Compare commits
10 Commits
Author | SHA1 | Date | |
---|---|---|---|
dbc4b5cf6b
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23a75d8f95
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c4faba7636
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982576dc68
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19f91dbc50
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2ef1e0656a
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a0867490c9
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3d3ea6e266
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4b5bd0d4e0
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5bc089c83d
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1
.gitignore
vendored
1
.gitignore
vendored
@ -2,3 +2,4 @@
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__debug_bin
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||||
aoc2019
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||||
debug.test
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*.*prof
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||||
|
24
days/14.go
24
days/14.go
@ -104,26 +104,10 @@ func (d *Day14) Part1() string {
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func (d *Day14) Part2() string {
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oreAvailable := int64(1000000000000)
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estimate := oreAvailable / d.getOreRequiredForFuel(1)
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high := estimate * 2
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low := estimate
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lastSuccess := low
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lastFailure := high
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fuelProduced := low
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for math.Abs(float64(lastFailure-lastSuccess)) > 1 {
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oreConsumed := d.getOreRequiredForFuel(fuelProduced)
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adjustment := (lastFailure - lastSuccess) / 2
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if oreConsumed < oreAvailable {
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lastSuccess = fuelProduced
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} else {
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lastFailure = fuelProduced
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adjustment = -adjustment
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}
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fuelProduced += adjustment
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}
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lastSuccess := u.Bisect(estimate, estimate*2, 1, func(val int64) bool {
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oreConsumed := d.getOreRequiredForFuel(val)
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return oreConsumed < oreAvailable
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})
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return fmt.Sprintf("Maximum fuel we can make from 1 trillion ore: %s%d%s", u.TextBold, lastSuccess, u.TextReset)
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}
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|
422
days/17.go
Normal file
422
days/17.go
Normal file
@ -0,0 +1,422 @@
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package days
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import (
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"fmt"
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"strings"
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u "parnic.com/aoc2019/utilities"
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)
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type camViewCellType int
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type botFacing int
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type day17Grid [][]camViewCellType
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const (
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cellTypeScaffold camViewCellType = iota
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cellTypeOpen
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cellTypeInvalid
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)
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const (
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botFacingUp botFacing = iota
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botFacingLeft
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botFacingDown
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botFacingRight
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botFacingFirst = botFacingUp
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botFacingLast = botFacingRight
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)
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const (
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dirLeft = 1
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dirRight = -1
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maxInstructionSetLength = 20
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)
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var (
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day17AdjacentOffsets = []u.Vec2i{
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{X: -1, Y: 0},
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{X: 1, Y: 0},
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{X: 0, Y: -1},
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{X: 0, Y: 1},
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}
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)
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type Day17 struct {
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program u.IntcodeProgram
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}
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func (d *Day17) Parse() {
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d.program = u.LoadIntcodeProgram("17p")
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}
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func (d Day17) Num() int {
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return 17
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}
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func (currentDir botFacing) getNewFacingDir(turnDir int) botFacing {
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currentDir += botFacing(turnDir)
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if currentDir < botFacingFirst {
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currentDir = botFacingLast
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} else if currentDir > botFacingLast {
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currentDir = botFacingFirst
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}
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return currentDir
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}
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func (grid day17Grid) Draw(botLocation u.Vec2i, botFacingDir botFacing, endLocation u.Vec2i) {
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for y := range grid {
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for x := range grid[y] {
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switch grid[y][x] {
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case cellTypeOpen:
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fmt.Print(" ")
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case cellTypeScaffold:
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char := "█"
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color := u.ColorBlack
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if botLocation.X == x && botLocation.Y == y {
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switch botFacingDir {
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case botFacingUp:
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char = "^"
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case botFacingLeft:
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char = "<"
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case botFacingDown:
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char = "v"
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case botFacingRight:
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char = ">"
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}
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} else if endLocation.X == x && endLocation.Y == y {
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char = "@"
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} else {
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color = u.ColorWhite
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}
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fmt.Printf("%s%s%s%s", u.BackgroundWhite, color, char, u.TextReset)
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}
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}
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fmt.Println()
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}
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}
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func (grid day17Grid) getAdjacentScaffolds(y, x int) []u.Vec2i {
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retval := make([]u.Vec2i, 0)
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for _, offset := range day17AdjacentOffsets {
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offY := y + offset.Y
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offX := x + offset.X
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if offY < 0 || offY >= len(grid) ||
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offX < 0 || offX >= len(grid[0]) {
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continue
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}
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if grid[offY][offX] == cellTypeScaffold {
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retval = append(retval, u.Vec2i{X: offX, Y: offY})
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}
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}
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return retval
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}
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func (grid day17Grid) forEachCellOfType(t camViewCellType, f func(y, x int)) {
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for y := range grid {
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for x := range grid[y] {
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if grid[y][x] == t {
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f(y, x)
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}
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}
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}
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}
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func (grid *day17Grid) processGridUpdate(y int, rVal rune, currBotLocation u.Vec2i, currBotFacing botFacing) (int, u.Vec2i, botFacing) {
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grid.appendValue(rVal, y)
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switch rVal {
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case '\n':
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y++
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case '^', '<', 'v', '>':
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currBotLocation = u.Vec2i{X: len((*grid)[y]) - 1, Y: y}
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switch rVal {
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case '^':
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currBotFacing = botFacingUp
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case '<':
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currBotFacing = botFacingLeft
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case 'v':
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currBotFacing = botFacingDown
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case '>':
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currBotFacing = botFacingRight
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}
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}
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return y, currBotLocation, currBotFacing
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}
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func (grid day17Grid) getCellTypeInDirection(y, x int, facingDir botFacing) (camViewCellType, int, int) {
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newX := x
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newY := y
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switch facingDir {
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case botFacingUp:
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newY--
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case botFacingLeft:
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newX--
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case botFacingDown:
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newY++
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case botFacingRight:
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newX++
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}
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if newY < 0 || newY >= len(grid) || newX < 0 || newX >= len(grid[0]) {
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return cellTypeInvalid, newY, newX
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}
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return grid[newY][newX], newY, newX
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}
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func (grid *day17Grid) appendValue(rVal rune, row int) {
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ensureCapacity := func(y int) {
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for len(*grid) <= y {
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*grid = append(*grid, make([]camViewCellType, 0))
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}
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}
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switch rVal {
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case '#':
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ensureCapacity(row)
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(*grid)[row] = append((*grid)[row], cellTypeScaffold)
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case '.':
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ensureCapacity(row)
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(*grid)[row] = append((*grid)[row], cellTypeOpen)
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case '^', '<', 'v', '>':
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ensureCapacity(row)
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(*grid)[row] = append((*grid)[row], cellTypeScaffold)
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}
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}
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func (grid day17Grid) findEndLocation(botLocation u.Vec2i) u.Vec2i {
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var endLocation u.Vec2i
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grid.forEachCellOfType(cellTypeScaffold, func(y, x int) {
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if numSurrounding := len(grid.getAdjacentScaffolds(y, x)); numSurrounding == 1 {
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if botLocation.X != x || botLocation.Y != y {
|
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endLocation = u.Vec2i{X: x, Y: y}
|
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}
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}
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})
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return endLocation
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}
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func (grid day17Grid) getTurnDirectionFromCorner(pos u.Vec2i, botFacingDir botFacing) (int, string) {
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adj := grid.getAdjacentScaffolds(pos.Y, pos.X)
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turnDirection := 0
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// this is so awful. i'm sure there's a better way, but i'm tired.
