Files
ice-hud/modules/Threat.lua
Parnic e313e679ae Basic Classic-BC support
This has been tested on Classic PTR and Retail, but only with a Rogue
character. Don't have a ton of time to do more exhaustive tests right now.

Fixes #11
2021-05-09 12:04:23 -05:00

481 lines
13 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
--[[
Name: IceThreat
Author: Caryna/Turalyon EU (Alliance) (updated for Threat-2.0 by 'acapela' of WoWI and merged into IceHUD by Parnic)
Description: adds a threat bar to IceHUD
]]
IceThreat = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD
IceThreat.prototype.color = nil
IceThreat.aggroBar = nil
IceThreat.aggroBarMulti = nil
IceThreat.prototype.scheduledEvent = nil
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
local MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS = MAX_NUM_RAID_MEMBERS, MAX_NUM_PARTY_MEMBERS
if not GetNumPartyMembers then
GetNumPartyMembers = GetNumGroupMembers
GetNumRaidMembers = GetNumGroupMembers
MAX_NUM_PARTY_MEMBERS = MAX_PARTY_MEMBERS
MAX_NUM_RAID_MEMBERS = MAX_RAID_MEMBERS
end
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
if not UnitGroupRolesAssigned then
UnitGroupRolesAssigned = function()
return "NONE"
end
end
local MAX_NUM_RAID_MEMBERS = 40
local MAX_NUM_PARTY_MEMBERS = 5
-- constructor
function IceThreat.prototype:init(name, unit)
if not name or not unit then
IceThreat.super.prototype.init(self, "Threat", "target")
else
IceThreat.super.prototype.init(self, name, unit)
end
self:SetDefaultColor("ThreatLow", 102, 204, 51)
self:SetDefaultColor("ThreatMedium", 0, 204, 204)
self:SetDefaultColor("ThreatHigh", 204, 0, 153)
self:SetDefaultColor("ThreatDanger", 255, 0, 0)
self:SetDefaultColor("ThreatCustom", 255, 255, 0)
self:SetDefaultColor("ThreatPullAggro", 255, 0, 0)
self:SetDefaultColor("ThreatSecondPlace", 255, 255, 0)
self.bTreatEmptyAsFull = true
end
-- default settings
function IceThreat.prototype:GetDefaultSettings()
local settings = IceThreat.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = 4
settings["enabled"] = false
settings["aggroAlpha"] = 0.7
settings["usesDogTagStrings"] = false
settings["onlyShowInGroups"] = true
settings["showScaledThreat"] = false
settings["displaySecondPlaceThreat"] = true
settings["secondPlaceThreatAlpha"] = 0.75
settings["bAllowExpand"] = false
settings["showTankName"] = true
return settings
end
-- options stuff
function IceThreat.prototype:GetOptions()
local opts = IceThreat.super.prototype.GetOptions(self)
opts["enabled"] = {
type = "toggle",
name = L["Enabled"],
desc = L["Enable/disable module"],
get = function()
return self.moduleSettings.enabled
end,
set = function(info, value)
self.moduleSettings.enabled = value
if (value) then
self:Enable(true)
else
self:Disable()
end
end,
order = 20
}
opts["aggroAlpha"] =
{
type = 'range',
name = L["Aggro Indicator alpha"],
desc = L["Aggro indicator alpha (0 is disabled)"],
min = 0,
max = 1,
step = 0.1,
get = function()
return self.moduleSettings.aggroAlpha
end,
set = function(info, value)
self.moduleSettings.aggroAlpha = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 27.5
}
opts["onlyShowInGroups"] = {
type = 'toggle',
name = L["Only show in groups"],
desc = L["Only show the threat bar if you are in a group or you have an active pet"],
get = function()
return self.moduleSettings.onlyShowInGroups
end,
set = function(info, v)
self.moduleSettings.onlyShowInGroups = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 27.6
}
opts["showScaledThreat"] = {
type = 'toggle',
name = L["Show scaled threat"],
desc = L["Whether to show threat in scaled values or raw values. Scaled threat means that you will pull aggro when it hits 100%. Raw threat means you will pull aggro at either 110% (melee) or 130% (ranged). Omen uses raw threat which can cause this mod to disagree with Omen if it is in scaled mode."],
get = function()
return self.moduleSettings.showScaledThreat
end,
set = function(info, v)
self.moduleSettings.showScaledThreat = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 27.7
}
opts["displaySecondPlaceThreat"] = {
type = 'toggle',
name = L["Show second highest threat"],
desc = L["When tanking, this toggles whether or not the second-highest threat value found in your party or raid is displayed on top of your actual threat value"],
width = 'double',
