mirror of
https://github.com/parnic/LibDogTag-Unit-3.0.git
synced 2025-06-16 13:40:13 -05:00
174 lines
5.9 KiB
Lua
174 lines
5.9 KiB
Lua
local MAJOR_VERSION = "LibDogTag-Unit-3.0"
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local MINOR_VERSION = tonumber(("@project-date-integer@"):match("%d+")) or 33333333333333
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if MINOR_VERSION > _G.DogTag_Unit_MINOR_VERSION then
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_G.DogTag_Unit_MINOR_VERSION = MINOR_VERSION
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end
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if GetLocale() == "zhCN" then
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DogTag_Unit_funcs[#DogTag_Unit_funcs+1] = function(DogTag_Unit, DogTag)
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local L = DogTag_Unit.L
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-- races
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L["Blood Elf"] = "血精灵"
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L["Draenei"] = "德莱尼"
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L["Dwarf"] = "矮人"
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L["Gnome"] = "侏儒"
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L["Human"] = "人类"
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L["Night Elf"] = "暗夜精灵"
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L["Orc"] = "兽人"
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L["Tauren"] = "牛头人"
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L["Troll"] = "巨魔"
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L["Undead"] = "亡灵"
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-- short races
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L["Blood Elf_short"] = "血"
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L["Draenei_short"] = "德"
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L["Dwarf_short"] = "矮"
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L["Gnome_short"] = "侏"
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L["Human_short"] = "人"
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L["Night Elf_short"] = "暗"
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L["Orc_short"] = "兽"
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L["Tauren_short"] = "牛"
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L["Troll_short"] = "巨"
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L["Undead_short"] = "亡"
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-- classes
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L["Warrior"] = "战士"
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L["Priest"] = "牧师"
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L["Mage"] = "法师"
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L["Shaman"] = "萨满祭司"
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L["Paladin"] = "圣骑士"
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L["Warlock"] = "术士"
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L["Druid"] = "德鲁伊"
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L["Rogue"] = "潜行者"
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L["Hunter"] = "猎人"
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-- short classes
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L["Warrior_short"] = "战"
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L["Priest_short"] = "牧"
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L["Mage_short"] = "法"
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L["Shaman_short"] = "萨"
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L["Paladin_short"] = "圣"
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L["Warlock_short"] = "术"
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L["Druid_short"] = "德"
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L["Rogue_short"] = "贼"
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L["Hunter_short"] = "猎"
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-- Some strings below are set to GlobalStrings in enUS.lua and no need to be localized, commented out
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-- 下面部分字串已经在enUS.lua里面使用了GlobalStrings,不需要翻译,注释掉
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--L["Player"] = PLAYER
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--L["Target"] = TARGET
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--L["Focus-target"] = FOCUS
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L["Mouse-over"] = "鼠标目标"
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L["%s's pet"] = "%s的宠物"
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L["%s's target"] = "%s的目标"
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L["%s's %s"] = "%1$s's %2$s"
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L["Party member #%d"] = "队伍成员#%d"
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L["Raid member #%d"] = "团队成员#%d"
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L["Boss #%d"] = "Boss #%d"
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L["Arena enemy #%d"] = "Arena enemy #%d"
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-- classifications
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L["Rare"] = "稀有"
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L["Rare-Elite"] = "稀有" and ELITE and "稀有" .. "-" .. ELITE
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--L["Elite"] = ELITE
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--L["Boss"] = BOSS
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-- short classifications
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L["Rare_short"] = "稀"
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L["Rare-Elite_short"] = "稀+"
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L["Elite_short"] = "+"
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L["Boss_short"] = "首"
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L["Feigned Death"] = "假死"
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L["Stealthed"] = "潜行"
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L["Soulstoned"] = "灵魂已保存"
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--L["Dead"] = DEAD
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L["Ghost"] = "鬼魂"
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--L["Offline"] = PLAYER_OFFLINE
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L["Online"] = "在线"
