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14 Commits

Author SHA1 Message Date
30281ddb76 Updated changelog 2018-06-21 00:04:36 -05:00
5701b72300 Fixed color when rolling 5 buffs 2018-06-20 18:06:45 -05:00
0aad165944 Fixed GCD in BfA 2018-06-07 00:18:38 -05:00
b3757f4892 Missed this change note last time 2018-06-07 00:01:21 -05:00
a4d7b3302f Initial dump of BfA compatibility
Updated for:
- SPELL_POWER_* constants becoming Enum.PowerType.*
- Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo
- UNIT_POWER event becoming UNIT_POWER_UPDATE
- UnitPopupFrames no longer existing
- Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS
- Texture return value from UnitAura type changing (name -> id)
- All Warlock specializations using soul shards
- Death Knight rune changes

Haven't tested all classes/specializations yet, so I'm sure I missed some stuff.
Probably need to add support for the new circular cooldown wipe flourish added in the base client.
Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
2018-06-06 22:57:35 -05:00
c9e93e8219 Added Gap setting between upper and lower text
Partial merge of pull request #1 from lrds (https://github.com/parnic/ice-hud/pull/1). Removed the localization change because loc is managed on the wowace side.
2018-06-06 20:20:08 -05:00
0dddbd9b1a Show text on Absorb and AltMana with DogTags disabled 2018-02-10 17:45:09 -06:00
8105567792 Fixed Insanity display with DogTags disabled
Apparently internally Insanity is multiplied by 100 from the value that's actually displayed on the ui (so the internal max for my test character is 10500 while the displayed amount is 105).
2018-02-10 17:44:32 -06:00
5cf4ec7457 Moved Round down for other modules to use 2018-02-10 17:41:44 -06:00
6d2a6392eb Updated TOC for 7.3 2017-08-31 16:10:36 -05:00
89f60cb34f Added raid icon toggle to Info modules 2017-08-30 23:29:20 -05:00
3ce982bb71 Updated changelog 2017-08-30 23:18:03 -05:00
fcf156e048 Updated shard texture for Warlocks 2017-08-30 23:10:22 -05:00
aa559113eb Updated shard display for Destro Warlocks
Ticket #234, thanks stencil!
2017-06-17 20:38:12 -05:00
36 changed files with 516 additions and 114 deletions

View File

@ -171,6 +171,7 @@ function IceBarElement.prototype:GetDefaultSettings()
settings["rotateBar"] = false settings["rotateBar"] = false
settings["markers"] = {} settings["markers"] = {}
settings["bAllowExpand"] = true settings["bAllowExpand"] = true
settings["textVerticalGap"] = 0
return settings return settings
end end
@ -724,6 +725,26 @@ do
order = 11.3, order = 11.3,
}, },
textVerticalGap = {
type = 'range',
name = L["Text Vertical Gap"],
desc = L["Gap between Upper and Lower text vertically"],
min = 0,
max = 10,
step = 1,
get = function()
return self.moduleSettings.textVerticalGap
end,
set = function(info, v)
self.moduleSettings.textVerticalGap = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 11.4,
},
textHeader = { textHeader = {
type = 'header', type = 'header',
name = L["Upper Text"], name = L["Upper Text"],
@ -1116,8 +1137,13 @@ function IceBarElement.prototype:CreateTexts()
offy = self.moduleSettings.textVerticalOffset offy = self.moduleSettings.textVerticalOffset
end end
local offgap = 0
if self.moduleSettings.textVerticalGap ~= nil then
offgap = self.moduleSettings.textVerticalGap
end
self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy) self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy)
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - 14) self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - (14 + offgap))
if (self.moduleSettings.textVisible["upper"]) then if (self.moduleSettings.textVisible["upper"]) then
self.frame.bottomUpperText:Show() self.frame.bottomUpperText:Show()
@ -1433,6 +1459,16 @@ function IceBarElement.prototype:SetScaledColor(colorVar, percent, maxColor, min
colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
end end
function IceBarElement.prototype:Round(num)
if (num > 1000000) then
return IceHUD:MathRound(num/1000000, 1) .. "M"
end
if (num > 1000) then
return IceHUD:MathRound(num/1000, 1) .. "k"
end
return num
end
-- To be overridden -- To be overridden
function IceBarElement.prototype:Update() function IceBarElement.prototype:Update()
end end

View File

@ -12,6 +12,11 @@ IceCastBar.prototype.actionMessage = nil
IceCastBar.prototype.unit = nil IceCastBar.prototype.unit = nil
IceCastBar.prototype.current = nil IceCastBar.prototype.current = nil
local SPELL_POWER_MANA = SPELL_POWER_MANA
if IceHUD.WowVer >= 80000 then
SPELL_POWER_MANA = Enum.PowerType.Mana
end
local AuraIconWidth = 20 local AuraIconWidth = 20
local AuraIconHeight = 20 local AuraIconHeight = 20
@ -346,9 +351,18 @@ end
function IceCastBar.prototype:StartBar(action, message) function IceCastBar.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit) local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
if IceHUD.WowVer < 80000 then
spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
else
spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
end
if not (spell) then if not (spell) then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit) if IceHUD.WowVer < 80000 then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
end
end end
if not spell then if not spell then
@ -496,7 +510,7 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
if (unit ~= self.unit) then return end if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit)) --IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit) local endTime = select(IceHUD.WowVer < 80000 and 6 or 5, UnitCastingInfo(self.unit))
if (endTime and self.actionStartTime) then if (endTime and self.actionStartTime) then
-- apparently this check is needed, got nils during a horrible lag spike -- apparently this check is needed, got nils during a horrible lag spike
@ -554,7 +568,12 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
if (unit ~= self.unit or not self.actionStartTime) then return end if (unit ~= self.unit or not self.actionStartTime) then return end
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit)) --IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
local spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit) local spell, rank, displayName, icon, startTime, endTime
if IceHUD.WowVer < 80000 then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
else
spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
end
if not spell then if not spell then
self.actionDuration = 0 self.actionDuration = 0
else else

