Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
dbc4b5cf6b
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23a75d8f95
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c4faba7636
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982576dc68
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19f91dbc50
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2ef1e0656a
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24
days/14.go
24
days/14.go
@ -104,26 +104,10 @@ func (d *Day14) Part1() string {
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func (d *Day14) Part2() string {
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oreAvailable := int64(1000000000000)
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estimate := oreAvailable / d.getOreRequiredForFuel(1)
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high := estimate * 2
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low := estimate
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lastSuccess := low
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lastFailure := high
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fuelProduced := low
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for math.Abs(float64(lastFailure-lastSuccess)) > 1 {
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oreConsumed := d.getOreRequiredForFuel(fuelProduced)
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adjustment := (lastFailure - lastSuccess) / 2
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if oreConsumed < oreAvailable {
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lastSuccess = fuelProduced
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} else {
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lastFailure = fuelProduced
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adjustment = -adjustment
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}
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fuelProduced += adjustment
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}
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lastSuccess := u.Bisect(estimate, estimate*2, 1, func(val int64) bool {
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oreConsumed := d.getOreRequiredForFuel(val)
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return oreConsumed < oreAvailable
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})
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return fmt.Sprintf("Maximum fuel we can make from 1 trillion ore: %s%d%s", u.TextBold, lastSuccess, u.TextReset)
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}
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345
days/18.go
Normal file
345
days/18.go
Normal file
@ -0,0 +1,345 @@
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package days
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import (
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"container/heap"
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"fmt"
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"math"
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"strings"
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u "parnic.com/aoc2019/utilities"
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)
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type day18Cell int
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type day18Vec u.Vec2[int]
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type day18Graph map[rune][]u.Pair[rune, int]
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const (
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day18CellWall day18Cell = iota
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day18CellOpen
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)
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var (
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day18AdjacentOffsets = []day18Vec{
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{X: -1, Y: 0},
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{X: 1, Y: 0},
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{X: 0, Y: -1},
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{X: 0, Y: 1},
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}
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)
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type reachableKeysMemo struct {
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pos rune
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keysFound int
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}
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type minStepsMemo struct {
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pos string
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keysToFind int
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keysFound int
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}
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type Day18 struct {
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entrance day18Vec
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grid [][]day18Cell
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doors map[day18Vec]int
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keys map[day18Vec]int
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knownReachableKeys map[reachableKeysMemo][]u.Pair[rune, int]
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knownMinimumSteps map[minStepsMemo]int
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}
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func (d *Day18) Parse() {
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d.doors = make(map[day18Vec]int)
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d.keys = make(map[day18Vec]int)
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d.knownReachableKeys = make(map[reachableKeysMemo][]u.Pair[rune, int])
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d.knownMinimumSteps = make(map[minStepsMemo]int, 0)
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lines := u.GetStringLines("18p")
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d.grid = make([][]day18Cell, len(lines))
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for i, line := range lines {
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d.grid[i] = make([]day18Cell, len(line))
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for j, char := range line {
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if char == '#' {
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d.grid[i][j] = day18CellWall
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} else if char == '.' {
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d.grid[i][j] = day18CellOpen
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} else if char == '@' {
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d.grid[i][j] = day18CellOpen
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d.entrance = day18Vec{X: j, Y: i}
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} else if char >= 'A' && char <= 'Z' {
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d.grid[i][j] = day18CellOpen
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d.doors[day18Vec{X: j, Y: i}] = int(char - 'A')
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} else if char >= 'a' && char <= 'z' {
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d.grid[i][j] = day18CellOpen
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d.keys[day18Vec{X: j, Y: i}] = int(char - 'a')
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}
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}
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}
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}
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func (d Day18) Num() int {
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return 18
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}
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func (d Day18) Draw(grid [][]day18Cell, keys, doors map[day18Vec]int, entrances ...day18Vec) {
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for y := range grid {
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for x := range grid[y] {
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switch grid[y][x] {
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case day18CellWall:
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fmt.Print("█")
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case day18CellOpen:
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posVec := day18Vec{X: x, Y: y}
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if _, exists := doors[posVec]; exists {
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fmt.Printf("%c", rune(doors[posVec]+'A'))
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} else if _, exists := keys[posVec]; exists {
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fmt.Printf("%c", rune(keys[posVec]+'a'))
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} else if u.ArrayContains(entrances, posVec) {
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fmt.Print("@")
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} else {
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fmt.Print(".")
