Files
ice-hud/modules/Stagger.lua
Parnic e313e679ae Basic Classic-BC support
This has been tested on Classic PTR and Retail, but only with a Rogue
character. Don't have a ton of time to do more exhaustive tests right now.

Fixes #11
2021-05-09 12:04:23 -05:00

317 lines
8.1 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local StaggerBar = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD
local tostring = tostring
local floor = math.floor
local min = math.min
local strform = string.format
local playerName = ""
local LightID = 124275
local ModerateID = 124274
local HeavyID = 124273
local StaggerID = 124255
local staggerNames = {"", "", ""}
local staggerIds = {LightID, ModerateID, HeavyID}
local MinLevel = 10
StaggerBar.prototype.StaggerDuration = 0
StaggerBar.prototype.StaggerEndTime = 0
function StaggerBar.prototype:init()
StaggerBar.super.prototype.init(self, "Stagger", "player")
self:SetDefaultColor("Stagger1", 200, 180, 20)
self:SetDefaultColor("Stagger2", 200, 90, 10)
self:SetDefaultColor("Stagger3", 200, 0, 0)
self:SetDefaultColor("StaggerTime", 255, 255, 255)
self.bTreatEmptyAsFull = false
end
function StaggerBar.prototype:Redraw()
StaggerBar.super.prototype.Redraw(self)
self:MyOnUpdate()
end
function StaggerBar.prototype:GetDefaultSettings()
local settings = StaggerBar.super.prototype.GetDefaultSettings(self)
settings["enabled"] = true
settings["shouldAnimate"] = true
settings["lowThreshold"] = 0
settings["side"] = IceCore.Side.Left
settings["offset"] = 3
settings["upperText"]=""
settings["showAsPercentOfMax"] = true
settings["maxPercent"] = 20
settings["timerAlpha"] = 0.3
settings["lockLowerFontAlpha"] = false
settings["lowerTextString"] = ""
settings["lowerTextVisible"] = false
settings["hideAnimationSettings"] = true
settings["bAllowExpand"] = true
settings["bShowWithNoTarget"] = true
settings["upperText"] = "[PercentStagger]"
settings["lowerText"] = "[FractionalStagger:Short]"
return settings
end
function StaggerBar.prototype:GetOptions()
local opts = StaggerBar.super.prototype.GetOptions(self)
opts.reverse.hidden = true
opts["maxPercent"] =
{
type = "range",
name = "Max Percent",
desc = "Maximum percentage of your maximum health for the Stagger bar to represent. I.e, if set to 20%, the bar will be full when the Stagger damage over time effect is dealing 20% of your maximum health per second.",
min = 0,
max = 100,
step = 1,
get = function()
return self.moduleSettings.maxPercent
end,
set = function(info, v)
self.moduleSettings.maxPercent = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["timerAlpha"] =
{
type = "range",
name = "Timer bar alpha",
desc = "What alpha value to use for the bar that displays how long until Stagger wears off.",
min = 0,
max = 100,
step = 5,
get = function()
return self.moduleSettings.timerAlpha * 100
end,
set = function(info, v)
self.moduleSettings.timerAlpha = v / 100
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
return opts
end
function StaggerBar.prototype:Enable(core)
StaggerBar.super.prototype.Enable(self, core)
playerName = UnitName(self.unit)
staggerNames[1] = GetSpellInfo(LightID)
staggerNames[2] = GetSpellInfo(ModerateID)
staggerNames[3] = GetSpellInfo(HeavyID)
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
self:UpdateShown()
end
function StaggerBar.prototype:Disable(core)
StaggerBar.super.prototype.Disable(self, core)
end
function StaggerBar.prototype:CreateFrame()
StaggerBar.super.prototype.CreateFrame(self)
self:CreateTimerBar()
self:UpdateShown()
self:UpdateAlpha()
end
function StaggerBar.prototype:CreateTimerBar()
self.timerFrame = self:BarFactory(self.timerFrame, "MEDIUM","ARTWORK", "Timer")
self.CurrScale = 0
self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
self.timerFrame.bar:SetHeight(0)
self:UpdateBar(1, "undef")
self:UpdateTimerFrame()
end
function StaggerBar.prototype:UpdateShown()
if GetSpecialization() == SPEC_MONK_BREWMASTER and not UnitInVehicle(self.unit) and UnitLevel(self.unit) >= MinLevel then
self:Show(true)
else
self:Show(false)
end
end
function StaggerBar.prototype:PLAYER_ENTERING_WORLD()
self:TargetChanged()
self:UpdateStaggerBar()
end
function StaggerBar.prototype:ACTIVE_TALENT_GROUP_CHANGED()
self:UpdateStaggerBar()
end
function StaggerBar.prototype:GetDebuffInfo()
if IceHUD.WowVer >= 70000 then
self.amount = UnitStagger(self.unit) or 0
self.staggerLevel = 1
local healthMax = UnitHealthMax(self.unit)
local percent = self.amount / healthMax
if percent >= STAGGER_YELLOW_TRANSITION then
self.staggerLevel = 2
elseif percent >= STAGGER_RED_TRANSITION then
self.staggerLevel = 3
end
return
end
local amount = 0
local duration = 0
local staggerLevel = 1
for i = 1, IceCore.BuffLimit do
local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
local spellName = UnitDebuff(self.unit, i)
duration = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
amount = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
break
end
end
self.amount = amount or 0
self.duration = duration or 0
self.staggerLevel = staggerLevel or 1
end
function StaggerBar.prototype:COMBAT_LOG_EVENT_UNFILTERED(...)
