mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
527 lines
12 KiB
Lua
527 lines
12 KiB
Lua
local AceOO = AceLibrary("AceOO-2.0")
|
|
|
|
local CastBar = AceOO.Class(IceCastBar)
|
|
|
|
CastBar.prototype.lagBar = nil
|
|
CastBar.prototype.spellCastSent = nil
|
|
|
|
|
|
-- Constructor --
|
|
function CastBar.prototype:init()
|
|
CastBar.super.prototype.init(self, "CastBar")
|
|
|
|
self:SetDefaultColor("CastLag", 255, 0, 0)
|
|
self:SetDefaultColor("CastNotInRange", 200, 200, 200)
|
|
|
|
self.unit = "player"
|
|
end
|
|
|
|
|
|
-- 'Public' methods -----------------------------------------------------------
|
|
|
|
-- OVERRIDE
|
|
function CastBar.prototype:GetDefaultSettings()
|
|
local settings = CastBar.super.prototype.GetDefaultSettings(self)
|
|
|
|
settings["side"] = IceCore.Side.Left
|
|
settings["offset"] = 0
|
|
settings["flashInstants"] = "Caster"
|
|
settings["flashFailures"] = "Caster"
|
|
settings["lagAlpha"] = 0.7
|
|
settings["showBlizzCast"] = false
|
|
settings["shouldAnimate"] = false
|
|
settings["usesDogTagStrings"] = false
|
|
settings["rangeColor"] = true
|
|
|
|
return settings
|
|
end
|
|
|
|
|
|
-- OVERRIDE
|
|
function CastBar.prototype:GetOptions()
|
|
local opts = CastBar.super.prototype.GetOptions(self)
|
|
|
|
opts["flashInstants"] =
|
|
{
|
|
type = 'text',
|
|
name = "Flash Instant Spells",
|
|
desc = "Defines when cast bar should flash on instant spells",
|
|
get = function()
|
|
return self.moduleSettings.flashInstants
|
|
end,
|
|
set = function(value)
|
|
self.moduleSettings.flashInstants = value
|
|
end,
|
|
validate = { "Always", "Caster", "Never" },
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
order = 40
|
|
}
|
|
|
|
opts["flashFailures"] =
|
|
{
|
|
type = "text",
|
|
name = "Flash on Spell Failures",
|
|
desc = "Defines when cast bar should flash on failed spells",
|
|
get = function()
|
|
return self.moduleSettings.flashFailures
|
|
end,
|
|
set = function(value)
|
|
self.moduleSettings.flashFailures = value
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
validate = { "Always", "Caster", "Never" },
|
|
order = 41
|
|
}
|
|
|
|
opts["lagAlpha"] =
|
|
{
|
|
type = 'range',
|
|
name = 'Lag Indicator alpha',
|
|
desc = 'Lag indicator alpha (0 is disabled)',
|
|
min = 0,
|
|
max = 1,
|
|
step = 0.1,
|
|
get = function()
|
|
return self.moduleSettings.lagAlpha
|
|
end,
|
|
set = function(value)
|
|
self.moduleSettings.lagAlpha = value
|
|
self:Redraw()
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
order = 42
|
|
}
|
|
|
|
opts["showBlizzCast"] =
|
|
{
|
|
type = 'toggle',
|
|
name = 'Show default cast bar',
|
|
desc = 'Whether or not to show the default cast bar.',
|
|
get = function()
|
|
return self.moduleSettings.showBlizzCast
|
|
end,
|
|
set = function(value)
|
|
self.moduleSettings.showBlizzCast = value
|
|
self:ToggleBlizzCast(self.moduleSettings.showBlizzCast)
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
order = 43
|
|
}
|
|
|
|
-- Parnic - this exists solely for the console/rock config to work...animating cast bars doesn't make sense
|
|
opts["shouldAnimate"] =
|
|
{
|
|
type = 'toggle',
|
|
name = 's',
|
|
desc = 's',
|
|
set = 's',
|
|
get = 's',
|
|
hidden = function()
|
|
return true
|
|
end
|
|
}
|
|
|
|
opts["desiredLerpTime"] =
|
|
{
|
|
type = 'toggle',
|
|
name = 'd',
|
|
desc = 'd',
|
|
set = 'd',