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}
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}
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}
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fmt.Println()
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}
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}
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func (d Day18) findAdjacentCells(inPos day18Vec, keys, doors map[day18Vec]int, grid [][]day18Cell) []u.Pair[rune, int] {
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found := make([]u.Pair[rune, int], 0)
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getAdjacent := func(pos day18Vec) []day18Vec {
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retAdjacent := make([]day18Vec, 0, len(day18AdjacentOffsets))
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for _, off := range day18AdjacentOffsets {
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offVec := day18Vec{X: pos.X + off.X, Y: pos.Y + off.Y}
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if grid[offVec.Y][offVec.X] == day18CellWall {
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continue
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}
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retAdjacent = append(retAdjacent, offVec)
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}
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return retAdjacent
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}
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queue := make([]u.Pair[int, day18Vec], 0)
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visited := make(map[day18Vec]bool)
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for _, adjacent := range getAdjacent(inPos) {
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queue = append(queue, u.Pair[int, day18Vec]{First: 1, Second: adjacent})
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}
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for len(queue) > 0 {
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next := queue[0]
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queue = queue[1:]
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if _, exists := visited[next.Second]; !exists {
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visited[next.Second] = true
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key, adjacentIsKey := keys[next.Second]
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door, adjacentIsDoor := doors[next.Second]
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if adjacentIsKey || adjacentIsDoor {
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var rVal rune
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if adjacentIsKey {
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rVal = rune('a' + key)
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} else if adjacentIsDoor {
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rVal = rune('A' + door)
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}
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alreadyFound := false
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for _, p := range found {
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if p.First == rVal {
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alreadyFound = true
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break
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}
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}
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if !alreadyFound {
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found = append(found, u.Pair[rune, int]{First: rVal, Second: next.First})
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continue
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}
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}
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for _, neighbor := range getAdjacent(next.Second) {
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if _, exists := visited[neighbor]; !exists {
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queue = append(queue, u.Pair[int, day18Vec]{First: next.First + 1, Second: neighbor})
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}
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}
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}
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}
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return found
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}
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type day18PriorityQueue struct {
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distance int
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neighbor rune
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}
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type day18PriorityQueueHeap []day18PriorityQueue
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func (h day18PriorityQueueHeap) Len() int { return len(h) }
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func (h day18PriorityQueueHeap) Less(i, j int) bool { return h[i].distance < h[j].distance }
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func (h day18PriorityQueueHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
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func (h *day18PriorityQueueHeap) Push(x any) {
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*h = append(*h, x.(day18PriorityQueue))
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}
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func (h *day18PriorityQueueHeap) Pop() any {
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old := *h
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n := len(old)
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x := old[n-1]
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*h = old[0 : n-1]
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return x
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}
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func (d Day18) reachableKeys(inPos rune, keysFound int, graph day18Graph) []u.Pair[rune, int] {
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memo := reachableKeysMemo{
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pos: inPos,
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keysFound: keysFound,
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}
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if v, exists := d.knownReachableKeys[memo]; exists {
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return v
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}
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ret := make([]u.Pair[rune, int], 0)
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distance := make(map[rune]int)
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ih := make(day18PriorityQueueHeap, 0)
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for _, p := range graph[inPos] {
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ih = append(ih, day18PriorityQueue{
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distance: p.Second,
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neighbor: p.First,
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})
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}
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heap.Init(&ih)
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for ih.Len() > 0 {
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node := heap.Pop(&ih).(day18PriorityQueue)
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// it's a key and we haven't picked it up yet...
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if node.neighbor >= 'a' && node.neighbor <= 'z' && (1<<int(node.neighbor-'a')&keysFound) == 0 {
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ret = append(ret, u.Pair[rune, int]{First: node.neighbor, Second: node.distance})
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continue
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}
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// it's a door but we don't have the key yet...
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if node.neighbor >= 'A' && node.neighbor <= 'Z' && ((1<<int(node.neighbor-'A'))&keysFound) == 0 {
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continue
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}
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for _, p := range graph[node.neighbor] {
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newDistance := node.distance + p.Second
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if dist, exists := distance[p.First]; !exists || newDistance < dist {
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distance[p.First] = newDistance
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heap.Push(&ih, day18PriorityQueue{
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distance: newDistance,
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neighbor: p.First,
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})
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}
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}
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}
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d.knownReachableKeys[memo] = ret
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return ret
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}
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func (d Day18) minimumSteps(inPos string, keysToFind int, keysFound int, graph day18Graph) int {
