mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- added some code to hide a bar if its height would have been set to 0. not sure why, but GlowArc and HiBar are having issues with zero-height bars, so this seems to fix it without needing to figure out what's up with the texture
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@ -786,6 +786,12 @@ function IceBarElement.prototype:SetScale(texture, scale)
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texture:SetTexCoord(0, 1, min_y, max_y)
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end
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self.barFrame.bar:SetHeight(self.settings.barHeight * self.CurrScale)
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if self.CurrScale == 0 then
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self.barFrame.bar:Hide()
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else
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self.barFrame.bar:Show()
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end
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end
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end
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@ -415,6 +415,7 @@ function CastBar.prototype:CreateLagBar()
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self.lagBar.bar:SetTexCoord(0, 1, 0, 0)
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end
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self.lagBar.bar:SetHeight(0)
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self.lagBar.bar:Hide()
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self.lagBar:ClearAllPoints()
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self.lagBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 0)
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@ -453,6 +454,12 @@ function CastBar.prototype:SpellCastStart(unit, spell, rank)
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self.lagBar.bar:SetTexCoord(0, 1, 0, pos)
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end
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self.lagBar.bar:SetHeight(self.settings.barHeight * pos)
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if pos == 0 then
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self.lagBar.bar:Hide()
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else
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self.lagBar.bar:Show()
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end
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self.lagBar:ClearAllPoints()
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self.lagBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, y)
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@ -483,6 +490,12 @@ function CastBar.prototype:SpellCastChannelStart(unit)
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end
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self.lagBar.bar:SetHeight(self.settings.barHeight * pos)
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if pos == 0 then
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self.lagBar.bar:Hide()
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else
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self.lagBar.bar:Show()
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end
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self.lagBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 0)
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end
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@ -991,6 +991,12 @@ function PlayerHealth.prototype:Update(unit)
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self.healFrame.bar:SetTexCoord(0, 1, barValue, 1)
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end
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self.healFrame.bar:SetHeight(self.settings.barHeight * percent)
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if percent == 0 then
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self.healFrame.bar:Hide()
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else
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self.healFrame.bar:Show()
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end
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end
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if not IceHUD.IceCore:ShouldUseDogTags() then
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@ -289,6 +289,12 @@ function SliceAndDice.prototype:UpdateDurationBar(unit)
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self.durationFrame.bar:SetTexCoord(0, 1, 1-scale, 1)
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end
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self.durationFrame.bar:SetHeight(self.settings.barHeight * scale)
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if scale == 0 then
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self.durationFrame.bar:Hide()
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else
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self.durationFrame.bar:Show()
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end
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if sndEndTime < GetTime() then
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self:SetBottomText1(self.moduleSettings.upperText .. "0 (" .. PotentialSnDDuration .. ")")
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@ -302,6 +302,12 @@ function IceThreat.prototype:Update(unit)
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self.aggroBar.bar:SetTexCoord(0, 1, 0, pos)
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end
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self.aggroBar.bar:SetHeight(self.settings.barHeight * pos)
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if pos == 0 then
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self.aggroBar.bar:Hide()
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else
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self.aggroBar.bar:Show()
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end
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self.aggroBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, y)
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end
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