enum.PowerType then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end end
local UnitBuff = UnitBuff
if not UnitBuff and C_UnitAuras and AuraUtil then
UnitBuff = function(unitToken, index, filter)
local auraData = C_UnitAuras.GetBuffDataByIndex(unitToken, index, filter)
if not auraData then
return nil
end
return AuraUtil.UnpackAuraData(auraData)
end
end
-- Constructor -- -- Constructor --
function SliceAndDice.prototype:init() function SliceAndDice.prototype:init()
SliceAndDice.super.prototype.init(self, "SliceAndDice", "player") SliceAndDice.super.prototype.init(self, "SliceAndDice", "player")
@ -294,13 +306,6 @@ local function SNDGetComboPoints(unit)
end end
end end
-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
-- when SnD is known, but this is.
local function HasSpell(id)
local spell = GetSpellInfo(id)
return spell == GetSpellInfo(spell)
end
local function ShouldHide() local function ShouldHide()
if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC or IceHUD.WowClassicWrath then if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC or IceHUD.WowClassicWrath then
return false return false

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@ -23,6 +23,37 @@ if STAGGER_STATES then
STAGGER_RED_TRANSITION = STAGGER_STATES.RED.threshold STAGGER_RED_TRANSITION = STAGGER_STATES.RED.threshold
end end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
local UnitDebuff = UnitDebuff
if not UnitDebuff and C_UnitAuras and AuraUtil then
UnitDebuff = function(unitToken, index, filter)
local auraData = C_UnitAuras.GetDebuffDataByIndex(unitToken, index, filter)
if not auraData then
return nil
end
return AuraUtil.UnpackAuraData(auraData)
end
end
StaggerBar.prototype.StaggerDuration = 0 StaggerBar.prototype.StaggerDuration = 0
StaggerBar.prototype.StaggerEndTime = 0 StaggerBar.prototype.StaggerEndTime = 0
@ -119,9 +150,9 @@ function StaggerBar.prototype:Enable(core)
StaggerBar.super.prototype.Enable(self, core) StaggerBar.super.prototype.Enable(self, core)
playerName = UnitName(self.unit) playerName = UnitName(self.unit)
staggerNames[1] = GetSpellInfo(LightID) staggerNames[1] = GetSpellName(LightID)
staggerNames[2] = GetSpellInfo(ModerateID) staggerNames[2] = GetSpellName(ModerateID)
staggerNames[3] = GetSpellInfo(HeavyID) staggerNames[3] = GetSpellName(HeavyID)
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:RegisterEvent("PLAYER_ENTERING_WORLD") self:RegisterEvent("PLAYER_ENTERING_WORLD")
@ -196,8 +227,8 @@ function StaggerBar.prototype:GetDebuffInfo()
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
local spellName = UnitDebuff(self.unit, i) local spellName = UnitDebuff(self.unit, i)
duration = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL")) duration = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, IceHUD.UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL")) amount = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, IceHUD.UnitAura(self.unit, spellName, "", "HARMFUL"))
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3 staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
break break

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@ -12,6 +12,25 @@ if GetNumGroupMembers then
GetNumRaidMembers = GetNumGroupMembers GetNumRaidMembers = GetNumGroupMembers
end end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
-- list of spell ID's for each CC type so we can avoid localization issues -- list of spell ID's for each CC type so we can avoid localization issues
local StunCCList = { local StunCCList = {
-- kidney shot -- kidney shot
@ -259,7 +278,7 @@ function TargetCC.prototype:PopulateSpellList(debuffListVar, ccList, ccName)
local spellName local spellName
for i=1,#ccList do for i=1,#ccList do
spellName = GetSpellInfo(ccList[i]) spellName = GetSpellName(ccList[i])
if spellName and spellName ~= "" then if spellName and spellName ~= "" then
debuffListVar[spellName] = ccName debuffListVar[spellName] = ccName
@ -349,9 +368,9 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
local i = 1 local i = 1
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
if IceHUD.SpellFunctionsReturnRank then if IceHUD.SpellFunctionsReturnRank then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL") debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
else else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL") debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
end end
local isMine = unitCaster == "player" local isMine = unitCaster == "player"
local result = {nil, nil, nil} local result = {nil, nil, nil}
@ -373,9 +392,9 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
i = i + 1; i = i + 1;
if IceHUD.SpellFunctionsReturnRank then if IceHUD.SpellFunctionsReturnRank then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL") debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
else else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL") debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
end end
isMine = unitCaster == "player" isMine = unitCaster == "player"
end end