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if botFacingDir == botFacingUp || botFacingDir == botFacingDown {
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if u.ArrayContains(adj, u.Vec2i{X: pos.X - 1, Y: pos.Y}) {
|
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if botFacingDir == botFacingUp {
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turnDirection = dirLeft
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} else if botFacingDir == botFacingDown {
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turnDirection = dirRight
|
||||
}
|
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} else if u.ArrayContains(adj, u.Vec2i{X: pos.X + 1, Y: pos.Y}) {
|
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if botFacingDir == botFacingUp {
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turnDirection = dirRight
|
||||
} else if botFacingDir == botFacingDown {
|
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turnDirection = dirLeft
|
||||
}
|
||||
}
|
||||
} else {
|
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if u.ArrayContains(adj, u.Vec2i{X: pos.X, Y: pos.Y - 1}) {
|
||||
if botFacingDir == botFacingLeft {
|
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turnDirection = dirRight
|
||||
} else if botFacingDir == botFacingRight {
|
||||
turnDirection = dirLeft
|
||||
}
|
||||
} else if u.ArrayContains(adj, u.Vec2i{X: pos.X, Y: pos.Y + 1}) {
|
||||
if botFacingDir == botFacingLeft {
|
||||
turnDirection = dirLeft
|
||||
} else if botFacingDir == botFacingRight {
|
||||
turnDirection = dirRight
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dirAscii := "L"
|
||||
if turnDirection == dirRight {
|
||||
dirAscii = "R"
|
||||
}
|
||||
|
||||
return turnDirection, dirAscii
|
||||
}
|
||||
|
||||
func buildInstructionString(instructions []string) string {
|
||||
workingInstructions := make([]string, len(instructions))
|
||||
copy(workingInstructions, instructions)
|
||||
|
||||
minimumRecurrence := 3
|
||||
initialInstructionSubsetLen := 4
|
||||
|
||||
instructionStr := strings.Join(workingInstructions, ",")
|
||||
progs := make([][]string, 3)
|
||||
for i := range progs {
|
||||
numFound := minimumRecurrence
|
||||
subLen := initialInstructionSubsetLen
|
||||
for numFound >= minimumRecurrence {
|
||||
numFound = 1
|
||||
instructionSubset := strings.Join(workingInstructions[0:subLen], ",")
|
||||
if len(instructionSubset) > maxInstructionSetLength {
|
||||
break
|
||||
}
|
||||
for x := len(instructionSubset); x <= len(instructionStr)-len(instructionSubset); x++ {
|
||||
if instructionStr[x:x+len(instructionSubset)] == instructionSubset {
|
||||
numFound++
|
||||
x += len(instructionSubset)
|
||||
}
|
||||
}
|
||||
if numFound >= minimumRecurrence {
|
||||
subLen += 2
|
||||
}
|
||||
}
|
||||
if numFound < minimumRecurrence {
|
||||
subLen -= 2
|
||||
}
|
||||
progs[i] = make([]string, subLen)
|
||||
copy(progs[i], workingInstructions[0:subLen])
|
||||
|
||||
instructionStr = strings.ReplaceAll(instructionStr, strings.Join(progs[i], ","), "")
|
||||
instructionStr = strings.TrimPrefix(strings.ReplaceAll(instructionStr, ",,", ","), ",")
|
||||
|
||||
if len(instructionStr) == 0 {
|
||||
workingInstructions = nil
|
||||
} else {
|
||||
workingInstructions = strings.Split(instructionStr, ",")
|
||||
}
|
||||
}
|
||||
|
||||
if workingInstructions != nil {
|
||||
panic("failed to use up all instructions")
|
||||
}
|
||||
|
||||
programStr := strings.Join(instructions, ",")
|
||||
for i := range progs {
|
||||
programStr = strings.ReplaceAll(programStr, strings.Join(progs[i], ","), fmt.Sprintf("%c", 'A'+i))
|
||||
}
|
||||
|
||||
sb := strings.Builder{}
|
||||
sb.WriteString(programStr)
|
||||
sb.WriteRune('\n')
|
||||
|
||||
for i := range progs {
|
||||
sb.WriteString(strings.Join(progs[i], ","))
|
||||
sb.WriteRune('\n')
|
||||
}
|
||||
|
||||
runDebug := 'n'
|
||||
sb.WriteRune(runDebug)
|
||||
sb.WriteRune('\n')
|
||||
|
||||
return sb.String()
|
||||
}
|
||||
|
||||
func (grid day17Grid) solvePath(botLocation u.Vec2i, botFacingDir botFacing) string {
|
||||
instructions := make([]string, 0)
|
||||
|
||||
pos := botLocation
|
||||
endLocation := grid.findEndLocation(botLocation)
|
||||
for {
|
||||
if pos == endLocation {
|
||||
break
|
||||
}
|
||||
|
||||
turnDirection, dirAscii := grid.getTurnDirectionFromCorner(pos, botFacingDir)
|
||||
if turnDirection == 0 {
|
||||
panic("at an invalid location somehow")
|
||||
}
|
||||
|
||||
instructions = append(instructions, dirAscii)
|
||||
|
||||
botFacingDir = botFacingDir.getNewFacingDir(turnDirection)
|
||||
numMoved := 0
|
||||
for {
|
||||
cell, newY, newX := grid.getCellTypeInDirection(pos.Y, pos.X, botFacingDir)
|
||||
if cell != cellTypeScaffold {
|
||||
break
|
||||
}
|
||||
pos.X = newX
|
||||
pos.Y = newY
|
||||
numMoved++
|
||||
}
|
||||
instructions = append(instructions, fmt.Sprintf("%d", numMoved))
|
||||
}
|
||||
|
||||
return buildInstructionString(instructions)
|
||||
}
|
||||
|
||||
func (d *Day17) Part1() string {
|
||||
grid := day17Grid{}
|
||||
y := 0
|
||||
var botLocation u.Vec2i
|
||||
var botFacingDir botFacing
|
||||
|
||||
d.program.RunIn(func(inputStep int) int64 {
|
||||
return 0
|
||||
}, func(val int64, state u.IntcodeProgramState) {
|
||||
rVal := rune(val)
|
||||
y, botLocation, botFacingDir = grid.processGridUpdate(y, rVal, botLocation, botFacingDir)
|
||||
})
|
||||
|
||||
alignmentParameterTotal := 0
|
||||
grid.forEachCellOfType(cellTypeScaffold, func(y, x int) {
|
||||
if numSurrounding := len(grid.getAdjacentScaffolds(y, x)); numSurrounding == 4 {
|
||||
alignmentParameterTotal += y * x
|
||||
}
|
||||
})
|
||||
|
||||
// endLocation := grid.findEndLocation(botLocation)
|
||||
// grid.Draw(botLocation, botFacingDir, endLocation)
|
||||
|
||||
return fmt.Sprintf("Alignment parameter sum: %s%d%s", u.TextBold, alignmentParameterTotal, u.TextReset)
|
||||
}
|
||||
|
||||
func (d *Day17) Part2() string {
|
||||
beforeGrid := day17Grid{}
|
||||
var beforeBotLocation u.Vec2i
|
||||
var beforeBotFacing botFacing
|
||||
|
||||
afterGrid := day17Grid{}
|
||||
var afterBotLocation u.Vec2i
|
||||
var afterBotFacing botFacing
|
||||
|
||||
d.program.Reset()
|
||||
d.program.SetMemory(0, 2)
|
||||
|
||||
row := 0
|
||||
var outputState int
|
||||
var lastOutput int64
|
||||
var instructionStr string
|
||||
d.program.RunIn(func(inputStep int) int64 {
|
||||
return int64(instructionStr[inputStep-1])
|
||||
}, func(val int64, state u.IntcodeProgramState) {
|
||||
rVal := rune(val)
|
||||
if outputState == 0 {
|
||||
row, beforeBotLocation, beforeBotFacing = beforeGrid.processGridUpdate(row, rVal, beforeBotLocation, beforeBotFacing)
|
||||
} else if outputState == 2 {
|
||||
row, afterBotLocation, afterBotFacing = afterGrid.processGridUpdate(row, rVal, afterBotLocation, afterBotFacing)
|
||||
}
|
||||
|
||||
if rVal == '\n' && lastOutput == '\n' {
|
||||
if outputState == 0 {
