Files
ice-hud/modules/PetHealth.lua
Parnic ced858b06a - bump toc
- added the ability to scale most health/power bars by the amount they're filled up with a customizable max/min color (health can go green to red, for example)
- updated from SharedMedia-1.0 to LibSharedMedia-2.0
2008-01-19 01:26:18 +00:00

139 lines
3.0 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
local PetHealth = AceOO.Class(IceUnitBar)
PetHealth.prototype.happiness = nil
-- Constructor --
function PetHealth.prototype:init()
PetHealth.super.prototype.init(self, "PetHealth", "pet")
self:SetDefaultColor("PetHealthHappy", 37, 164, 30)
self:SetDefaultColor("PetHealthContent", 164, 164, 30)
self:SetDefaultColor("PetHealthUnhappy", 164, 30, 30)
self.scalingEnabled = true
end
-- OVERRIDE
function PetHealth.prototype:GetDefaultSettings()
local settings = PetHealth.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = -1
settings.scale = 0.7
return settings
end
-- OVERRIDE
function PetHealth.prototype:CreateFrame()
PetHealth.super.prototype.CreateFrame(self)
local point, relativeTo, relativePoint, xoff, yoff = self.frame.bottomUpperText:GetPoint()
if (point == "TOPLEFT") then
point = "BOTTOMLEFT"
else
point = "BOTTOMRIGHT"
end
self.frame.bottomUpperText:ClearAllPoints()
self.frame.bottomUpperText:SetPoint(point, relativeTo, relativePoint, 0, 0)
end
function PetHealth.prototype:Enable(core)
PetHealth.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet");
self:RegisterEvent("UNIT_PET", "CheckPet");
self:RegisterEvent("UNIT_HEALTH", "Update")
self:RegisterEvent("UNIT_MAXHEALTH", "Update")
self:RegisterEvent("UNIT_HAPPINESS", "PetHappiness")
self:CheckPet()
end
function PetHealth.prototype:PetHappiness(unit)
if (unit and (unit ~= self.unit)) then
return
end
self.happiness = GetPetHappiness()
self.happiness = self.happiness or 3 -- '3' means happy
self:Update(unit)
end
function PetHealth.prototype:CheckPet()
if (UnitExists(self.unit)) then
self.frame:Show()
self:PetHappiness(self.unit)
self:Update(self.unit)
else
self.frame:Hide()
end
end
function PetHealth.prototype:Update(unit)
PetHealth.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
local color = "PetHealthHappy"
if (self.happiness == 2) then
color = "PetHealthContent"
elseif(self.happiness == 1) then
color = "PetHealthUnhappy"
end
if (self.moduleSettings.scaleColor) then
color = "ScaledHealthColor"
end
if not (self.alive) then
color = "Dead"
end
self:UpdateBar(self.health/self.maxHealth, color)
self:SetBottomText1(self.healthPercentage)
end
-- OVERRIDE
function PetHealth.prototype:GetOptions()
local opts = PetHealth.super.prototype.GetOptions(self)
opts["scaleHealthColor"] = {
type = "toggle",
name = "Color bar by health %",
desc = "Colors the health bar from MaxHealthColor to MinHealthColor based on current health %",
get = function()
return self.moduleSettings.scaleHealthColor
end,
set = function(value)
self.moduleSettings.scaleHealthColor = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 41
}
return opts
end
-- Load us up
IceHUD.PetHealth = PetHealth:new()