Files
ice-hud/IceCore.lua
Parnic 776bbf7ab3 Added a custom counter bar module by popular demand. Behaves exactly like a stack counter module, but in bar form.
Also cleaned up a little bit of code in the core that was dealing with custom modules.
2015-08-22 16:55:14 -05:00

1108 lines
30 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
function IceCore_CreateClass(parent)
local class = { prototype = {} }
if parent then
class.super = parent
setmetatable(class.prototype, { __index = parent.prototype })
end
local mt = { __index = class.prototype }
function class:new(...)
local self = setmetatable({}, mt)
if self.init then
self:init(...)
end
return self
end
return class
end
local DogTag = LibStub("LibDogTag-3.0", true)
IceCore = IceCore_CreateClass()
IceCore.Side = { Left = "LEFT", Right = "RIGHT" }
IceCore.BuffLimit = 40
IceCore.prototype.defaults = {}
IceCore.prototype.settings = nil
IceCore.prototype.IceHUDFrame = nil
IceCore.prototype.updatees = {}
IceCore.prototype.update_elapsed = 0
IceCore.prototype.elements = {}
IceCore.prototype.enabled = nil
IceCore.prototype.presets = {}
IceCore.prototype.bConfigMode = false
IceCore.TextDecorationStyle = {
Shadow = L["Shadow"],
Outline = L["Outline"],
ThickOutline = L["Thick outline"],
NoDecoration = L["No decoration"],
}
local SUNDER_SPELL_ID = 7386
local LACERATE_SPELL_ID = 33745
local MAELSTROM_SPELL_ID = 53817
-- Constructor --
function IceCore.prototype:init()
IceHUD:Debug("IceCore.prototype:init()")
self.IceHUDFrame = CreateFrame("Frame","IceHUDFrame", UIParent)
end
function IceCore.prototype:SetupDefaults()
-- DEFAULT SETTINGS
local defaultPreset = "RoundBar"
self.defaults = {
profile = {
enable = true,
gap = 150,
verticalPos = -110,
horizontalPos = 0,
scale = 0.9,
alphaooc = 0.3,
alphaic = 0.6,
alphaTarget = 0.4,
alphaNotFull = 0.4,
alphaoocbg = 0.2,
alphaicbg = 0.3,
alphaTargetbg = 0.25,
alphaNotFullbg = 0.25,
bTreatFriendlyAsTarget = true,
backgroundToggle = false,
backgroundColor = {r = 0.5, g = 0.5, b = 0.5},
barTexture = "Bar",
barPreset = defaultPreset,
fontFamily = "Arial Narrow",
debug = false,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
bShouldUseDogTags = true,
updatePeriod = 0.033,
minimap = {},
TextDecoration = "Shadow",
bHideDuringPetBattles = true,
bHideInBarberShop = true,
},
global = {
lastRunVersion = 0,
},
}
self:LoadPresets()
for k, v in pairs(self.presets[defaultPreset]) do
self.defaults.profile[k] = v
end
-- get default settings from the modules
self.defaults.profile.modules = {}
for i = 1, table.getn(self.elements) do
local name = self.elements[i]:GetElementName()
self.defaults.profile.modules[name] = self.elements[i]:GetDefaultSettings()
end
if (table.getn(self.elements) > 0) then
self.defaults.profile.colors = self.elements[1].defaultColors
end
end
StaticPopupDialogs["ICEHUD_CONVERTED_TO_ACE3"] =
{
text = "(If this is your first time running IceHUD, please disregard this message)\n\nSince the last version of IceHUD you ran, we have upgraded to Ace3! This means that if you were using a custom profile for your settings you may need to open the /icehud options and re-choose it. You'll only need to do this once.\n\nThanks for using IceHUD!",
button1 = OKAY,
timeout = 0,
whileDead = 1,
hideOnEscape = 0,
}
StaticPopupDialogs["ICEHUD_UPDATE_PERIOD_MATTERS"] =
{
text = L["Since the last time you updated IceHUD, many significant CPU and memory optimizations have been made. If bar animation looks jumpy to you, open the /icehud configuration page and raise the 'Update Period' slider. This will cause higher CPU usage but will look nicer. Enjoy IceHUD!"],
