15 Commits

Author SHA1 Message Date
788d22f33c Merge branch 'develop' into dev/19 2022-06-21 01:18:12 -05:00
34ece5dd77 Revert "Merge branch 'develop' into dev/19"
This reverts commit 5247ae9d72, reversing
changes made to 9947a9b559.
2022-06-21 01:18:05 -05:00
e153d022a7 Intcode Reset optimization
Initially I noticed that I was copying twice unnecessarily (once in init() after nulling out memory, and again after returning from init()). After cleaning that up, I realized that we don't need to create a new buffer at all if the program never malloc-ed, so sometimes we can skip the re-init and we can always avoid the double-copy. I don't know if this is actually measurable anywhere, but I spot-checked some results and I still seem to be getting the same answers, so I'm gonna roll with it.
2022-06-21 01:17:33 -05:00
b97ec2eb17 Add bisect utility
This is too common of an optimization to not have this readily accessible. And I kinda like how this worked out, too. Go is fun.
2022-06-21 01:17:31 -05:00
de07c7c987 First optimizations
This gets runtime down to about a quarter of what it was. I need to see if I can apply bisect to the X value, but I'm not sure I understand how/if that can work.
2022-06-21 01:16:42 -05:00
5247ae9d72 Merge branch 'develop' into dev/19 2022-06-21 00:22:40 -05:00
dfc2eb6e4f Intcode Reset optimization
Initially I noticed that I was copying twice unnecessarily (once in init() after nulling out memory, and again after returning from init()). After cleaning that up, I realized that we don't need to create a new buffer at all if the program never malloc-ed, so sometimes we can skip the re-init and we can always avoid the double-copy. I don't know if this is actually measurable anywhere, but I spot-checked some results and I still seem to be getting the same answers, so I'm gonna roll with it.
2022-06-21 00:21:58 -05:00
94471df109 Add bisect utility
This is too common of an optimization to not have this readily accessible. And I kinda like how this worked out, too. Go is fun.
2022-06-21 00:12:06 -05:00
9947a9b559 Day 19 functional
We're at about 1s runtime on my macbook, but we do get the right answer now.
2022-06-21 00:11:22 -05:00
cbaab27054 Day 19 almost
Part 1 works, part 2 is giving me trouble. I need to find a better way to validate whether 100x100 can fit, and then something faster to figure out the minimum position. In other words, the entire problem.
2022-06-20 08:58:58 -05:00
23bf2e9d84 Day 18 solution
This one was a doozy and took far more time than I'd like to admit. I hope it's the hardest problem of the year. My original solution gave correct answers, but took on the order of 3+ minutes to run, even with memoization (it wasn't finishing any time soon without it). I then tried dropping in some A* and Dijkstra libraries, but wasn't really happy with how things were progressing with them. Some research pointed me toward double-ended queues and priority queues as better solutions, which I should have come up with my own since they've been used along with memoization in other AoC's, and dropping those in took the runtimes down to 4-15 seconds on my m1 macbook air. Once I swapped out the memoized data structures from arrays to maps, the runtime finally dropped to a much more palatable 50-180 millisecond range.

I'm always suspicious when my solution is hundreds of lines of code, though, since you tend to see much more terse solutions from others in the AoC subreddit, but I attribute at least some of the bloat to "Go things" like how maps and arrays usually need to be "make"d first, how there's no easy "list comprehension" or "linq" style data structure queries, etc.

Finally: note that I've seen _dramatically_ different runtimes based on the input. One set of input I checked against ran in 30ms/10ms while another ran in 180ms/54ms. I guess it's never been promised that all inputs are created equally...
2022-06-18 23:13:19 -05:00
a0867490c9 Add utility for array AddUnique 2022-06-18 23:07:38 -05:00
3d3ea6e266 Add support for cpu and memory profiling
My day 18 was slow and I wasn't completely certain where it was all coming from, so I dove into Go's profiling stuff. It was super helpful in identifying the problem and giving me easy wins that took runtime from 4.6s/14.4s (part 1/part 2) to 180ms/50ms just from swapping some arrays for maps, which the profile pointed out very clearly.
2022-06-18 23:07:38 -05:00
4b5bd0d4e0 Display part1 output as soon as it's ready
When we start having problems that take a while to run, it sucks to have to wait for everything to finish before we see any output.
2022-06-18 22:49:28 -05:00
5bc089c83d Day 17 solution
My initial idea for a solution ended up working out great, but I had a hard time getting it all down on "paper," so to speak, so this is probably 200 lines of code too many, but it definitely does exactly what I envisioned (and quickly) even if it's not the most succinct.
2022-06-14 14:37:06 -05:00
25 changed files with 1139 additions and 35 deletions

1
.gitignore vendored
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@ -2,3 +2,4 @@
__debug_bin
aoc2019
debug.test
*.*prof

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@ -104,26 +104,10 @@ func (d *Day14) Part1() string {
func (d *Day14) Part2() string {
oreAvailable := int64(1000000000000)
estimate := oreAvailable / d.getOreRequiredForFuel(1)
high := estimate * 2
low := estimate
lastSuccess := low
lastFailure := high
fuelProduced := low
for math.Abs(float64(lastFailure-lastSuccess)) > 1 {
oreConsumed := d.getOreRequiredForFuel(fuelProduced)
adjustment := (lastFailure - lastSuccess) / 2
if oreConsumed < oreAvailable {
lastSuccess = fuelProduced
} else {
lastFailure = fuelProduced
adjustment = -adjustment
}
fuelProduced += adjustment
}
lastSuccess := u.Bisect(estimate, estimate*2, 1, func(val int64) bool {
oreConsumed := d.getOreRequiredForFuel(val)
return oreConsumed < oreAvailable
})
return fmt.Sprintf("Maximum fuel we can make from 1 trillion ore: %s%d%s", u.TextBold, lastSuccess, u.TextReset)
}

