Soul shard parts are still valid for destruction locks

This commit is contained in:
Andrew Scott
2018-04-01 15:58:40 -07:00
parent 050d53d74a
commit 96088703f7
2 changed files with 8 additions and 9 deletions

View File

@ -117,7 +117,7 @@ DogTag:AddTag("Unit", "IncomingHeal", {
},
ret = 'number',
events = "UNIT_HEAL_PREDICTION#$unit",
doc = L["Return the total amount of damage the unit can take without losing health"],
doc = L["Return the estimated total amount of healing pending on the unit, such as incomplete casts"],
example = ('[IncomingHeal] => "%d"'):format(UnitHealthMax("player")*.258),
category = L["Health"],
})

View File

@ -415,6 +415,13 @@ local specialPowers = {
arg2 = SPELL_POWER_SOUL_SHARDS,
eventPowerIdentifier = "SOUL_SHARDS",
},
{
class = "WARLOCK",
tag = "SoulShardParts",
arg2 = SPELL_POWER_SOUL_SHARDS,
arg3 = true,
eventPowerIdentifier = "SOUL_SHARDS",
},
{
class = "PALADIN",
tag = "HolyPower",
@ -459,14 +466,6 @@ if not wow_700 then -- Parnic: shadow orbs are no more in 7.0
eventPowerIdentifier = "DEMONIC_FURY",
}
specialPowers[#specialPowers + 1] =
{
class = "WARLOCK",
tag = "SoulShardParts",
arg2 = SPELL_POWER_SOUL_SHARDS,
arg3 = true,
eventPowerIdentifier = "SOUL_SHARDS",
}
specialPowers[#specialPowers + 1] =
{
class = "DRUID",
tag = "EclipsePower",