|
||||
instructionStr = beforeGrid.solvePath(beforeBotLocation, beforeBotFacing)
|
||||
}
|
||||
outputState++
|
||||
row = 0
|
||||
}
|
||||
|
||||
lastOutput = val
|
||||
})
|
||||
|
||||
// fmt.Println("initial grid:")
|
||||
// beforeEndLocation := beforeGrid.findEndLocation(beforeBotLocation)
|
||||
// beforeGrid.Draw(beforeBotLocation, beforeBotFacing, beforeEndLocation)
|
||||
|
||||
// fmt.Println("completed grid:")
|
||||
// afterEndLocation := afterGrid.findEndLocation(afterBotLocation)
|
||||
// afterGrid.Draw(afterBotLocation, afterBotFacing, afterEndLocation)
|
||||
|
||||
return fmt.Sprintf("Dust collected after traveling all paths: %s%d%s", u.TextBold, lastOutput, u.TextReset)
|
||||
}
|
345
days/18.go
Normal file
345
days/18.go
Normal file
@ -0,0 +1,345 @@
|
||||
package days
|
||||
|
||||
import (
|
||||
"container/heap"
|
||||
"fmt"
|
||||
"math"
|
||||
"strings"
|
||||
|
||||
u "parnic.com/aoc2019/utilities"
|
||||
)
|
||||
|
||||
type day18Cell int
|
||||
type day18Vec u.Vec2[int]
|
||||
type day18Graph map[rune][]u.Pair[rune, int]
|
||||
|
||||
const (
|
||||
day18CellWall day18Cell = iota
|
||||
day18CellOpen
|
||||
)
|
||||
|
||||
var (
|
||||
day18AdjacentOffsets = []day18Vec{
|
||||
{X: -1, Y: 0},
|
||||
{X: 1, Y: 0},
|
||||
{X: 0, Y: -1},
|
||||
{X: 0, Y: 1},
|
||||
}
|
||||
)
|
||||
|
||||
type reachableKeysMemo struct {
|
||||
pos rune
|
||||
keysFound int
|
||||
}
|
||||
|
||||
type minStepsMemo struct {
|
||||
pos string
|
||||
keysToFind int
|
||||
keysFound int
|
||||
}
|
||||
|
||||
type Day18 struct {
|
||||
entrance day18Vec
|
||||
grid [][]day18Cell
|
||||
doors map[day18Vec]int
|
||||
keys map[day18Vec]int
|
||||
knownReachableKeys map[reachableKeysMemo][]u.Pair[rune, int]
|
||||
knownMinimumSteps map[minStepsMemo]int
|
||||
}
|
||||
|
||||
func (d *Day18) Parse() {
|
||||
d.doors = make(map[day18Vec]int)
|
||||
d.keys = make(map[day18Vec]int)
|
||||
d.knownReachableKeys = make(map[reachableKeysMemo][]u.Pair[rune, int])
|
||||
d.knownMinimumSteps = make(map[minStepsMemo]int, 0)
|
||||
|
||||
lines := u.GetStringLines("18p")
|
||||
d.grid = make([][]day18Cell, len(lines))
|
||||
for i, line := range lines {
|
||||
d.grid[i] = make([]day18Cell, len(line))
|
||||
for j, char := range line {
|
||||
if char == '#' {
|
||||
d.grid[i][j] = day18CellWall
|
||||
} else if char == '.' {
|
||||
d.grid[i][j] = day18CellOpen
|
||||
} else if char == '@' {
|
||||
d.grid[i][j] = day18CellOpen
|
||||
d.entrance = day18Vec{X: j, Y: i}
|
||||
} else if char >= 'A' && char <= 'Z' {
|
||||
d.grid[i][j] = day18CellOpen
|
||||
d.doors[day18Vec{X: j, Y: i}] = int(char - 'A')
|
||||
} else if char >= 'a' && char <= 'z' {
|
||||
d.grid[i][j] = day18CellOpen
|
||||
d.keys[day18Vec{X: j, Y: i}] = int(char - 'a')
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (d Day18) Num() int {
|
||||
return 18
|
||||
}
|
||||
|
||||
func (d Day18) Draw(grid [][]day18Cell, keys, doors map[day18Vec]int, entrances ...day18Vec) {
|
||||
for y := range grid {
|
||||
for x := range grid[y] {
|
||||
switch grid[y][x] {
|
||||
case day18CellWall:
|
||||
fmt.Print("█")
|
||||
case day18CellOpen:
|
||||
posVec := day18Vec{X: x, Y: y}
|
||||
if _, exists := doors[posVec]; exists {
|
||||
fmt.Printf("%c", rune(doors[posVec]+'A'))
|
||||
} else if _, exists := keys[posVec]; exists {
|
||||
fmt.Printf("%c", rune(keys[posVec]+'a'))
|
||||
} else if u.ArrayContains(entrances, posVec) {
|
||||
fmt.Print("@")
|
||||
} else {
|
||||
fmt.Print(".")
|
||||
}
|
||||
}
|
||||
}
|
||||
fmt.Println()
|
||||
}
|
||||
}
|
||||
|
||||
func (d Day18) findAdjacentCells(inPos day18Vec, keys, doors map[day18Vec]int, grid [][]day18Cell) []u.Pair[rune, int] {
|
||||
found := make([]u.Pair[rune, int], 0)
|
||||
|
||||
getAdjacent := func(pos day18Vec) []day18Vec {
|
||||
retAdjacent := make([]day18Vec, 0, len(day18AdjacentOffsets))
|
||||
for _, off := range day18AdjacentOffsets {
|
||||
offVec := day18Vec{X: pos.X + off.X, Y: pos.Y + off.Y}
|
||||
if grid[offVec.Y][offVec.X] == day18CellWall {
|
||||
continue
|
||||
}
|
||||
retAdjacent = append(retAdjacent, offVec)
|
||||
}
|
||||
|
||||
return retAdjacent
|
||||
}
|
||||
|
||||
queue := make([]u.Pair[int, day18Vec], 0)
|
||||
visited := make(map[day18Vec]bool)
|
||||
for _, adjacent := range getAdjacent(inPos) {
|
||||
queue = append(queue, u.Pair[int, day18Vec]{First: 1, Second: adjacent})
|
||||
}
|
||||
|
||||
for len(queue) > 0 {
|
||||
next := queue[0]
|
||||
queue = queue[1:]
|
||||
|
||||
if _, exists := visited[next.Second]; !exists {
|
||||
visited[next.Second] = true
|
||||
|
||||
key, adjacentIsKey := keys[next.Second]
|
||||
door, adjacentIsDoor := doors[next.Second]
|
||||
if adjacentIsKey || adjacentIsDoor {
|
||||
var rVal rune
|
||||
if adjacentIsKey {
|
||||
rVal = rune('a' + key)
|
||||
} else if adjacentIsDoor {
|
||||
rVal = rune('A' + door)
|
||||
}
|
||||
|
||||
alreadyFound := false
|
||||
for _, p := range found {
|
||||
if p.First == rVal {
|
||||
alreadyFound = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !alreadyFound {
|
||||
found = append(found, u.Pair[rune, int]{First: rVal, Second: next.First})
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
for _, neighbor := range getAdjacent(next.Second) {
|
||||
if _, exists := visited[neighbor]; !exists {
|
||||
queue = append(queue, u.Pair[int, day18Vec]{First: next.First + 1, Second: neighbor})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return found
|
||||
}
|
||||
|
||||
type day18PriorityQueue struct {
|
||||
distance int
|
||||
neighbor rune
|
||||
}
|
||||
type day18PriorityQueueHeap []day18PriorityQueue
|
||||
|
||||
func (h day18PriorityQueueHeap) Len() int { return len(h) }
|
||||
func (h day18PriorityQueueHeap) Less(i, j int) bool { return h[i].distance < h[j].distance }
|
||||
func (h day18PriorityQueueHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
|
||||
|
||||
func (h *day18PriorityQueueHeap) Push(x any) {
|
||||
*h = append(*h, x.(day18PriorityQueue))
|
||||
}
|
||||
|
||||
func (h *day18PriorityQueueHeap) Pop() any {
|
||||
old := *h
|
||||
n := len(old)
|
||||
x := old[n-1]
|
||||
*h = old[0 : n-1]
|
||||
return x
|
||||
}
|
||||
|
||||
func (d Day18) reachableKeys(inPos rune, keysFound int, graph day18Graph) []u.Pair[rune, int] {
|
||||
memo := reachableKeysMemo{
|
||||
pos: inPos,
|
||||
keysFound: keysFound,
|
||||
}
|
||||
if v, exists := d.knownReachableKeys[memo]; exists {
|
||||
return v
|
||||
}
|
||||
|
||||
ret := make([]u.Pair[rune, int], 0)
|
||||
distance := make(map[rune]int)
|
||||
|
||||
ih := make(day18PriorityQueueHeap, 0)
|
||||
|
||||
for _, p := range graph[inPos] {
|
||||
ih = append(ih, day18PriorityQueue{
|
||||
distance: p.Second,
|
||||
neighbor: p.First,
|
||||
})
|
||||
}
|
||||
|
||||
heap.Init(&ih)
|
||||
|
||||
for ih.Len() > 0 {
|
||||
node := heap.Pop(&ih).(day18PriorityQueue)
|
||||
|
||||
// it's a key and we haven't picked it up yet...