422
days/17.go Normal file
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@ -0,0 +1,422 @@
package days
import (
"fmt"
"strings"
u "parnic.com/aoc2019/utilities"
)
type camViewCellType int
type botFacing int
type day17Grid [][]camViewCellType
const (
cellTypeScaffold camViewCellType = iota
cellTypeOpen
cellTypeInvalid
)
const (
botFacingUp botFacing = iota
botFacingLeft
botFacingDown
botFacingRight
botFacingFirst = botFacingUp
botFacingLast = botFacingRight
)
const (
dirLeft = 1
dirRight = -1
maxInstructionSetLength = 20
)
var (
day17AdjacentOffsets = []u.Vec2i{
{X: -1, Y: 0},
{X: 1, Y: 0},
{X: 0, Y: -1},
{X: 0, Y: 1},
}
)
type Day17 struct {
program u.IntcodeProgram
}
func (d *Day17) Parse() {
d.program = u.LoadIntcodeProgram("17p")
}
func (d Day17) Num() int {
return 17
}
func (currentDir botFacing) getNewFacingDir(turnDir int) botFacing {
currentDir += botFacing(turnDir)
if currentDir < botFacingFirst {
currentDir = botFacingLast
} else if currentDir > botFacingLast {
currentDir = botFacingFirst
}
return currentDir
}
func (grid day17Grid) Draw(botLocation u.Vec2i, botFacingDir botFacing, endLocation u.Vec2i) {
for y := range grid {
for x := range grid[y] {
switch grid[y][x] {
case cellTypeOpen:
fmt.Print(" ")
case cellTypeScaffold:
char := "█"
color := u.ColorBlack
if botLocation.X == x && botLocation.Y == y {
switch botFacingDir {
case botFacingUp:
char = "^"
case botFacingLeft:
char = "<"
case botFacingDown:
char = "v"
case botFacingRight:
char = ">"
}
} else if endLocation.X == x && endLocation.Y == y {
char = "@"
} else {
color = u.ColorWhite
}
fmt.Printf("%s%s%s%s", u.BackgroundWhite, color, char, u.TextReset)
}
}
fmt.Println()
}
}
func (grid day17Grid) getAdjacentScaffolds(y, x int) []u.Vec2i {
retval := make([]u.Vec2i, 0)
for _, offset := range day17AdjacentOffsets {
offY := y + offset.Y
offX := x + offset.X
if offY < 0 || offY >= len(grid) ||
offX < 0 || offX >= len(grid[0]) {
continue
}
if grid[offY][offX] == cellTypeScaffold {
retval = append(retval, u.Vec2i{X: offX, Y: offY})
}
}
return retval
}
func (grid day17Grid) forEachCellOfType(t camViewCellType, f func(y, x int)) {
for y := range grid {
for x := range grid[y] {
if grid[y][x] == t {
f(y, x)
}
}
}
}
func (grid *day17Grid) processGridUpdate(y int, rVal rune, currBotLocation u.Vec2i, currBotFacing botFacing) (int, u.Vec2i, botFacing) {
grid.appendValue(rVal, y)
switch rVal {
case '\n':
y++
case '^', '<', 'v', '>':
currBotLocation = u.Vec2i{X: len((*grid)[y]) - 1, Y: y}
switch rVal {
case '^':
currBotFacing = botFacingUp
case '<':
currBotFacing = botFacingLeft
case 'v':
currBotFacing = botFacingDown
case '>':
currBotFacing = botFacingRight
}
}
return y, currBotLocation, currBotFacing
}
func (grid day17Grid) getCellTypeInDirection(y, x int, facingDir botFacing) (camViewCellType, int, int) {
newX := x
newY := y
switch facingDir {
case botFacingUp:
newY--
case botFacingLeft:
newX--
case botFacingDown:
newY++
case botFacingRight:
newX++
}
if newY < 0 || newY >= len(grid) || newX < 0 || newX >= len(grid[0]) {
return cellTypeInvalid, newY, newX
}
return grid[newY][newX], newY, newX
}
func (grid *day17Grid) appendValue(rVal rune, row int) {
ensureCapacity := func(y int) {
for len(*grid) <= y {
*grid = append(*grid, make([]camViewCellType, 0))
}
}
switch rVal {
case '#':
ensureCapacity(row)
(*grid)[row] = append((*grid)[row], cellTypeScaffold)
case '.':
ensureCapacity(row)
(*grid)[row] = append((*grid)[row], cellTypeOpen)
case '^', '<', 'v', '>':
ensureCapacity(row)
(*grid)[row] = append((*grid)[row], cellTypeScaffold)
}
}
func (grid day17Grid) findEndLocation(botLocation u.Vec2i) u.Vec2i {
var endLocation u.Vec2i
grid.forEachCellOfType(cellTypeScaffold, func(y, x int) {
if numSurrounding := len(grid.getAdjacentScaffolds(y, x)); numSurrounding == 1 {
if botLocation.X != x || botLocation.Y != y {
endLocation = u.Vec2i{X: x, Y: y}
}
}
})
return endLocation
}
func (grid day17Grid) getTurnDirectionFromCorner(pos u.Vec2i, botFacingDir botFacing) (int, string) {
adj := grid.getAdjacentScaffolds(pos.Y, pos.X)
turnDirection := 0
// this is so awful. i'm sure there's a better way, but i'm tired.
if botFacingDir == botFacingUp || botFacingDir == botFacingDown {
if u.ArrayContains(adj, u.Vec2i{X: pos.X - 1, Y: pos.Y}) {
if botFacingDir == botFacingUp {
turnDirection = dirLeft
} else if botFacingDir == botFacingDown {
turnDirection = dirRight
}
} else if u.ArrayContains(adj, u.Vec2i{X: pos.X + 1, Y: pos.Y}) {
if botFacingDir == botFacingUp {
turnDirection = dirRight
} else if botFacingDir == botFacingDown {
turnDirection = dirLeft
}
}
} else {
if u.ArrayContains(adj, u.Vec2i{X: pos.X, Y: pos.Y - 1}) {
if botFacingDir == botFacingLeft {
turnDirection = dirRight
} else if botFacingDir == botFacingRight {
turnDirection = dirLeft
}
} else if u.ArrayContains(adj, u.Vec2i{X: pos.X, Y: pos.Y + 1}) {