View File

@ -18,6 +18,8 @@ IceHUD.debugging = false
IceHUD.WowVer = select(4, GetBuildInfo()) IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.UnitPowerEvent = IceHUD.WowVer < 80000 and "UNIT_POWER" or "UNIT_POWER_UPDATE"
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" } "BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"} IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
@ -409,7 +411,12 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end end
local i = 1 local i = 1
local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or "")) local name, _, texture, applications
if IceHUD.WowVer < 80000 then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
while name do while name do
if (not matchByName and string.match(texture:upper(), ability:upper())) if (not matchByName and string.match(texture:upper(), ability:upper()))
or (matchByName and string.match(name:upper(), ability:upper())) then or (matchByName and string.match(name:upper(), ability:upper())) then
@ -417,7 +424,11 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end end
i = i + 1 i = i + 1
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or "")) if IceHUD.WowVer < 80000 then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
end end
return 0 return 0
@ -432,7 +443,12 @@ do
end end
local i = 1 local i = 1
local name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i) local name, _, texture, applications, _, _, _, _, _, _, auraID
if IceHUD.WowVer < 80000 then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
end
while name do while name do
for i=1, #spellIDs do for i=1, #spellIDs do
if spellIDs[i] == auraID then if spellIDs[i] == auraID then
@ -442,7 +458,11 @@ do
end end
i = i + 1 i = i + 1
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i) if IceHUD.WowVer < 80000 then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
end
end end
return retval return retval
@ -724,7 +744,9 @@ local function figure_unit_menu(unit)
end end
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate") IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown" if UnitPopupFrames then
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
end
IceHUD.DropdownUnit = nil IceHUD.DropdownUnit = nil
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function() UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()

View File

@ -1,4 +1,4 @@
## Interface: 70200 ## Interface: 70300
## Author: Parnic, originally created by Iceroth ## Author: Parnic, originally created by Iceroth
## Name: IceHUD ## Name: IceHUD
## Title: IceHUD |cff7fff7f-Ace3-|r ## Title: IceHUD |cff7fff7f-Ace3-|r
@ -6,7 +6,7 @@
## Version: @project-version@ ## Version: @project-version@
## SavedVariables: IceCoreDB ## SavedVariables: IceCoreDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets ## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
## X-Compatible-With: 70100 ## X-Compatible-With: 80000
## X-Category: HUDs ## X-Category: HUDs
## X-Website: https://www.wowace.com/projects/ice-hud ## X-Website: https://www.wowace.com/projects/ice-hud
## X-WoWI-ID: 8149 ## X-WoWI-ID: 8149

View File

@ -1,4 +1,4 @@
## Interface: 70200 ## Interface: 70300
## Title: IceHUD |cff7fff7f-Options-|r ## Title: IceHUD |cff7fff7f-Options-|r
## Author: Parnic ## Author: Parnic
## Version: @project-version@ ## Version: @project-version@

View File

@ -128,7 +128,9 @@ end
function IceStackCounter_Enable(frame) function IceStackCounter_Enable(frame)
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount") frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount") frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount") if IceHUD.WowVer < 80000 then
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
end
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount") frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount") frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount") frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")

View File

@ -19,6 +19,11 @@ IceUnitBar.prototype.hasPet = nil
IceUnitBar.prototype.noFlash = nil IceUnitBar.prototype.noFlash = nil
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
if IceHUD.WowVer >= 80000 then
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
end
-- Constructor -- -- Constructor --
function IceUnitBar.prototype:init(name, unit) function IceUnitBar.prototype:init(name, unit)
IceUnitBar.super.prototype.init(self, name) IceUnitBar.super.prototype.init(self, name)
@ -227,6 +232,10 @@ function IceUnitBar.prototype:Update()
self.mana = UnitPower(self.unit, UnitPowerType(self.unit)) self.mana = UnitPower(self.unit, UnitPowerType(self.unit))
self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit)) self.maxMana = UnitPowerMax(self.unit, UnitPowerType(self.unit))
if IceHUD.WowVer >= 70300 and UnitPowerType(self.unit) == SPELL_POWER_INSANITY then
self.mana = IceHUD:MathRound(self.mana / 100)
self.maxMana = IceHUD:MathRound(self.maxMana / 100)
end
self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0 self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
local locClass local locClass