button1 = OKAY,
timeout = 0,
whileDead = 1,
hideOnEscape = 0,
}
function IceCore.prototype:CheckDisplayUpdateMessage()
local thisVersion
--[===[@non-debug@
thisVersion = @project-date-integer@
--@end-non-debug@]===]
--@debug@
thisVersion = 9999
--@end-debug@
if self.accountSettings.lastRunVersion < thisVersion then
if self.accountSettings.lastRunVersion < 549 then
--StaticPopup_Show("ICEHUD_CONVERTED_TO_ACE3")
end
if self.accountSettings.lastRunVersion < 707 and self.accountSettings.lastRunVersion > 0 then
-- update from the old default that may have been saved with the user's settings
if self.settings.updatePeriod == 0.1 then
self.settings.updatePeriod = 0.033
end
--StaticPopup_Show("ICEHUD_UPDATE_PERIOD_MATTERS")
end
if self.accountSettings.lastRunVersion < 710 then
if self.settings.modules["MaelstromCount"] == nil then
self.settings.modules["MaelstromCount"] = {}
end
if self.settings.modules["SunderCount"] == nil then
self.settings.modules["SunderCount"] = {}
end
if self.settings.modules["LacerateCount"] == nil then
self.settings.modules["LacerateCount"] = {}
end
end
self.accountSettings.lastRunVersion = thisVersion
end
end
function IceCore.prototype:Enable(userToggle)
if userToggle then
self.settings.enable = true
end
self:DrawFrame()
for i = 1, table.getn(self.elements) do
-- make sure there are settings for this bar (might not if we make a new profile with existing custom bars)
if self.settings.modules[self.elements[i].elementName] then
self.elements[i]:Create(self.IceHUDFrame)
if (self.elements[i]:IsEnabled()) then
self.elements[i]:Enable(true)
end
end
end
-- go through the list of loaded elements that don't have associated settings and dump them
do
local toRemove = {}
for i = #self.elements, 1, -1 do
if not self.settings.modules[self.elements[i]:GetElementName()] then
toRemove[#toRemove + 1] = i
end
end
for i=1,#toRemove do
table.remove(self.elements, toRemove[i])
end
end
for k,v in pairs(self.settings.modules) do
local newModule
if self.settings.modules[k].customBarType == "Bar" and IceCustomBar ~= nil then
newModule = IceCustomBar:new()
elseif self.settings.modules[k].customBarType == "Counter" and IceCustomCount ~= nil then
newModule = IceCustomCount:new()
elseif self.settings.modules[k].customBarType == "CounterBar" and IceCustomCounterBar ~= nil then
newModule = IceCustomCounterBar:new()
elseif self.settings.modules[k].customBarType == "CD" and IceCustomCDBar ~= nil then
newModule = IceCustomCDBar:new()
elseif self.settings.modules[k].customBarType == "Health" and IceCustomHealth ~= nil then
newModule = IceCustomHealth:new()
elseif self.settings.modules[k].customBarType == "Mana" and IceCustomMana ~= nil then
newModule = IceCustomMana:new()
end
if newModule ~= nil then
newModule.elementName = k
self:AddNewDynamicModule(newModule, true)
end
end
if self.settings.updatePeriod == nil then
self.settings.updatePeriod = 0.033
end
self.settings.updatePeriod = IceHUD:Clamp(self.settings.updatePeriod, 0, 0.067)
self:RedirectRemovedModules()
-- make sure the module options are re-generated. if we switched profiles, we don't want the old elements hanging around
if IceHUD.optionsLoaded then
IceHUD_Options:GenerateModuleOptions()
end
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:RegisterEvent("PET_BATTLE_OVER")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "PET_BATTLE_OPENING_START") then
if IceHUD.IceCore.settings.bHideDuringPetBattles then
self:Hide()
end
elseif (event == "PET_BATTLE_OVER") then
if IceHUD.IceCore.settings.bHideDuringPetBattles then
self:Show()
end
elseif (event == "BARBER_SHOP_OPEN") then