if botFacingDir == botFacingLeft {
turnDirection = dirLeft
} else if botFacingDir == botFacingRight {
turnDirection = dirRight
}
}
}
dirAscii := "L"
if turnDirection == dirRight {
dirAscii = "R"
}
return turnDirection, dirAscii
}
func buildInstructionString(instructions []string) string {
workingInstructions := make([]string, len(instructions))
copy(workingInstructions, instructions)
minimumRecurrence := 3
initialInstructionSubsetLen := 4
instructionStr := strings.Join(workingInstructions, ",")
progs := make([][]string, 3)
for i := range progs {
numFound := minimumRecurrence
subLen := initialInstructionSubsetLen
for numFound >= minimumRecurrence {
numFound = 1
instructionSubset := strings.Join(workingInstructions[0:subLen], ",")
if len(instructionSubset) > maxInstructionSetLength {
break
}
for x := len(instructionSubset); x <= len(instructionStr)-len(instructionSubset); x++ {
if instructionStr[x:x+len(instructionSubset)] == instructionSubset {
numFound++
x += len(instructionSubset)
}
}
if numFound >= minimumRecurrence {
subLen += 2
}
}
if numFound < minimumRecurrence {
subLen -= 2
}
progs[i] = make([]string, subLen)
copy(progs[i], workingInstructions[0:subLen])
instructionStr = strings.ReplaceAll(instructionStr, strings.Join(progs[i], ","), "")
instructionStr = strings.TrimPrefix(strings.ReplaceAll(instructionStr, ",,", ","), ",")
if len(instructionStr) == 0 {
workingInstructions = nil
} else {
workingInstructions = strings.Split(instructionStr, ",")
}
}
if workingInstructions != nil {
panic("failed to use up all instructions")
}
programStr := strings.Join(instructions, ",")
for i := range progs {
programStr = strings.ReplaceAll(programStr, strings.Join(progs[i], ","), fmt.Sprintf("%c", 'A'+i))
}
sb := strings.Builder{}
sb.WriteString(programStr)
sb.WriteRune('\n')
for i := range progs {
sb.WriteString(strings.Join(progs[i], ","))
sb.WriteRune('\n')
}
runDebug := 'n'
sb.WriteRune(runDebug)
sb.WriteRune('\n')
return sb.String()
}
func (grid day17Grid) solvePath(botLocation u.Vec2i, botFacingDir botFacing) string {
instructions := make([]string, 0)
pos := botLocation
endLocation := grid.findEndLocation(botLocation)
for {
if pos == endLocation {
break
}
turnDirection, dirAscii := grid.getTurnDirectionFromCorner(pos, botFacingDir)
if turnDirection == 0 {
panic("at an invalid location somehow")
}
instructions = append(instructions, dirAscii)
botFacingDir = botFacingDir.getNewFacingDir(turnDirection)
numMoved := 0
for {
cell, newY, newX := grid.getCellTypeInDirection(pos.Y, pos.X, botFacingDir)
if cell != cellTypeScaffold {
break
}
pos.X = newX
pos.Y = newY
numMoved++
}
instructions = append(instructions, fmt.Sprintf("%d", numMoved))
}
return buildInstructionString(instructions)
}
func (d *Day17) Part1() string {
grid := day17Grid{}
y := 0
var botLocation u.Vec2i
var botFacingDir botFacing
d.program.RunIn(func(inputStep int) int64 {
return 0
}, func(val int64, state u.IntcodeProgramState) {
rVal := rune(val)
y, botLocation, botFacingDir = grid.processGridUpdate(y, rVal, botLocation, botFacingDir)
})
alignmentParameterTotal := 0
grid.forEachCellOfType(cellTypeScaffold, func(y, x int) {
if numSurrounding := len(grid.getAdjacentScaffolds(y, x)); numSurrounding == 4 {
alignmentParameterTotal += y * x
}
})
// endLocation := grid.findEndLocation(botLocation)
// grid.Draw(botLocation, botFacingDir, endLocation)
return fmt.Sprintf("Alignment parameter sum: %s%d%s", u.TextBold, alignmentParameterTotal, u.TextReset)
}
func (d *Day17) Part2() string {
beforeGrid := day17Grid{}
var beforeBotLocation u.Vec2i
var beforeBotFacing botFacing
afterGrid := day17Grid{}
var afterBotLocation u.Vec2i
var afterBotFacing botFacing
d.program.Reset()
d.program.SetMemory(0, 2)
row := 0
var outputState int
var lastOutput int64
var instructionStr string
d.program.RunIn(func(inputStep int) int64 {
return int64(instructionStr[inputStep-1])
}, func(val int64, state u.IntcodeProgramState) {
rVal := rune(val)
if outputState == 0 {
row, beforeBotLocation, beforeBotFacing = beforeGrid.processGridUpdate(row, rVal, beforeBotLocation, beforeBotFacing)
} else if outputState == 2 {
row, afterBotLocation, afterBotFacing = afterGrid.processGridUpdate(row, rVal, afterBotLocation, afterBotFacing)
}
if rVal == '\n' && lastOutput == '\n' {
if outputState == 0 {
instructionStr = beforeGrid.solvePath(beforeBotLocation, beforeBotFacing)
}
outputState++
row = 0
}
lastOutput = val
})
// fmt.Println("initial grid:")
// beforeEndLocation := beforeGrid.findEndLocation(beforeBotLocation)
// beforeGrid.Draw(beforeBotLocation, beforeBotFacing, beforeEndLocation)
// fmt.Println("completed grid:")
// afterEndLocation := afterGrid.findEndLocation(afterBotLocation)
// afterGrid.Draw(afterBotLocation, afterBotFacing, afterEndLocation)
return fmt.Sprintf("Dust collected after traveling all paths: %s%d%s", u.TextBold, lastOutput, u.TextReset)
}