View File

@ -1,8 +1,27 @@
v1.10.18:
- BfA compatibility
- Added gap setting between upper and lower text (github pull request #1, thanks lrds!)
- Fixed Roll the Bones coloring when gaining 5 buffs.
v1.10.17:
- Fixed Insanity display with DogTags disabled
- Show text on Absorb and AltMana with DogTags disabled
v1.10.16.1:
- Added option to hide the raid icon for Info frames.
- Updated TOC for 7.3
v1.10.16:
- Updated shard texture for Warlocks.
v1.10.15.2:
- Updated shard display for Destro Warlocks (ticket #234, thanks stencil!).
v1.10.15.1: v1.10.15.1:
- Fixed an error in IceHUD's usage of GetLFGProposal()'s return values exposed by the 7.2.5 Chromie quests - Fixed an error in IceHUD's usage of GetLFGProposal()'s return values exposed by the 7.2.5 Chromie quests.
v1.10.15: v1.10.15:
- Fixed error on 7.2 due to a CVar being removed - Fixed error on 7.2 due to a CVar being removed.
- Updated TOC for 7.2 - Updated TOC for 7.2
v1.10.14: v1.10.14:

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@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter) local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
if IceHUD.WowVer >= 80000 then
SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
end
function ArcaneCharges.prototype:init() function ArcaneCharges.prototype:init()
ArcaneCharges.super.prototype.init(self, "ArcaneCharges") ArcaneCharges.super.prototype.init(self, "ArcaneCharges")

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@ -18,7 +18,7 @@ IceClassPowerCounter.prototype.requiredSpec = nil
IceClassPowerCounter.prototype.shouldShowUnmodified = false IceClassPowerCounter.prototype.shouldShowUnmodified = false
IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10 IceClassPowerCounter.prototype.unmodifiedMaxPerRune = 10
IceClassPowerCounter.prototype.unit = "player" IceClassPowerCounter.prototype.unit = "player"
IceClassPowerCounter.prototype.round = ceil
IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 } IceClassPowerCounter.prototype.growModes = { width = 1, height = 2 }
IceClassPowerCounter.prototype.currentGrowMode = nil IceClassPowerCounter.prototype.currentGrowMode = nil
@ -465,7 +465,7 @@ end
function IceClassPowerCounter.prototype:DisplayCounter() function IceClassPowerCounter.prototype:DisplayCounter()
self:UnregisterEvent("PLAYER_LEVEL_UP") self:UnregisterEvent("PLAYER_LEVEL_UP")
self:RegisterEvent("UNIT_POWER", "UpdateRunePower") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower") self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower") self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower")
@ -485,7 +485,7 @@ function IceClassPowerCounter.prototype:Disable(core)
end end
function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2) function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
if event and (event == "UNIT_POWER" or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
return return
end end
@ -501,13 +501,17 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
self.frame.numeric:SetText(tostring(percentReady)) if self.numericFormat then
self.frame.numeric:SetText(format(self.numericFormat, percentReady))
else
self.frame.numeric:SetText(tostring(percentReady))
end
self.frame.numeric:SetTextColor(self:GetColor(self.numericColor)) self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
end end
if self:GetRuneMode() ~= "Numeric" then if self:GetRuneMode() ~= "Numeric" then
for i=1, self.numRunes do for i=1, self.numRunes do
if i <= ceil(percentReady) then if i <= self.round(percentReady) then
if self:GetRuneMode() == "Graphical" then if self:GetRuneMode() == "Graphical" then
self.frame.graphical[i].rune:SetVertexColor(1, 1, 1) self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
else else

View File

@ -7,6 +7,11 @@ local AnticipationSpellId = 114015
ComboPoints.prototype.comboSize = 20 ComboPoints.prototype.comboSize = 20
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor -- -- Constructor --
function ComboPoints.prototype:init() function ComboPoints.prototype:init()
ComboPoints.super.prototype.init(self, "ComboPoints") ComboPoints.super.prototype.init(self, "ComboPoints")
@ -252,8 +257,10 @@ function ComboPoints.prototype:Enable(core)
if IceHUD.WowVer < 70000 then if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints") if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
end
end end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
@ -436,7 +443,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end end
function ComboPoints.prototype:UpdateComboPoints(...) function ComboPoints.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return return
end end
@ -454,7 +461,11 @@ function ComboPoints.prototype:UpdateComboPoints(...)
end end
if IceHUD.WowVer < 70000 then if IceHUD.WowVer < 70000 then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId)) if IceHUD.WowVer < 80000 then
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
_, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
end
else else
anticipate = 0 anticipate = 0
end end
@ -520,7 +531,12 @@ do
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
if UnitIsUnit(unit, "player") then if UnitIsUnit(unit, "player") then
local _, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId)) local _, _, _, newAntStacks
if IceHUD.WowVer < 80000 then
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
else
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
end
if newAntStacks ~= antStacks then if newAntStacks ~= antStacks then
antStacks = newAntStacks antStacks = newAntStacks
self:UpdateComboPoints() self:UpdateComboPoints()

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ComboPointsBar = IceCore_CreateClass(IceBarElement) local ComboPointsBar = IceCore_CreateClass(IceBarElement)
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
function ComboPointsBar.prototype:init() function ComboPointsBar.prototype:init()
ComboPointsBar.super.prototype.init(self, "ComboPointsBar") ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
@ -69,7 +74,7 @@ function ComboPointsBar.prototype:Enable(core)
if IceHUD.WowVer < 70000 then if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints") self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
end end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints") self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
@ -87,7 +92,7 @@ end
local color = {} local color = {}
function ComboPointsBar.prototype:UpdateComboPoints(...) function ComboPointsBar.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return return
end end