if IceHUD.IceCore.settings.bHideInBarberShop then
self:Hide()
end
elseif (event == "BARBER_SHOP_CLOSE") then
if IceHUD.IceCore.settings.bHideInBarberShop then
self:Show()
end
end
end)
self.enabled = true
end
function IceCore.prototype:RedirectRemovedModules()
local _, class = UnitClass("player")
if class == "WARRIOR" and self.settings.modules["SunderCount"] and IceHUD.WowVer < 60000 then
if self.settings.modules["SunderCount"].enabled or self.settings.modules["SunderCount"].enabled == nil then
local bFound = false
for k,v in pairs(self.elements) do
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(SUNDER_SPELL_ID)) then
bFound = true
break
end
end
if not bFound then
local newCounter
newCounter = IceCustomCount:new()
newCounter.elementName = "Sunders"
self.settings.modules[newCounter.elementName] = newCounter:GetDefaultSettings()
self:AddNewDynamicModule(newCounter, true)
newCounter.moduleSettings.alwaysFullAlpha = self.settings.modules["SunderCount"].alwaysFullAlpha or newCounter.moduleSettings.alwaysFullAlpha
newCounter.moduleSettings.scale = self.settings.modules["SunderCount"].scale or newCounter.moduleSettings.scale
newCounter.moduleSettings.vpos = self.settings.modules["SunderCount"].vpos or newCounter.moduleSettings.vpos
newCounter.moduleSettings.countFontSize = self.settings.modules["SunderCount"].sunderFontSize or newCounter.moduleSettings.countFontSize
newCounter.moduleSettings.countMode = self.settings.modules["SunderCount"].sunderMode or newCounter.moduleSettings.countMode
newCounter.moduleSettings.countGap = self.settings.modules["SunderCount"].sunderGap or newCounter.moduleSettings.countGap
newCounter.moduleSettings.gradient = self.settings.modules["SunderCount"].gradient or newCounter.moduleSettings.gradient
newCounter.moduleSettings.maxCount = 3
newCounter.moduleSettings.auraTarget = "target"
newCounter.moduleSettings.auraType = "debuff"
newCounter.moduleSettings.auraName = GetSpellInfo(SUNDER_SPELL_ID)
newCounter:Enable()
end
end
self.settings.modules["SunderCount"] = nil
end
if class == "DRUID" and self.settings.modules["LacerateCount"] then
if self.settings.modules["LacerateCount"].enabled or self.settings.modules["LacerateCount"].enabled == nil then
local bFound = false
for k,v in pairs(self.elements) do
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(LACERATE_SPELL_ID)) then
bFound = true
break
end
end
if not bFound then
local newCounter
newCounter = IceCustomCount:new()
newCounter.elementName = "Lacerates"
self.settings.modules[newCounter.elementName] = newCounter:GetDefaultSettings()
self:AddNewDynamicModule(newCounter, true)
newCounter.moduleSettings.alwaysFullAlpha = self.settings.modules["LacerateCount"].alwaysFullAlpha or newCounter.moduleSettings.alwaysFullAlpha
newCounter.moduleSettings.scale = self.settings.modules["LacerateCount"].scale or newCounter.moduleSettings.scale
newCounter.moduleSettings.vpos = self.settings.modules["LacerateCount"].vpos or newCounter.moduleSettings.vpos
newCounter.moduleSettings.hpos = self.settings.modules["LacerateCount"].hpos or newCounter.moduleSettings.hpos
newCounter.moduleSettings.countFontSize = self.settings.modules["LacerateCount"].lacerateFontSize or newCounter.moduleSettings.countFontSize
newCounter.moduleSettings.countMode = self.settings.modules["LacerateCount"].lacerateMode or newCounter.moduleSettings.countMode
newCounter.moduleSettings.countGap = self.settings.modules["LacerateCount"].lacerateGap or newCounter.moduleSettings.countGap
newCounter.moduleSettings.gradient = self.settings.modules["LacerateCount"].gradient or newCounter.moduleSettings.gradient