345
days/18.go Normal file
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@ -0,0 +1,345 @@
package days
import (
"container/heap"
"fmt"
"math"
"strings"
"github.com/edwingeng/deque/v2"
u "parnic.com/aoc2019/utilities"
)
type day18Cell int
type day18Vec u.Vec2[int]
type day18Graph map[rune][]u.Pair[rune, int]
const (
day18CellWall day18Cell = iota
day18CellOpen
)
var (
day18AdjacentOffsets = []day18Vec{
{X: -1, Y: 0},
{X: 1, Y: 0},
{X: 0, Y: -1},
{X: 0, Y: 1},
}
)
type reachableKeysMemo struct {
pos rune
keysFound int
}
type minStepsMemo struct {
pos string
keysToFind int
keysFound int
}
type Day18 struct {
entrance day18Vec
grid [][]day18Cell
doors map[day18Vec]int
keys map[day18Vec]int
knownReachableKeys map[reachableKeysMemo][]u.Pair[rune, int]
knownMinimumSteps map[minStepsMemo]int
}
func (d *Day18) Parse() {
d.doors = make(map[day18Vec]int)
d.keys = make(map[day18Vec]int)
d.knownReachableKeys = make(map[reachableKeysMemo][]u.Pair[rune, int])
d.knownMinimumSteps = make(map[minStepsMemo]int, 0)
lines := u.GetStringLines("18p")
d.grid = make([][]day18Cell, len(lines))
for i, line := range lines {
d.grid[i] = make([]day18Cell, len(line))
for j, char := range line {
if char == '#' {
d.grid[i][j] = day18CellWall
} else if char == '.' {
d.grid[i][j] = day18CellOpen
} else if char == '@' {
d.grid[i][j] = day18CellOpen
d.entrance = day18Vec{X: j, Y: i}
} else if char >= 'A' && char <= 'Z' {
d.grid[i][j] = day18CellOpen
d.doors[day18Vec{X: j, Y: i}] = int(char - 'A')
} else if char >= 'a' && char <= 'z' {
d.grid[i][j] = day18CellOpen
d.keys[day18Vec{X: j, Y: i}] = int(char - 'a')
}
}
}
}
func (d Day18) Num() int {
return 18
}
func (d Day18) Draw(grid [][]day18Cell, keys, doors map[day18Vec]int, entrances ...day18Vec) {
for y := range grid {
for x := range grid[y] {
switch grid[y][x] {
case day18CellWall:
fmt.Print("█")
case day18CellOpen:
posVec := day18Vec{X: x, Y: y}
if _, exists := doors[posVec]; exists {
fmt.Printf("%c", rune(doors[posVec]+'A'))
} else if _, exists := keys[posVec]; exists {
fmt.Printf("%c", rune(keys[posVec]+'a'))
} else if u.ArrayContains(entrances, posVec) {
fmt.Print("@")
} else {
fmt.Print(".")
}
}
}
fmt.Println()
}
}
func (d Day18) findAdjacentCells(inPos day18Vec, keys, doors map[day18Vec]int, grid [][]day18Cell) []u.Pair[rune, int] {
found := make([]u.Pair[rune, int], 0)
getAdjacent := func(pos day18Vec) []day18Vec {
retAdjacent := make([]day18Vec, 0, len(day18AdjacentOffsets))
for _, off := range day18AdjacentOffsets {
offVec := day18Vec{X: pos.X + off.X, Y: pos.Y + off.Y}
if grid[offVec.Y][offVec.X] == day18CellWall {
continue
}
retAdjacent = append(retAdjacent, offVec)
}
return retAdjacent
}
queue := deque.NewDeque[u.Pair[int, day18Vec]]()
visited := make(map[day18Vec]bool)
for _, adjacent := range getAdjacent(inPos) {
queue.PushBack(u.Pair[int, day18Vec]{First: 1, Second: adjacent})
}
for !queue.IsEmpty() {
next := queue.PopFront()
if _, exists := visited[next.Second]; !exists {
visited[next.Second] = true
key, adjacentIsKey := keys[next.Second]
door, adjacentIsDoor := doors[next.Second]
if adjacentIsKey || adjacentIsDoor {
var rVal rune
if adjacentIsKey {
rVal = rune('a' + key)
} else if adjacentIsDoor {
rVal = rune('A' + door)
}
alreadyFound := false
for _, p := range found {
if p.First == rVal {
alreadyFound = true
break
}
}
if !alreadyFound {
found = append(found, u.Pair[rune, int]{First: rVal, Second: next.First})
continue
}
}
for _, neighbor := range getAdjacent(next.Second) {
if _, exists := visited[neighbor]; !exists {
queue.PushBack(u.Pair[int, day18Vec]{First: next.First + 1, Second: neighbor})
}
}
}
}
return found
}
type day18PriorityQueue struct {
distance int
neighbor rune
}
type day18PriorityQueueHeap []day18PriorityQueue
func (h day18PriorityQueueHeap) Len() int { return len(h) }
func (h day18PriorityQueueHeap) Less(i, j int) bool { return h[i].distance < h[j].distance }
func (h day18PriorityQueueHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
func (h *day18PriorityQueueHeap) Push(x any) {
*h = append(*h, x.(day18PriorityQueue))
}
func (h *day18PriorityQueueHeap) Pop() any {
old := *h
n := len(old)
x := old[n-1]
*h = old[0 : n-1]
return x
}
func (d Day18) reachableKeys(inPos rune, keysFound int, graph day18Graph) []u.Pair[rune, int] {
memo := reachableKeysMemo{
pos: inPos,
keysFound: keysFound,
}
if v, exists := d.knownReachableKeys[memo]; exists {
return v
}
ret := make([]u.Pair[rune, int], 0)
distance := make(map[rune]int)
ih := make(day18PriorityQueueHeap, 0)
for _, p := range graph[inPos] {
ih = append(ih, day18PriorityQueue{
distance: p.Second,
neighbor: p.First,
})
}
heap.Init(&ih)
for ih.Len() > 0 {
node := heap.Pop(&ih).(day18PriorityQueue)
// it's a key and we haven't picked it up yet...
if node.neighbor >= 'a' && node.neighbor <= 'z' && (1<<int(node.neighbor-'a')&keysFound) == 0 {
ret = append(ret, u.Pair[rune, int]{First: node.neighbor, Second: node.distance})
continue
}
// it's a door but we don't have the key yet...
if node.neighbor >= 'A' && node.neighbor <= 'Z' && ((1<<int(node.neighbor-'A'))&keysFound) == 0 {
continue
}
for _, p := range graph[node.neighbor] {
newDistance := node.distance + p.Second
if dist, exists := distance[p.First]; !exists || newDistance < dist {
distance[p.First] = newDistance
heap.Push(&ih, day18PriorityQueue{
distance: newDistance,
neighbor: p.First,
})
}
}
}
d.knownReachableKeys[memo] = ret
return ret
}
func (d Day18) minimumSteps(inPos string, keysToFind int, keysFound int, graph day18Graph) int {
memo := minStepsMemo{
pos: inPos,
keysToFind: keysToFind,
keysFound: keysFound,
}
if v, exists := d.knownMinimumSteps[memo]; exists {
return v
}
if keysToFind == 0 {
return 0
}
best := math.Inf(1)
for _, item := range inPos {
for _, p := range d.reachableKeys(item, keysFound, graph) {
sb := strings.Builder{}
oldIdx := strings.IndexRune(inPos, item)
for i := range inPos {
if i == oldIdx {
sb.WriteRune(p.First)
} else {
sb.WriteByte(inPos[i])
}
}
newKeys := keysFound + (1 << (p.First - 'a'))
dist := p.Second
dist += d.minimumSteps(sb.String(), keysToFind-1, newKeys, graph)
if float64(dist) < best {
best = float64(dist)
}
}
}
d.knownMinimumSteps[memo] = int(best)
return int(best)
}
func (d Day18) buildGraph(pos []day18Vec, keys map[day18Vec]int, doors map[day18Vec]int, grid [][]day18Cell) day18Graph {
graph := make(day18Graph)
for i, p := range pos {
adjacent := d.findAdjacentCells(p, keys, doors, grid)
graph[rune('1'+i)] = adjacent
}
for keyPos, keyType := range keys {
graph[rune('a'+keyType)] = d.findAdjacentCells(keyPos, keys, doors, grid)
}
for doorPos, doorType := range doors {
graph[rune('A'+doorType)] = d.findAdjacentCells(doorPos, keys, doors, grid)
}
return graph
}
func (d Day18) part2PatchMap(grid [][]day18Cell, entrance day18Vec) []day18Vec {
grid[entrance.Y-1][entrance.X] = day18CellWall
grid[entrance.Y][entrance.X-1] = day18CellWall
grid[entrance.Y][entrance.X] = day18CellWall
grid[entrance.Y][entrance.X+1] = day18CellWall
grid[entrance.Y+1][entrance.X] = day18CellWall
return []day18Vec{
{X: entrance.X - 1, Y: entrance.Y - 1},
{X: entrance.X + 1, Y: entrance.Y - 1},
{X: entrance.X - 1, Y: entrance.Y + 1},
{X: entrance.X + 1, Y: entrance.Y + 1},
}
}
func (d *Day18) Part1() string {
// fmt.Println("initial state:")
// d.Draw(d.grid, d.keys, d.doors, d.entrance)
graph := d.buildGraph([]day18Vec{d.entrance}, d.keys, d.doors, d.grid)
minSteps := d.minimumSteps("1", len(d.keys), 0, graph)
return fmt.Sprintf("Total distance traveled: %s%d%s", u.TextBold, minSteps, u.TextReset)
}
func (d *Day18) Part2() string {
// fmt.Println("initial state:")
grid := make([][]day18Cell, len(d.grid))
for i := range d.grid {
grid[i] = make([]day18Cell, len(d.grid[i]))
copy(grid[i], d.grid[i])
}
entrances := d.part2PatchMap(grid, d.entrance)
// d.Draw(grid, d.keys, d.doors, entrances...)
// clear memoized maps that (might have) came from part1
d.knownMinimumSteps = make(map[minStepsMemo]int)
d.knownReachableKeys = make(map[reachableKeysMemo][]u.Pair[rune, int])
graph := d.buildGraph(entrances, d.keys, d.doors, grid)
minSteps := d.minimumSteps("1234", len(d.keys), 0, graph)
return fmt.Sprintf("Total distance traveled: %s%d%s", u.TextBold, minSteps, u.TextReset)
}

