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...

9 Commits

Author SHA1 Message Date
73891bca4b Update TOC for TWW 2024-08-14 10:20:29 -05:00
66f4492fa7 Fix spell cooldown bars in 11.x
GetSpellCooldown used to return 1 for "has duration", but the new native version returns true. Fun.

Additionally, it looks like the events triggering UpdateCustomBarEvent() are passing a nil argument that the mod thought was supposed to be the affected unit. So I also fixed that, though I don't know if that's an 11.x thing or not.

https://www.wowace.com/projects/ice-hud/issues/363
2024-07-27 15:42:31 -05:00
6c1c68a0c3 Update classic-era TOC 2024-07-25 22:34:32 -05:00
b17582afab Remove all the old right-click menu hackery
Evidently this isn't needed anymore on any current client, 11.x, Classic-era, et al.
2024-07-25 22:32:29 -05:00
e94138d201 Restore context menus for Health and Info modules
Apparently we don't have to do any of this anymore (and might not have had to do it for a long time, but I missed the memo) so if we can, just use the built-in menuing stuff. Setting focus doesn't trigger taint with this.
2024-07-25 22:25:55 -05:00
8a3f9e19d0 Fix error opening options in published package 2024-07-24 16:03:35 -05:00
1f4a8aefa7 Update TOC for 11.0 2024-07-24 09:32:06 -05:00
1ca424dccb Enable profile import/export
The UI for this is still rough, but it works fine.
2024-07-24 09:31:48 -05:00
8b9263a2c5 Update changelog 2024-07-21 14:07:22 -05:00
12 changed files with 68 additions and 504 deletions

View File

@ -10,6 +10,9 @@ externals:
libs/AceEvent-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceEvent-3.0
tag: latest
libs/AceSerializer-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceSerializer-3.0
tag: latest
libs/AceTimer-3.0:
url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceTimer-3.0
tag: latest