newCounter.moduleSettings.maxCount = 3
newCounter.moduleSettings.auraTarget = "target"
newCounter.moduleSettings.auraType = "debuff"
newCounter.moduleSettings.auraName = GetSpellInfo(LACERATE_SPELL_ID)
newCounter:Enable()
end
end
self.settings.modules["LacerateCount"] = nil
end
if class == "SHAMAN" and self.settings.modules["MaelstromCount"] then
if self.settings.modules["MaelstromCount"].enabled or self.settings.modules["MaelstromCount"].enabled == nil then
local bFound = false
for k,v in pairs(self.elements) do
if v.moduleSettings.customBarType == "Counter" and v.moduleSettings.auraName
and string.upper(v.moduleSettings.auraName) == string.upper(GetSpellInfo(MAELSTROM_SPELL_ID)) then
bFound = true
break
end
end
if not bFound then
local newCounter
newCounter = IceCustomCount:new()
newCounter.elementName = "Maelstroms"
self.settings.modules[newCounter.elementName] = newCounter:GetDefaultSettings()
self:AddNewDynamicModule(newCounter, true)
newCounter.moduleSettings.alwaysFullAlpha = self.settings.modules["MaelstromCount"].alwaysFullAlpha or newCounter.moduleSettings.alwaysFullAlpha
newCounter.moduleSettings.scale = self.settings.modules["MaelstromCount"].scale or newCounter.moduleSettings.scale
newCounter.moduleSettings.vpos = self.settings.modules["MaelstromCount"].vpos or newCounter.moduleSettings.vpos
newCounter.moduleSettings.countFontSize = self.settings.modules["MaelstromCount"].maelstromFontSize or newCounter.moduleSettings.countFontSize
newCounter.moduleSettings.countMode = self.settings.modules["MaelstromCount"].maelstromMode or newCounter.moduleSettings.countMode
newCounter.moduleSettings.countGap = self.settings.modules["MaelstromCount"].maelstromGap or newCounter.moduleSettings.countGap
newCounter.moduleSettings.gradient = self.settings.modules["MaelstromCount"].gradient or newCounter.moduleSettings.gradient
newCounter.moduleSettings.auraName = GetSpellInfo(MAELSTROM_SPELL_ID)
newCounter:Enable()
end
end
self.settings.modules["MaelstromCount"] = nil
end
end
function IceCore.prototype:AddNewDynamicModule(module, hasSettings)
if not hasSettings then
self.settings.modules[module.elementName] = module:GetDefaultSettings()
elseif type(hasSettings) == "table" then
self.settings.modules[module.elementName] = IceHUD.deepcopy(hasSettings)
end
module:SetDatabase(self.settings)
if not hasSettings or type(hasSettings) == "table" then
local numExisting = self:GetNumCustomModules(module, module:GetDefaultSettings().customBarType)
self:RenameDynamicModule(module, "MyCustom"..module:GetDefaultSettings().customBarType..(numExisting+1))
end
module:Create(self.IceHUDFrame)
if (module:IsEnabled()) then
module:Enable(true)
end
if IceHUD.optionsLoaded then
IceHUD_Options:GenerateModuleOptions()
end
end
function IceCore.prototype:GetNumCustomModules(exceptMe, customBarType)
local num = 0
local foundNum = 0
for i=1,table.getn(self.elements) do
if (self.elements[i] and self.elements[i] ~= exceptMe and
customBarType == self.elements[i].moduleSettings.customBarType) then
local str = self.elements[i].elementName:match("MyCustom"..(customBarType).."%d+")
if str then
foundNum = str:match("%d+")
end
num = max(num, foundNum)
end
end
return num
end
function IceCore.prototype:DeleteDynamicModule(module)
if module:IsEnabled() then
module:Disable()
end
local ndx
for i = 1,table.getn(self.elements) do
if (self.elements[i] == module) then
ndx = i
break
end
end
table.remove(self.elements,ndx)
self.settings.modules[module.elementName] = nil
if IceHUD.optionsLoaded then
IceHUD_Options:GenerateModuleOptions()
end
end