122
days/19.go Normal file
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@ -0,0 +1,122 @@
package days
import (
"fmt"
u "parnic.com/aoc2019/utilities"
)
type Day19 struct {
program u.IntcodeProgram
}
func (d *Day19) Parse() {
d.program = u.LoadIntcodeProgram("19p")
}
func (d Day19) Num() int {
return 19
}
func (d *Day19) Part1() string {
grid := make([][]bool, 50)
for y := 0; y < len(grid); y++ {
grid[y] = make([]bool, 50)
}
count := int64(0)
for y := 0; y < 50; y++ {
for x := 0; x < 50; x++ {
d.program.Reset()
d.program.RunIn(func(inputStep int) int64 {
if inputStep == 1 {
return int64(x)
}
return int64(y)
}, func(val int64, state u.IntcodeProgramState) {
res := val == 1
grid[y][x] = res
if res {
count++
}
})
}
}
// fmt.Println("50x50 tractor view:")
// for y := 0; y < len(grid); y++ {
// for x := 0; x < len(grid[y]); x++ {
// if grid[y][x] {
// fmt.Print("█")
// } else {
// fmt.Print(" ")
// }
// }
// fmt.Println()
// }
return fmt.Sprintf("Points affected in 50x50 area: %s%d%s", u.TextBold, count, u.TextReset)
}
func (d *Day19) Part2() string {
f := func(x, y int) bool {
ret := false
d.program.Reset()
d.program.RunIn(func(inputStep int) int64 {
if inputStep == 1 {
return int64(x)
}
return int64(y)
}, func(val int64, state u.IntcodeProgramState) {
ret = val == 1
})
return ret
}
// find lower bound
startY := 0
startX := 0
for y := 1; startY == 0; y++ {
for x := 0; x < 10*y; x++ {
if f(x, y) {
startY = y
startX = x
break
}
}
}
lastGoodX := 0
threshold := 1
y := u.Bisect(startY+100, 9999, threshold, func(y int) bool {
foundX := false
for x := startX; ; x++ {
if !f(x, y) {
if !foundX {
continue
} else {
return true
}
}
if !foundX {
foundX = true
}
if !f(x+99, y) {
return true
}
if !f(x, y+99) {
continue
}
lastGoodX = x
return false
}
})
result := (lastGoodX * 10000) + y
return fmt.Sprintf("Closest 100x100 square for the ship starts at %d,%d = %s%d%s", lastGoodX, y, u.TextBold, result, u.TextReset)
}