local eventArgs = {...}
if (CombatLogGetCurrentEventInfo) then
eventArgs = {CombatLogGetCurrentEventInfo()}
end
if eventArgs[9] == playerName then
if eventArgs[12] == StaggerID or eventArgs[2] == "SWING_DAMAGE" or eventArgs[2] == "SPELL_AURA_APPLIED" or eventArgs[2] == "SPELL_AURA_REMOVED" then
self:UpdateStaggerBar()
end
end
end
function StaggerBar.prototype:UpdateStaggerBar()
self:GetDebuffInfo()
-- local health = UnitHealth(self.unit)
local maxHealth = UnitHealthMax(self.unit)
local scale = IceHUD:Clamp((self.amount / maxHealth) * (100 / self.moduleSettings.maxPercent), 0, 1)
if self.amount > 0 and (IceHUD.WowVer >= 70000 or self.duration <= 10) then
-- self.timerFrame.bar:SetVertexColor(self:GetColor("StaggerTime", self.moduleSettings.timerAlpha))
self:UpdateBar(scale or 0, "Stagger"..self.staggerLevel)
self:UpdateShown()
self:UpdateTimerFrame()
else
self:UpdateBar(0, "Stagger1")
self:Show(false)
end
end
function StaggerBar.prototype:GetDebuffDuration(unitName, buffId)
local name, _, duration, endTime
if IceHUD.WowVer < 80000 then
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
else
for i = 1, IceCore.BuffLimit do
local id
name, _, _, _, duration, endTime, _, _, _, id = UnitDebuff(unitName, i)
if id == buffId then
break
end
end
end
if name then
return duration, endTime - GetTime()
end
return nil, nil
end
function StaggerBar.prototype:MyOnUpdate()
StaggerBar.super.prototype.MyOnUpdate(self)
if self.bUpdateTimer then
self:UpdateTimerFrame(nil, self.unit, true)
end
end
function StaggerBar.prototype:UpdateTimerFrame(event, unit, fromUpdate)
if unit and unit ~= self.unit then
return
end
local now = GetTime()
local remaining = nil
if not fromUpdate then
for i = 1, 3 do
self.StaggerDuration, remaining = self:GetDebuffDuration(self.unit, staggerIds[i])
if remaining then
break
end
end
if not remaining then
self.StaggerEndTime = 0
else
self.StaggerEndTime = remaining + now
end
end
if self.StaggerEndTime and self.StaggerEndTime >= now then
if not fromUpdate then
self.bUpdateTimer = true
end
if not remaining and (self.StaggerEndTime and self.StaggerEndTime >= now) then
remaining = self.StaggerEndTime - now
end
if remaining then
self:SetBarCoord(self.timerFrame, IceHUD:Clamp(remaining / 10, 0, 1))
self.timerFrame:Show()
else
self:SetBarCoord(self.timerFrame, 0)
self.timerFrame:Hide()
end
else
self:SetBarCoord(self.timerFrame, 0)
self.timerFrame:Hide()
self.bUpdateTimer = false
end
end
local _, unitClass = UnitClass("player")
if unitClass == "MONK" then
IceHUD.StaggerBar = StaggerBar:new()
end