|
|
get = 'd',
|
|
hidden = function()
|
|
return true
|
|
end
|
|
}
|
|
|
|
opts["barVisible"] = {
|
|
type = 'toggle',
|
|
name = 'Bar visible',
|
|
desc = 'Toggle bar visibility',
|
|
get = function()
|
|
return self.moduleSettings.barVisible['bar']
|
|
end,
|
|
set = function(v)
|
|
self.moduleSettings.barVisible['bar'] = v
|
|
if v then
|
|
self.barFrame:Show()
|
|
else
|
|
self.barFrame:Hide()
|
|
end
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
order = 28
|
|
}
|
|
|
|
opts["bgVisible"] = {
|
|
type = 'toggle',
|
|
name = 'Bar background visible',
|
|
desc = 'Toggle bar background visibility',
|
|
get = function()
|
|
return self.moduleSettings.barVisible['bg']
|
|
end,
|
|
set = function(v)
|
|
self.moduleSettings.barVisible['bg'] = v
|
|
if v then
|
|
self.frame.bg:Show()
|
|
else
|
|
self.frame.bg:Hide()
|
|
end
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
order = 29
|
|
}
|
|
|
|
opts["rangeColor"] = {
|
|
type = 'toggle',
|
|
name = 'Change color when not in range',
|
|
desc = 'Changes the bar color to the CastNotInRange color when the target goes out of range for the current spell.',
|
|
get = function()
|
|
return self.moduleSettings.rangeColor
|
|
end,
|
|
set = function(v)
|
|
self.moduleSettings.rangeColor = v
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
order = 30
|
|
}
|
|
|
|
opts["textSettings"] =
|
|
{
|
|
type = 'group',
|
|
name = '|c' .. self.configColor .. 'Text Settings|r',
|
|
desc = 'Settings related to texts',
|
|
order = 32,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
args = {
|
|
fontsize = {
|
|
type = 'range',
|
|
name = 'Bar Font Size',
|
|
desc = 'Bar Font Size',
|
|
get = function()
|
|
return self.moduleSettings.barFontSize
|
|
end,
|
|
set = function(v)
|
|
self.moduleSettings.barFontSize = v
|
|
self:Redraw()
|
|
end,
|
|
min = 8,
|
|
max = 20,
|
|
step = 1,
|
|
order = 11
|
|
},
|
|
|
|
lockFontAlpha = {
|
|
type = "toggle",
|
|
name = "Lock Bar Text Alpha",
|
|
desc = "Locks text alpha to 100%",
|
|
get = function()
|
|
return self.moduleSettings.lockUpperTextAlpha
|
|
end,
|
|
set = function(v)
|
|
self.moduleSettings.lockUpperTextAlpha = v
|
|
self:Redraw()
|
|
end,
|
|
order = 13
|
|
},
|
|
|
|
upperTextVisible = {
|
|
type = 'toggle',
|
|
name = 'Spell cast text visible',
|
|
desc = 'Toggle spell cast text visibility',
|
|
get = function()
|
|
return self.moduleSettings.textVisible['upper']
|
|
end,
|
|
set = function(v)
|
|
self.moduleSettings.textVisible['upper'] = v
|
|
self:Redraw()
|
|
end,
|
|
order = 14
|
|
},
|
|
|
|
textVerticalOffset = {
|
|
type = 'range',
|
|
name = '|c' .. self.configColor .. 'Text Vertical Offset|r',
|
|
desc = 'Offset of the text from the bar vertically (negative is farther below)',
|
|
min = -250,
|
|
max = 350,
|
|
step = 1,
|
|
get = function()
|
|
return self.moduleSettings.textVerticalOffset
|
|
end,
|
|
set = function(v)
|
|
self.moduleSettings.textVerticalOffset = v
|
|
self:Redraw()
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end
|
|
},
|
|
|
|
textHorizontalOffset = {
|
|
type = 'range',
|
|
name = '|c' .. self.configColor .. 'Text Horizontal Offset|r',
|
|
desc = 'Offset of the text from the bar horizontally',
|
|
min = -350,
|
|
max = 350,
|
|
step = 1,
|
|
get = function()
|
|
return self.moduleSettings.textHorizontalOffset
|
|
end,
|
|
set = function(v)
