Files
ice-hud/modules/CastBar.lua
iceroth f63072e40c Version 0.9
- New round bar texture
- Standalone druid mana bar
- Lots of stuff I can't remember
2007-04-16 16:58:00 +00:00

199 lines
4.8 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
local CastBar = AceOO.Class(IceCastBar)
CastBar.prototype.lagBar = nil
CastBar.prototype.spellCastSent = nil
-- Constructor --
function CastBar.prototype:init()
CastBar.super.prototype.init(self, "CastBar")
self.unit = "player"
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function CastBar.prototype:GetDefaultSettings()
local settings = CastBar.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = 0
settings["flashInstants"] = "Caster"
settings["flashFailures"] = "Caster"
settings["lagAlpha"] = 0.7
return settings
end
-- OVERRIDE
function CastBar.prototype:GetOptions()
local opts = CastBar.super.prototype.GetOptions(self)
opts["flashInstants"] =
{
type = 'text',
name = "Flash Instant Spells",
desc = "Defines when cast bar should flash on instant spells",
get = function()
return self.moduleSettings.flashInstants
end,
set = function(value)
self.moduleSettings.flashInstants = value
end,
validate = { "Always", "Caster", "Never" },
disabled = function()
return not self.moduleSettings.enabled
end,
order = 40
}
opts["flashFailures"] =
{
type = "text",
name = "Flash on Spell Failures",
desc = "Defines when cast bar should flash on failed spells",
get = function()
return self.moduleSettings.flashFailures
end,
set = function(value)
self.moduleSettings.flashFailures = value
end,
validate = { "Always", "Caster", "Never" },
order = 41
}
opts["lagAlpha"] =
{
type = 'range',
name = 'Lag Indicator',
desc = 'Lag indicator alpha (0 is disabled)',
min = 0,
max = 1,
step = 0.1,
get = function()
return self.moduleSettings.lagAlpha
end,
set = function(value)
self.moduleSettings.lagAlpha = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 42
}
return opts
end
function CastBar.prototype:Enable(core)
CastBar.super.prototype.Enable(self, core)
-- remove blizz cast bar
CastingBarFrame:UnregisterAllEvents()
end
function CastBar.prototype:Disable(core)
CastBar.super.prototype.Disable(self, core)
-- restore blizz cast bar
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_SENT");
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_START");
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_STOP");
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_FAILED");
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED");
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_DELAYED");
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED");
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START");
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE");
CastingBarFrame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP");
end
-- OVERRIDE
function CastBar.prototype:CreateFrame()
CastBar.super.prototype.CreateFrame(self)
self:CreateLagBar()
end
function CastBar.prototype:CreateLagBar()
if not (self.lagBar) then
self.lagBar = CreateFrame("StatusBar", nil, self.frame)
end
self.lagBar:SetFrameStrata("BACKGROUND")
self.lagBar:SetWidth(self.settings.barWidth)
self.lagBar:SetHeight(self.settings.barHeight)
if not (self.lagBar.bar) then
self.lagBar.bar = self.lagBar:CreateTexture(nil, "BACKGROUND")
end
self.lagBar.bar:SetTexture(IceElement.TexturePath .. self.settings.barTexture .. "BG")
self.lagBar.bar:SetAllPoints(self.lagBar)
self.lagBar:SetStatusBarTexture(self.lagBar.bar)
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
if (self.settings.backgroundToggle) then
r, g, b = self:GetColor("CastCasting")
end
self.lagBar:SetStatusBarColor(r, g, b, self.moduleSettings.lagAlpha)
if (self.moduleSettings.side == IceCore.Side.Left) then
self.lagBar.bar:SetTexCoord(1, 0, 0, 0)
else
self.lagBar.bar:SetTexCoord(0, 1, 0, 0)
end
self.lagBar:ClearAllPoints()
self.lagBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 0)
end
-- OVERRIDE
function CastBar.prototype:SpellCastSent(unit, spell, rank, target)
CastBar.super.prototype.SpellCastSent(self, unit, spell, rank, target)
if (unit ~= self.unit) then return end
self.spellCastSent = GetTime()
end
-- OVERRIDE
function CastBar.prototype:SpellCastStart(unit)
CastBar.super.prototype.SpellCastStart(self, unit)
if (unit ~= self.unit) then return end
local lag = GetTime() - self.spellCastSent
local pos = lag / self.actionDuration
local y = self.settings.barHeight - (pos * self.settings.barHeight)
if (self.moduleSettings.side == IceCore.Side.Left) then
self.lagBar.bar:SetTexCoord(1, 0, 0, pos)
else
self.lagBar.bar:SetTexCoord(0, 1, 0, pos)
end
self.lagBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, y)
end
-------------------------------------------------------------------------------
-- Load us up
CastBar:new()