function IceCore.prototype:RenameDynamicModule(module, newName)
self.settings.modules[newName] = self.settings.modules[module.elementName]
self.settings.modules[module.elementName] = nil
module.elementName = newName
if IceHUD.optionsLoaded then
IceHUD_Options:GenerateModuleOptions()
end
LibStub("AceConfigDialog-3.0"):SelectGroup("IceHUD", "modules", newName)
end
function IceCore.prototype:ProfileChanged()
self:SetModuleDatabases()
self:Redraw()
end
function IceCore.prototype:SetModuleDatabases()
for i = 1, table.getn(self.elements) do
self.elements[i]:SetDatabase(self.settings)
end
end
function IceCore.prototype:Disable(userToggle)
if userToggle then
self.settings.enable = false
end
self:ConfigModeToggle(false)
for i=1, #self.elements do
if (self.elements[i]:IsEnabled()) then
self.elements[i]:Disable(true)
end
end
self.IceHUDFrame:Hide()
self:EmptyUpdates()
for i=#self.elements, 1, -1 do
if self.elements[i].moduleSettings.customBarType ~= nil then
table.remove(self.elements, i)
end
end
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OPENING_START")
self.IceHUDFrame:UnregisterEvent("PET_BATTLE_OVER")
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_OPEN")
self.IceHUDFrame:UnregisterEvent("BARBER_SHOP_CLOSE")
self.IceHUDFrame:SetScript("OnEvent", nil)
self.enabled = false
end
function IceCore.prototype:IsEnabled()
return self.enabled
end
function IceCore.prototype:DrawFrame()
self.IceHUDFrame:SetFrameStrata("BACKGROUND")
self.IceHUDFrame:SetWidth(self.settings.gap)
self.IceHUDFrame:SetHeight(20)
self:SetScale(self.settings.scale)
self.IceHUDFrame:SetPoint("CENTER", self.settings.horizontalPos, self.settings.verticalPos)
self.IceHUDFrame:Show()
end
function IceCore.prototype:Redraw()
for i = 1, table.getn(self.elements) do
self.elements[i]:Redraw()
end
end
function IceCore.prototype:GetModuleOptions()
local options = {}
options["aaaClickPlus"] = {
type = 'description',
fontSize = 'large',
name = L["Click the + next to |cffffdc42Module Settings|r to see the available modules that you can tweak.\n\nAlso notice that some modules have a + next to them. This will open up additional settings such as text tweaks and icon tweaks on that module."],
order = 1
}
options["bbbGlobalTextSettings"] = {
type = 'select',
name = L["Text appearance"],
desc = L["This controls how all non-DogTag text on all modules appears.\n\nNOTE: Requires a UI reload to take effect."],
get = function(info)
return self.settings.TextDecoration
end,
set = function(info, v)
self.settings.TextDecoration = v
StaticPopup_Show("ICEHUD_CHANGED_DOGTAG")
end,
values = IceCore.TextDecorationStyle,
order = 2
}
for i = 1, table.getn(self.elements) do
local modName = self.elements[i]:GetElementName()
local opt = self.elements[i]:GetOptions()
options[modName] = {
type = 'group',
desc = L["Module options"],
name = modName,
args = opt
}
end
return options
end
function IceCore.prototype:GetColorOptions()
local options = {}
if #self.elements > 0 then
for k, v in pairs(self.elements[1]:GetColors()) do
options[k] = {
type = 'color',
desc = k,
name = k,
get = function()
return IceHUD.IceCore:GetColor(k)
end,
set = function(info, r, g, b)
local color = k
IceHUD.IceCore:SetColor(k, r, g, b)
end
}
end
end
return options
end
-- Method to handle module registration
function IceCore.prototype:Register(element)
assert(element, "Trying to register a nil module")
IceHUD:Debug("Registering: " .. element:ToString())
table.insert(self.elements, element)
end
-------------------------------------------------------------------------------
-- Configuration methods --