View File

@ -36,7 +36,9 @@ function IceCustomBar.prototype:Enable(core)
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent") self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent") self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent") if IceHUD.WowVer < 80000 then
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
end
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent") self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
if self.unitClass == "SHAMAN" then if self.unitClass == "SHAMAN" then
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems") self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
@ -664,7 +666,12 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
local remaining local remaining
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "") local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter) local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
if IceHUD.WowVer < 80000 then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
end
local isMine = unitCaster == "player" local isMine = unitCaster == "player"
local mySpellId = tonumber(self.moduleSettings.buffToTrack) local mySpellId = tonumber(self.moduleSettings.buffToTrack)
local checkId = mySpellId ~= nil local checkId = mySpellId ~= nil
@ -690,7 +697,11 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
i = i + 1; i = i + 1;
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter) if IceHUD.WowVer < 80000 then
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
else
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
end
isMine = unitCaster == "player" isMine = unitCaster == "player"
end end

View File

@ -1,6 +1,14 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local FocusMana = IceCore_CreateClass(IceUnitBar) local FocusMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
if IceHUD.WowVer >= 80000 then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
end
-- Constructor -- -- Constructor --
function FocusMana.prototype:init() function FocusMana.prototype:init()
@ -32,8 +40,10 @@ function FocusMana.prototype:Enable(core)
FocusMana.super.prototype.Enable(self, core) FocusMana.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 40000 then if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MANA", "UpdateEvent") self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")

View File

@ -143,7 +143,11 @@ function GlobalCoolDown.prototype:IsFull(scale)
return false return false
end end
function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell) function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell, bfaCastGUID, bfaSpellId)
if IceHUD.WowVer >= 80000 then
spell = bfaSpellId
end
if unit ~= "player" or not spell then if unit ~= "player" or not spell then
return return
end end
@ -151,7 +155,11 @@ function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell)
self.spellCastSent = GetTime() self.spellCastSent = GetTime()
end end
function GlobalCoolDown.prototype:SpellCastStop(event, unit, spell, _, _, spellId) function GlobalCoolDown.prototype:SpellCastStop(event, unit, spell, one, two, spellId)
if IceHUD.WowVer >= 80000 then
spellId = one
end
if unit ~= "player" or not spellId or not self.CurrSpellId or self.CurrSpellId ~= spellId then if unit ~= "player" or not spellId or not self.CurrSpellId or self.CurrSpellId ~= spellId then
return return
end end
@ -182,7 +190,11 @@ function GlobalCoolDown.prototype:GetSpellCastTime(spell)
end end
end end
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, _, _, spellId) function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, one, two, spellId)
if IceHUD.WowVer >= 80000 then
spellId = one
end
if unit ~= "player" or not spellId then if unit ~= "player" or not spellId then
return return
end end

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter) local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_CHI = SPELL_POWER_CHI
if IceHUD.WowVer >= 80000 then
SPELL_POWER_CHI = Enum.PowerType.Chi
end
function HarmonyPower.prototype:init() function HarmonyPower.prototype:init()
HarmonyPower.super.prototype.init(self, "HarmonyPower") HarmonyPower.super.prototype.init(self, "HarmonyPower")

View File

@ -1,6 +1,11 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HolyPower = IceCore_CreateClass(IceClassPowerCounter) local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
if IceHUD.WowVer >= 80000 then
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
end
function HolyPower.prototype:init() function HolyPower.prototype:init()
HolyPower.super.prototype.init(self, "HolyPower") HolyPower.super.prototype.init(self, "HolyPower")

View File

@ -42,8 +42,10 @@ function PetHealth.prototype:Enable(core)
PetHealth.super.prototype.Enable(self, core) PetHealth.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet"); self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet"); if IceHUD.WowVer < 80000 then
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet"); self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
end
self:RegisterEvent(IceHUD.WowVer < 80000 and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet");
self:RegisterEvent("UNIT_PET", "CheckPet"); self:RegisterEvent("UNIT_PET", "CheckPet");
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent") self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")

View File

@ -1,6 +1,17 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local PetMana = IceCore_CreateClass(IceUnitBar) local PetMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
if IceHUD.WowVer >= 80000 then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
end
-- Constructor -- -- Constructor --
function PetMana.prototype:init() function PetMana.prototype:init()
PetMana.super.prototype.init(self, "PetMana", "pet") PetMana.super.prototype.init(self, "PetMana", "pet")
@ -51,13 +62,17 @@ function PetMana.prototype:Enable(core)
PetMana.super.prototype.Enable(self, core) PetMana.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet") self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet") if IceHUD.WowVer < 80000 then
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet") self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
end
self:RegisterEvent(IceHUD.WowVer < 80000 and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
self:RegisterEvent("UNIT_PET", "CheckPet") self:RegisterEvent("UNIT_PET", "CheckPet")
if IceHUD.WowVer >= 40000 then if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MANA", "UpdateEvent") self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")