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L["Combat"] = "战斗"
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L["Resting"] = "休息"
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L["Tapped"] = "已被攻击"
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L["AFK"] = "暂离"
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L["DND"] = "勿扰"
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--L["Rage"] = RAGE
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--L["Focus"] = FOCUS
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--L["Energy"] = ENERGY
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--L["Mana"] = MANA
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--L["PvP"] = PVP
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L["FFA"] = "自由PK"
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-- genders
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--L["Male"] = MALE
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--L["Female"] = FEMALE
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-- forms
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L["Bear"] = "熊"
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L["Cat"] = "猎豹"
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L["Moonkin"] = "枭兽"
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L["Aquatic"] = "水栖"
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L["Flight"] = "飞行"
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L["Travel"] = "旅行"
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L["Tree"] = "树"
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L["Bear_short"] = "熊"
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L["Cat_short"] = "豹"
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L["Moonkin_short"] = "枭"
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L["Aquatic_short"] = "水"
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L["Flight_short"] = "飞"
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L["Travel_short"] = "旅"
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L["Tree_short"] = "树"
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-- shortgenders
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L["Male_short"] = "男"
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L["Female_short"] = "女"
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L["Leader"] = "队长"
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-- dispel types
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L["Magic"] = "魔法"
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L["Curse"] = "诅咒"
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L["Poison"] = "中毒"
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L["Disease"] = "疾病"
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L["True"] = "True"
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-- Categories
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L["Abbreviations"] = "缩写"
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L["Auras"] = "法术效果"
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L["Casting"] = "施法"
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-- Spell names
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L["Holy Light"] = "圣光术"
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-- Docs
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-- Auras
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L["Return True if unit has the aura argument"] = "如果单位身上有参数指定的法术效果,则返回True"
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L["Return the number of auras on the unit"] = "返回参数指定的法术效果在单位身上所存在的数量"
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L["Return the shapeshift form the unit is in if unit is a druid"] = "假如单位是德鲁伊,则返回其变形形态的名称"
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L["Return a shortened druid form of unit, or shorten a druid form"] = "返回单位的德鲁伊形态缩写,或者缩写一个德鲁伊形态"
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L["Return the total number of debuffs that unit has"] = "返回单位身上的Debuff数量"
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L["Return the duration until the aura for unit is finished"] = "返回参数指定的法术效果在失效前还有多少时间"
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L["Return True if the unit has the shadowform buff"] = "如果目标拥有暗影形态Buff则返回True"
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L["Return True if the unit is stealthed in some way"] = "如果目标以某种形式潜行则返回True"
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L["Return True if the unit has the Shield Wall buff"] = "如果目标拥有盾墙Buff则返回True"
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L["Return True if the unit has the Last Stand buff"] = "如果目标拥有破釜沉舟Buff则返回True"
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L["Return True if the unit has the Soulstone buff"] = "如果目标拥有灵魂石复活Buff则返回True"
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L["Return True if the unit has the Misdirection buff"] = "如果目标拥有误导Buff则返回True"
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L["Return True if the unit has the Ice Block buff"] = "如果目标拥有寒冰屏障Buff则返回True"
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L["Return True if the unit has the Invisibility buff"] = "如果目标拥有隐形术Buff则返回True"
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L["Return True if the unit has the Divine Intervention buff"] = "如果目标拥有神圣干涉Buff则返回True"
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L["Return True if friendly unit is has a debuff of type"] = "如果友好目标身上有指定系别的Debuff则返回True"
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L["Return True if the unit has a Magic debuff"] = "如果友好目标身上有魔法系的Debuff则返回True"
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L["Return True if the unit has a Curse debuff"] = "如果友好目标身上有诅咒系的Debuff则返回True"
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L["Return True if the unit has a Poison debuff"] = "如果友好目标身上有毒系的Debuff则返回True"
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L["Return True if the unit has a Disease debuff"] = "如果友好目标身上有病系的Debuff则返回True"
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-- Cast
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L["Return the current or last spell to be cast"] = "返回当前或者最后一次施放的法术名"
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L["Return the current cast target name"] = "返回当前施法所作用于的目标名字"
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end
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end |