View File

@ -107,8 +107,6 @@ IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "Riv
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
--@debug@
IceHUD.optionsLoaded = true
--@end-debug@
@ -801,230 +799,6 @@ function IceHUD:GetIsInLFGGroup()
return IsInLFGGroup
end
local BLACKLISTED_UNIT_MENU_OPTIONS = {}
if UnitPopupButtons then
BLACKLISTED_UNIT_MENU_OPTIONS = {
SET_FOCUS = "ICEHUD_SET_FOCUS",
CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS",
LOCK_FOCUS_FRAME = true,
UNLOCK_FOCUS_FRAME = true,
}
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = "ICEHUD_PET_DISMISS"
end
UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
text = L["Type %s to set focus"]:format(SLASH_FOCUS1),
tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
dist = 0,
}
UnitPopupButtons["ICEHUD_CLEAR_FOCUS"] = {
text = L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1),
tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
dist = 0,
}
UnitPopupButtons["ICEHUD_PET_DISMISS"] = {
text = L["Use your Dismiss Pet spell to dismiss a pet"],
tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."],
dist = 0,
}
elseif UnitPopupSetFocusButtonMixin then
IceHUDUnitPopupSetFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupSetFocusButtonMixin:GetText()
return L["Type %s to set focus"]:format(SLASH_FOCUS1)
end
function IceHUDUnitPopupSetFocusButtonMixin:OnClick()
end
IceHUDUnitPopupClearFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupClearFocusButtonMixin:GetText()
return L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1)
end
function IceHUDUnitPopupClearFocusButtonMixin:OnClick()
end
IceHUDUnitPopupPetDismissButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
function IceHUDUnitPopupPetDismissButtonMixin:GetText()
return L["Use your Dismiss Pet spell to dismiss a pet"]
end
function IceHUDUnitPopupPetDismissButtonMixin:CanShow()
return UnitPopupPetDismissButtonMixin:CanShow()
end
function IceHUDUnitPopupPetDismissButtonMixin:OnClick()
end
BLACKLISTED_UNIT_MENU_OPTIONS[SET_FOCUS] = IceHUDUnitPopupSetFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[CLEAR_FOCUS] = IceHUDUnitPopupClearFocusButtonMixin
BLACKLISTED_UNIT_MENU_OPTIONS[LOCK_FOCUS_FRAME] = true
BLACKLISTED_UNIT_MENU_OPTIONS[UNLOCK_FOCUS_FRAME] = true
if select(2, UnitClass("player")) ~= "WARLOCK" then
BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = IceHUDUnitPopupPetDismissButtonMixin
end
end
local munged_unit_menus = {}
local function munge_unit_menu(menu)
local result = munged_unit_menus[menu]
if result then
return result
end
if not UnitPopupMenus then
munged_unit_menus[menu] = menu
return menu
end
local data = UnitPopupMenus[menu]
if not data then
munged_unit_menus[menu] = menu
return menu
end
local found = false
if data.GetMenuButtons then
local btns = data.GetMenuButtons()
for i=1, #btns do
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
if BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()] then
found = true
break
end
end
else
if BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()] then
found = true
break
end
end
if found then
break
end
end
else
for _, v in ipairs(data) do
if BLACKLISTED_UNIT_MENU_OPTIONS[v] then
found = true
break
end
end
end
if not found then
-- nothing to remove or add, we're all fine here.
munged_unit_menus[menu] = menu
return menu
end
local new_data = {}
if data.GetMenuButtons then
local new_buttons_list = {}
local btns = data.GetMenuButtons()
for i=1, #btns do
if btns[i].IsMenu() then
local subbtns = btns[i].GetMenuButtons()
for j=1, #subbtns do
if subbtns[j] then
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = subbtns[j]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
end
else
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()]
if not blacklisted then
new_buttons_list[#new_buttons_list+1] = btns[i]
elseif blacklisted ~= true then
new_buttons_list[#new_buttons_list+1] = blacklisted
end
end
end
new_data = data
function new_data:GetMenuButtons()
return new_buttons_list
end
else
for _, v in ipairs(data) do
local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v]
if not blacklisted then
new_data[#new_data+1] = v
elseif blacklisted ~= true then
new_data[#new_data+1] = blacklisted
end
end
end
local new_menu_name = "ICEHUD_" .. menu
UnitPopupMenus[new_menu_name] = new_data
munged_unit_menus[menu] = new_menu_name
return new_menu_name
end
IceHUD.MungeUnitMenu = munge_unit_menu
local function figure_unit_menu(unit)
if unit == "focus" then
return "FOCUS"
end
if UnitIsUnit(unit, "player") then
return "SELF"
end
if UnitIsUnit(unit, "vehicle") then
-- NOTE: vehicle check must come before pet check for accuracy's sake because
-- a vehicle may also be considered your pet
return "VEHICLE"
end
if UnitIsUnit(unit, "pet") then
return "PET"
end
if not UnitIsPlayer(unit) then
return "TARGET"
end
local id = UnitInRaid(unit)
if id then
return "RAID_PLAYER", id
end
if UnitInParty(unit) then
return "PARTY"
end
return "PLAYER"
end
if UnitPopupFrames then
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
end
IceHUD.DropdownUnit = nil
-- todo: update for new UnitPopup_OpenMenu() API
if UnitPopup_ShowMenu then
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
if not IceHUD.DropdownUnit then
return
end
local menu, id = figure_unit_menu(IceHUD.DropdownUnit)
if menu then
menu = IceHUD.MungeUnitMenu(menu)
UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id)
end
end, "MENU", nil)
end
function IceHUD:OutOfCombatWrapper(func)
return function(...)
return IceHUD:RunOnLeaveCombat(func, ...)

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@ -1,6 +1,6 @@
## Interface: 100207
## Interface-Retail: 100207
## Interface-Classic: 11502
## Interface: 110002
## Interface-Retail: 110002
## Interface-Classic: 11503
## Interface-BCC: 20504
## Interface-Wrath: 30403
## Interface-Cata: 40400

View File

@ -1,6 +1,6 @@
## Interface: 100207
## Interface-Retail: 100207
## Interface-Classic: 11502
## Interface: 110002
## Interface-Retail: 110002
## Interface-Classic: 11503
## Interface-BCC: 20504
## Interface-Wrath: 30403
## Interface-Cata: 40400