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memo := minStepsMemo{
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pos: inPos,
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keysToFind: keysToFind,
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keysFound: keysFound,
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}
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if v, exists := d.knownMinimumSteps[memo]; exists {
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return v
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}
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if keysToFind == 0 {
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return 0
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}
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best := math.Inf(1)
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for _, item := range inPos {
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for _, p := range d.reachableKeys(item, keysFound, graph) {
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sb := strings.Builder{}
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oldIdx := strings.IndexRune(inPos, item)
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for i := range inPos {
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if i == oldIdx {
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sb.WriteRune(p.First)
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} else {
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sb.WriteByte(inPos[i])
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}
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}
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newKeys := keysFound + (1 << (p.First - 'a'))
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dist := p.Second
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dist += d.minimumSteps(sb.String(), keysToFind-1, newKeys, graph)
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if float64(dist) < best {
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best = float64(dist)
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}
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}
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}
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d.knownMinimumSteps[memo] = int(best)
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return int(best)
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}
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func (d Day18) buildGraph(pos []day18Vec, keys map[day18Vec]int, doors map[day18Vec]int, grid [][]day18Cell) day18Graph {
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graph := make(day18Graph)
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for i, p := range pos {
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adjacent := d.findAdjacentCells(p, keys, doors, grid)
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graph[rune('1'+i)] = adjacent
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}
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for keyPos, keyType := range keys {
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graph[rune('a'+keyType)] = d.findAdjacentCells(keyPos, keys, doors, grid)
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}
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for doorPos, doorType := range doors {
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graph[rune('A'+doorType)] = d.findAdjacentCells(doorPos, keys, doors, grid)
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}
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return graph
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}
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|
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func (d Day18) part2PatchMap(grid [][]day18Cell, entrance day18Vec) []day18Vec {
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grid[entrance.Y-1][entrance.X] = day18CellWall
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grid[entrance.Y][entrance.X-1] = day18CellWall
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grid[entrance.Y][entrance.X] = day18CellWall
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grid[entrance.Y][entrance.X+1] = day18CellWall
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grid[entrance.Y+1][entrance.X] = day18CellWall
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|
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return []day18Vec{
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{X: entrance.X - 1, Y: entrance.Y - 1},
|
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{X: entrance.X + 1, Y: entrance.Y - 1},
|
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{X: entrance.X - 1, Y: entrance.Y + 1},
|
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{X: entrance.X + 1, Y: entrance.Y + 1},
|
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}
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}
|
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|
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func (d *Day18) Part1() string {
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// fmt.Println("initial state:")
|
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// d.Draw(d.grid, d.keys, d.doors, d.entrance)
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|
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graph := d.buildGraph([]day18Vec{d.entrance}, d.keys, d.doors, d.grid)
|
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minSteps := d.minimumSteps("1", len(d.keys), 0, graph)
|
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|
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return fmt.Sprintf("Total distance traveled: %s%d%s", u.TextBold, minSteps, u.TextReset)
|
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}
|
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|
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func (d *Day18) Part2() string {
|
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// fmt.Println("initial state:")
|
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grid := make([][]day18Cell, len(d.grid))
|
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for i := range d.grid {
|
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grid[i] = make([]day18Cell, len(d.grid[i]))
|
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copy(grid[i], d.grid[i])
|
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}
|
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|
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entrances := d.part2PatchMap(grid, d.entrance)
|
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// d.Draw(grid, d.keys, d.doors, entrances...)
|
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|
||||
// clear memoized maps that (might have) came from part1
|
||||
d.knownMinimumSteps = make(map[minStepsMemo]int)
|
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d.knownReachableKeys = make(map[reachableKeysMemo][]u.Pair[rune, int])
|
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|
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graph := d.buildGraph(entrances, d.keys, d.doors, grid)
|
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minSteps := d.minimumSteps("1234", len(d.keys), 0, graph)
|
||||
|
||||
return fmt.Sprintf("Total distance traveled: %s%d%s", u.TextBold, minSteps, u.TextReset)
|
||||
}
|
146
days/19.go
Normal file
146
days/19.go
Normal file
@ -0,0 +1,146 @@
|
||||
package days
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
u "parnic.com/aoc2019/utilities"
|
||||
)
|
||||
|
||||
type Day19 struct {
|
||||
program u.IntcodeProgram
|
||||
}
|
||||
|
||||
func (d *Day19) Parse() {
|
||||
d.program = u.LoadIntcodeProgram("19p")
|
||||
}
|
||||
|
||||
func (d Day19) Num() int {
|
||||
return 19
|
||||
}
|
||||
|
||||
func (d *Day19) Part1() string {
|
||||
grid := make([][]bool, 50)
|
||||
for y := 0; y < len(grid); y++ {
|
||||
grid[y] = make([]bool, 50)
|
||||
}
|
||||
|
||||
count := int64(0)
|
||||
|
||||
for y := 0; y < 50; y++ {
|
||||
for x := 0; x < 50; x++ {
|
||||
d.program.Reset()
|
||||
d.program.RunIn(func(inputStep int) int64 {
|
||||
if inputStep == 1 {
|
||||
return int64(x)
|
||||
}
|
||||
|
||||
return int64(y)
|
||||
}, func(val int64, state u.IntcodeProgramState) {
|
||||
res := val == 1
|
||||
grid[y][x] = res
|
||||
if res {
|
||||
count++
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// fmt.Println("50x50 tractor view:")
|
||||
// for y := 0; y < len(grid); y++ {
|
||||
// for x := 0; x < len(grid[y]); x++ {
|
||||
// if grid[y][x] {
|
||||
// fmt.Print("█")
|
||||
// } else {
|
||||
// fmt.Print(" ")
|
||||
// }
|
||||
// }
|
||||
// fmt.Println()
|
||||
// }
|
||||
|
||||
return fmt.Sprintf("Points affected in 50x50 area: %s%d%s", u.TextBold, count, u.TextReset)
|
||||
}
|
||||
|
||||
func (d *Day19) Part2() string {
|
||||
f := func(x, y int) bool {
|
||||
ret := false
|
||||
d.program.Reset()
|
||||
d.program.RunIn(func(inputStep int) int64 {
|
||||
if inputStep == 1 {
|
||||
return int64(x)
|
||||
}
|
||||
return int64(y)
|
||||
}, func(val int64, state u.IntcodeProgramState) {
|
||||
ret = val == 1
|
||||
})
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
// find lower bound
|
||||
// this may not be necessary, but helps seed the bisect with a known-good lower bound
|
||||
startY := 0
|
||||
startX := 0
|
||||
for y := 1; startY == 0; y++ {
|
||||
for x := 0; x < 10*y; x++ {
|
||||
if f(x, y) {
|
||||
startY = y
|
||||
startX = x
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastGoodX := 0
|
||||
threshold := 1
|
||||
// add 100 to start y since we know it has to be a 100x100 square.