View File

@ -3,6 +3,11 @@ IceTargetHealth = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD local IceHUD = _G.IceHUD
local IsAddOnLoaded = IsAddOnLoaded
if not IsAddOnLoaded and C_AddOns then
IsAddOnLoaded = C_AddOns.IsAddOnLoaded
end
IceTargetHealth.prototype.color = nil IceTargetHealth.prototype.color = nil
IceTargetHealth.prototype.determineColor = true IceTargetHealth.prototype.determineColor = true
IceTargetHealth.prototype.registerEvents = true IceTargetHealth.prototype.registerEvents = true

View File

@ -1420,11 +1420,11 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
---- end change by Fulzamoth ---- end change by Fulzamoth
if IceHUD.SpellFunctionsReturnRank then if IceHUD.SpellFunctionsReturnRank then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or "")) name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = IceHUD.UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
else else
---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic) ---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
-- 1. in addition to other info, get the spellID for for the (de)buff -- 1. in addition to other info, get the spellID for for the (de)buff
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or "")) name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = IceHUD.UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
if duration == 0 and LibClassicDurations then if duration == 0 and LibClassicDurations then
-- 2. if no duration defined for the (de)buff, look up the spell in LibClassicDurations -- 2. if no duration defined for the (de)buff, look up the spell in LibClassicDurations
local classicDuration, classicExpirationTime = LibClassicDurations:GetAuraDurationByUnit(self.unit, spellID, caster) local classicDuration, classicExpirationTime = LibClassicDurations:GetAuraDurationByUnit(self.unit, spellID, caster)

View File

@ -12,6 +12,25 @@ if GetNumGroupMembers then
GetNumRaidMembers = GetNumGroupMembers GetNumRaidMembers = GetNumGroupMembers
end end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
-- list of spell ID's for each CC type so we can avoid localization issues -- list of spell ID's for each CC type so we can avoid localization issues
local InvulnList= { local InvulnList= {
-- Anti-Magic Shell -- Anti-Magic Shell
@ -76,7 +95,7 @@ function TargetInvuln.prototype:PopulateSpellList(buffListVar, ccList, ccName)
local spellName local spellName
for i=1,#ccList do for i=1,#ccList do
spellName = GetSpellInfo(ccList[i]) spellName = GetSpellName(ccList[i])
if spellName and spellName ~= "" then if spellName and spellName ~= "" then
buffListVar[spellName] = ccName buffListVar[spellName] = ccName
@ -148,9 +167,9 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
local i = 1 local i = 1
local buff, rank, texture, count, buffType, duration, endTime, unitCaster local buff, rank, texture, count, buffType, duration, endTime, unitCaster
if IceHUD.SpellFunctionsReturnRank then if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL") buff, rank, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
else else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL") buff, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
end end
local isMine = unitCaster == "player" local isMine = unitCaster == "player"
local result = {nil, nil, nil} local result = {nil, nil, nil}
@ -179,9 +198,9 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
i = i + 1; i = i + 1;
if IceHUD.SpellFunctionsReturnRank then if IceHUD.SpellFunctionsReturnRank then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL") buff, rank, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
else else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL") buff, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
end end
isMine = unitCaster == "player" isMine = unitCaster == "player"
end end

View File

@ -4,6 +4,18 @@ local DogTag = nil
local TargetOfTarget = IceCore_CreateClass(IceElement) local TargetOfTarget = IceCore_CreateClass(IceElement)
local UnitDebuff = UnitDebuff
if not UnitDebuff and C_UnitAuras and AuraUtil then
UnitDebuff = function(unitToken, index, filter)
local auraData = C_UnitAuras.GetDebuffDataByIndex(unitToken, index, filter)
if not auraData then
return nil
end
return AuraUtil.UnpackAuraData(auraData)
end
end
TargetOfTarget.prototype.stackedDebuffs = nil TargetOfTarget.prototype.stackedDebuffs = nil
TargetOfTarget.prototype.buffSize = nil TargetOfTarget.prototype.buffSize = nil
TargetOfTarget.prototype.height = nil TargetOfTarget.prototype.height = nil
@ -124,24 +136,26 @@ function TargetOfTarget.prototype:GetOptions()
order = 34 order = 34
} }
opts["texture"] = { if AceGUIWidgetLSMlists then
type = 'select', opts["texture"] = {
dialogControl = "LSM30_Statusbar", type = 'select',
name = L["Texture"], dialogControl = "LSM30_Statusbar",
desc = L["ToT frame texture"], name = L["Texture"],
get = function(info) desc = L["ToT frame texture"],
return self.moduleSettings.texture get = function(info)
end, return self.moduleSettings.texture
set = function(info, v) end,
self.moduleSettings.texture = v set = function(info, v)
self:Redraw() self.moduleSettings.texture = v
end, self:Redraw()
disabled = function() end,
return not self.moduleSettings.enabled disabled = function()
end, return not self.moduleSettings.enabled
values = AceGUIWidgetLSMlists.statusbar, end,
order = 35 values = AceGUIWidgetLSMlists.statusbar,
} order = 35
}
end
opts["sizeToGap"] = { opts["sizeToGap"] = {
type = 'toggle', type = 'toggle',

