- bump toc

- added the ability to scale most health/power bars by the amount they're filled up with a customizable max/min color (health can go green to red, for example)
- updated from SharedMedia-1.0 to LibSharedMedia-2.0
This commit is contained in:
Parnic
2008-01-19 01:26:18 +00:00
parent 73470f7b34
commit ced858b06a
9 changed files with 193 additions and 8 deletions

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@ -1,12 +1,12 @@
## Interface: 20200
## Interface: 20300
## Author: Iceroth
## Name: IceHUD
## Title: IceHUD |cff7fff7f -Ace2-|r
## Notes: Another HUD addon
## Version: 1.0 ($Revision$)
## SavedVariables: IceCoreDB
## OptionalDeps: Ace2, GratuityLib, SharedMediaLib, WaterfallLib, MobHealth
## X-Embeds: Ace2, GratuityLib, SharedMediaLib, WaterfallLib
## OptionalDeps: Ace2, GratuityLib, LibSharedMedia, WaterfallLib, MobHealth
## X-Embeds: Ace2, GratuityLib, LibSharedMedia, WaterfallLib
## X-Category: UnitFrame
## X-Date: $Date$
## X-Website: http://www.wowace.com/forums/index.php/topic,1705.0.html
@ -38,4 +38,3 @@ modules\ComboPoints.lua
modules\CastBar.lua
modules\TargetCast.lua
modules\MirrorBar.lua

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@ -13,6 +13,7 @@ IceUnitBar.prototype.healthPercentage = nil
IceUnitBar.prototype.mana = nil
IceUnitBar.prototype.maxMana = nil
IceUnitBar.prototype.manaPercentage = nil
IceUnitBar.prototype.scaleColorInst = nil
IceUnitBar.prototype.unitClass = nil
IceUnitBar.prototype.hasPet = nil
@ -30,15 +31,23 @@ function IceUnitBar.prototype:init(name, unit)
self:SetDefaultColor("Dead", 0.5, 0.5, 0.5)
self:SetDefaultColor("Tapped", 0.8, 0.8, 0.8)
self:SetDefaultColor("ScaledHealthColor", 0, 1, 0)
self:SetDefaultColor("ScaledManaColor", 0, 0, 1)
self:SetDefaultColor("MaxHealthColor", 37, 200, 30)
self:SetDefaultColor("MinHealthColor", 200, 37, 30)
self:SetDefaultColor("MaxManaColor", 0, 0, 255)
self:SetDefaultColor("MinManaColor", 255, 0, 255)
end
-- OVERRIDE
function IceUnitBar.prototype:GetDefaultSettings()
local settings = IceUnitBar.super.prototype.GetDefaultSettings(self)
settings["lowThreshold"] = 0
settings["scaleHealthColor"] = true
settings["scaleManaColor"] = true
return settings
end
@ -141,6 +150,9 @@ end
-- OVERRIDE
function IceUnitBar.prototype:Update()
local maxColor = {r = 0, g = 0, b = 0}
local minColor = {r = 0, g = 0, b = 0}
IceUnitBar.super.prototype.Update(self)
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
@ -153,6 +165,30 @@ function IceUnitBar.prototype:Update()
self.manaPercentage = math.floor( (self.mana/self.maxMana)*100 )
_, self.unitClass = UnitClass(self.unit)
if( self.moduleSettings.scaleHealthColor ) then
minColor.r,minColor.g,minColor.b = self:GetColor("MinHealthColor")
maxColor.r,maxColor.g,maxColor.b = self:GetColor("MaxHealthColor")
self:SetScaledColor(self.healthPercentage/100, maxColor, minColor)
self:SetColor("ScaledHealthColor", self.scaleColorInst.r, self.scaleColorInst.g, self.scaleColorInst.b)
end
if( self.moduleSettings.scaleManaColor ) then
minColor.r,minColor.g,minColor.b = self:GetColor("MinManaColor")
maxColor.r,maxColor.g,maxColor.b = self:GetColor("MaxManaColor")
self:SetScaledColor(self.manaPercentage/100, maxColor, minColor)
self:SetColor("ScaledManaColor", self.scaleColorInst.r, self.scaleColorInst.g, self.scaleColorInst.b)
end
end
function IceUnitBar.prototype:SetScaledColor(percent, maxColor, minColor)
if( not self.scaleColorInst ) then
self.scaleColorInst = { r = 0, g = 0, b = 0 }
end
self.scaleColorInst.r = ((maxColor.r - minColor.r) * percent) + minColor.r
self.scaleColorInst.g = ((maxColor.g - minColor.g) * percent) + minColor.g
self.scaleColorInst.b = ((maxColor.b - minColor.b) * percent) + minColor.b
end
@ -206,3 +242,7 @@ function IceUnitBar.prototype:OnFlashUpdate()
end
function IceUnitBar.prototype:SetScaleColorEnabled(enabled)
self.moduleSettings.scaleColor = enabled
end

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@ -9,7 +9,7 @@
<Script file="libs\AceConsole-2.0\AceConsole-2.0.lua"/>
<Script file="libs\AceAddon-2.0\AceAddon-2.0.lua"/>
<Script file="libs\Gratuity-2.0\Gratuity-2.0.lua"/>
<Script file="libs\SharedMedia-1.0\SharedMedia-1.0.lua"/>
<Include file="libs\LibSharedMedia-2.0\lib.xml"/>
<Script file="libs\Waterfall-1.0\Waterfall-1.0.lua"/>
</Ui>