|
||||
// since we multiply x by 10,000 for the final result, that tells us y cannot be 10k+
|
||||
y := u.Bisect(startY+100, 9999, threshold, func(y int) bool {
|
||||
foundX := false
|
||||
for x := startX; ; x++ {
|
||||
// check top left
|
||||
if !f(x, y) {
|
||||
if !foundX {
|
||||
continue
|
||||
} else {
|
||||
return true
|
||||
}
|
||||
}
|
||||
if !foundX {
|
||||
foundX = true
|
||||
}
|
||||
|
||||
// check top right
|
||||
if !f(x+99, y) {
|
||||
return true
|
||||
}
|
||||
// check bottom left
|
||||
if !f(x, y+99) {
|
||||
continue
|
||||
}
|
||||
|
||||
// we believe the corners work, so run final validations on the full borders.
|
||||
// this may not be necessary, but i've seen some rows end up shorter than a
|
||||
// previous row because of the angle of the beam and our integer fidelity.
|
||||
// plus it's really not that much more expensive to do to be certain we're correct.
|
||||
for y2 := y; y2 < y+100; y2++ {
|
||||
// right wall
|
||||
if !f(x+99, y2) {
|
||||
return true
|
||||
}
|
||||
// left wall
|
||||
if !f(x, y2) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
lastGoodX = x
|
||||
return false
|
||||
}
|
||||
})
|
||||
|
||||
// since we invert our bisect success returns, we need to increment y to
|
||||
// tip back over into the "success" range
|
||||
y += threshold
|
||||
result := (lastGoodX * 10000) + y
|
||||
return fmt.Sprintf("Closest 100x100 square for the ship starts at %d,%d = %s%d%s", lastGoodX, y, u.TextBold, result, u.TextReset)
|
||||
}
|
398
days/20.go
Normal file
398
days/20.go
Normal file
@ -0,0 +1,398 @@
|
||||
package days
|
||||
|
||||
import (
|
||||
"container/heap"
|
||||
"fmt"
|
||||
"math"
|
||||
"strings"
|
||||
|
||||
u "parnic.com/aoc2019/utilities"
|
||||
)
|
||||
|
||||
type day20Cell int8
|
||||
type day20Graph map[day20Portal][]u.Pair[day20Portal, int]
|
||||
|
||||
const (
|
||||
day20CellWall day20Cell = iota
|
||||
day20CellPath
|
||||
day20CellDonutHole
|
||||
)
|
||||
|
||||
var (
|
||||
day20AdjacentOffsets = []u.Vec2i{
|
||||
{X: -1, Y: 0},
|
||||
{X: 1, Y: 0},
|
||||
{X: 0, Y: -1},
|
||||
{X: 0, Y: 1},
|
||||
}
|
||||
|
||||
entrancePortal = day20Portal{name: "AA"}
|
||||
exitPortal = day20Portal{name: "ZZ"}
|
||||
)
|
||||
|
||||
type day20Portal struct {
|
||||
name string
|
||||
inner bool
|
||||
depth int
|
||||
}
|
||||
|
||||
type Day20 struct {
|
||||
grid [][]day20Cell
|
||||
entrance u.Vec2i
|
||||
exit u.Vec2i
|
||||
portals map[day20Portal]u.Vec2i
|
||||
portalNames []string
|
||||
}
|
||||
|
||||
func (d *Day20) Parse() {
|
||||
d.portals = make(map[day20Portal]u.Vec2i)
|
||||
d.portalNames = make([]string, 0)
|
||||
|
||||
lines := u.GetStringLines("20p")
|
||||
d.grid = make([][]day20Cell, len(lines)-4)
|
||||
currPortal := strings.Builder{}
|
||||
|
||||
for row, line := range lines {
|
||||
y := row - 2
|
||||
isGridRow := row >= 2 && row < len(lines)-2
|
||||
|
||||
if isGridRow {
|
||||
d.grid[y] = make([]day20Cell, len(line)-4)
|
||||
}
|
||||
|
||||
for col, ch := range lines[row] {
|
||||
x := col - 2
|
||||
isGridCol := col >= 2 && col < len(line)-2
|
||||
|
||||
if isGridRow && isGridCol {
|
||||
if ch == '#' {
|
||||
d.grid[y][x] = day20CellWall
|
||||
} else if ch == '.' {
|
||||
d.grid[y][x] = day20CellPath
|
||||
} else {
|
||||
d.grid[y][x] = day20CellDonutHole
|
||||
}
|
||||
}
|
||||
|
||||
if ch >= 'A' && ch <= 'Z' {
|
||||
portalX := 0
|
||||
portalY := 0
|
||||
if len(line) > col+1 && line[col+1] >= 'A' && line[col+1] <= 'Z' {
|
||||
currPortal.WriteRune(ch)
|
||||
currPortal.WriteRune(rune(line[col+1]))
|
||||
|
||||
if len(line) > col+2 && line[col+2] == '.' {
|
||||
portalY = y
|
||||
portalX = x + 2
|
||||
} else if col-1 >= 0 && line[col-1] == '.' {
|
||||
portalY = y
|
||||
portalX = x - 1
|
||||
} else {
|
||||
panic("!")
|
||||
}
|
||||
} else if len(lines) > row+1 && lines[row+1][col] >= 'A' && lines[row+1][col] <= 'Z' {
|
||||
currPortal.WriteRune(ch)
|
||||
currPortal.WriteRune(rune(lines[row+1][col]))
|
||||
|
||||
if len(lines) > row+2 && lines[row+2][col] == '.' {
|
||||
portalY = y + 2
|
||||
portalX = x
|
||||
} else if row-1 >= 0 && lines[row-1][col] == '.' {
|
||||
portalY = y - 1
|
||||
portalX = x
|
||||
} else {
|
||||
panic("!")