|
|
self.moduleSettings.textHorizontalOffset = v
|
|
self:Redraw()
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end
|
|
},
|
|
|
|
forceJustifyText = {
|
|
type = 'text',
|
|
name = 'Force Text Justification',
|
|
desc = 'This sets the alignment for the text on this bar',
|
|
get = function()
|
|
return self.moduleSettings.forceJustifyText
|
|
end,
|
|
set = function(value)
|
|
self.moduleSettings.forceJustifyText = value
|
|
self:Redraw()
|
|
end,
|
|
validate = { NONE = "None", LEFT = "Left", RIGHT = "Right" },
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
}
|
|
}
|
|
}
|
|
|
|
return opts
|
|
end
|
|
|
|
|
|
function CastBar.prototype:Enable(core)
|
|
CastBar.super.prototype.Enable(self, core)
|
|
|
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
|
|
|
if self.moduleSettings.enabled and not self.moduleSettings.showBlizzCast then
|
|
self:ToggleBlizzCast(false)
|
|
end
|
|
end
|
|
|
|
|
|
function CastBar.prototype:EnteringVehicle(unit, arg2)
|
|
if (self.unit == "player" and IceHUD:ShouldSwapToVehicle(unit, arg2)) then
|
|
self.unit = "vehicle"
|
|
self:Update(self.unit)
|
|
end
|
|
end
|
|
|
|
|
|
function CastBar.prototype:ExitingVehicle(unit)
|
|
if (unit == "player" and self.unit == "vehicle") then
|
|
self.unit = "player"
|
|
self:Update(self.unit)
|
|
end
|
|
end
|
|
|
|
|
|
function CastBar.prototype:Disable(core)
|
|
CastBar.super.prototype.Disable(self, core)
|
|
|
|
if self.moduleSettings.showBlizzCast then
|
|
self:ToggleBlizzCast(true)
|
|
end
|
|
end
|
|
|
|
function CastBar.prototype:ToggleBlizzCast(on)
|
|
if on then
|
|
-- restore blizz cast bar
|
|
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_SENT");
|
|
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_START");
|
|
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_STOP");
|
|
|
|
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_FAILED");
|
|
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED");
|
|
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_DELAYED");
|
|
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED");
|
|
|
|
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START");
|
|
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE");
|
|
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP");
|
|
|
|
PetCastingBarFrame:RegisterEvent("UNIT_PET");
|
|
else
|
|
-- remove blizz cast bar
|
|
CastingBarFrame:UnregisterAllEvents()
|
|
PetCastingBarFrame:UnregisterAllEvents()
|
|
end
|
|
end
|
|
|
|
|
|
-- OVERRIDE
|
|
function CastBar.prototype:CreateFrame()
|
|
CastBar.super.prototype.CreateFrame(self)
|
|
|
|
self:CreateLagBar()
|
|
end
|
|
|
|
|
|
function CastBar.prototype:CreateLagBar()
|
|
if not (self.lagBar) then
|
|
self.lagBar = CreateFrame("Frame", nil, self.frame)
|
|
end
|
|
|
|
self.lagBar:SetFrameStrata("BACKGROUND")
|
|
self.lagBar:SetWidth(self.settings.barWidth + (self.moduleSettings.widthModifier or 0))
|
|
self.lagBar:SetHeight(self.settings.barHeight)
|
|
|
|
|
|
if not (self.lagBar.bar) then
|
|
self.lagBar.bar = self.lagBar:CreateTexture(nil, "BACKGROUND")
|
|
end
|
|
|
|
self.lagBar.bar:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture())
|
|
self.lagBar.bar:SetPoint("BOTTOMLEFT",self.lagBar,"BOTTOMLEFT")
|
|
self.lagBar.bar:SetPoint("BOTTOMRIGHT",self.lagBar,"BOTTOMRIGHT")
|
|
|
|
local r, g, b = self:GetColor("CastLag")