|
||||
if node.neighbor >= 'a' && node.neighbor <= 'z' && (1<<int(node.neighbor-'a')&keysFound) == 0 {
|
||||
ret = append(ret, u.Pair[rune, int]{First: node.neighbor, Second: node.distance})
|
||||
continue
|
||||
}
|
||||
|
||||
// it's a door but we don't have the key yet...
|
||||
if node.neighbor >= 'A' && node.neighbor <= 'Z' && ((1<<int(node.neighbor-'A'))&keysFound) == 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
for _, p := range graph[node.neighbor] {
|
||||
newDistance := node.distance + p.Second
|
||||
if dist, exists := distance[p.First]; !exists || newDistance < dist {
|
||||
distance[p.First] = newDistance
|
||||
heap.Push(&ih, day18PriorityQueue{
|
||||
distance: newDistance,
|
||||
neighbor: p.First,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
d.knownReachableKeys[memo] = ret
|
||||
return ret
|
||||
}
|
||||
|
||||
func (d Day18) minimumSteps(inPos string, keysToFind int, keysFound int, graph day18Graph) int {
|
||||
memo := minStepsMemo{
|
||||
pos: inPos,
|
||||
keysToFind: keysToFind,
|
||||
keysFound: keysFound,
|
||||
}
|
||||
if v, exists := d.knownMinimumSteps[memo]; exists {
|
||||
return v
|
||||
}
|
||||
|
||||
if keysToFind == 0 {
|
||||
return 0
|
||||
}
|
||||
|
||||
best := math.Inf(1)
|
||||
for _, item := range inPos {
|
||||
for _, p := range d.reachableKeys(item, keysFound, graph) {
|
||||
sb := strings.Builder{}
|
||||
oldIdx := strings.IndexRune(inPos, item)
|
||||
for i := range inPos {
|
||||
if i == oldIdx {
|
||||
sb.WriteRune(p.First)
|
||||
} else {
|
||||
sb.WriteByte(inPos[i])
|
||||
}
|
||||
}
|
||||
newKeys := keysFound + (1 << (p.First - 'a'))
|
||||
dist := p.Second
|
||||
|
||||
dist += d.minimumSteps(sb.String(), keysToFind-1, newKeys, graph)
|
||||
|
||||
if float64(dist) < best {
|
||||
best = float64(dist)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
d.knownMinimumSteps[memo] = int(best)
|
||||
return int(best)
|
||||
}
|
||||
|
||||
func (d Day18) buildGraph(pos []day18Vec, keys map[day18Vec]int, doors map[day18Vec]int, grid [][]day18Cell) day18Graph {
|
||||
graph := make(day18Graph)
|
||||
for i, p := range pos {
|
||||
adjacent := d.findAdjacentCells(p, keys, doors, grid)
|
||||
graph[rune('1'+i)] = adjacent
|
||||
}
|
||||
for keyPos, keyType := range keys {
|
||||
graph[rune('a'+keyType)] = d.findAdjacentCells(keyPos, keys, doors, grid)
|
||||
}
|
||||
for doorPos, doorType := range doors {
|
||||
graph[rune('A'+doorType)] = d.findAdjacentCells(doorPos, keys, doors, grid)
|
||||
}
|
||||
|
||||
return graph
|
||||
}
|
||||
|
||||
func (d Day18) part2PatchMap(grid [][]day18Cell, entrance day18Vec) []day18Vec {
|
||||
grid[entrance.Y-1][entrance.X] = day18CellWall
|
||||
grid[entrance.Y][entrance.X-1] = day18CellWall
|
||||
grid[entrance.Y][entrance.X] = day18CellWall
|
||||
grid[entrance.Y][entrance.X+1] = day18CellWall
|
||||
grid[entrance.Y+1][entrance.X] = day18CellWall
|
||||
|
||||
return []day18Vec{
|
||||
{X: entrance.X - 1, Y: entrance.Y - 1},
|
||||
{X: entrance.X + 1, Y: entrance.Y - 1},
|
||||
{X: entrance.X - 1, Y: entrance.Y + 1},
|
||||
{X: entrance.X + 1, Y: entrance.Y + 1},
|
||||
}
|
||||
}
|
||||
|
||||
func (d *Day18) Part1() string {
|
||||
// fmt.Println("initial state:")
|
||||
// d.Draw(d.grid, d.keys, d.doors, d.entrance)
|
||||
|
||||
graph := d.buildGraph([]day18Vec{d.entrance}, d.keys, d.doors, d.grid)
|
||||
minSteps := d.minimumSteps("1", len(d.keys), 0, graph)
|
||||
|
||||
return fmt.Sprintf("Total distance traveled: %s%d%s", u.TextBold, minSteps, u.TextReset)
|
||||
}
|
||||
|
||||
func (d *Day18) Part2() string {
|
||||
// fmt.Println("initial state:")
|
||||
grid := make([][]day18Cell, len(d.grid))
|
||||
for i := range d.grid {
|
||||
grid[i] = make([]day18Cell, len(d.grid[i]))
|
||||
copy(grid[i], d.grid[i])
|
||||
}
|
||||
|
||||
entrances := d.part2PatchMap(grid, d.entrance)
|
||||
// d.Draw(grid, d.keys, d.doors, entrances...)