|
||||
}
|
||||
}
|
||||
|
||||
if currPortal.Len() == 2 {
|
||||
portalName := currPortal.String()
|
||||
portalVec := u.Vec2i{X: portalX, Y: portalY}
|
||||
|
||||
if portalName == entrancePortal.name {
|
||||
d.entrance = portalVec
|
||||
} else if portalName == exitPortal.name {
|
||||
d.exit = portalVec
|
||||
} else {
|
||||
portal := day20Portal{
|
||||
name: portalName,
|
||||
inner: !d.isOuterPortal(portalVec),
|
||||
}
|
||||
d.portals[portal] = portalVec
|
||||
|
||||
u.AddToArray(&d.portalNames, portalName)
|
||||
}
|
||||
|
||||
currPortal.Reset()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (d Day20) Num() int {
|
||||
return 20
|
||||
}
|
||||
|
||||
func (d Day20) isPortal(vec u.Vec2i) (bool, int) {
|
||||
if d.grid[vec.Y][vec.X] != day20CellPath {
|
||||
return false, 0
|
||||
}
|
||||
|
||||
for i, name := range d.portalNames {
|
||||
p, exists := d.portals[day20Portal{name: name, inner: !d.isOuterPortal(vec)}]
|
||||
if exists && vec == p {
|
||||
return true, i
|
||||
}
|
||||
}
|
||||
|
||||
return false, 0
|
||||
}
|
||||
|
||||
func (d Day20) Draw() {
|
||||
for y := range d.grid {
|
||||
for x := range d.grid[y] {
|
||||
switch d.grid[y][x] {
|
||||
case day20CellWall:
|
||||
fmt.Print("█")
|
||||
case day20CellDonutHole:
|
||||
fmt.Print(" ")
|
||||
case day20CellPath:
|
||||
posVec := u.Vec2i{X: x, Y: y}
|
||||
if posVec == d.entrance {
|
||||
fmt.Print("@")
|
||||
} else if posVec == d.exit {
|
||||
fmt.Print("!")
|
||||
} else {
|
||||
isPortal, portalIdx := d.isPortal(posVec)
|
||||
if isPortal {
|
||||
ch := 'a' + portalIdx
|
||||
if ch > 'z' {
|
||||
ch = 'A' + (portalIdx - 26)
|
||||
}
|
||||
fmt.Printf("%c", ch)
|
||||
} else {
|
||||
fmt.Print(" ")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fmt.Println()
|
||||
}
|
||||
}
|
||||
|
||||
func (d Day20) isOuterPortal(pos u.Vec2i) bool {
|
||||
return pos.X == 0 || pos.Y == 0 || pos.X == len(d.grid[0])-1 || pos.Y == len(d.grid)-1
|
||||
}
|
||||
|
||||
func (d Day20) findAdjacentCells(inPos u.Vec2i) []u.Pair[day20Portal, int] {
|
||||
found := make([]u.Pair[day20Portal, int], 0)
|
||||
|
||||
getAdjacent := func(pos u.Vec2i) []u.Vec2i {
|
||||
retAdjacent := make([]u.Vec2i, 0, len(day20AdjacentOffsets))
|
||||
for _, off := range day20AdjacentOffsets {
|
||||
offVec := u.Vec2i{X: pos.X + off.X, Y: pos.Y + off.Y}
|
||||
if offVec.Y < 0 || offVec.Y >= len(d.grid) || offVec.X < 0 || offVec.X >= len(d.grid[0]) {
|
||||
continue
|
||||
}
|
||||
if d.grid[offVec.Y][offVec.X] != day20CellPath {
|
||||
continue
|
||||
}
|
||||
retAdjacent = append(retAdjacent, offVec)
|
||||
}
|
||||
|
||||
return retAdjacent
|
||||
}
|
||||
|
||||
queue := make([]u.Pair[int, u.Vec2i], 0)
|
||||
visited := map[u.Vec2i]bool{
|
||||
inPos: true,
|
||||
}
|
||||
for _, adjacent := range getAdjacent(inPos) {
|
||||
queue = append(queue, u.Pair[int, u.Vec2i]{First: 1, Second: adjacent})
|
||||
}
|
||||
|
||||
for len(queue) > 0 {
|
||||
next := queue[0]
|
||||
queue = queue[1:]
|
||||
|
||||
if _, exists := visited[next.Second]; !exists {
|
||||
visited[next.Second] = true
|
||||
|
||||
adjacentIsPortal, portalIdx := d.isPortal(next.Second)
|
||||
if adjacentIsPortal || next.Second == d.entrance || next.Second == d.exit {
|
||||
var portalName string
|
||||
if next.Second == d.entrance {
|
||||
portalName = entrancePortal.name
|
||||
} else if next.Second == d.exit {
|
||||
portalName = exitPortal.name
|
||||
} else {
|
||||
portalName = d.portalNames[portalIdx]
|
||||
}
|
||||
|
||||
alreadyFound := false
|
||||
for _, p := range found {
|
||||
if p.First.name == portalName {
|
||||
alreadyFound = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !alreadyFound {
|
||||
found = append(found, u.Pair[day20Portal, int]{First: day20Portal{
|
||||
name: portalName,
|
||||
inner: !d.isOuterPortal(next.Second),
|
||||
}, Second: next.First})
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
for _, neighbor := range getAdjacent(next.Second) {
|
||||
if _, exists := visited[neighbor]; !exists {
|
||||
queue = append(queue, u.Pair[int, u.Vec2i]{First: next.First + 1, Second: neighbor})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return found
|
||||
}
|
||||
|
||||
type day20PriorityQueue struct {
|
||||
distance int
|
||||
neighbor day20Portal
|
||||
}
|
||||
type day20PriorityQueueHeap []day20PriorityQueue
|
||||