View File

@ -790,26 +790,6 @@ function IceHUD_Options:GenerateModuleOptions(firstLoad)
end
end
function IceHUD_Options:OnLoad()
self:GenerateModuleOptions(true)
self.options.args.colors.args = IceHUD.IceCore:GetColorOptions()
self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(IceHUD.db)
--@debug@
IceHUD_Options:SetupProfileImportButtons()
--@end-debug@
-- Add dual-spec support
if IceHUD.db ~= nil and LibDualSpec then
LibDualSpec:EnhanceOptions(IceHUD_Options.options.args.profiles, IceHUD.db)
end
LibStub("AceConfig-3.0"):RegisterOptionsTable("IceHUD", options, "icehudcl")
end
if IceHUD and IceHUD.IceCore then
IceHUD_Options:OnLoad()
end
function IceHUD_Options:SetupProfileImportButtons()
if AceSerializer then
AceSerializer:Embed(self)
@ -833,24 +813,6 @@ function IceHUD_Options:SetupProfileImportButtons()
editbox:DisableButton(true)
frame:AddChild(editbox)
end,
hidden =
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
--@debug@
false
--@end-debug@
,
disabled =
-- hello, snooper! exporting works well enough, but importing is very rough, so enable this at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
--@debug@
false
--@end-debug@
,
order = 98.1
}
@ -883,25 +845,25 @@ function IceHUD_Options:SetupProfileImportButtons()
editbox:DisableButton(true)
frame:AddChild(editbox)
end,
hidden =
-- hello, snooper! this feature is really rough, so enable it at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
--@debug@
false
--@end-debug@
,
disabled =
-- hello, snooper! this feature is really rough, so enable it at your own peril
--[===[@non-debug@
true
--@end-non-debug@]===]
--@debug@
false
--@end-debug@
,
order = 98.2
}
end
end
function IceHUD_Options:OnLoad()
self:GenerateModuleOptions(true)
self.options.args.colors.args = IceHUD.IceCore:GetColorOptions()
self.options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(IceHUD.db)
self:SetupProfileImportButtons()
-- Add dual-spec support
if IceHUD.db ~= nil and LibDualSpec then
LibDualSpec:EnhanceOptions(IceHUD_Options.options.args.profiles, IceHUD.db)
end
LibStub("AceConfig-3.0"):RegisterOptionsTable("IceHUD", options, "icehudcl")
end
if IceHUD and IceHUD.IceCore then
IceHUD_Options:OnLoad()
end

View File

@ -1,5 +1,27 @@
# Changelog
v1.15.4:
- Update TOC for TWW
v1.15.3:
- Fix custom cooldown bars not working in 11.x (wowace issue #363)
v1.15.2:
- Re-enable right-click context menus on 11.x.
- Update TOC for Classic-era
v1.15.1:
- Fix error opening options.
v1.15.0:
- Support The War Within/11.0
- Add support for exporting and importing profiles through text.
v1.14.42:
- Fix Vengeance module in Cataclysm Classic

View File

@ -7,6 +7,7 @@
<Include file="libs\AceGUI-3.0\AceGUI-3.0.xml"/>
<Include file="libs\AceConfig-3.0\AceConfig-3.0.xml"/>
<Include file="libs\AceEvent-3.0\AceEvent-3.0.xml"/>
<Include file="libs\AceSerializer-3.0\AceSerializer-3.0.xml"/>
<Include file="libs\AceTimer-3.0\AceTimer-3.0.xml"/>
<Include file="libs\AceConsole-3.0\AceConsole-3.0.xml"/>
<Include file="libs\AceAddon-3.0\AceAddon-3.0.xml"/>

View File

@ -637,9 +637,9 @@ function IceCustomCDBar.prototype:GetCooldownDuration(buffName)
local localRemaining = nil
local localStart, localDuration, hasCooldown = GetSpellCooldown(buffName)
if (hasCooldown == 1) then
if hasCooldown then
-- the item has a potential cooldown
if (localDuration <= 1.5) then
if localDuration <= 1.5 then
return nil, nil
end
@ -734,7 +734,7 @@ function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
end
function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
if unit ~= self.unit then
if unit and unit ~= self.unit then
return
end
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then

View File

@ -922,13 +922,6 @@ function PlayerHealth.prototype:CreateBackground(redraw)
end
end
if not self.frame.button.menu then
self.frame.button.menu = function(this, unit)
IceHUD.DropdownUnit = unit
ToggleDropDownMenu(1, nil, IceHUD_UnitFrame_DropDown, "cursor")
end
end
self:EnableClickTargeting(self.moduleSettings.allowMouseInteraction)
end
@ -962,7 +955,7 @@ function PlayerHealth.prototype:EnableClickTargeting(bEnable)
self.frame.button:EnableMouse(true)
self.frame.button:RegisterForClicks("AnyUp")
self.frame.button:SetAttribute("type1", "target")
self.frame.button:SetAttribute("type2", "menu")
self.frame.button:SetAttribute("type2", "togglemenu")
self.frame.button:SetAttribute("unit", self.unit)
-- set up click casting