|
||||
|
||||
// clear memoized maps that (might have) came from part1
|
||||
d.knownMinimumSteps = make(map[minStepsMemo]int)
|
||||
d.knownReachableKeys = make(map[reachableKeysMemo][]u.Pair[rune, int])
|
||||
|
||||
graph := d.buildGraph(entrances, d.keys, d.doors, grid)
|
||||
minSteps := d.minimumSteps("1234", len(d.keys), 0, graph)
|
||||
|
||||
return fmt.Sprintf("Total distance traveled: %s%d%s", u.TextBold, minSteps, u.TextReset)
|
||||
}
|
146
days/19.go
Normal file
146
days/19.go
Normal file
@ -0,0 +1,146 @@
|
||||
package days
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
u "parnic.com/aoc2019/utilities"
|
||||
)
|
||||
|
||||
type Day19 struct {
|
||||
program u.IntcodeProgram
|
||||
}
|
||||
|
||||
func (d *Day19) Parse() {
|
||||
d.program = u.LoadIntcodeProgram("19p")
|
||||
}
|
||||
|
||||
func (d Day19) Num() int {
|
||||
return 19
|
||||
}
|
||||
|
||||
func (d *Day19) Part1() string {
|
||||
grid := make([][]bool, 50)
|
||||
for y := 0; y < len(grid); y++ {
|
||||
grid[y] = make([]bool, 50)
|
||||
}
|
||||
|
||||
count := int64(0)
|
||||
|
||||
for y := 0; y < 50; y++ {
|
||||
for x := 0; x < 50; x++ {
|
||||
d.program.Reset()
|
||||
d.program.RunIn(func(inputStep int) int64 {
|
||||
if inputStep == 1 {
|
||||
return int64(x)
|
||||
}
|
||||
|
||||
return int64(y)
|
||||
}, func(val int64, state u.IntcodeProgramState) {
|
||||
res := val == 1
|
||||
grid[y][x] = res
|
||||
if res {
|
||||
count++
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// fmt.Println("50x50 tractor view:")
|
||||
// for y := 0; y < len(grid); y++ {
|
||||
// for x := 0; x < len(grid[y]); x++ {
|
||||
// if grid[y][x] {
|
||||
// fmt.Print("█")
|
||||
// } else {
|
||||
// fmt.Print(" ")
|
||||
// }
|
||||
// }
|
||||
// fmt.Println()
|
||||
// }
|
||||
|
||||
return fmt.Sprintf("Points affected in 50x50 area: %s%d%s", u.TextBold, count, u.TextReset)
|
||||
}
|
||||
|
||||
func (d *Day19) Part2() string {
|
||||
f := func(x, y int) bool {
|
||||
ret := false
|
||||
d.program.Reset()
|
||||
d.program.RunIn(func(inputStep int) int64 {
|
||||
if inputStep == 1 {
|
||||
return int64(x)
|
||||
}
|
||||
return int64(y)
|
||||
}, func(val int64, state u.IntcodeProgramState) {
|
||||
ret = val == 1
|
||||
})
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
// find lower bound
|
||||
// this may not be necessary, but helps seed the bisect with a known-good lower bound
|
||||
startY := 0
|
||||
startX := 0
|
||||
for y := 1; startY == 0; y++ {
|
||||
for x := 0; x < 10*y; x++ {
|
||||
if f(x, y) {
|
||||
startY = y
|
||||
startX = x
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastGoodX := 0
|
||||
threshold := 1
|
||||
// add 100 to start y since we know it has to be a 100x100 square.
|
||||
// since we multiply x by 10,000 for the final result, that tells us y cannot be 10k+
|
||||
y := u.Bisect(startY+100, 9999, threshold, func(y int) bool {
|
||||
foundX := false
|
||||
for x := startX; ; x++ {
|
||||
// check top left
|
||||
if !f(x, y) {
|
||||
if !foundX {
|
||||
continue
|
||||
} else {
|
||||
return true
|
||||
}
|
||||
}
|
||||
if !foundX {
|
||||
foundX = true
|
||||
}
|
||||
|
||||
// check top right
|
||||
if !f(x+99, y) {
|
||||
return true
|
||||
}
|
||||
// check bottom left
|
||||
if !f(x, y+99) {
|
||||
continue
|
||||
}
|
||||
|
||||
// we believe the corners work, so run final validations on the full borders.
|
||||
// this may not be necessary, but i've seen some rows end up shorter than a
|
||||
// previous row because of the angle of the beam and our integer fidelity.
|
||||
// plus it's really not that much more expensive to do to be certain we're correct.
|
||||
for y2 := y; y2 < y+100; y2++ {
|
||||
// right wall
|
||||
if !f(x+99, y2) {
|
||||
return true
|
||||
}
|
||||
// left wall
|
||||
if !f(x, y2) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
lastGoodX = x
|
||||
return false
|
||||
}
|
||||
})
|
||||
|
||||
// since we invert our bisect success returns, we need to increment y to
|
||||
// tip back over into the "success" range
|
||||
y += threshold
|
||||
result := (lastGoodX * 10000) + y
|
||||
return fmt.Sprintf("Closest 100x100 square for the ship starts at %d,%d = %s%d%s", lastGoodX, y, u.TextBold, result, u.TextReset)
|
||||
}
|
398
days/20.go
Normal file
398
days/20.go
Normal file
@ -0,0 +1,398 @@
|
||||
package days
|
||||
|
||||
import (
|
||||
"container/heap"
|
||||
"fmt"
|
||||
"math"
|
||||
"strings"
|
||||
|
||||
u "parnic.com/aoc2019/utilities"
|
||||
)
|
||||
|
||||
type day20Cell int8
|
||||
type day20Graph map[day20Portal][]u.Pair[day20Portal, int]
|
||||
|
||||
const (
|
||||
day20CellWall day20Cell = iota
|
||||
day20CellPath
|
||||
day20CellDonutHole
|
||||
)
|
||||
|
||||
var (
|
||||
day20AdjacentOffsets = []u.Vec2i{
|
||||
{X: -1, Y: 0},
|
||||
{X: 1, Y: 0},
|
||||
{X: 0, Y: -1},
|
||||
{X: 0, Y: 1},
|
||||
}
|
||||
|
||||
entrancePortal = day20Portal{name: "AA"}
|
||||
exitPortal = day20Portal{name: "ZZ"}
|
||||
)
|
||||
|
||||
type day20Portal struct {
|
||||
name string
|
||||
inner bool
|
||||
depth int
|
||||
}
|
||||
|
||||
type Day20 struct {
|
||||
grid [][]day20Cell
|
||||
entrance u.Vec2i
|
||||
exit u.Vec2i
|
||||
portals map[day20Portal]u.Vec2i
|
||||
portalNames []string
|
||||
}
|
||||
|
||||
func (d *Day20) Parse() {
|
||||
d.portals = make(map[day20Portal]u.Vec2i)
|
||||
d.portalNames = make([]string, 0)
|
||||
|
||||
lines := u.GetStringLines("20p")
|
||||
d.grid = make([][]day20Cell, len(lines)-4)
|
||||
currPortal := strings.Builder{}
|
||||
|
||||
for row, line := range lines {
|
||||
y := row - 2
|
||||
isGridRow := row >= 2 && row < len(lines)-2
|
||||
|
||||
if isGridRow {
|
||||
d.grid[y] = make([]day20Cell, len(line)-4)
|
||||
}
|
||||
|
||||
for col, ch := range lines[row] {
|
||||
x := col - 2
|
||||
isGridCol := col >= 2 && col < len(line)-2
|
||||
|
||||
if isGridRow && isGridCol {
|
||||
if ch == '#' {
|
||||
d.grid[y][x] = day20CellWall
|
||||
} else if ch == '.' {
|
||||
d.grid[y][x] = day20CellPath
|
||||
} else {
|
||||
d.grid[y][x] = day20CellDonutHole
|
||||
}
|
||||
}
|
||||
|
||||
if ch >= 'A' && ch <= 'Z' {
|
||||
portalX := 0
|
||||
portalY := 0
|
||||
if len(line) > col+1 && line[col+1] >= 'A' && line[col+1] <= 'Z' {
|
||||
currPortal.WriteRune(ch)
|
||||
currPortal.WriteRune(rune(line[col+1]))
|
||||
|
||||
if len(line) > col+2 && line[col+2] == '.' {
|
||||
portalY = y
|
||||
portalX = x + 2
|
||||
} else if col-1 >= 0 && line[col-1] == '.' {
|
||||
portalY = y
|
||||
portalX = x - 1
|
||||
} else {
|
||||
panic("!")
|
||||
}
|
||||
} else if len(lines) > row+1 && lines[row+1][col] >= 'A' && lines[row+1][col] <= 'Z' {
|
||||
currPortal.WriteRune(ch)
|
||||
currPortal.WriteRune(rune(lines[row+1][col]))
|
||||
|
||||
if len(lines) > row+2 && lines[row+2][col] == '.' {
|
||||
portalY = y + 2
|
||||
portalX = x
|
||||
} else if row-1 >= 0 && lines[row-1][col] == '.' {
|
||||
portalY = y - 1
|
||||
portalX = x
|
||||
} else {
|
||||
panic("!")