|
||||
func (h day20PriorityQueueHeap) Len() int { return len(h) }
|
||||
func (h day20PriorityQueueHeap) Less(i, j int) bool { return h[i].distance < h[j].distance }
|
||||
func (h day20PriorityQueueHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
|
||||
|
||||
func (h *day20PriorityQueueHeap) Push(x any) {
|
||||
*h = append(*h, x.(day20PriorityQueue))
|
||||
}
|
||||
|
||||
func (h *day20PriorityQueueHeap) Pop() any {
|
||||
old := *h
|
||||
n := len(old)
|
||||
x := old[n-1]
|
||||
*h = old[0 : n-1]
|
||||
return x
|
||||
}
|
||||
|
||||
func (d Day20) dijkstra(graph day20Graph, start, end day20Portal, neighborFunc func(inPortal day20Portal) []u.Pair[day20Portal, int]) int {
|
||||
distance := make(map[day20Portal]int)
|
||||
|
||||
ih := day20PriorityQueueHeap{
|
||||
day20PriorityQueue{
|
||||
distance: 0,
|
||||
neighbor: start,
|
||||
},
|
||||
}
|
||||
|
||||
heap.Init(&ih)
|
||||
visited := make(map[day20Portal]bool)
|
||||
|
||||
for ih.Len() > 0 {
|
||||
node := heap.Pop(&ih).(day20PriorityQueue)
|
||||
|
||||
if node.neighbor == end {
|
||||
return node.distance
|
||||
}
|
||||
|
||||
if _, exists := visited[node.neighbor]; exists {
|
||||
continue
|
||||
}
|
||||
|
||||
visited[node.neighbor] = true
|
||||
|
||||
for _, p := range neighborFunc(node.neighbor) {
|
||||
if _, exists := visited[p.First]; exists {
|
||||
continue
|
||||
}
|
||||
|
||||
newDistance := node.distance + p.Second
|
||||
if dist, exists := distance[p.First]; !exists || newDistance < dist {
|
||||
distance[p.First] = newDistance
|
||||
heap.Push(&ih, day20PriorityQueue{
|
||||
distance: newDistance,
|
||||
neighbor: p.First,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return math.MaxInt
|
||||
}
|
||||
|
||||
func (d Day20) buildGraph() day20Graph {
|
||||
graph := make(day20Graph, len(d.portals)+1)
|
||||
|
||||
adjacent := d.findAdjacentCells(d.entrance)
|
||||
graph[entrancePortal] = adjacent
|
||||
|
||||
for portal, portalVec := range d.portals {
|
||||
adjacent = d.findAdjacentCells(portalVec)
|
||||
graph[portal] = adjacent
|
||||
}
|
||||
|
||||
return graph
|
||||
}
|
||||
|
||||
func (d Day20) getDepthNeighbors(graph day20Graph, portal day20Portal) []u.Pair[day20Portal, int] {
|
||||
basePortal := portal
|
||||
basePortal.depth = 0
|
||||
baseNeighbors := graph[basePortal]
|
||||
|
||||
neighbors := make([]u.Pair[day20Portal, int], 0)
|
||||
|
||||
if portal.inner {
|
||||
n := day20Portal{name: portal.name, inner: false, depth: portal.depth + 1}
|
||||
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: n, Second: 1})
|
||||
}
|
||||
|
||||
if portal.depth == 0 {
|
||||
for _, i := range baseNeighbors {
|
||||
if i.First.inner || i.First.name == entrancePortal.name || i.First.name == exitPortal.name {
|
||||
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: i.First, Second: i.Second})
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if !portal.inner {
|
||||
n := day20Portal{name: portal.name, inner: true, depth: portal.depth - 1}
|
||||
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: n, Second: 1})
|
||||
}
|
||||
|
||||
for _, i := range baseNeighbors {
|
||||
if i.First.name != entrancePortal.name && i.First.name != exitPortal.name {
|
||||
n := day20Portal{name: i.First.name, inner: i.First.inner, depth: portal.depth}
|
||||
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: n, Second: i.Second})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return neighbors
|
||||
}
|
||||
|
||||
func (d *Day20) Part1() string {
|
||||
// d.Draw()
|
||||
|
||||
graph := d.buildGraph()
|
||||
|
||||
for portal, adjacent := range graph {
|
||||
if portal.name == entrancePortal.name {
|
||||
continue
|
||||
}
|
||||
|
||||
graph[portal] = append(adjacent, u.Pair[day20Portal, int]{First: day20Portal{name: portal.name, inner: !portal.inner}, Second: 1})
|
||||
}
|
||||
|
||||
distance := d.dijkstra(graph, entrancePortal, exitPortal, func(inPortal day20Portal) []u.Pair[day20Portal, int] { return graph[inPortal] })
|
||||
return fmt.Sprintf("Steps to traverse maze: %s%d%s", u.TextBold, distance, u.TextReset)
|
||||
}
|
||||
|
||||
func (d *Day20) Part2() string {
|
||||
graph := d.buildGraph()
|
||||
distance := d.dijkstra(graph, entrancePortal, exitPortal, func(inPortal day20Portal) []u.Pair[day20Portal, int] { return d.getDepthNeighbors(graph, inPortal) })
|
||||