get = function()
return self.moduleSettings.displaySecondPlaceThreat
end,
set = function(info, v)
self.moduleSettings.displaySecondPlaceThreat = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 27.8
}
opts["secondPlaceThreatAlpha"] = {
type = 'range',
name = L["Second place threat alpha"],
desc = L["The alpha value for the second-place threat bar to be (this is multiplied by the bar's alpha so it's always proportionate)"],
get = function()
return self.moduleSettings.secondPlaceThreatAlpha
end,
set = function(info, v)
self.moduleSettings.secondPlaceThreatAlpha = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
min = 0,
max = 1,
step = 0.05,
order = 27.9
}
opts["showTankName"] = {
type = 'toggle',
name = L["Show tank name"],
desc = L["Shows the name of the threat holder colorized by his or her role"],
get = function()
return self.moduleSettings.showTankName
end,
set = function(info, v)
self.moduleSettings.showTankName = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 29.1,
}
return opts
end
-- enable plugin
function IceThreat.prototype:Enable(core)
IceThreat.super.prototype.Enable(self, core)
self.scheduledEvent = self:ScheduleRepeatingTimer("Update", 0.2)
self:SetScale(0, true, true)
self:Update(self.unit)
end
-- disable plugin
function IceThreat.prototype:Disable(core)
IceThreat.super.prototype.Disable(self, core)
self:CancelTimer(self.scheduledEvent, true)
end
-- OVERRIDE
function IceThreat.prototype:CreateFrame()
IceThreat.super.prototype.CreateFrame(self)
self:CreateAggroBar()
self:CreateSecondThreatBar()
end
-- create the aggro range indicator bar
function IceThreat.prototype:CreateAggroBar()
self.aggroBar = self:BarFactory(self.aggroBar, "BACKGROUND","ARTWORK", "Aggro")
local r, g, b = self:GetColor("ThreatPullAggro")
if (self.settings.backgroundToggle) then
r, g, b = self:GetColor("CastCasting")
end
self.aggroBar.bar:SetVertexColor(r, g, b, self.moduleSettings.aggroAlpha)
self:SetBarCoord(self.aggroBar, 0 , true)
end
function IceThreat.prototype:CreateSecondThreatBar()
self.secondThreatBar = self:BarFactory(self.secondThreatBar, "MEDIUM", "OVERLAY", "SecondThreat")
self.secondThreatBar.bar:SetVertexColor(self:GetColor("ThreatSecondPlace", self.alpha * self.moduleSettings.secondPlaceThreatAlpha))
self:SetBarCoord(self.secondThreatBar)
end
-- bar stuff
function IceThreat.prototype:Update(unit)
IceThreat.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
if IceHUD.IceCore:IsInConfigMode() then
return
end
if not unit then
unit = self.unit
end
local isInGroup = GetNumPartyMembers() > 0
if self.moduleSettings.onlyShowInGroups and (not isInGroup and not UnitExists("pet")) then
self:Show(false)
return
end
if not UnitExists(self.unit) or not UnitCanAttack("player", self.unit) or UnitIsDead(self.unit)
or UnitIsFriend("player", self.unit) or UnitPlayerControlled(self.unit) then
self:Show(false)
return
else
self:Show(true)
end
local isTanking, threatState, scaledPercent, rawPercent, threatValue = UnitDetailedThreatSituation("player", self.unit)
local tankThreat = 0
local secondHighestThreat = 0
local rangeMulti = 1.1
local scaledPercentZeroToOne
local _
--[[
threatState = 1
scaledPercent = 1
rawPercent = 1
scaledPercentZeroToOne = 1
isTanking = 1
tankThreat = 100
threatValue = 100
]]
if not isTanking then
_, _, _, _, tankThreat = UnitDetailedThreatSituation("targettarget", self.unit) -- highest threat target of target (i.e. the tank)
elseif self.moduleSettings.displaySecondPlaceThreat then
secondHighestThreat = self:GetSecondHighestThreat()
end
--secondHighestThreat = 75
if threatValue and threatValue < 0 then
threatValue = threatValue + 410065408 -- the corrected threat while under MI or Fade
if isTanking then
tankThreat = threatValue
end
if threatValue and tankThreat then -- Corrects rawPercent and scaledPercent while under MI or Fade
rawPercent = ((threatValue / tankThreat) * 100)
if GetItemInfo(37727) then -- 5 yards for melee range (Ruby Acorn - http://www.wowhead.com/?item=37727)
rangeMulti = tankThreat * (IsItemInRange(37727, "target") == 1 and 1.1 or 1.3)
else -- 9 yards compromise
rangeMulti = tankThreat * (CheckInteractDistance("target", 3) and 1.1 or 1.3)
end
scaledPercent = ((threatValue / rangeMulti) * 100)
end
end
if not self.combat and (scaledPercent == 0 or rawPercent == 0) then