View File

@ -6,6 +6,13 @@ PlayerAltMana.prototype.PlayerAltManaMax = nil
local _, unitClass = UnitClass("player") local _, unitClass = UnitClass("player")
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
if IceHUD.WowVer >= 80000 then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
end
-- Constructor -- -- Constructor --
function PlayerAltMana.prototype:init() function PlayerAltMana.prototype:init()
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player") PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
@ -76,6 +83,7 @@ function PlayerAltMana.prototype:Update()
self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA) self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA) self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
self.PlayerAltManaPercentage = self.PlayerAltManaMax ~= 0 and (self.PlayerAltMana/self.PlayerAltManaMax) or 0
if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
self:Show(false) self:Show(false)
@ -84,6 +92,16 @@ function PlayerAltMana.prototype:Update()
self:Show(true) self:Show(true)
end end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
self:SetBottomText1(math.floor(self.PlayerAltManaPercentage * 100))
if (self.PlayerAltManaMax ~= 100) then
self:SetBottomText2(self:GetFormattedText(self:Round(self.PlayerAltMana), self:Round(self.PlayerAltManaMax)), "PlayerMana")
else
self:SetBottomText2()
end
end
self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana") self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
end end

View File

@ -28,8 +28,10 @@ end
function IceHUDPlayerAlternatePower.prototype:Enable(core) function IceHUDPlayerAlternatePower.prototype:Enable(core)
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core) IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow") self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide") self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")

View File

@ -3,6 +3,29 @@ local PlayerMana = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD local IceHUD = _G.IceHUD
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if IceHUD.WowVer >= 80000 then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
PlayerMana.prototype.manaType = nil PlayerMana.prototype.manaType = nil
PlayerMana.prototype.tickStart = nil PlayerMana.prototype.tickStart = nil
PlayerMana.prototype.previousEnergy = nil PlayerMana.prototype.previousEnergy = nil
@ -131,8 +154,10 @@ function PlayerMana.prototype:Enable(core)
self:CreateTickerFrame() self:CreateTickerFrame()
if IceHUD.WowVer >= 40000 then if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent") self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")

View File

@ -56,7 +56,7 @@ do
return return
end end
self.current = select(15, UnitAura(self.unit, spellName)) or 0 self.current = select(IceHUD.WowVer < 80000 and 15 or 14, UnitAura(self.unit, spellName)) or 0
self:Update() self:Update()
end end

View File

@ -19,6 +19,11 @@ for _, v in ipairs(RtBBuffs) do
RtBSet[v] = true RtBSet[v] = true
end end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor -- -- Constructor --
function RollTheBones.prototype:init() function RollTheBones.prototype:init()
RollTheBones.super.prototype.init(self, "RollTheBones", "player") RollTheBones.super.prototype.init(self, "RollTheBones", "player")
@ -30,6 +35,8 @@ function RollTheBones.prototype:init()
self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2) self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2) self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2) self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7) self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1) self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
@ -43,7 +50,7 @@ function RollTheBones.prototype:Enable(core)
RollTheBones.super.prototype.Enable(self, core) RollTheBones.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones") self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged") self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
if not self.moduleSettings.alwaysFullAlpha then if not self.moduleSettings.alwaysFullAlpha then
self:Show(false) self:Show(false)
@ -59,7 +66,7 @@ function RollTheBones.prototype:Disable(core)
end end
function RollTheBones.prototype:ComboPointsChanged(...) function RollTheBones.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return return
end end
@ -212,8 +219,12 @@ end
function RollTheBones.prototype:GetBuffDuration(unitName, ids) function RollTheBones.prototype:GetBuffDuration(unitName, ids)
local i = 1 local i = 1
local buff, rank, texture, type, duration, endTime, remaining, spellId local buff, _, type, duration, endTime, spellId
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i) if IceHUD.WowVer < 80000 then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
local realDuration, remaining, count local realDuration, remaining, count
local now = GetTime() local now = GetTime()
@ -230,7 +241,11 @@ function RollTheBones.prototype:GetBuffDuration(unitName, ids)
i = i + 1; i = i + 1;
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i) if IceHUD.WowVer < 80000 then
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
else
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
end
end end

View File

@ -8,17 +8,17 @@ if IceHUD.WowVer >= 70000 then
CooldownFrame_SetTimer = CooldownFrame_Set CooldownFrame_SetTimer = CooldownFrame_Set
end end
-- blizzard cracks me up. the below block is copied verbatim from RuneFrame.lua ;)
--Readability == win
local RUNETYPE_BLOOD = 1; local RUNETYPE_BLOOD = 1;
local RUNETYPE_DEATH = 2; local RUNETYPE_DEATH = IceHUD.WowVer < 80000 and 2 or 3;
local RUNETYPE_FROST = 3; local RUNETYPE_FROST = IceHUD.WowVer < 80000 and 3 or 2;
local RUNETYPE_CHROMATIC = 4; local RUNETYPE_CHROMATIC = 4;
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
local GetRuneType = GetRuneType local GetRuneType = GetRuneType
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 80000 then
GetRuneType = function() return RUNETYPE_LEGION end GetRuneType = function() return RUNETYPE_LEGION end
elseif IceHUD.WowVer >= 80000 then
GetRuneType = function() return GetSpecialization() end
end end
local RUNEMODE_DEFAULT = "Blizzard" local RUNEMODE_DEFAULT = "Blizzard"
@ -43,15 +43,22 @@ Runes.prototype.numRunes = 6
Runes.prototype.lastRuneState = {} Runes.prototype.lastRuneState = {}
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
if IceHUD.WowVer >= 80000 then
SPELL_POWER_RUNES = Enum.PowerType.Runes
end
-- Constructor -- -- Constructor --
function Runes.prototype:init() function Runes.prototype:init()
Runes.super.prototype.init(self, "Runes") Runes.super.prototype.init(self, "Runes")
if IceHUD.WowVer < 70000 then if IceHUD.WowVer < 70000 or IceHUD.WowVer >= 80000 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255) if IceHUD.WowVer < 80000 then
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
end
else else
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255) self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
end end
@ -269,7 +276,11 @@ function Runes.prototype:Enable(core)
Runes.super.prototype.Enable(self, core) Runes.super.prototype.Enable(self, core)
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower") self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower")
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType") if IceHUD.WowVer < 80000 then
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
else
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability") self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes") self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
@ -418,7 +429,17 @@ function Runes.prototype:UpdateRuneType(event, rune)
self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName)) self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName))
end end
function Runes.prototype:UpdateRuneColors()
for i=1,self.numRunes do
self:UpdateRuneType(nil, i)
end
end
function Runes.prototype:GetRuneTexture(runeName) function Runes.prototype:GetRuneTexture(runeName)
if IceHUD.WowVer >= 80000 then
runeName = self.runeNames[RUNETYPE_LEGION]
end
if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
elseif self.moduleSettings.runeMode == RUNEMODE_BAR then elseif self.moduleSettings.runeMode == RUNEMODE_BAR then