return fmt.Sprintf("Steps to traverse recursive maze: %s%d%s", u.TextBold, distance, u.TextReset)
|
||||
}
|
81
inputs/18p.txt
Normal file
81
inputs/18p.txt
Normal file
@ -0,0 +1,81 @@
|
||||
#################################################################################
|
||||
#...............#.......#...............#.........#.......#.......#.....#.......#
|
||||
#.#########.#.###.#####.#.#.#######.#####.#######.#.#######.#.###.###.#.#.#####.#
|
||||
#.#.#.....#.#.#...#...#..f#...#.....#...#...#.....#.........#...#.....#...#m....#
|
||||
#.#.#.###.###.#.#####.#######.#######.#.#.#.#.#######.#########.###########.#####
|
||||
#...#...#.#...#.......#.....#.#.......#.#.#.#...#...#...#.......#..h......#.....#
|
||||
###.###.#.#.#########.#.###.#T#.#######.###.###.#B#.#.###.#######.#######.#####.#
|
||||
#...#...#...#.....#...#...#.#...#.....#.#...#.#...#.#.#...#.........#...#.......#
|
||||
#####.#######.###.#.###.#.#######.###.#.#.###.#####.###.#.###########.#.#######.#
|
||||
#...#...#.....#.#...#.#.#.....#...#.....#.#.....#...#...#.#...........#.#.....#.#
|
||||
#.#.###.#.#####.#####.#.#####.#.###.#####.#.###.#.###.#####.###########.#.###.#.#
|
||||
#.#.....#.#.....#.........#...#...#.#...#.#...#..x#...W.....#.....#.....#.#...#.#
|
||||
#.#######.###.#.#########.#.#####.###.#.#.###.#######.#######.###.#.#####.#.#####
|
||||
#.........#...#.......#.#.#.#...#.....#.#.#.#.#.....#...#.....#...#.#.....#.....#
|
||||
#.#########O#########.#.#.#.#.#.#.#####.#.#.#.###.#.#.###.#####.###.#.#########.#
|
||||
#.#.........#.........#...#.#.#.#...#.#.#.#.......#.#.#...#...#.#.......#.....#.#
|
||||
#.#####.#########.#########.#.#.###.#.#.#.#########.###.###.###.#####.###.###.#.#
|
||||
#.....#...#.....#.#.........#.#.#.....#.#.....#.....#...#...........#.#...#e..#.#
|
||||
#####.###.#K###.#.#####.#####.#.#######.#####.#####.#.#.###########.###.###.###.#
|
||||
#...#.....#.#...#.......#.....#.#.......#.....#...#...#.#.........#.....#.#.#...#
|
||||
#.#####.###.#.#########.#.#####.#.#####.#.#####.#.#######.#####.#.#######.#.#.#.#
|
||||
#.#j..#.#...#a..#.....#.#.#.......#.....#.......#...........#.#.#.......#.#...#.#
|
||||
#.#.#.#.#.#####.#.#####.#.#############.#.###################.#########.#.#####.#
|
||||
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3
inputs/18s1.txt
Normal file
3
inputs/18s1.txt
Normal file
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#########
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#b.A.@.a#
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5
inputs/18s2.txt
Normal file
5
inputs/18s2.txt
Normal file
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########################
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#f.D.E.e.C.b.A.@.a.B.c.#
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#d.....................#
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5
inputs/18s3.txt
Normal file
5
inputs/18s3.txt
Normal file
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########################
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9
inputs/18s4.txt
Normal file
9
inputs/18s4.txt
Normal file
@ -0,0 +1,9 @@
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#################
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#i.G..c...e..H.p#
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|
6
inputs/18s5.txt
Normal file
6
inputs/18s5.txt
Normal file
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########################
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#@..............ac.GI.b#
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|
7
inputs/18s6.txt
Normal file
7
inputs/18s6.txt
Normal file
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#######
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#a.#Cd#
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##...##
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##.@.##
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##...##
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#cB#Ab#
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#######
|
7
inputs/18s7.txt
Normal file
7
inputs/18s7.txt
Normal file
@ -0,0 +1,7 @@
|
||||
###############
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||||
#d.ABC.#.....a#
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######...######