2
go.mod
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@ -1,3 +1,5 @@
module parnic.com/aoc2019
go 1.18
require github.com/edwingeng/deque/v2 v2.0.1

2
go.sum Normal file
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@ -0,0 +1,2 @@
github.com/edwingeng/deque/v2 v2.0.1 h1:yNEsA9tUImO0vyw2hmVGiK4nnkoxBQ8stMYpdVq2ZmQ=
github.com/edwingeng/deque/v2 v2.0.1/go.mod h1:HukI8CQe9KDmZCcURPZRYVYjH79Zy2tIjTF9sN3Bgb0=

1
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@ -0,0 +1 @@
1,330,331,332,109,2734,1102,1182,1,15,1102,1,1429,24,1002,0,1,570,1006,570,36,1001,571,0,0,1001,570,-1,570,1001,24,1,24,1106,0,18,1008,571,0,571,1001,15,1,15,1008,15,1429,570,1006,570,14,21102,58,1,0,1105,1,786,1006,332,62,99,21101,0,333,1,21102,73,1,0,1105,1,579,1101,0,0,572,1101,0,0,573,3,574,101,1,573,573,1007,574,65,570,1005,570,151,107,67,574,570,1005,570,151,1001,574,-64,574,1002,574,-1,574,1001,572,1,572,1007,572,11,570,1006,570,165,101,1182,572,127,1001,574,0,0,3,574,101,1,573,573,1008,574,10,570,1005,570,189,1008,574,44,570,1006,570,158,1105,1,81,21102,1,340,1,1105,1,177,21101,0,477,1,1106,0,177,21101,0,514,1,21101,0,176,0,1106,0,579,99,21102,1,184,0,1106,0,579,4,574,104,10,99,1007,573,22,570,1006,570,165,1001,572,0,1182,21102,1,375,1,21101,211,0,0,1106,0,579,21101,1182,11,1,21102,1,222,0,1105,1,979,21102,1,388,1,21102,233,1,0,1105,1,579,21101,1182,22,1,21101,0,244,0,1106,0,979,21101,401,0,1,21101,0,255,0,1105,1,579,21101,1182,33,1,21102,266,1,0,1106,0,979,21102,1,414,1,21102,1,277,0,1106,0,579,3,575,1008,575,89,570,1008,575,121,575,1,575,570,575,3,574,1008,574,10,570,1006,570,291,104,10,21102,1182,1,1,21101,313,0,0,1106,0,622,1005,575,327,1102,1,1,575,21102,327,1,0,1105,1,786,4,438,99,0,1,1,6,77,97,105,110,58,10,33,10,69,120,112,101,99,116,101,100,32,102,117,110,99,116,105,111,110,32,110,97,109,101,32,98,117,116,32,103,111,116,58,32,0,12,70,117,110,99,116,105,111,110,32,65,58,10,12,70,117,110,99,116,105,111,110,32,66,58,10,12,70,117,110,99,116,105,111,110,32,67,58,10,23,67,111,110,116,105,110,117,111,117,115,32,118,105,100,101,111,32,102,101,101,100,63,10,0,37,10,69,120,112,101,99,116,101,100,32,82,44,32,76,44,32,111,114,32,100,105,115,116,97,110,99,101,32,98,117,116,32,103,111,116,58,32,36,10,69,120,112,101,99,116,101,100,32,99,111,109,109,97,32,111,114,32,110,101,119,108,105,110,101,32,98,117,116,32,103,111,116,58,32,43,10,68,101,102,105,110,105,116,105,111,110,115,32,109,97,121,32,98,101,32,97,116,32,109,111,115,116,32,50,48,32,99,104,97,114,97,99,116,101,114,115,33,10,94,62,118,60,0,1,0,-1,-1,0,1,0,0,0,0,0,0,1,6,0,0,109,4,1202,-3,1,587,20101,0,0,-1,22101,1,-3,-3,21101,0,0,-2,2208,-2,-1,570,1005,570,617,2201,-3,-2,609,4,0,21201,-2,1,-2,1105,1,597,109,-4,2106,0,0,109,5,2102,1,-4,630,20102,1,0,-2,22101,1,-4,-4,21102,0,1,-3,2208,-3,-2,570,1005,570,781,2201,-4,-3,652,21002,0,1,-1,1208,-1,-4,570,1005,570,709,1208,-1,-5,570,1005,570,734,1207,-1,0,570,1005,570,759,1206,-1,774,1001,578,562,684,1,0,576,576,1001,578,566,692,1,0,577,577,21101,0,702,0,1105,1,786,21201,-1,-1,-1,1106,0,676,1001,578,1,578,1008,578,4,570,1006,570,724,1001,578,-4,578,21101,0,731,0,1106,0,786,1105,1,774,1001,578,-1,578,1008,578,-1,570,1006,570,749,1001,578,4,578,21101,0,756,0,1106,0,786,1106,0,774,21202,-1,-11,1,22101,1182,1,1,21102,774,1,0,1105,1,622,21201,-3,1,-3,1105,1,640,109,-5,2106,0,0,109,7,1005,575,802,21002,576,1,-6,20101,0,577,-5,1105,1,814,21102,1,0,-1,21102,1,0,-5,21102,0,1,-6,20208,-6,576,-2,208,-5,577,570,22002,570,-2,-2,21202,-5,29,-3,22201,-6,-3,-3,22101,1429,-3,-3,1202,-3,1,843,1005,0,863,21202,-2,42,-4,22101,46,-4,-4,1206,-2,924,21102,1,1,-1,1105,1,924,1205,-2,873,21102,1,35,-4,1105,1,924,1202,-3,1,878,1008,0,1,570,1006,570,916,1001,374,1,374,2101,0,-3,895,1101,2,0,0,2102,1,-3,902,1001,438,0,438,2202,-6,-5,570,1,570,374,570,1,570,438,438,1001,578,558,922,20101,0,0,-4,1006,575,959,204,-4,22101,1,-6,-6,1208,-6,29,570,1006,570,814,104,10,22101,1,-5,-5,1208,-5,45,570,1006,570,810,104,10,1206,-1,974,99,1206,-1,974,1101,1,0,575,21101,973,0,0,1105,1,786,99,109,-7,2105,1,0,109,6,21101,0,0,-4,21102,1,0,-3,203,-2,22101,1,-3,-3,21208,-2,82,-1,1205,-1,1030,21208,-2,76,-1,1205,-1,1037,21207,-2,48,-1,1205,-1,1124,22107,57,-2,-1,1205,-1,1124,21201,-2,-48,-2,1105,1,1041,21102,-4,1,-2,1106,0,1041,21101,-5,0,-2,21201,-4,1,-4,21207,-4,11,-1,1206,-1,1138,2201,-5,-4,1059,1201,-2,0,0,203,-2,22101,1,-3,-3,21207,-2,48,-1,1205,-1,1107,22107,57,-2,-1,1205,-1,1107,21201,-2,-48,-2,2201,-5,-4,1090,20102,10,0,-1,22201,-2,-1,-2,2201,-5,-4,1103,2101,0,-2,0,1106,0,1060,21208,-2,10,-1,1205,-1,1162,21208,-2,44,-1,1206,-1,1131,1105,1,989,21101,439,0,1,1105,1,1150,21102,1,477,1,1105,1,1150,21102,1,514,1,21102,1,1149,0,1105,1,579,99,21101,1157,0,0,1106,0,579,204,-2,104,10,99,21207,-3,22,-1,1206,-1,1138,2101,0,-5,1176,1202,-4,1,0,109,-6,2105,1,0,6,5,28,1,28,1,28,1,28,1,28,1,20,11,1,7,10,1,7,1,1,1,1,1,5,1,10,1,5,11,1,1,10,1,5,1,1,1,1,1,1,1,3,1,1,1,10,9,1,1,1,1,1,5,16,1,3,1,1,1,1,1,1,1,18,5,1,1,1,1,1,1,24,1,1,1,1,1,24,1,1,1,1,1,24,1,1,1,1,1,24,5,7,1,18,1,9,1,18,1,9,1,18,1,9,1,18,1,9,1,18,1,9,1,12,7,9,1,12,1,15,1,12,1,15,1,12,1,15,1,12,1,15,1,12,1,15,1,2,5,5,1,9,7,2,1,3,1,5,1,9,1,8,1,3,1,5,1,9,1,8,1,3,1,5,1,9,1,8,1,3,13,3,1,8,1,9,1,5,1,3,1,8,11,5,1,1,5,22,1,1,1,1,1,1,1,22,1,1,1,1,1,1,1,22,1,1,1,1,1,1,1,22,13,18,1,1,1,1,1,5,1,16,5,1,1,5,1,16,1,1,1,3,1,5,1,16,1,1,11,16,1,5,1,22,7,6