View File

@ -3,14 +3,26 @@ local ShardCounter = IceCore_CreateClass(IceClassPowerCounter)
local CurrentSpec = nil local CurrentSpec = nil
local AfflictionCoords = local AfflictionCoords
{ if IceHUD.WowVer < 70200 then
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, AfflictionCoords =
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250}, {0.01562500, 0.28125000, 0.00781250, 0.13281250},
} {0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
}
else
AfflictionCoords =
{
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
{0, 1, 0, 1},
}
end
local DestructionCoords = local DestructionCoords =
{ {
@ -25,6 +37,11 @@ local DemonologyCoords =
{0.03906250, 0.55468750, 0.10546875, 0.19921875}, {0.03906250, 0.55468750, 0.10546875, 0.19921875},
} }
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
end
function ShardCounter.prototype:init() function ShardCounter.prototype:init()
ShardCounter.super.prototype.init(self, "Warlock Power") ShardCounter.super.prototype.init(self, "Warlock Power")
@ -36,6 +53,10 @@ function ShardCounter.prototype:init()
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 then
self.runeHeight = 23 self.runeHeight = 23
self.runeWidth = 26 self.runeWidth = 26
if IceHUD.WowVer >= 70200 then
self.runeHeight = 27
self.runeWidth = 22
end
self.runeCoords = AfflictionCoords self.runeCoords = AfflictionCoords
self.unitPower = SPELL_POWER_SOUL_SHARDS self.unitPower = SPELL_POWER_SOUL_SHARDS
self.unit = "player" self.unit = "player"
@ -45,6 +66,16 @@ end
function ShardCounter.prototype:Enable(core) function ShardCounter.prototype:Enable(core)
if IceHUD.WowVer >= 70000 then if IceHUD.WowVer >= 70000 then
self.numRunes = UnitPowerMax(self.unit, self.unitPower) self.numRunes = UnitPowerMax(self.unit, self.unitPower)
if GetSpecialization() == SPEC_WARLOCK_DESTRUCTION then
self.shouldShowUnmodified = true
self.numericFormat = "%.1f"
self.round = floor
else
self.shouldShowUnmodified = nil
self.numericFormat = nil
self.round = nil
end
end end
ShardCounter.super.prototype.Enable(self, core) ShardCounter.super.prototype.Enable(self, core)
@ -90,10 +121,10 @@ function ShardCounter.prototype:CheckGreenFire()
end end
function ShardCounter.prototype:UpdatePowerType(event) function ShardCounter.prototype:UpdatePowerType(event)
if IceHUD.WowVer >= 50000 then if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 80000 then
CurrentSpec = GetSpecialization() CurrentSpec = GetSpecialization()
else else
-- all warlocks use shards in pre-5.0, so just act like our spec is affliction -- all warlocks use shards in pre-5.0/post-8.0, so just act like our spec is affliction
CurrentSpec = SPEC_WARLOCK_AFFLICTION CurrentSpec = SPEC_WARLOCK_AFFLICTION
end end
@ -205,6 +236,10 @@ function ShardCounter.prototype:GetDefaultSettings()
end end
function ShardCounter.prototype:GetRuneTexture(rune) function ShardCounter.prototype:GetRuneTexture(rune)
if IceHUD.WowVer >= 70200 then
return nil
end
if not rune or rune ~= tonumber(rune) then if not rune or rune ~= tonumber(rune) then
return return
end end
@ -222,6 +257,10 @@ function ShardCounter.prototype:GetRuneTexture(rune)
return "Interface\\PlayerFrame\\UI-WarlockShard" return "Interface\\PlayerFrame\\UI-WarlockShard"
end end
function ShardCounter.prototype:GetRuneAtlas(rune)
return "Warlock-ReadyShard"
end
function ShardCounter.prototype:ShowBlizz() function ShardCounter.prototype:ShowBlizz()
WarlockPowerFrame:Show() WarlockPowerFrame:Show()