View File

@ -713,13 +713,6 @@ function IceTargetHealth.prototype:CreateBackground(redraw)
self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
end
end
if not self.frame.button.menu then
self.frame.button.menu = function(this, unit)
IceHUD.DropdownUnit = unit
ToggleDropDownMenu(1, nil, IceHUD_UnitFrame_DropDown, "cursor")
end
end
end
end
@ -733,7 +726,7 @@ function IceTargetHealth.prototype:EnableClickTargeting(bEnable)
self.frame.button:EnableMouse(true)
self.frame.button:RegisterForClicks("AnyUp")
self.frame.button:SetAttribute("type1", "target")
self.frame.button:SetAttribute("type2", "menu")
self.frame.button:SetAttribute("type2", "togglemenu")
self.frame.button:SetAttribute("unit", self.unit)
-- set up click casting

View File

@ -1150,7 +1150,7 @@ do -- OVERRIDE: IceTargetInfo.prototype:CreateFrame(redraw)
self.frame:SetScript("OnLeave", function(frame) self:OnLeave(frame) end)
self.frame:SetAttribute("type1", "target")
self.frame:SetAttribute("type2", "menu")
self.frame:SetAttribute("type2", "togglemenu")
-- set up click casting
ClickCastFrames = ClickCastFrames or {}
@ -1173,13 +1173,6 @@ do -- OVERRIDE: IceTargetInfo.prototype:CreateFrame(redraw)
self.frame:SetAttribute("unit", self.unit)
if not self.frame.menu then
self.frame.menu = function(this, unit)
IceHUD.DropdownUnit = unit
ToggleDropDownMenu(1, nil, IceHUD_UnitFrame_DropDown, "cursor")
end
end
-- create a fancy highlight frame for mouse over
if (not self.frame.highLight) then

