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ice-hud/this_version.md
Parnic c5c44edf64 Fix several issues with low thresholds
This addresses a user-reported issue where Low Threshold was not usable with Color By Health/Mana % disabled, due to some internal technical reasons. This was exacerbated by the recent fix that allowed Low Threshold and Color By Health % to work together.

This also fixes the low threshold flash to apply immediately when changing the option, and fixes the Low Threshold % slider to be usable without the Low Flash option set.

Finally, it hides the Low Flash option for bars that don't support it (right now that's just PlayerMana, I think because it only sets the low threshold to the Min Mana Color even if the class uses a different power type...something for future me...).

Fixes wowace ticket #334
2022-12-13 20:48:02 -06:00

2.3 KiB

Changelog

v1.14.9:

  • Fix Low Threshold to be usable even when Color By Health/Mana % is disabled. (ticket #334)

v1.14.8:

  • Fix Color By Health % to work with Low Threshold Color option. Previously, if Low Threshold was set, the color was always either MaxHealth/MaxMana or MinHealth/MinMana, it would never be colored by health %. Now if both are set, it will scale by health % until it reaches the low threshold, at which point it will switch to the Min color.
  • Fix Low Threshold color and flashing to work at the same percentage. Previously these were slightly different such that it would start flashing at 40% but not turn to the Min color until 39.9999%, for example.

v1.14.7:

  • Add option to scale absorb bar by the unit's maximum health.

v1.14.6:

  • Add ability for buff/debuff watchers to only display when the specified buff/debuff is missing. This also adds the ability to require that the given unit exists. So if you had Unit set to Target, Display mode set to Missing, and Only if unit exists checked, you'd show the bar if you have a target and they don't have the given buff/debuff.
  • Don't flash the castbar for instant-cast spells that the player didn't cast (such as internal quest spells).
  • Add DruidEnergy module (disabled by default). This module will show the player's Energy level if they're a Druid and currently shapeshifted to a non-energy-using form (eligible forms are configurable by the user).

v1.14.5:

  • Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
  • Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
  • Fix Charged point support in the ComboPointsBar module.

v1.14.4:

  • Update TOC for 10.0.2

v1.14.3:

  • Add Spell ID support for aura tracking.
  • Add Evoker support.
  • Add Empowered Casting (hold-to-cast levels) support.

v1.14.2:

  • Fix CC and Invuln modules not showing immediately when they should.

v1.14.1:

  • Fix Hide Party feature on pre-10.0 clients.

v1.14.0:

  • 10.0 compatibility
  • Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.