-------------------------------------------------------------------------------
function IceCore.prototype:GetVerticalPos()
return self.settings.verticalPos
end
function IceCore.prototype:SetVerticalPos(value)
self.settings.verticalPos = value
self.IceHUDFrame:ClearAllPoints()
self.IceHUDFrame:SetPoint("CENTER", self.settings.horizontalPos, self.settings.verticalPos)
end
function IceCore.prototype:GetHorizontalPos()
return self.settings.horizontalPos
end
function IceCore.prototype:SetHorizontalPos(value)
self.settings.horizontalPos = value
self.IceHUDFrame:ClearAllPoints()
self.IceHUDFrame:SetPoint("CENTER", self.settings.horizontalPos, self.settings.verticalPos)
end
function IceCore.prototype:GetGap()
return self.settings.gap
end
function IceCore.prototype:SetGap(value)
self.settings.gap = value
self.IceHUDFrame:SetWidth(self.settings.gap)
self:Redraw()
end
function IceCore.prototype:GetScale()
return self.settings.scale
end
function IceCore.prototype:SetScale(value)
self.settings.scale = value
self.IceHUDFrame:SetScale(value)
end
function IceCore.prototype:GetAlpha(mode)
if (mode == "IC") then
return self.settings.alphaic
elseif (mode == "Target") then
return self.settings.alphaTarget
elseif (mode == "NotFull") then
return self.settings.alphaNotFull
else
return self.settings.alphaooc
end
end
function IceCore.prototype:SetAlpha(mode, value)
if (mode == "IC") then
self.settings.alphaic = value
elseif (mode == "Target") then
self.settings.alphaTarget = value
elseif (mode == "NotFull") then
self.settings.alphaNotFull = value
else
self.settings.alphaooc = value
end
self:Redraw()
end
function IceCore.prototype:GetAlphaBG(mode)
if (mode == "IC") then
return self.settings.alphaicbg
elseif (mode == "Target") then
return self.settings.alphaTargetbg
elseif (mode == "NotFull") then
return self.settings.alphaNotFullbg
else
return self.settings.alphaoocbg
end
end
function IceCore.prototype:SetAlphaBG(mode, value)
if (mode == "IC") then
self.settings.alphaicbg = value
elseif (mode == "Target") then
self.settings.alphaTargetbg = value
elseif (mode == "NotFull") then
self.settings.alphaNotFullbg = value
else
self.settings.alphaoocbg = value
end
self:Redraw()
end
function IceCore.prototype:GetBackgroundToggle()
return self.settings.backgroundToggle
end
function IceCore.prototype:SetBackgroundToggle(value)
self.settings.backgroundToggle = value
self:Redraw()
end
function IceCore.prototype:GetBackgroundColor()
local c = self.settings.backgroundColor
return c.r, c.g, c.b
end
function IceCore.prototype:SetBackgroundColor(r, g, b)
self.settings.backgroundColor.r = r
self.settings.backgroundColor.g = g
self.settings.backgroundColor.b = b
self:Redraw()
end
function IceCore.prototype:GetBarTexture()
return self.settings.barTexture
end
function IceCore.prototype:SetBarTexture(value)
self.settings.barTexture = value
self:Redraw()
end
function IceCore.prototype:GetBarBlendMode()
return self.settings.barBlendMode
end
function IceCore.prototype:SetBarBlendMode(value)
self.settings.barBlendMode = value
self:Redraw()
end
function IceCore.prototype:GetBarBgBlendMode()
return self.settings.barBgBlendMode
end
function IceCore.prototype:SetBarBgBlendMode(value)
self.settings.barBgBlendMode = value
self:Redraw()
end
function IceCore.prototype:GetBarWidth()
return self.settings.barWidth
end
function IceCore.prototype:SetBarWidth(value)
self.settings.barWidth = value
self:Redraw()
end
function IceCore.prototype:GetBarHeight()
return self.settings.barHeight
end
function IceCore.prototype:SetBarHeight(value)
self.settings.barHeight = value
self:Redraw()
end
function IceCore.prototype:GetBarProportion()