81
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#########
#b.A.@.a#
#########

5
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########################
#f.D.E.e.C.b.A.@.a.B.c.#
######################.#
#d.....................#
########################

5
inputs/18s3.txt Normal file
View File

@ -0,0 +1,5 @@
########################
#...............b.C.D.f#
#.######################
#.....@.a.B.c.d.A.e.F.g#
########################

9
inputs/18s4.txt Normal file
View File

@ -0,0 +1,9 @@
#################
#i.G..c...e..H.p#
########.########
#j.A..b...f..D.o#
########@########
#k.E..a...g..B.n#
########.########
#l.F..d...h..C.m#
#################

6
inputs/18s5.txt Normal file
View File

@ -0,0 +1,6 @@
########################
#@..............ac.GI.b#
###d#e#f################
###A#B#C################
###g#h#i################
########################

7
inputs/18s6.txt Normal file
View File

@ -0,0 +1,7 @@
#######
#a.#Cd#
##...##
##.@.##
##...##
#cB#Ab#
#######

7
inputs/18s7.txt Normal file
View File

@ -0,0 +1,7 @@
###############
#d.ABC.#.....a#
######...######
######.@.######
######...######
#b.....#.....c#
###############

7
inputs/18s8.txt Normal file
View File

@ -0,0 +1,7 @@
#############
#DcBa.#.GhKl#
#.###...#I###
#e#d#.@.#j#k#
###C#...###J#
#fEbA.#.FgHi#
#############

9
inputs/18s9.txt Normal file
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@ -0,0 +1,9 @@
#############
#g#f.D#..h#l#
#F###e#E###.#
#dCba...BcIJ#
#####.@.#####
#nK.L...G...#
#M###N#H###.#
#o#m..#i#jk.#
#############

1
inputs/19p.txt Normal file
View File

@ -0,0 +1 @@
109,424,203,1,21102,11,1,0,1105,1,282,21102,18,1,0,1105,1,259,1201,1,0,221,203,1,21101,31,0,0,1105,1,282,21101,38,0,0,1106,0,259,21002,23,1,2,22101,0,1,3,21102,1,1,1,21101,0,57,0,1105,1,303,1201,1,0,222,20102,1,221,3,21001,221,0,2,21101,259,0,1,21101,0,80,0,1105,1,225,21102,1,76,2,21101,91,0,0,1106,0,303,1201,1,0,223,21001,222,0,4,21102,1,259,3,21101,0,225,2,21102,1,225,1,21102,1,118,0,1106,0,225,20101,0,222,3,21101,100,0,2,21102,1,133,0,1105,1,303,21202,1,-1,1,22001,223,1,1,21101,148,0,0,1105,1,259,2102,1,1,223,20102,1,221,4,21001,222,0,3,21101,0,17,2,1001,132,-2,224,1002,224,2,224,1001,224,3,224,1002,132,-1,132,1,224,132,224,21001,224,1,1,21101,0,195,0,106,0,109,20207,1,223,2,21002,23,1,1,21102,1,-1,3,21101,214,0,0,1105,1,303,22101,1,1,1,204,1,99,0,0,0,0,109,5,1201,-4,0,249,22101,0,-3,1,21201,-2,0,2,22102,1,-1,3,21101,0,250,0,1106,0,225,22101,0,1,-4,109,-5,2105,1,0,109,3,22107,0,-2,-1,21202,-1,2,-1,21201,-1,-1,-1,22202,-1,-2,-2,109,-3,2105,1,0,109,3,21207,-2,0,-1,1206,-1,294,104,0,99,22101,0,-2,-2,109,-3,2105,1,0,109,5,22207,-3,-4,-1,1206,-1,346,22201,-4,-3,-4,21202,-3,-1,-1,22201,-4,-1,2,21202,2,-1,-1,22201,-4,-1,1,22101,0,-2,3,21102,1,343,0,1105,1,303,1106,0,415,22207,-2,-3,-1,1206,-1,387,22201,-3,-2,-3,21202,-2,-1,-1,22201,-3,-1,3,21202,3,-1,-1,22201,-3,-1,2,21201,-4,0,1,21102,1,384,0,1106,0,303,1105,1,415,21202,-4,-1,-4,22201,-4,-3,-4,22202,-3,-2,-2,22202,-2,-4,-4,22202,-3,-2,-3,21202,-4,-1,-2,22201,-3,-2,1,21201,1,0,-4,109,-5,2106,0,0