View File

@ -29,6 +29,11 @@ if IceHUD.WowVer >= 50000 then
gapPerComboPoint = 6 gapPerComboPoint = 6
end end
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
if IceHUD.WowVer >= 80000 then
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
end
-- Constructor -- -- Constructor --
function SliceAndDice.prototype:init() function SliceAndDice.prototype:init()
SliceAndDice.super.prototype.init(self, "SliceAndDice", "player") SliceAndDice.super.prototype.init(self, "SliceAndDice", "player")
@ -53,7 +58,7 @@ function SliceAndDice.prototype:Enable(core)
if IceHUD.WowVer < 70000 then if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged") self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
else else
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged") self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
end end
if not self.moduleSettings.alwaysFullAlpha then if not self.moduleSettings.alwaysFullAlpha then
@ -70,7 +75,7 @@ function SliceAndDice.prototype:Disable(core)
end end
function SliceAndDice.prototype:ComboPointsChanged(...) function SliceAndDice.prototype:ComboPointsChanged(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
return return
end end
@ -205,15 +210,15 @@ end
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName) function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
local i = 1 local i = 1
local buff, rank, texture, count, type, duration, endTime, remaining local buff, _, texture, duration, endTime, remaining
if IceHUD.WowVer >= 30000 then if IceHUD.WowVer < 80000 then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i) buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i) buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
end end
while buff do while buff do
if (texture and string.match(texture, buffName)) then if (texture and (type(buffName) == 'string' and string.match(texture, buffName) or texture == buffName)) then
if endTime and not remaining then if endTime and not remaining then
remaining = endTime - GetTime() remaining = endTime - GetTime()
end end
@ -222,10 +227,10 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
i = i + 1; i = i + 1;
if IceHUD.WowVer >= 30000 then if IceHUD.WowVer < 80000 then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i) buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
else else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i) buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
end end
end end
@ -275,7 +280,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
local remaining = nil local remaining = nil
if not fromUpdate or IceHUD.WowVer < 30000 then if not fromUpdate or IceHUD.WowVer < 30000 then
sndDuration, remaining = self:GetBuffDuration(self.unit, "Ability_Rogue_SliceDice") sndDuration, remaining = self:GetBuffDuration(self.unit, IceHUD.WowVer < 80000 and "Ability_Rogue_SliceDice" or 132306)
if not remaining then if not remaining then
sndEndTime = 0 sndEndTime = 0

View File

@ -183,13 +183,13 @@ function StaggerBar.prototype:GetDebuffInfo()
local staggerLevel = 1 local staggerLevel = 1
for i = 1, IceCore.BuffLimit do for i = 1, IceCore.BuffLimit do
local debuffID = select(11, UnitDebuff(self.unit, i)) local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
local spellName = select(1, UnitDebuff(self.unit, i)) local spellName = UnitDebuff(self.unit, i)
duration = select(6, UnitAura(self.unit, spellName, "", "HARMFUL")) duration = select(IceHUD.WowVer < 80000 and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select(15, UnitAura(self.unit, spellName, "", "HARMFUL")) amount = select(IceHUD.WowVer < 80000 and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3 staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
break break
@ -228,7 +228,12 @@ function StaggerBar.prototype:UpdateStaggerBar()
end end
function StaggerBar.prototype:GetDebuffDuration(unitName, buffName) function StaggerBar.prototype:GetDebuffDuration(unitName, buffName)
local name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName) local name, _, duration, endTime
if IceHUD.WowVer < 80000 then
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
else
name, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
end
if name then if name then
return duration, endTime - GetTime() return duration, endTime - GetTime()

View File

@ -63,12 +63,22 @@ function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
self.highestAbsorbSinceLastZero = absorbAmount self.highestAbsorbSinceLastZero = absorbAmount
end end
self.absorbPercent = self.highestAbsorbSinceLastZero ~= 0 and absorbAmount / self.highestAbsorbSinceLastZero or 0
if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then if absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
self:Show(false) self:Show(false)
else else
self:Show(true) self:Show(true)
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName) self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
end end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
if (self.PlayerAltManaMax ~= 100) then
self:SetBottomText1(self:GetFormattedText(self:Round(absorbAmount)), self.ColorName)
else
self:SetBottomText1()
end
end
end end
function IceTargetAbsorb.prototype:Disable(core) function IceTargetAbsorb.prototype:Disable(core)

View File

@ -315,7 +315,12 @@ end
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames) function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
local i = 1 local i = 1
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL") local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
if IceHUD.WowVer < 80000 then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
end
local isMine = unitCaster == "player" local isMine = unitCaster == "player"
local result = {nil, nil, nil} local result = {nil, nil, nil}
local remaining local remaining
@ -335,7 +340,11 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
i = i + 1; i = i + 1;
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL") if IceHUD.WowVer < 80000 then
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
else
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
end
isMine = unitCaster == "player" isMine = unitCaster == "player"
end end