return self.settings.barProportion
end
function IceCore.prototype:SetBarProportion(value)
self.settings.barProportion = value
self:Redraw()
end
function IceCore.prototype:GetBarSpace()
return self.settings.barSpace
end
function IceCore.prototype:SetBarSpace(value)
self.settings.barSpace = value
self:Redraw()
end
function IceCore.prototype:GetBarPreset()
return self.settings.barPreset
end
function IceCore.prototype:SetBarPreset(value)
self.settings.barPreset = value
self:ChangePreset(value)
self:Redraw()
end
function IceCore.prototype:ChangePreset(value)
self:SetBarTexture(self.presets[value].barTexture)
self:SetBarHeight(self.presets[value].barHeight)
self:SetBarWidth(self.presets[value].barWidth)
self:SetBarSpace(self.presets[value].barSpace)
self:SetBarProportion(self.presets[value].barProportion)
self:SetBarBlendMode(self.presets[value].barBlendMode)
self:SetBarBgBlendMode(self.presets[value].barBgBlendMode)
IceHUD:NotifyOptionsChange()
end
function IceCore.prototype:GetFontFamily()
return self.settings.fontFamily
end
function IceCore.prototype:SetFontFamily(value)
self.settings.fontFamily = value
self:Redraw()
end
function IceCore.prototype:GetDebug()
return self.settings.debug
end
function IceCore.prototype:SetDebug(value)
self.settings.debug = value
IceHUD:SetDebugging(value)
end
function IceCore.prototype:GetColor(color)
return self.settings.colors[color].r,
self.settings.colors[color].g,
self.settings.colors[color].b
end
function IceCore.prototype:SetColor(color, r, g, b)
self.settings.colors[color].r = r
self.settings.colors[color].g = g
self.settings.colors[color].b = b
self:Redraw()
end
function IceCore.prototype:IsInConfigMode()
return self.bConfigMode
end
function IceCore.prototype:ConfigModeToggle(bWantConfig)
if self.bConfigMode == bWantConfig then
return
end
self.bConfigMode = bWantConfig
if bWantConfig then
for i = 1, table.getn(self.elements) do
if self.elements[i]:IsEnabled() then
self.elements[i].masterFrame:Show()
self.elements[i].frame:Show()
self.elements[i]:Redraw()
if self.elements[i].IsBarElement then
self.elements[i]:SetBottomText1(self.elements[i].elementName)
end
end
end
else
for i = 1, table.getn(self.elements) do
if not self.elements[i]:IsVisible() then
self.elements[i].masterFrame:Hide()
self.elements[i].frame:Hide()
end
-- blank the bottom text that we set before. if the module uses this text, it will reset itself on redraw
if self.elements[i].IsBarElement and self.elements[i].frame then
self.elements[i]:SetBottomText1()
end
self.elements[i]:Redraw()
end
end
end
function IceCore.prototype:ShouldUseDogTags()
return DogTag and self.settings.bShouldUseDogTags
end
function IceCore.prototype:SetShouldUseDogTags(should)
self.settings.bShouldUseDogTags = should
end
function IceCore.prototype:UpdatePeriod()
return self.settings.updatePeriod
end
function IceCore.prototype:SetUpdatePeriod(period)
self.settings.updatePeriod = period
end
-- For elements that want to receive updates even when hidden
function IceCore.prototype:HandleUpdates()
local update_period = self:UpdatePeriod()
local elapsed = 1 / GetFramerate()
self.update_elapsed = self.update_elapsed + elapsed
if (self.update_elapsed >= update_period) then
for module, func in pairs(self.updatees) do
func()
end
self.update_elapsed = self.update_elapsed - update_period
end
end
function IceCore.prototype:RequestUpdates(module, func)
if self.updatees[module] ~= func then
-- Parnic: this prevents modules who are handling their own updates (as opposed to relying on IceBarElement)
-- from having their update request yanked out from under them.
