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10 Commits
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78cb950a80 | |||
06dcc7ce99 | |||
2c00b23bf5 | |||
590638a156 | |||
e6bd39352c | |||
a4060dff6f | |||
268a6c6fbc | |||
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43aa303887 |
@ -1,9 +1,9 @@
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## Interface: 110002
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## Interface-Retail: 110002
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## Interface-Classic: 11503
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## Interface: 110007
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## Interface-Retail: 110007
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## Interface-Classic: 11506
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## Interface-BCC: 20504
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## Interface-Wrath: 30403
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## Interface-Cata: 40400
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## Interface-Cata: 40402
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## Author: Parnic, originally created by Iceroth
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## Name: IceHUD
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## Title: IceHUD |cff7fff7f-Ace3-|r
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@ -1,9 +1,9 @@
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## Interface: 110002
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## Interface-Retail: 110002
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## Interface-Classic: 11503
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## Interface: 110007
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## Interface-Retail: 110007
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## Interface-Classic: 11506
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## Interface-BCC: 20504
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## Interface-Wrath: 30403
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## Interface-Cata: 40400
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## Interface-Cata: 40402
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## Title: IceHUD |cff7fff7f-Options-|r
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## Author: Parnic
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## Version: @project-version@
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@ -830,10 +830,11 @@ function IceHUD_Options:SetupProfileImportButtons()
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if err ~= nil then
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print("failed to import profile: "..err)
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else
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print("importing profile")
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-- print("importing profile")
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IceHUD:PreProfileChanged()
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IceHUD:populateDefaults(newTable, IceHUD.IceCore.defaults.profile)
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IceHUD.db.profile = IceHUD.deepcopy(newTable)
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IceHUD.db.profiles[IceHUD.db:GetCurrentProfile()] = IceHUD.db.profile
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IceHUD:PostProfileChanged()
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end
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AceGUI:Release(widget)
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31
changelog.md
31
changelog.md
@ -1,5 +1,36 @@
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# Changelog
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v1.15.12:
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- Update TOCs
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v1.15.11:
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- Fix imported profiles not saving across reloads
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v1.15.10:
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- Fix Chi not updating properly when the player's maximum amount of Chi points changes (e.g. via Ascension talent).
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- Update TOCs
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v1.15.9:
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- Update Cataclysm Classic TOC to 4.4.1
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- Update Classic-era TOC to 1.15.4
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- Update TWW TOC to 11.0.5
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v1.15.8:
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- Fix reported error with custom cooldown bars set to "when ready" mode due to deprecation in 11.x (wowace issue #368)
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v1.15.7:
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- Fix cooldown display for overridden spells (such as Evoker spells where Font of Magic replaces the base spell with an override with the same name).
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v1.15.6:
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- Package new version of LibDogTag-Unit to fix an error with some units on 11.0.2
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v1.15.5:
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- Fix error when using an invalid spell with a custom bar on 11.x
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@ -36,7 +36,7 @@ if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
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local info = C_Spell.GetSpellInfo(id)
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if info then
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return info.name, nil, info.iconID
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return info.name, nil, info.iconID, info.spellID
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end
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end
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end
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@ -61,6 +61,11 @@ if not IsUsableSpell and C_Spell then
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IsUsableSpell = C_Spell.IsSpellUsable
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end
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local SpellHasRange = SpellHasRange
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if not SpellHasRange and C_Spell then
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SpellHasRange = C_Spell.SpellHasRange
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end
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IceCustomCDBar.prototype.cooldownDuration = 0
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IceCustomCDBar.prototype.cooldownEndTime = 0
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IceCustomCDBar.prototype.coolingDown = false
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@ -636,8 +641,18 @@ end
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-- 'Protected' methods --------------------------------------------------------
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function IceCustomCDBar.prototype:GetCooldownDurationOverride(spellID)
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if spellID and FindSpellOverrideByID then
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local override = FindSpellOverrideByID(spellID)
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if override and override ~= spellID then
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return self:GetCooldownDuration(override)
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end
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end
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end
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function IceCustomCDBar.prototype:GetCooldownDuration(buffName)
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buffName = self:GetSpellNameOrId(buffName)
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local spellID
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buffName, spellID = self:GetSpellNameOrId(buffName)
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local now = GetTime()
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local localRemaining = nil
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@ -646,7 +661,7 @@ function IceCustomCDBar.prototype:GetCooldownDuration(buffName)
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if hasCooldown then
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-- the item has a potential cooldown
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if localDuration <= 1.5 then
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return nil, nil
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return self:GetCooldownDurationOverride(spellID)
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end
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localRemaining = localDuration + (localStart - now)
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@ -657,7 +672,7 @@ function IceCustomCDBar.prototype:GetCooldownDuration(buffName)
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return localDuration, localRemaining
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else
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return nil, nil
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return self:GetCooldownDurationOverride(spellID)
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end
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end
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@ -868,7 +883,8 @@ function IceCustomCDBar.prototype:IsReady()
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end
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function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
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return spellName
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local id = select(4, GetSpellInfo(spellName))
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return spellName, id
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end
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function IceCustomCDBar.prototype:Show(bShouldShow, bForceHide)
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@ -40,6 +40,13 @@ function HarmonyPower.prototype:Enable(core)
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HarmonyPower.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_POWER_FREQUENT", "UpdateRunePower")
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if IceHUD.EventExistsUnitMaxPower then
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self:RegisterEvent("UNIT_MAXPOWER", "PlayerChiUpdate")
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end
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end
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function HarmonyPower.prototype:PlayerChiUpdate()
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self:Redraw()
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end
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function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
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@ -1,5 +1,36 @@
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# Changelog
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v1.15.12:
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- Update TOCs
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v1.15.11:
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- Fix imported profiles not saving across reloads
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v1.15.10:
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- Fix Chi not updating properly when the player's maximum amount of Chi points changes (e.g. via Ascension talent).
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- Update TOCs
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v1.15.9:
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- Update Cataclysm Classic TOC to 4.4.1
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- Update Classic-era TOC to 1.15.4
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- Update TWW TOC to 11.0.5
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v1.15.8:
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- Fix reported error with custom cooldown bars set to "when ready" mode due to deprecation in 11.x (wowace issue #368)
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v1.15.7:
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- Fix cooldown display for overridden spells (such as Evoker spells where Font of Magic replaces the base spell with an override with the same name).
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v1.15.6:
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- Package new version of LibDogTag-Unit to fix an error with some units on 11.0.2
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v1.15.5:
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- Fix error when using an invalid spell with a custom bar on 11.x
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|
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