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@ -93,6 +93,10 @@ function PetHealth.prototype:Update(unit)
elseif(self.happiness == 1) then
color = "PetHealthUnhappy"
end
if (self.moduleSettings.scaleColor) then
color = "ScaledHealthColor"
end
if not (self.alive) then
color = "Dead"
@ -104,6 +108,31 @@ function PetHealth.prototype:Update(unit)
end
-- OVERRIDE
function PetHealth.prototype:GetOptions()
local opts = PetHealth.super.prototype.GetOptions(self)
opts["scaleHealthColor"] = {
type = "toggle",
name = "Color bar by health %",
desc = "Colors the health bar from MaxHealthColor to MinHealthColor based on current health %",
get = function()
return self.moduleSettings.scaleHealthColor
end,
set = function(value)
self.moduleSettings.scaleHealthColor = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 41
}
return opts
end
-- Load us up
IceHUD.PetHealth = PetHealth:new()

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@ -99,6 +99,9 @@ function PetMana.prototype:Update(unit)
end
local color = "PetMana"
if (self.moduleSettings.scaleManaColor) then
color = "ScaledManaColor"
end
if not (self.alive) then
color = "Dead"
else
@ -116,6 +119,31 @@ function PetMana.prototype:Update(unit)
end
-- OVERRIDE
function PetMana.prototype:GetOptions()
local opts = PetMana.super.prototype.GetOptions(self)
opts["scaleManaColor"] = {
type = "toggle",
name = "Color bar by mana %",
desc = "Colors the mana bar from MaxManaColor to MinManaColor based on current mana %",
get = function()
return self.moduleSettings.scaleManaColor
end,
set = function(value)
self.moduleSettings.scaleManaColor = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 51
}
return opts
end
-- Load us up
IceHUD.PetMana = PetMana:new()

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@ -80,6 +80,23 @@ function PlayerHealth.prototype:GetOptions()
end,
order = 41
}
opts["scaleHealthColor"] = {
type = "toggle",
name = "Color bar by health %",
desc = "Colors the health bar from MaxHealthColor to MinHealthColor based on current health %",
get = function()
return self.moduleSettings.scaleHealthColor
end,
set = function(value)
self.moduleSettings.scaleHealthColor = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 42
}
return opts
end
@ -103,6 +120,10 @@ function PlayerHealth.prototype:Update(unit)
color = self.unitClass
end
if (self.moduleSettings.scaleHealthColor) then
color = "ScaledHealthColor"
end
if not (self.alive) then
color = "Dead"
end

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@ -68,6 +68,23 @@ function PlayerMana.prototype:GetOptions()
end,
order = 52
}
opts["scaleManaColor"] = {
type = "toggle",
name = "Color bar by mana %",
desc = "Colors the mana bar from MaxManaColor to MinManaColor based on current mana %",
get = function()
return self.moduleSettings.scaleManaColor
end,
set = function(value)
self.moduleSettings.scaleManaColor = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 53
}
return opts
end
@ -142,6 +159,9 @@ function PlayerMana.prototype:Update(unit)
end
local color = "PlayerMana"
if (self.moduleSettings.scaleManaColor) then
color = "ScaledManaColor"
end
if not (self.alive) then
color = "Dead"
else
@ -183,7 +203,7 @@ end
-- OVERRIDE
function PlayerMana.prototype:UpdateBar(scale, color, alpha)
self.noFlash = (self.manaType ~= 0)
PlayerMana.super.prototype.UpdateBar(self, scale, color, alpha)
end

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@ -84,6 +84,23 @@ function TargetHealth.prototype:GetOptions()
end,
order = 42
}
opts["scaleHealthColor"] = {
type = "toggle",
name = "Color bar by health %",
desc = "Colors the health bar from MaxHealthColor to MinHealthColor based on current health %",
get = function()
return self.moduleSettings.scaleHealthColor
end,
set = function(value)
self.moduleSettings.scaleHealthColor = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 43
}
return opts
end
@ -137,6 +154,10 @@ function TargetHealth.prototype:Update(unit)
self.color = self.unitClass
end
if (self.moduleSettings.scaleHealthColor) then
self.color = "ScaledHealthColor"
end
if (self.tapped) then
self.color = "Tapped"
end

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@ -58,6 +58,9 @@ function TargetMana.prototype:Update(unit)
local manaType = UnitPowerType(self.unit)
local color = "TargetMana"
if (self.moduleSettings.scaleManaColor) then
color = "ScaledManaColor"
end
if (manaType == 1) then
color = "TargetRage"
elseif (manaType == 2) then
@ -76,6 +79,30 @@ function TargetMana.prototype:Update(unit)
end
-- OVERRIDE
function TargetMana.prototype:GetOptions()
local opts = TargetMana.super.prototype.GetOptions(self)
opts["scaleManaColor"] = {
type = "toggle",
name = "Color bar by mana %",
desc = "Colors the mana bar from MaxManaColor to MinManaColor based on current mana %",
get = function()
return self.moduleSettings.scaleManaColor
end,
set = function(value)
self.moduleSettings.scaleManaColor = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 51
}
return opts
end
-- Load us up
IceHUD.TargetMana = TargetMana:new()