View File

@ -30,6 +30,11 @@ if not UnitGroupRolesAssigned then
end end
end end
local GetItemInfo = GetItemInfo
if not GetItemInfo and C_Item then
GetItemInfo = C_Item.GetItemInfo
end
local MAX_NUM_RAID_MEMBERS = 40 local MAX_NUM_RAID_MEMBERS = 40
local MAX_NUM_PARTY_MEMBERS = 5 local MAX_NUM_PARTY_MEMBERS = 5

View File

@ -3,6 +3,25 @@ local Vengeance = IceCore_CreateClass(IceUnitBar)
local VENGEANCE_SPELL_ID = 93098 local VENGEANCE_SPELL_ID = 93098
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(spellID)
if not spellID then
return nil
end
local spellInfo = C_Spell.GetSpellInfo(spellID)
if spellInfo then
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange, spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
end
end
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
Vengeance.prototype.current = nil Vengeance.prototype.current = nil
Vengeance.prototype.max = nil Vengeance.prototype.max = nil
@ -50,18 +69,25 @@ end
-- scan the tooltip and extract the vengeance value -- scan the tooltip and extract the vengeance value
do do
-- making these local as they're not used anywhere else -- making these local as they're not used anywhere else
local spellName = GetSpellInfo(VENGEANCE_SPELL_ID) local spellName = GetSpellName(VENGEANCE_SPELL_ID)
function Vengeance.prototype:UpdateCurrent(event, unit) function Vengeance.prototype:UpdateCurrent(event, unit)
if (unit and (unit ~= self.unit)) then if (unit and (unit ~= self.unit)) then
return return
end end
local _, idx = IceHUD:GetBuffCount(self.unit, spellName, true, true) if C_UnitAuras and C_UnitAuras.GetAuraDataBySpellName then
if idx then local data = C_UnitAuras.GetAuraDataBySpellName(self.unit, spellName)
self.current = select(17, UnitAura(self.unit, idx)) if data and data.points and #data.points > 0 then
self.current = (data and data.points and #data.points > 0) and data.points[1] or 0
end
else else
self.current = 0 local _, idx = IceHUD:GetBuffCount(self.unit, spellName, true, true)
if idx then
self.current = select(17, IceHUD.UnitAura(self.unit, idx))
else
self.current = 0
end
end end
self:Update() self:Update()