|
|
if (self.settings.backgroundToggle) then
|
|
r, g, b = self:GetColor("CastCasting")
|
|
end
|
|
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
|
|
|
|
|
|
if (self.moduleSettings.side == IceCore.Side.Left) then
|
|
self.lagBar.bar:SetTexCoord(1, 0, 0, 0)
|
|
else
|
|
self.lagBar.bar:SetTexCoord(0, 1, 0, 0)
|
|
end
|
|
self.lagBar.bar:SetHeight(0)
|
|
self.lagBar.bar:Hide()
|
|
|
|
self.lagBar:ClearAllPoints()
|
|
self.lagBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 0)
|
|
end
|
|
|
|
|
|
-- OVERRIDE
|
|
function CastBar.prototype:SpellCastSent(unit, spell, rank, target)
|
|
CastBar.super.prototype.SpellCastSent(self, unit, spell, rank, target)
|
|
if (unit ~= self.unit) then return end
|
|
|
|
self.spellCastSent = GetTime()
|
|
end
|
|
|
|
|
|
-- OVERRIDE
|
|
function CastBar.prototype:SpellCastStart(unit, spell, rank)
|
|
CastBar.super.prototype.SpellCastStart(self, unit, spell, rank)
|
|
if (unit ~= self.unit) then return end
|
|
|
|
if not self:IsVisible() or not self.actionDuration then
|
|
return
|
|
end
|
|
|
|
local lag = GetTime() - (self.spellCastSent or 0)
|
|
|
|
local pos = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
|
if self.unit == "vehicle" then
|
|
pos = 0
|
|
end
|
|
local y = self.settings.barHeight - (pos * self.settings.barHeight)
|
|
|
|
if (self.moduleSettings.side == IceCore.Side.Left) then
|
|
self.lagBar.bar:SetTexCoord(1, 0, 0, pos)
|
|
else
|
|
self.lagBar.bar:SetTexCoord(0, 1, 0, pos)
|
|
end
|
|
self.lagBar.bar:SetHeight(self.settings.barHeight * pos)
|
|
|
|
if pos == 0 then
|
|
self.lagBar.bar:Hide()
|
|
else
|
|
self.lagBar.bar:Show()
|
|
end
|
|
|
|
self.lagBar:ClearAllPoints()
|
|
self.lagBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, y)
|
|
end
|
|
|
|
|
|
-- OVERRIDE
|
|
function CastBar.prototype:SpellCastChannelStart(unit)
|
|
CastBar.super.prototype.SpellCastChannelStart(self, unit)
|
|
if (unit ~= self.unit) then return end
|
|
|
|
if not self:IsVisible() or not self.actionDuration then
|
|
return
|
|
end
|
|
|
|
local lag = GetTime() - (self.spellCastSent or 0)
|
|
|
|
local pos = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
|
|
if self.unit == "vehicle" then
|
|
pos = 0
|
|
end
|
|
local y = self.settings.barHeight - (pos * self.settings.barHeight)
|
|
|
|
if (self.moduleSettings.side == IceCore.Side.Left) then
|
|
self.lagBar.bar:SetTexCoord(1, 0, 1-pos, 1)
|
|
else
|
|
self.lagBar.bar:SetTexCoord(0, 1, 1-pos, 1)
|
|
end
|
|
self.lagBar.bar:SetHeight(self.settings.barHeight * pos)
|
|
|
|
if pos == 0 then
|
|
self.lagBar.bar:Hide()
|
|
else
|
|
self.lagBar.bar:Show()
|
|
end
|
|
|
|
self.lagBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 0)
|
|
end
|
|
|
|
|
|
function CastBar.prototype:UpdateBar(scale, color, alpha)
|
|
local bCheckRange = true
|
|
local inRange
|
|
|
|
if not self.moduleSettings.rangeColor or not self.current or not self.action or not UnitExists("target") then
|
|
bCheckRange = false
|
|
else
|
|
inRange = IsSpellInRange(self.current, "target")
|
|
if inRange == nil then
|
|
bCheckRange = false
|
|
end
|
|
end
|
|
|
|
if bCheckRange and inRange == 0 then
|
|
color = "CastNotInRange"
|
|
end
|
|
|
|
CastBar.super.prototype.UpdateBar(self, scale, color, alpha)
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
|
|
-- Load us up
|
|
IceHUD.PlayerCast = CastBar:new()
|