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https://github.com/parnic/ice-hud.git
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7 Commits
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06dcc7ce99 | |||
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268a6c6fbc |
@ -1,9 +1,9 @@
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## Interface: 110002
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## Interface: 110007
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## Interface-Retail: 110002
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## Interface-Retail: 110007
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## Interface-Classic: 11503
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## Interface-Classic: 11506
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## Interface-BCC: 20504
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## Interface-BCC: 20504
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## Interface-Wrath: 30403
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## Interface-Wrath: 30403
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## Interface-Cata: 40400
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## Interface-Cata: 40402
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## Author: Parnic, originally created by Iceroth
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## Author: Parnic, originally created by Iceroth
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## Name: IceHUD
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## Name: IceHUD
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## Title: IceHUD |cff7fff7f-Ace3-|r
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## Title: IceHUD |cff7fff7f-Ace3-|r
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@ -1,9 +1,9 @@
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## Interface: 110002
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## Interface: 110007
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## Interface-Retail: 110002
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## Interface-Retail: 110007
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## Interface-Classic: 11503
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## Interface-Classic: 11506
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## Interface-BCC: 20504
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## Interface-BCC: 20504
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## Interface-Wrath: 30403
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## Interface-Wrath: 30403
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## Interface-Cata: 40400
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## Interface-Cata: 40402
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## Title: IceHUD |cff7fff7f-Options-|r
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## Title: IceHUD |cff7fff7f-Options-|r
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## Author: Parnic
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## Author: Parnic
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## Version: @project-version@
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## Version: @project-version@
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@ -830,10 +830,11 @@ function IceHUD_Options:SetupProfileImportButtons()
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if err ~= nil then
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if err ~= nil then
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print("failed to import profile: "..err)
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print("failed to import profile: "..err)
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else
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else
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print("importing profile")
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-- print("importing profile")
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IceHUD:PreProfileChanged()
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IceHUD:PreProfileChanged()
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IceHUD:populateDefaults(newTable, IceHUD.IceCore.defaults.profile)
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IceHUD:populateDefaults(newTable, IceHUD.IceCore.defaults.profile)
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IceHUD.db.profile = IceHUD.deepcopy(newTable)
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IceHUD.db.profile = IceHUD.deepcopy(newTable)
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IceHUD.db.profiles[IceHUD.db:GetCurrentProfile()] = IceHUD.db.profile
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IceHUD:PostProfileChanged()
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IceHUD:PostProfileChanged()
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end
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end
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AceGUI:Release(widget)
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AceGUI:Release(widget)
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19
changelog.md
19
changelog.md
@ -1,5 +1,24 @@
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# Changelog
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# Changelog
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v1.15.12:
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- Update TOCs
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v1.15.11:
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- Fix imported profiles not saving across reloads
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v1.15.10:
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- Fix Chi not updating properly when the player's maximum amount of Chi points changes (e.g. via Ascension talent).
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- Update TOCs
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v1.15.9:
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- Update Cataclysm Classic TOC to 4.4.1
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- Update Classic-era TOC to 1.15.4
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- Update TWW TOC to 11.0.5
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v1.15.8:
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v1.15.8:
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- Fix reported error with custom cooldown bars set to "when ready" mode due to deprecation in 11.x (wowace issue #368)
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- Fix reported error with custom cooldown bars set to "when ready" mode due to deprecation in 11.x (wowace issue #368)
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@ -40,6 +40,13 @@ function HarmonyPower.prototype:Enable(core)
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HarmonyPower.super.prototype.Enable(self, core)
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HarmonyPower.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_POWER_FREQUENT", "UpdateRunePower")
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self:RegisterEvent("UNIT_POWER_FREQUENT", "UpdateRunePower")
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if IceHUD.EventExistsUnitMaxPower then
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self:RegisterEvent("UNIT_MAXPOWER", "PlayerChiUpdate")
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end
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end
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function HarmonyPower.prototype:PlayerChiUpdate()
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self:Redraw()
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end
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end
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function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
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function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
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@ -1,5 +1,24 @@
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# Changelog
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# Changelog
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|
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v1.15.12:
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|
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- Update TOCs
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|
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v1.15.11:
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- Fix imported profiles not saving across reloads
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v1.15.10:
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|
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- Fix Chi not updating properly when the player's maximum amount of Chi points changes (e.g. via Ascension talent).
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- Update TOCs
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v1.15.9:
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- Update Cataclysm Classic TOC to 4.4.1
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- Update Classic-era TOC to 1.15.4
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- Update TWW TOC to 11.0.5
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v1.15.8:
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v1.15.8:
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- Fix reported error with custom cooldown bars set to "when ready" mode due to deprecation in 11.x (wowace issue #368)
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- Fix reported error with custom cooldown bars set to "when ready" mode due to deprecation in 11.x (wowace issue #368)
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