View File

@ -82,15 +82,17 @@ function TargetCast.prototype:TargetChanged(unit)
return return
end end
local spell, _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit) local spell = UnitCastingInfo(self.unit)
if (spell) then local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
if spell then
self.notInterruptible = notInterruptibleCast self.notInterruptible = notInterruptibleCast
self:StartBar(IceCastBar.Actions.Cast) self:StartBar(IceCastBar.Actions.Cast)
return return
end end
local channel, _, _, _, _, _, _, notInterruptibleChannel = UnitChannelInfo(self.unit) local channel = UnitChannelInfo(self.unit)
if (channel) then notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
if channel then
self.notInterruptible = notInterruptibleChannel self.notInterruptible = notInterruptibleChannel
self:StartBar(IceCastBar.Actions.Channel) self:StartBar(IceCastBar.Actions.Channel)
return return
@ -167,9 +169,11 @@ function TargetCast.prototype:GetOptions()
end end
function TargetCast.prototype:StartBar(action, message) function TargetCast.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castId, notInterruptible = UnitCastingInfo(self.unit) local spell = UnitCastingInfo(self.unit)
if not (spell) then local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
spell, rank, displayName, icon, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo(self.unit) if not spell then
spell = UnitChannelInfo(self.unit)
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
end end
if not spell then if not spell then

View File

@ -972,17 +972,6 @@ function IceTargetHealth.prototype:UpdateRaidTargetIcon()
end end
function IceTargetHealth.prototype:Round(health)
if (health > 1000000) then
return IceHUD:MathRound(health/1000000, 1) .. "M"
end
if (health > 1000) then
return IceHUD:MathRound(health/1000, 1) .. "k"
end
return health
end
function IceTargetHealth.prototype:CheckPvP() function IceTargetHealth.prototype:CheckPvP()
local pvpMode = nil local pvpMode = nil
local minx, maxx, miny, maxy local minx, maxx, miny, maxy

View File

@ -129,7 +129,9 @@ function IceTargetInfo.prototype:Enable(core)
self:RegisterEvent("UNIT_LEVEL", "TargetLevel") self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
self:RegisterEvent("UNIT_FLAGS", "TargetFlags") self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags") if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
end
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon") self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
@ -958,6 +960,23 @@ function IceTargetInfo.prototype:GetOptions()
order = 39.3, order = 39.3,
} }
opts["showRaidIcon"] = {
type = 'toggle',
name = L['Show raid icon'],
desc = L['Whether or not to show the raid icon for this unit.'],
get = function()
return self.moduleSettings.showRaidIcon
end,
set = function(info, v)
self.moduleSettings.showRaidIcon = v
self:UpdateRaidTargetIcon()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 37.02,
}
return opts return opts
end end
@ -1011,6 +1030,7 @@ function IceTargetInfo.prototype:GetDefaultSettings()
["sortByExpiration"] = true, ["sortByExpiration"] = true,
} }
} }
defaults["showRaidIcon"] = true
return defaults return defaults
end end
@ -1389,7 +1409,12 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
if self.moduleSettings.auras[aura].show then if self.moduleSettings.auras[aura].show then
for i = 1, IceCore.BuffLimit do for i = 1, IceCore.BuffLimit do
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or "")) local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable
if IceHUD.WowVer < 80000 then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
else
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
end
local isFromMe = (unitCaster == "player") local isFromMe = (unitCaster == "player")
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
@ -1480,7 +1505,7 @@ function IceTargetInfo.prototype:AuraChanged(event, unit)
end end
function IceTargetInfo.prototype:UpdateRaidTargetIcon() function IceTargetInfo.prototype:UpdateRaidTargetIcon()
if not (UnitExists(self.unit)) then if not (UnitExists(self.unit)) or not self.moduleSettings.showRaidIcon then
self.frame.raidIcon:Hide() self.frame.raidIcon:Hide()
return return
end end

View File

@ -146,7 +146,12 @@ end
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames) function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
local i = 1 local i = 1
local buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL") local buff, rank, texture, count, buffType, duration, endTime, unitCaster
if IceHUD.WowVer < 80000 then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
end
local isMine = unitCaster == "player" local isMine = unitCaster == "player"
local result = {nil, nil, nil} local result = {nil, nil, nil}
local remaining local remaining
@ -173,7 +178,11 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
i = i + 1; i = i + 1;
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL") if IceHUD.WowVer < 80000 then
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
else
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
end
isMine = unitCaster == "player" isMine = unitCaster == "player"
end end

View File

@ -4,6 +4,28 @@ IceTargetMana.prototype.registerEvents = true
IceTargetMana.prototype.color = nil IceTargetMana.prototype.color = nil
IceTargetMana.prototype.determineColor = true IceTargetMana.prototype.determineColor = true
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if IceHUD.WowVer >= 80000 then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
-- Constructor -- -- Constructor --
function IceTargetMana.prototype:init(moduleName, unit) function IceTargetMana.prototype:init(moduleName, unit)
@ -45,8 +67,10 @@ function IceTargetMana.prototype:Enable(core)
if self.registerEvents then if self.registerEvents then
if IceHUD.WowVer >= 40000 then if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "UpdateEvent") self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent") if IceHUD.WowVer < 80000 then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent") self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent") self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")

View File

@ -485,7 +485,12 @@ function TargetOfTarget.prototype:UpdateBuffs()
if (self.moduleSettings.showDebuffs) then if (self.moduleSettings.showDebuffs) then
for i = 1, IceCore.BuffLimit do for i = 1, IceCore.BuffLimit do
local buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i) local buffName, buffRank, buffTexture, buffApplications
if IceHUD.WowVer < 80000 then
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
else
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)
end
if (buffApplications and (buffApplications > 1)) then if (buffApplications and (buffApplications > 1)) then
debuffs = debuffs + 1 debuffs = debuffs + 1