View File

@ -1,200 +1,10 @@
# Changelog # Changelog
v1.14.42: v1.15.1:
- Fix Vengeance module in Cataclysm Classic - Fix error opening options.
v1.14.41: v1.15.0:
- Fix swapped DK runes in Cataclysm Classic - Support The War Within/11.0
- Possible fix for castbar flashing sometimes when set to "Never" - Add support for exporting and importing profiles through text.
- Fix IceHUD Vigor bar not showing up for some types of dragons such as the Algarian Stormrider
v1.14.40:
- Update TOC for Dragonflight to 10.2.7
v1.14.39:
- Support Cataclysm Classic 4.4.0
v1.14.38:
- Update TOCs
v1.14.37:
- Update LibRangeCheck version to address taint issues (wowace ticket #353)
v1.14.36:
- Really fix IceHUD stomping on other uses of the PowerBarContainer such as the Digging bar for the Archive event.
v1.14.35:
- Fix IceHUD stomping on other uses of the PowerBarContainer such as the Digging bar for the Archive event.
v1.14.34:
- Fix Vigor showing up sometimes when it shouldn't.
v1.14.33:
- Update TOC for Dragonflight to 10.2.5
v1.14.32:
- Enable GlobalCoolDown module in Classic Era 1.15.0+
- Enable tracking target buffs/debuffs in Classic Era 1.15.0+
v1.14.31:
- Fix nil concatenation error (wowace ticket #351)
v1.14.30:
- Update Classic-era TOC for 1.15.0
- Enable TargetCastBar module on Classic-era 1.15+
v1.14.29:
- Fix Stagger bar error for 10.2.0 (wowace ticket #348)
v1.14.28:
- Update TOC for Dragonflight to 10.2.0
v1.14.27:
- Update TOC for Dragonflight to 10.1.7
v1.14.26:
- Update TOC for classic-era to 1.14.4
v1.14.25:
- Fixed lua error that would appear when targetting webwrapped players in heroic alpha/beta titan rune dungeons.
- Added ability to adjust strata globally.
v1.14.24:
- Fixed an error when targeting a player and right-clicking a module that should show a menu in 10.1.5.
v1.14.23:
- Update Dragonflight TOC for 10.1.5
v1.14.22:
- Fixed reported issue with a Lua error on Wrath Classic clients. https://www.wowace.com/projects/ice-hud/issues/344
- Fixed Vigor module not working when riding Grotto Netherwing Drake (and theoretically all future Dragonriding mount types).
- Updated TOC for Wrath-Classic.
v1.14.21:
- Increased maximum scale/zoom to 400%, by request.
- Fixed TargetCC/FocusCC modules on Wrath Classic.
- Fixed disabled Buff/Debuff Watchers showing a static gray bar when set to When Missing or Always display modes.
- Fixed Buff/Debuff Watchers showing an empty bar when set to Missing mode. If the background was disabled, this looked like just a floating spell icon.
- Fixed spell icons sometimes not showing up for custom bars until the tracked spell had been cast once.
v1.14.20:
- Added Winding Slitherdrake as recognized for the Dragonriding Vigor module
v1.14.19:
- Updated TOCs for 10.1.0
- Added addon icon for 10.1.0 clients
- Fixed Dragonriding Vigor charges not showing up in 10.1.0
- Fixed Vigor not always updating correctly when loading into the game or a new zone
v1.14.18:
- Fixed Runic Power showing on a scale of 0-1000+ instead of 0-100+ with DogTags off
- Added option (enabled by default) to hide mod during cataloging.
- Fixed "Hide Blizzard Buffs" option on PlayerInfo causing errors and "?" icons when toggling off.
- Also hide Debuff frame if it exists (Dragonflight+) when enabling "Hide Blizzard Buffs" in the PlayerInfo module.
v1.14.17:
- Updated TOCs for 10.0.7
v1.14.16:
- Exposed the option in the Totems module to hide the Blizzard Totems frame or not, and changed the default value to not hide when on a version of the game that doesn't support right-clicking to destroy totems (any version after Wrath). This enables using the default Totems frame to cancel totems early.
- Fixed a reported error when playing Darkmoon Faire games.
- Added a few more Polymorph ranks to TargetCC for Classic. I'm sure there are more missing.
v1.14.15:
- Updated TOCs for 10.0.5
v1.14.14:
- Fixed PlayerAlternatePower bar showing up when it shouldn't have, such as when casting Power Word: Shield before ever having done anything to trigger a game-level "alternate power" event, such as mounting a Dragonriding mount.
v1.14.13:
- Fixed Vigor module hiding default Climbing, Film, etc. UIs. (wowace ticket #336)
v1.14.12:
- Added a module for showing Dragonriding Vigor points.
v1.14.11:
- Packaged a new version of LibDogTag-Unit to fix the Guild roster resetting its scroll position every 20 seconds.
v1.14.10:
- Fix an error in TargetTargetHealth/Mana and CustomHealth when Low Threshold Color was checked and Scale by Health % was un-checked.
v1.14.9:
- Fix Low Threshold to be usable even when Color By Health/Mana % is disabled. (ticket #334)
v1.14.8:
- Fix Color By Health % to work with Low Threshold Color option. Previously, if Low Threshold was set, the color was always either MaxHealth/MaxMana or MinHealth/MinMana, it would never be colored by health %. Now if both are set, it will scale by health % until it reaches the low threshold, at which point it will switch to the Min color.
- Fix Low Threshold color and flashing to work at the same percentage. Previously these were slightly different such that it would start flashing at 40% but not turn to the Min color until 39.9999%, for example.
v1.14.7:
- Add option to scale absorb bar by the unit's maximum health.
v1.14.6:
- Add ability for buff/debuff watchers to only display when the specified buff/debuff is missing. This also adds the ability to require that the given unit exists. So if you had Unit set to Target, Display mode set to Missing, and Only if unit exists checked, you'd show the bar if you have a target and they don't have the given buff/debuff.
- Don't flash the castbar for instant-cast spells that the player didn't cast (such as internal quest spells).
- Add DruidEnergy module (disabled by default). This module will show the player's Energy level if they're a Druid and currently shapeshifted to a non-energy-using form (eligible forms are configurable by the user).
v1.14.5:
- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
- Fix Charged point support in the ComboPointsBar module.
v1.14.4:
- Update TOC for 10.0.2
v1.14.3:
- Add Spell ID support for aura tracking.
- Add Evoker support.
- Add Empowered Casting (hold-to-cast levels) support.
v1.14.2:
- Fix CC and Invuln modules not showing immediately when they should.
v1.14.1:
- Fix Hide Party feature on pre-10.0 clients.
v1.14.0:
- 10.0 compatibility
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.