|
||||
}
|
||||
}
|
||||
|
||||
if currPortal.Len() == 2 {
|
||||
portalName := currPortal.String()
|
||||
portalVec := u.Vec2i{X: portalX, Y: portalY}
|
||||
|
||||
if portalName == entrancePortal.name {
|
||||
d.entrance = portalVec
|
||||
} else if portalName == exitPortal.name {
|
||||
d.exit = portalVec
|
||||
} else {
|
||||
portal := day20Portal{
|
||||
name: portalName,
|
||||
inner: !d.isOuterPortal(portalVec),
|
||||
}
|
||||
d.portals[portal] = portalVec
|
||||
|
||||
u.AddToArray(&d.portalNames, portalName)
|
||||
}
|
||||
|
||||
currPortal.Reset()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (d Day20) Num() int {
|
||||
return 20
|
||||
}
|
||||
|
||||
func (d Day20) isPortal(vec u.Vec2i) (bool, int) {
|
||||
if d.grid[vec.Y][vec.X] != day20CellPath {
|
||||
return false, 0
|
||||
}
|
||||
|
||||
for i, name := range d.portalNames {
|
||||
p, exists := d.portals[day20Portal{name: name, inner: !d.isOuterPortal(vec)}]
|
||||
if exists && vec == p {
|
||||
return true, i
|
||||
}
|
||||
}
|
||||
|
||||
return false, 0
|
||||
}
|
||||
|
||||
func (d Day20) Draw() {
|
||||
for y := range d.grid {
|
||||
for x := range d.grid[y] {
|
||||
switch d.grid[y][x] {
|
||||
case day20CellWall:
|
||||
fmt.Print("█")
|
||||
case day20CellDonutHole:
|
||||
fmt.Print(" ")
|
||||
case day20CellPath:
|
||||
posVec := u.Vec2i{X: x, Y: y}
|
||||
if posVec == d.entrance {
|
||||
fmt.Print("@")
|
||||
} else if posVec == d.exit {
|
||||
fmt.Print("!")
|
||||
} else {
|
||||
isPortal, portalIdx := d.isPortal(posVec)
|
||||
if isPortal {
|
||||
ch := 'a' + portalIdx
|
||||
if ch > 'z' {
|
||||
ch = 'A' + (portalIdx - 26)
|
||||
}
|
||||
fmt.Printf("%c", ch)
|
||||
} else {
|
||||
fmt.Print(" ")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fmt.Println()
|
||||
}
|
||||
}
|
||||
|
||||
func (d Day20) isOuterPortal(pos u.Vec2i) bool {
|
||||
return pos.X == 0 || pos.Y == 0 || pos.X == len(d.grid[0])-1 || pos.Y == len(d.grid)-1
|
||||
}
|
||||
|
||||
func (d Day20) findAdjacentCells(inPos u.Vec2i) []u.Pair[day20Portal, int] {
|
||||
found := make([]u.Pair[day20Portal, int], 0)
|
||||
|
||||
getAdjacent := func(pos u.Vec2i) []u.Vec2i {
|
||||
retAdjacent := make([]u.Vec2i, 0, len(day20AdjacentOffsets))
|
||||
for _, off := range day20AdjacentOffsets {
|
||||
offVec := u.Vec2i{X: pos.X + off.X, Y: pos.Y + off.Y}
|
||||
if offVec.Y < 0 || offVec.Y >= len(d.grid) || offVec.X < 0 || offVec.X >= len(d.grid[0]) {
|
||||
continue
|
||||
}
|
||||
if d.grid[offVec.Y][offVec.X] != day20CellPath {
|
||||
continue
|
||||
}
|
||||
retAdjacent = append(retAdjacent, offVec)
|
||||
}
|
||||
|
||||
return retAdjacent
|
||||
}
|
||||
|
||||
queue := make([]u.Pair[int, u.Vec2i], 0)
|
||||
visited := map[u.Vec2i]bool{
|
||||
inPos: true,
|
||||
}
|
||||
for _, adjacent := range getAdjacent(inPos) {
|
||||
queue = append(queue, u.Pair[int, u.Vec2i]{First: 1, Second: adjacent})
|
||||
}
|
||||
|
||||
for len(queue) > 0 {
|
||||
next := queue[0]
|
||||
queue = queue[1:]
|
||||
|
||||
if _, exists := visited[next.Second]; !exists {
|
||||
visited[next.Second] = true
|
||||
|
||||
adjacentIsPortal, portalIdx := d.isPortal(next.Second)
|
||||
if adjacentIsPortal || next.Second == d.entrance || next.Second == d.exit {
|
||||
var portalName string
|
||||
if next.Second == d.entrance {
|
||||
portalName = entrancePortal.name
|
||||
} else if next.Second == d.exit {
|
||||
portalName = exitPortal.name
|
||||
} else {
|
||||
portalName = d.portalNames[portalIdx]
|
||||
}
|
||||
|
||||
alreadyFound := false
|
||||
for _, p := range found {
|
||||
if p.First.name == portalName {
|
||||
alreadyFound = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !alreadyFound {
|
||||
found = append(found, u.Pair[day20Portal, int]{First: day20Portal{
|
||||
name: portalName,
|
||||
inner: !d.isOuterPortal(next.Second),
|
||||
}, Second: next.First})
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
for _, neighbor := range getAdjacent(next.Second) {
|
||||
if _, exists := visited[neighbor]; !exists {
|
||||
queue = append(queue, u.Pair[int, u.Vec2i]{First: next.First + 1, Second: neighbor})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return found
|
||||
}
|
||||
|
||||
type day20PriorityQueue struct {
|
||||
distance int
|
||||
neighbor day20Portal
|
||||
}
|
||||
type day20PriorityQueueHeap []day20PriorityQueue
|
||||
|
||||
func (h day20PriorityQueueHeap) Len() int { return len(h) }
|
||||
func (h day20PriorityQueueHeap) Less(i, j int) bool { return h[i].distance < h[j].distance }
|
||||
func (h day20PriorityQueueHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
|
||||
|
||||
func (h *day20PriorityQueueHeap) Push(x any) {
|
||||
*h = append(*h, x.(day20PriorityQueue))
|
||||
}
|
||||
|
||||
func (h *day20PriorityQueueHeap) Pop() any {
|
||||
old := *h
|
||||
n := len(old)
|
||||
x := old[n-1]
|
||||
*h = old[0 : n-1]
|
||||
return x
|
||||
}
|
||||
|
||||
func (d Day20) dijkstra(graph day20Graph, start, end day20Portal, neighborFunc func(inPortal day20Portal) []u.Pair[day20Portal, int]) int {
|
||||
distance := make(map[day20Portal]int)
|
||||
|
||||
ih := day20PriorityQueueHeap{
|
||||
day20PriorityQueue{
|
||||
distance: 0,
|
||||
neighbor: start,
|
||||
},
|
||||
}
|
||||
|
||||
heap.Init(&ih)
|
||||
visited := make(map[day20Portal]bool)
|
||||
|
||||
for ih.Len() > 0 {
|
||||
node := heap.Pop(&ih).(day20PriorityQueue)
|
||||
|
||||
if node.neighbor == end {
|
||||
return node.distance
|
||||
}
|
||||
|
||||
if _, exists := visited[node.neighbor]; exists {
|
||||
continue
|
||||
}
|
||||
|
||||
visited[node.neighbor] = true
|
||||
|
||||
for _, p := range neighborFunc(node.neighbor) {
|
||||
if _, exists := visited[p.First]; exists {
|
||||
continue
|
||||
}
|
||||
|
||||
newDistance := node.distance + p.Second
|
||||
if dist, exists := distance[p.First]; !exists || newDistance < dist {
|
||||
distance[p.First] = newDistance
|
||||
heap.Push(&ih, day20PriorityQueue{
|
||||
distance: newDistance,
|
||||
neighbor: p.First,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return math.MaxInt
|
||||
}
|
||||
|
||||
func (d Day20) buildGraph() day20Graph {
|
||||
graph := make(day20Graph, len(d.portals)+1)
|
||||
|
||||
adjacent := d.findAdjacentCells(d.entrance)
|
||||
graph[entrancePortal] = adjacent
|
||||
|
||||
for portal, portalVec := range d.portals {