if func ~= nil or not module.handlesOwnUpdates then
self.updatees[module] = func
end
end
local count = 0
for k,v in pairs(self.updatees) do
count = count + 1
break
end
if (count == 0) then
self.IceHUDFrame:SetScript("OnUpdate", nil)
else
if not self.UpdateFunc then
self.UpdateFunc = function() self:HandleUpdates() end
end
if self.IceHUDFrame:GetScript("OnUpdate") ~= self.UpdateFunc then
self.IceHUDFrame:SetScript("OnUpdate", self.UpdateFunc)
end
end
end
function IceCore.prototype:IsUpdateSubscribed(module, func)
if func == nil then
return self.updatees[module] ~= nil
else
return self.updatees[module] == func
end
end
function IceCore.prototype:EmptyUpdates()
self.IceHUDFrame:SetScript("OnUpdate", nil)
self.updatees = {}
end
-------------------------------------------------------------------------------
-- Presets --
-------------------------------------------------------------------------------
function IceCore.prototype:LoadPresets()
self.presets["Bar"] = {
barTexture = "Bar",
barWidth = 120,
barHeight = 220,
barProportion = 0.15,
barSpace = 3,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["HiBar"] = {
barTexture = "HiBar",
barWidth = 63,
barHeight = 150,
barProportion = 0.34,
barSpace = 4,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["RoundBar"] = {
barTexture = "RoundBar",
barWidth = 155,
barHeight = 220,
barProportion = 0.14,
barSpace = 1,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["ColorBar"] = {
barTexture = "ColorBar",
barWidth = 120,
barHeight = 220,
barProportion = 0.15,
barSpace = 3,
barBlendMode = "Blend",
barBgBlendMode = "BLEND",
}
self.presets["RivetBar"] = {
barTexture = "RivetBar",
barWidth = 120,
barHeight = 220,
barProportion = 0.15,
barSpace = 3,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["RivetBar2"] = {
barTexture = "RivetBar2",
barWidth = 120,
barHeight = 220,
barProportion = 0.15,
barSpace = 3,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["CleanCurves"] = {
barTexture = "CleanCurves",
barWidth = 155,
barHeight = 220,
barProportion = 0.14,
barSpace = 1,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["GlowArc"] = {
barTexture = "GlowArc",
barWidth = 155,
barHeight = 220,
barProportion = 0.14,
barSpace = 1,
barBlendMode = "ADD",
barBgBlendMode = "ADD",
}
self.presets["BloodGlaives"] = {
barTexture = "BloodGlaives",
barWidth = 155,
barHeight = 220,
barProportion = 0.14,
barSpace = 1,
barBlendMode = "ADD",
barBgBlendMode = "BLEND",
}
self.presets["ArcHUD"] = {
barTexture = "ArcHUD",
barWidth = 160,
barHeight = 300,
barProportion = 0.15,
barSpace = 3,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["FangRune"] = {
barTexture = "FangRune",
barWidth = 155,
barHeight = 220,
barProportion = 0.14,
barSpace = 1,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["DHUD"] = {
barTexture = "DHUD",
barWidth = 128,
barHeight = 256,
barProportion = 0.14,
barSpace = 1,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["CleanCurvesOut"] = {
barTexture = "CleanCurvesOut",
barWidth = 155,
barHeight = 220,
barProportion = 0.14,
barSpace = 1,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["CleanTank"] = {
barTexture = "CleanTank",
barWidth = 155,
barHeight = 220,
barProportion = 0.5,
barSpace = 1,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["PillTank"] = {
barTexture = "PillTank",
barWidth = 155,
barHeight = 220,
barProportion = 0.14,
barSpace = 1,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["GemTank"] = {
barTexture = "GemTank",
barWidth = 155,
barHeight = 220,
barProportion = 0.19,
barSpace = 1,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
end