self:Show(false)
return
end
if not rawPercent then
rawPercent = 0
end
if rawPercent < 0 then
rawPercent = 0
elseif isTanking then
rawPercent = 100
scaledPercent = 100
end
if not threatState or not scaledPercent or not rawPercent then
scaledPercentZeroToOne = 0
scaledPercent = 0
--IceHUD:Debug( "Threat: nil threat on valid target" )
else
if self.moduleSettings.showScaledThreat then
scaledPercentZeroToOne = scaledPercent / 100
else
scaledPercentZeroToOne = rawPercent / 100
end
IceHUD:Debug( "isTanking="..(tostring(isTanking) or "nil").." threatState="..(tostring(threatState) or "nil").." scaledPercent="..(tostring(scaledPercent) or "nil").." rawPercent="..(tostring(rawPercent) or "nil").." threatValue="..(tostring(threatValue) or "nil").." secondhighest="..(tostring(secondHighestThreat) or "nil"))
end
-- set percentage text
self:SetBottomText1( IceHUD:MathRound(self.moduleSettings.showScaledThreat and scaledPercent or rawPercent) .. "%" )
if not self.moduleSettings.showTankName or isTanking then
-- nothing if we are the target
self:SetBottomText2()
else
-- display the name of the current threat holder
local name = select(1, UnitName("targettarget"))
local color
if UnitGroupRolesAssigned("targettarget") == "TANK" or GetPartyAssignment("MAINTANK", "targettarget") then
color = "ThreatLow"
elseif GetPartyAssignment("MAINASSIST", "targettarget") then
color = "ThreatMedium"
else
color = "ThreatHigh"
end
self:SetBottomText2(name, color)
end
if ( isTanking ) then
rangeMulti = 1
end
-- Parnic: this should probably be switched to use the new api colors for threat...
-- set bar color
if( isTanking == 1 ) then
self.color = "ThreatDanger"
elseif( scaledPercent < 50 ) then
self.color = "ThreatLow"
elseif ( scaledPercent < 80 ) then
self.color = "ThreatMedium"
else
self.color = "ThreatHigh"
end
-- set the bar value
self:UpdateBar( scaledPercentZeroToOne, self.color )
-- do the aggro indicator bar stuff, but only if it has changed
if ( self.aggroBarMulti ~= rangeMulti ) then
self.aggroBarMulti = rangeMulti
local pos = IceHUD:Clamp(1 - (1 / rangeMulti), 0, 1)
self:SetBarCoord(self.aggroBar, pos, true)
end
self:UpdateAlpha()
self:UpdateSecondHighestThreatBar(secondHighestThreat, threatValue)
end
function IceThreat.prototype:UpdateSecondHighestThreatBar(secondHighestThreat, threatValue)
if secondHighestThreat <= 0 or not threatValue or threatValue == 0 then
self.secondThreatBar:Hide()
else
local secondPercent = secondHighestThreat / threatValue
if not self.lastSecondHighestThreat or self.lastSecondHighestThreat ~= secondPercent then
self.lastSecondHighestThreat = secondPercent
self.secondThreatBar.bar:SetVertexColor(self:GetColor("ThreatSecondPlace", self.alpha * self.moduleSettings.secondPlaceThreatAlpha))
local pos = IceHUD:Clamp(secondPercent, 0, 1)
if self.moduleSettings.reverse then
pos = 1-pos
end
self:SetBarCoord(self.secondThreatBar, pos)
self.secondThreatBar:Show()
end
end
end
function IceThreat.prototype:GetSecondHighestThreat()
local secondHighestThreat = 0
local i = 1
local numFound = 0
local numMembers = 0
if UnitInRaid("player") then
numMembers = GetNumRaidMembers()
while numFound < numMembers and i <= MAX_NUM_RAID_MEMBERS do
if UnitExists("raid"..i) and not UnitIsUnit("player", "raid"..i) then
numFound = numFound + 1
local _, _, _, _, temp = UnitDetailedThreatSituation("raid"..i, self.unit)
if temp ~= nil and temp > secondHighestThreat then
secondHighestThreat = temp
end
end
i = i + 1
end
else
numMembers = GetNumPartyMembers()
while numFound < numMembers and i <= MAX_NUM_PARTY_MEMBERS do
if UnitExists("party"..i) and not UnitIsUnit("player", "party"..i) then
numFound = numFound + 1
local _, _, _, _, temp = UnitDetailedThreatSituation("party"..i, self.unit)
if temp ~= nil and temp > secondHighestThreat then
secondHighestThreat = temp
end
end
i = i + 1
end
end
if UnitExists("pet") then
local _, _, _, _, temp = UnitDetailedThreatSituation("pet", self.unit)
if temp ~= nil and temp > secondHighestThreat then
secondHighestThreat = temp
end
end
return secondHighestThreat
end
function IceThreat.prototype:Show(bShouldShow)
IceThreat.super.prototype.Show(self, bShouldShow)
if not bShouldShow then
self:SetScale(0, true, true)
end
end
-- Load us up
if UnitDetailedThreatSituation then
IceHUD.IceThreat = IceThreat:new()
end