|
||||
adjacent = d.findAdjacentCells(portalVec)
|
||||
graph[portal] = adjacent
|
||||
}
|
||||
|
||||
return graph
|
||||
}
|
||||
|
||||
func (d Day20) getDepthNeighbors(graph day20Graph, portal day20Portal) []u.Pair[day20Portal, int] {
|
||||
basePortal := portal
|
||||
basePortal.depth = 0
|
||||
baseNeighbors := graph[basePortal]
|
||||
|
||||
neighbors := make([]u.Pair[day20Portal, int], 0)
|
||||
|
||||
if portal.inner {
|
||||
n := day20Portal{name: portal.name, inner: false, depth: portal.depth + 1}
|
||||
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: n, Second: 1})
|
||||
}
|
||||
|
||||
if portal.depth == 0 {
|
||||
for _, i := range baseNeighbors {
|
||||
if i.First.inner || i.First.name == entrancePortal.name || i.First.name == exitPortal.name {
|
||||
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: i.First, Second: i.Second})
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if !portal.inner {
|
||||
n := day20Portal{name: portal.name, inner: true, depth: portal.depth - 1}
|
||||
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: n, Second: 1})
|
||||
}
|
||||
|
||||
for _, i := range baseNeighbors {
|
||||
if i.First.name != entrancePortal.name && i.First.name != exitPortal.name {
|
||||
n := day20Portal{name: i.First.name, inner: i.First.inner, depth: portal.depth}
|
||||
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: n, Second: i.Second})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return neighbors
|
||||
}
|
||||
|
||||
func (d *Day20) Part1() string {
|
||||
// d.Draw()
|
||||
|
||||
graph := d.buildGraph()
|
||||
|
||||
for portal, adjacent := range graph {
|
||||
if portal.name == entrancePortal.name {
|
||||
continue
|
||||
}
|
||||
|
||||
graph[portal] = append(adjacent, u.Pair[day20Portal, int]{First: day20Portal{name: portal.name, inner: !portal.inner}, Second: 1})
|
||||
}
|
||||
|
||||
distance := d.dijkstra(graph, entrancePortal, exitPortal, func(inPortal day20Portal) []u.Pair[day20Portal, int] { return graph[inPortal] })
|
||||
return fmt.Sprintf("Steps to traverse maze: %s%d%s", u.TextBold, distance, u.TextReset)
|
||||
}
|
||||
|
||||
func (d *Day20) Part2() string {
|
||||
graph := d.buildGraph()
|
||||
distance := d.dijkstra(graph, entrancePortal, exitPortal, func(inPortal day20Portal) []u.Pair[day20Portal, int] { return d.getDepthNeighbors(graph, inPortal) })
|
||||
return fmt.Sprintf("Steps to traverse recursive maze: %s%d%s", u.TextBold, distance, u.TextReset)
|
||||
}
|
1
inputs/17p.txt
Normal file
1
inputs/17p.txt
Normal file
@ -0,0 +1 @@
|
||||
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|
81
inputs/18p.txt
Normal file
81
inputs/18p.txt
Normal file
@ -0,0 +1,81 @@
|
||||
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|
3
inputs/18s1.txt
Normal file
3
inputs/18s1.txt
Normal file
@ -0,0 +1,3 @@
|
||||
#########
|
||||
#b.A.@.a#
|
||||
#########
|
5
inputs/18s2.txt
Normal file
5
inputs/18s2.txt
Normal file
@ -0,0 +1,5 @@
|
||||
########################
|
||||
#f.D.E.e.C.b.A.@.a.B.c.#
|
||||
######################.#
|
||||
#d.....................#
|
||||
########################
|
5
inputs/18s3.txt
Normal file
5
inputs/18s3.txt
Normal file
@ -0,0 +1,5 @@
|
||||
########################
|
||||
#...............b.C.D.f#
|
||||
#.######################
|
||||
#.....@.a.B.c.d.A.e.F.g#
|
||||
########################
|
9
inputs/18s4.txt
Normal file
9
inputs/18s4.txt
Normal file
@ -0,0 +1,9 @@
|
||||
#################
|
||||
#i.G..c...e..H.p#
|
||||
########.########
|
||||
#j.A..b...f..D.o#
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########@########
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#k.E..a...g..B.n#
|
||||
########.########
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||||
#l.F..d...h..C.m#
|
||||
#################
|
6
inputs/18s5.txt
Normal file
6
inputs/18s5.txt
Normal file
@ -0,0 +1,6 @@
|
||||
########################
|
||||
#@..............ac.GI.b#
|
||||
###d#e#f################
|
||||
###A#B#C################
|
||||
###g#h#i################
|
||||
########################
|
7
inputs/18s6.txt
Normal file
7
inputs/18s6.txt
Normal file
@ -0,0 +1,7 @@
|
||||
#######
|
||||
#a.#Cd#
|
||||
##...##
|
||||
##.@.##
|
||||
##...##
|
||||
#cB#Ab#
|
||||
#######
|
7
inputs/18s7.txt
Normal file
7
inputs/18s7.txt
Normal file
@ -0,0 +1,7 @@
|
||||
###############
|
||||
#d.ABC.#.....a#
|
||||
######...######
|
||||
######.@.######
|
||||
######...######
|
||||
#b.....#.....c#
|
||||
###############
|
7
inputs/18s8.txt
Normal file
7
inputs/18s8.txt
Normal file
@ -0,0 +1,7 @@
|
||||
#############
|
||||
#DcBa.#.GhKl#
|
||||
#.###...#I###
|
||||
#e#d#.@.#j#k#
|
||||
###C#...###J#
|
||||
#fEbA.#.FgHi#
|
||||
#############
|
9
inputs/18s9.txt
Normal file
9
inputs/18s9.txt
Normal file
@ -0,0 +1,9 @@
|
||||
#############
|
||||
#g#f.D#..h#l#
|
||||
#F###e#E###.#
|
||||
#dCba...BcIJ#
|
||||
#####.@.#####
|
||||
#nK.L...G...#
|
||||
#M###N#H###.#
|
||||
#o#m..#i#jk.#
|
||||
#############
|
1
inputs/19p.txt
Normal file
1
inputs/19p.txt
Normal file
@ -0,0 +1 @@
|
||||
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125
inputs/20p.txt
Normal file
125
inputs/20p.txt
Normal file
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G K B L Z L W
|
19
inputs/20s1.txt
Normal file
19
inputs/20s1.txt
Normal file
@ -0,0 +1,19 @@
|
||||
A
|
||||
A
|
||||
#######.#########
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#######.#######.#
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FG..#########.....#
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|
||||
Z
|
||||
Z
|
37
inputs/20s2.txt
Normal file
37
inputs/20s2.txt
Normal file
@ -0,0 +1,37 @@
|
||||
A
|
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A
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|
||||
B J C
|
||||
U P P
|
37
inputs/20s3.txt
Normal file
37
inputs/20s3.txt
Normal file
@ -0,0 +1,37 @@
|
||||
Z L X W C
|
||||
Z P Q B K
|
||||
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|
||||
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|
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|
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|
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CJ......# #.....#
|
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####### #######
|
||||
#.#....CK #......IC
|
||||
#.###.# #.###.#