42
main.go
View File

@ -5,6 +5,7 @@ import (
"fmt"
"log"
"os"
"runtime/pprof"
"strconv"
"strings"
"time"
@ -26,8 +27,10 @@ const (
)
var (
flagPart1 = flag.Bool("part1", false, "whether to run part1 or not; if no flags are present, all parts are run")
flagPart2 = flag.Bool("part2", false, "whether to run part2 or not; if no flags are present, all parts are run")
flagPart1 = flag.Bool("part1", false, "whether to run part1 or not; if no flags are present, all parts are run")
flagPart2 = flag.Bool("part2", false, "whether to run part2 or not; if no flags are present, all parts are run")
flagCpuProfile = flag.String("cpuprofile", "", "write cpu profile to file")
flagMemProfile = flag.String("memprofile", "", "write memory profile to file")
)
var dayMap = []day{
@ -47,11 +50,25 @@ var dayMap = []day{
&days.Day14{},
&days.Day15{},
&days.Day16{},
&days.Day17{},
&days.Day18{},
&days.Day19{},
}
func main() {
flag.Parse()
if *flagCpuProfile != "" {
f, err := os.Create(*flagCpuProfile)
if err != nil {
log.Fatal(err)
}
defer f.Close()
pprof.StartCPUProfile(f)
defer pprof.StopCPUProfile()
}
arg := strconv.Itoa(len(dayMap))
flagArgs := flag.Args()
if len(flagArgs) > 0 && len(flagArgs[0]) > 0 {
@ -76,7 +93,14 @@ func main() {
solve(dayMap[iArg-1])
}
os.Exit(0)
if *flagMemProfile != "" {
f, err := os.Create(*flagMemProfile)
if err != nil {
log.Fatal(err)
}
pprof.WriteHeapProfile(f)
f.Close()
}
}
func solve(d day) {
@ -96,6 +120,11 @@ func solve(d day) {
part1Text = d.Part1()
}
part1Time := time.Since(part1Start)
if runPart1 {
fmt.Println(part1Header)
fmt.Println(">", part1Text)
fmt.Println()
}
part2Start := time.Now()
var part2Text string
@ -103,17 +132,12 @@ func solve(d day) {
part2Text = d.Part2()
}
part2Time := time.Since(part2Start)
if runPart1 {
fmt.Println(part1Header)
fmt.Println(">", part1Text)
fmt.Println()
}
if runPart2 {
fmt.Println(part2Header)
fmt.Println(">", part2Text)
fmt.Println()
}
fmt.Print(utilities.ColorBrightBlack)
fmt.Println("Parsed in", parseTime)
if runPart1 {

View File

@ -10,3 +10,13 @@ func ArrayContains[T comparable](array []T, val T) bool {
return false
}
func AddToArray[V comparable, T ~[]V](arr *T, val V) bool {
for _, v := range *arr {
if v == val {
return false
}
}
*arr = append(*arr, val)
return true
}

28
utilities/bisect.go Normal file
View File

@ -0,0 +1,28 @@
package utilities
import (
"math"
)
// Bisect takes a known-good low and known-bad high value as the bounds
// to bisect, and a function to test each value for success or failure.
// If the function succeeds, the value is adjusted toward the maximum,
// and if the function fails, the value is adjusted toward the minimum.
// The final value is returned when the difference between the success
// and the failure is less than or equal to the acceptance threshold
// (usually 1, for integers).
func Bisect[T Number](low, high, threshold T, tryFunc func(val T) bool) T {
currVal := low
for T(math.Abs(float64(high-low))) > threshold {
currVal = low + ((high - low) / 2)
success := tryFunc(currVal)
if success {
low = currVal
} else {
high = currVal
}
}
return currVal
}

View File

@ -128,9 +128,15 @@ func (p *IntcodeProgram) ensureMemoryCapacity(address int) {
}
func (p *IntcodeProgram) Reset() {
p.memory = nil
wiped := false
if len(p.memory) != len(p.program) {
wiped = true
p.memory = nil
}
p.init()
copy(p.memory, p.program)
if !wiped {
copy(p.memory, p.program)
}
p.relativeBase = 0
}

View File

@ -15,3 +15,13 @@ func MapValues[T comparable, U any](m map[T]U) []U {
}
return r
}
// CopyMap returns a copy of the passed-in map. Note: currently only works if [U]
// is not a map or slice.
func CopyMap[T comparable, U any](m map[T]U) map[T]U {
r := make(map[T]U)
for k, v := range m {
r[k] = v
}
return r
}

View File

@ -13,6 +13,8 @@ type Vec3[T Number] struct {
Z T
}
type Vec2i Vec2[int]
func (v Vec2[T]) Dot(other Vec2[T]) T {
return (v.X * other.X) + (v.Y * other.Y)
}
@ -42,11 +44,16 @@ func (v Vec2[T]) Equals(other Vec2[T]) bool {
v.Y == other.Y
}
func (v Vec2[T]) ManhattanDistance(other Vec2[T]) T {
return T(math.Abs(float64(v.X-other.X)) + math.Abs(float64(v.Y-other.Y)))
}
func VecBetween[T Number](a, b Vec2[T]) Vec2[T] {
return Vec2[T]{
X: a.X - b.X,
Y: a.Y - b.Y,
}
return a.To(b)
}
func ManhattanDistance[T Number](a, b Vec2[T]) T {
return a.ManhattanDistance(b)
}
func (v Vec3[T]) Dot(other Vec3[T]) T {