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@ -1,200 +1,23 @@
# Changelog
v1.14.42:
v1.15.4:
- Fix Vengeance module in Cataclysm Classic
- Update TOC for TWW
v1.14.41:
v1.15.3:
- Fix swapped DK runes in Cataclysm Classic
- Possible fix for castbar flashing sometimes when set to "Never"
- Fix IceHUD Vigor bar not showing up for some types of dragons such as the Algarian Stormrider
- Fix custom cooldown bars not working in 11.x (wowace issue #363)
v1.14.40:
v1.15.2:
- Update TOC for Dragonflight to 10.2.7
- Re-enable right-click context menus on 11.x.
- Update TOC for Classic-era
v1.14.39:
v1.15.1:
- Support Cataclysm Classic 4.4.0
- Fix error opening options.
v1.14.38:
v1.15.0:
- Update TOCs
v1.14.37:
- Update LibRangeCheck version to address taint issues (wowace ticket #353)
v1.14.36:
- Really fix IceHUD stomping on other uses of the PowerBarContainer such as the Digging bar for the Archive event.
v1.14.35:
- Fix IceHUD stomping on other uses of the PowerBarContainer such as the Digging bar for the Archive event.
v1.14.34:
- Fix Vigor showing up sometimes when it shouldn't.
v1.14.33:
- Update TOC for Dragonflight to 10.2.5
v1.14.32:
- Enable GlobalCoolDown module in Classic Era 1.15.0+
- Enable tracking target buffs/debuffs in Classic Era 1.15.0+
v1.14.31:
- Fix nil concatenation error (wowace ticket #351)
v1.14.30:
- Update Classic-era TOC for 1.15.0
- Enable TargetCastBar module on Classic-era 1.15+
v1.14.29:
- Fix Stagger bar error for 10.2.0 (wowace ticket #348)
v1.14.28:
- Update TOC for Dragonflight to 10.2.0
v1.14.27:
- Update TOC for Dragonflight to 10.1.7
v1.14.26:
- Update TOC for classic-era to 1.14.4
v1.14.25:
- Fixed lua error that would appear when targetting webwrapped players in heroic alpha/beta titan rune dungeons.
- Added ability to adjust strata globally.
v1.14.24:
- Fixed an error when targeting a player and right-clicking a module that should show a menu in 10.1.5.
v1.14.23:
- Update Dragonflight TOC for 10.1.5
v1.14.22:
- Fixed reported issue with a Lua error on Wrath Classic clients. https://www.wowace.com/projects/ice-hud/issues/344
- Fixed Vigor module not working when riding Grotto Netherwing Drake (and theoretically all future Dragonriding mount types).
- Updated TOC for Wrath-Classic.
v1.14.21:
- Increased maximum scale/zoom to 400%, by request.
- Fixed TargetCC/FocusCC modules on Wrath Classic.
- Fixed disabled Buff/Debuff Watchers showing a static gray bar when set to When Missing or Always display modes.
- Fixed Buff/Debuff Watchers showing an empty bar when set to Missing mode. If the background was disabled, this looked like just a floating spell icon.
- Fixed spell icons sometimes not showing up for custom bars until the tracked spell had been cast once.
v1.14.20:
- Added Winding Slitherdrake as recognized for the Dragonriding Vigor module
v1.14.19:
- Updated TOCs for 10.1.0
- Added addon icon for 10.1.0 clients
- Fixed Dragonriding Vigor charges not showing up in 10.1.0
- Fixed Vigor not always updating correctly when loading into the game or a new zone
v1.14.18:
- Fixed Runic Power showing on a scale of 0-1000+ instead of 0-100+ with DogTags off
- Added option (enabled by default) to hide mod during cataloging.
- Fixed "Hide Blizzard Buffs" option on PlayerInfo causing errors and "?" icons when toggling off.
- Also hide Debuff frame if it exists (Dragonflight+) when enabling "Hide Blizzard Buffs" in the PlayerInfo module.
v1.14.17:
- Updated TOCs for 10.0.7
v1.14.16:
- Exposed the option in the Totems module to hide the Blizzard Totems frame or not, and changed the default value to not hide when on a version of the game that doesn't support right-clicking to destroy totems (any version after Wrath). This enables using the default Totems frame to cancel totems early.
- Fixed a reported error when playing Darkmoon Faire games.
- Added a few more Polymorph ranks to TargetCC for Classic. I'm sure there are more missing.
v1.14.15:
- Updated TOCs for 10.0.5
v1.14.14:
- Fixed PlayerAlternatePower bar showing up when it shouldn't have, such as when casting Power Word: Shield before ever having done anything to trigger a game-level "alternate power" event, such as mounting a Dragonriding mount.
v1.14.13:
- Fixed Vigor module hiding default Climbing, Film, etc. UIs. (wowace ticket #336)
v1.14.12:
- Added a module for showing Dragonriding Vigor points.
v1.14.11:
- Packaged a new version of LibDogTag-Unit to fix the Guild roster resetting its scroll position every 20 seconds.
v1.14.10:
- Fix an error in TargetTargetHealth/Mana and CustomHealth when Low Threshold Color was checked and Scale by Health % was un-checked.
v1.14.9:
- Fix Low Threshold to be usable even when Color By Health/Mana % is disabled. (ticket #334)
v1.14.8:
- Fix Color By Health % to work with Low Threshold Color option. Previously, if Low Threshold was set, the color was always either MaxHealth/MaxMana or MinHealth/MinMana, it would never be colored by health %. Now if both are set, it will scale by health % until it reaches the low threshold, at which point it will switch to the Min color.
- Fix Low Threshold color and flashing to work at the same percentage. Previously these were slightly different such that it would start flashing at 40% but not turn to the Min color until 39.9999%, for example.
v1.14.7:
- Add option to scale absorb bar by the unit's maximum health.
v1.14.6:
- Add ability for buff/debuff watchers to only display when the specified buff/debuff is missing. This also adds the ability to require that the given unit exists. So if you had Unit set to Target, Display mode set to Missing, and Only if unit exists checked, you'd show the bar if you have a target and they don't have the given buff/debuff.
- Don't flash the castbar for instant-cast spells that the player didn't cast (such as internal quest spells).
- Add DruidEnergy module (disabled by default). This module will show the player's Energy level if they're a Druid and currently shapeshifted to a non-energy-using form (eligible forms are configurable by the user).
v1.14.5:
- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
- Fix Charged point support in the ComboPointsBar module.
v1.14.4:
- Update TOC for 10.0.2
v1.14.3:
- Add Spell ID support for aura tracking.
- Add Evoker support.
- Add Empowered Casting (hold-to-cast levels) support.
v1.14.2:
- Fix CC and Invuln modules not showing immediately when they should.
v1.14.1:
- Fix Hide Party feature on pre-10.0 clients.
v1.14.0:
- 10.0 compatibility
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.
- Support The War Within/11.0
- Add support for exporting and importing profiles through text.