|
||||
#.....# #...#.#
|
||||
###.### #.#.#.#
|
||||
XF....#.# RF..#.#.#
|
||||
#####.# #######
|
||||
#......CJ NM..#...#
|
||||
###.#.# #.###.#
|
||||
RE....#.# #......RF
|
||||
###.### X X L #.#.#.#
|
||||
#.....# F Q P #.#.#.#
|
||||
###.###########.###.#######.#########.###
|
||||
#.....#...#.....#.......#...#.....#.#...#
|
||||
#####.#.###.#######.#######.###.###.#.#.#
|
||||
#.......#.......#.#.#.#.#...#...#...#.#.#
|
||||
#####.###.#####.#.#.#.#.###.###.#.###.###
|
||||
#.......#.....#.#...#...............#...#
|
||||
#############.#.#.###.###################
|
||||
A O F N
|
||||
A A D M
|
43
main.go
43
main.go
@ -5,6 +5,7 @@ import (
|
||||
"fmt"
|
||||
"log"
|
||||
"os"
|
||||
"runtime/pprof"
|
||||
"strconv"
|
||||
"strings"
|
||||
"time"
|
||||
@ -26,8 +27,10 @@ const (
|
||||
)
|
||||
|
||||
var (
|
||||
flagPart1 = flag.Bool("part1", false, "whether to run part1 or not; if no flags are present, all parts are run")
|
||||
flagPart2 = flag.Bool("part2", false, "whether to run part2 or not; if no flags are present, all parts are run")
|
||||
flagPart1 = flag.Bool("part1", false, "whether to run part1 or not; if no flags are present, all parts are run")
|
||||
flagPart2 = flag.Bool("part2", false, "whether to run part2 or not; if no flags are present, all parts are run")
|
||||
flagCpuProfile = flag.String("cpuprofile", "", "write cpu profile to file")
|
||||
flagMemProfile = flag.String("memprofile", "", "write memory profile to file")
|
||||
)
|
||||
|
||||
var dayMap = []day{
|
||||
@ -47,11 +50,26 @@ var dayMap = []day{
|
||||
&days.Day14{},
|
||||
&days.Day15{},
|
||||
&days.Day16{},
|
||||
&days.Day17{},
|
||||
&days.Day18{},
|
||||
&days.Day19{},
|
||||
&days.Day20{},
|
||||
}
|
||||
|
||||
func main() {
|
||||
flag.Parse()
|
||||
|
||||
if *flagCpuProfile != "" {
|
||||
f, err := os.Create(*flagCpuProfile)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
defer f.Close()
|
||||
|
||||
pprof.StartCPUProfile(f)
|
||||
defer pprof.StopCPUProfile()
|
||||
}
|
||||
|
||||
arg := strconv.Itoa(len(dayMap))
|
||||
flagArgs := flag.Args()
|
||||
if len(flagArgs) > 0 && len(flagArgs[0]) > 0 {
|
||||
@ -76,7 +94,14 @@ func main() {
|
||||
solve(dayMap[iArg-1])
|
||||
}
|
||||
|
||||
os.Exit(0)
|
||||
if *flagMemProfile != "" {
|
||||
f, err := os.Create(*flagMemProfile)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
pprof.WriteHeapProfile(f)
|
||||
f.Close()
|
||||
}
|
||||
}
|
||||
|
||||
func solve(d day) {
|
||||
@ -96,6 +121,11 @@ func solve(d day) {
|
||||
part1Text = d.Part1()
|
||||
}
|
||||
part1Time := time.Since(part1Start)
|
||||
if runPart1 {
|
||||
fmt.Println(part1Header)
|
||||
fmt.Println(">", part1Text)
|
||||
fmt.Println()
|
||||
}
|
||||
|
||||
part2Start := time.Now()
|
||||
var part2Text string
|
||||
@ -103,17 +133,12 @@ func solve(d day) {
|
||||
part2Text = d.Part2()
|
||||
}
|
||||
part2Time := time.Since(part2Start)
|
||||
|
||||
if runPart1 {
|
||||
fmt.Println(part1Header)
|
||||
fmt.Println(">", part1Text)
|
||||
fmt.Println()
|
||||
}
|
||||
if runPart2 {
|
||||
fmt.Println(part2Header)
|
||||
fmt.Println(">", part2Text)
|
||||
fmt.Println()
|
||||
}
|
||||
|
||||
fmt.Print(utilities.ColorBrightBlack)
|
||||
fmt.Println("Parsed in", parseTime)
|
||||
if runPart1 {
|
||||
|
@ -10,3 +10,13 @@ func ArrayContains[T comparable](array []T, val T) bool {
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
func AddToArray[V comparable, T ~[]V](arr *T, val V) bool {
|
||||
for _, v := range *arr {
|
||||
if v == val {
|
||||
return false
|
||||
}
|
||||
}
|
||||
*arr = append(*arr, val)
|
||||
return true
|
||||
}
|
||||
|
26
utilities/bisect.go
Normal file
26
utilities/bisect.go
Normal file
@ -0,0 +1,26 @@
|
||||
package utilities
|
||||
|
||||
import (
|
||||
"math"
|
||||
)
|
||||
|
||||
// Bisect takes a known-good low and known-bad high value as the bounds
|
||||
// to bisect, and a function to test each value for success or failure.
|
||||
// If the function succeeds, the value is adjusted toward the maximum,
|
||||
// and if the function fails, the value is adjusted toward the minimum.
|
||||
// The final value is returned when the difference between the success
|
||||
// and the failure is less than or equal to the acceptance threshold
|
||||
// (usually 1, for integers).
|
||||
func Bisect[T Number](low, high, threshold T, tryFunc func(val T) bool) T {
|
||||
for T(math.Abs(float64(high-low))) > threshold {
|
||||
currVal := low + ((high - low) / 2)
|
||||
success := tryFunc(currVal)
|
||||
if success {
|
||||
low = currVal
|
||||
} else {
|
||||
high = currVal
|
||||
}
|
||||
}
|
||||
|
||||
return low
|
||||
}
|
@ -128,9 +128,15 @@ func (p *IntcodeProgram) ensureMemoryCapacity(address int) {
|
||||
}
|
||||
|
||||
func (p *IntcodeProgram) Reset() {
|
||||
p.memory = nil
|
||||
wiped := false
|
||||
if len(p.memory) != len(p.program) {
|
||||
wiped = true
|
||||
p.memory = nil
|
||||
}
|
||||
p.init()
|
||||
copy(p.memory, p.program)
|
||||
if !wiped {
|
||||
copy(p.memory, p.program)
|
||||
}
|
||||
p.relativeBase = 0
|
||||
}
|
||||
|
||||
|
@ -15,3 +15,13 @@ func MapValues[T comparable, U any](m map[T]U) []U {
|
||||
}
|
||||
return r
|
||||
}
|
||||
|
||||
// CopyMap returns a copy of the passed-in map. Note: currently only works if [U]
|
||||
// is not a map or slice.
|
||||
func CopyMap[T comparable, U any](m map[T]U) map[T]U {
|
||||
r := make(map[T]U)
|
||||
for k, v := range m {
|
||||
r[k] = v
|
||||
}
|
||||
return r
|
||||
}
|
||||
|
@ -13,6 +13,8 @@ type Vec3[T Number] struct {
|
||||
Z T
|
||||
}
|
||||
|
||||
type Vec2i Vec2[int]
|
||||
|
||||
func (v Vec2[T]) Dot(other Vec2[T]) T {
|
||||
return (v.X * other.X) + (v.Y * other.Y)
|
||||
}
|
||||
@ -42,11 +44,16 @@ func (v Vec2[T]) Equals(other Vec2[T]) bool {
|
||||
v.Y == other.Y
|
||||
}
|
||||
|
||||
func (v Vec2[T]) ManhattanDistance(other Vec2[T]) T {
|
||||
return T(math.Abs(float64(v.X-other.X)) + math.Abs(float64(v.Y-other.Y)))
|
||||
}
|
||||
|
||||
func VecBetween[T Number](a, b Vec2[T]) Vec2[T] {
|
||||
return Vec2[T]{
|
||||
X: a.X - b.X,
|
||||
Y: a.Y - b.Y,
|
||||
}
|
||||
return a.To(b)
|
||||
}
|
||||
|
||||
func ManhattanDistance[T Number](a, b Vec2[T]) T {
|
||||
return a.ManhattanDistance(b)
|
||||
}
|
||||
|
||||
func (v Vec3[T]) Dot(other Vec3[T]) T {
|
||||
|
Reference in New Issue
Block a user