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######.@.######
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||||
######...######
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#b.....#.....c#
|
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###############
|
7
inputs/18s8.txt
Normal file
7
inputs/18s8.txt
Normal file
@ -0,0 +1,7 @@
|
||||
#############
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#DcBa.#.GhKl#
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###C#...###J#
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#fEbA.#.FgHi#
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#############
|
9
inputs/18s9.txt
Normal file
9
inputs/18s9.txt
Normal file
@ -0,0 +1,9 @@
|
||||
#############
|
||||
#g#f.D#..h#l#
|
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#F###e#E###.#
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#o#m..#i#jk.#
|
||||
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|
1
inputs/19p.txt
Normal file
1
inputs/19p.txt
Normal file
@ -0,0 +1 @@
|
||||
109,424,203,1,21102,11,1,0,1105,1,282,21101,0,18,0,1105,1,259,2101,0,1,221,203,1,21102,1,31,0,1105,1,282,21102,1,38,0,1105,1,259,20102,1,23,2,21201,1,0,3,21102,1,1,1,21102,57,1,0,1106,0,303,2102,1,1,222,21002,221,1,3,20101,0,221,2,21101,0,259,1,21101,0,80,0,1105,1,225,21101,44,0,2,21102,91,1,0,1105,1,303,1202,1,1,223,21002,222,1,4,21102,259,1,3,21102,1,225,2,21102,225,1,1,21101,118,0,0,1106,0,225,21002,222,1,3,21101,163,0,2,21101,0,133,0,1106,0,303,21202,1,-1,1,22001,223,1,1,21102,148,1,0,1106,0,259,1202,1,1,223,20101,0,221,4,21001,222,0,3,21102,1,24,2,1001,132,-2,224,1002,224,2,224,1001,224,3,224,1002,132,-1,132,1,224,132,224,21001,224,1,1,21101,195,0,0,105,1,108,20207,1,223,2,21002,23,1,1,21102,-1,1,3,21102,1,214,0,1106,0,303,22101,1,1,1,204,1,99,0,0,0,0,109,5,2101,0,-4,249,22102,1,-3,1,22101,0,-2,2,22101,0,-1,3,21102,250,1,0,1106,0,225,21202,1,1,-4,109,-5,2105,1,0,109,3,22107,0,-2,-1,21202,-1,2,-1,21201,-1,-1,-1,22202,-1,-2,-2,109,-3,2106,0,0,109,3,21207,-2,0,-1,1206,-1,294,104,0,99,22102,1,-2,-2,109,-3,2105,1,0,109,5,22207,-3,-4,-1,1206,-1,346,22201,-4,-3,-4,21202,-3,-1,-1,22201,-4,-1,2,21202,2,-1,-1,22201,-4,-1,1,21202,-2,1,3,21101,0,343,0,1106,0,303,1106,0,415,22207,-2,-3,-1,1206,-1,387,22201,-3,-2,-3,21202,-2,-1,-1,22201,-3,-1,3,21202,3,-1,-1,22201,-3,-1,2,21201,-4,0,1,21101,384,0,0,1105,1,303,1105,1,415,21202,-4,-1,-4,22201,-4,-3,-4,22202,-3,-2,-2,22202,-2,-4,-4,22202,-3,-2,-3,21202,-4,-1,-2,22201,-3,-2,1,21202,1,1,-4,109,-5,2105,1,0
|
125
inputs/20p.txt
Normal file
125
inputs/20p.txt
Normal file
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|
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J L P P V T X
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|
||||
UY..#...#.....#.#.........#.#....XP PL..#...#...#.#.#.#.#...#...#.#.#
|
||||
#.#.###.#.###########.#.#.##### #.###.#######.#.###.#.#.#####.#
|
||||
#.#.#...#.#.#.#.#.#...#.#.....# #...#...............#.....#.#.#
|
||||
#.#.#.#####.#.#.#.###.###.##### #.#.###############.#.#.###.#.#
|
||||
#...#...................#.....# #.#.#...........#...#.#.#...#.#
|
||||
###############.############### #.#.###.#######.###########.###
|
||||
#...........#.#.#.............# #.#.#.....#...........#...#.#.#
|
||||
#####.#.#.###.###.#######.###.# #########.#.#.###########.#.#.#
|
||||
#.....#.#.#.#.#.........#.#...# #.#.#.....#.#.#...#...#...#....TH
|
||||
#.#####.###.#.#######.#####.### #.#.###.#.#.#########.###.#.#.#
|
||||
ZZ....#...#...#.#...........#.#.# JG........#.#.................#.#
|
||||
###.#.###.#.#.###.#.#.#####.#.# #.###.#.###.#.#.#####.###.#.###
|
||||
JH....#.....#.......#.#...#......EV #.#...#...#.#.#...#.....#.#...#
|
||||
#.#.#######.#.#####.#.#####.### #.###.#########.###.#.#####.#.#
|
||||
#.#.#.......#.#.#.#.#.....#.#.# #.#...#...........#.#.#.#...#.#
|
||||
#.#.###.#.#.###.#.#.#######.#.# V J Y T C B O #.#####.###.#.###.#.###.###.#.#
|
||||
#.#.#...#.#...#.....#.#.......# O H P R K R A #.#.....#...#...#.#.#.#.....#.#
|
||||
#.#.#.#.###.#.#.#.#.#.#.###.#.#####.#####.###########.#######.#####.#####.#######.###############.#.#.#.###.#.#.#.#.###
|
||||
#.#.#.#.#...#.#.#.#...#...#.#.#.......#.......#...#.....#.....#.......#...#...#.........#.#.#.....#.#.#.#.#.#...#.#.#.#
|
||||
###.#####.#.#######.###.###.#######.#####.#####.###.#######.###.#######.###.#.#.#.#.###.#.#.###.#####.###.#########.#.#
|
||||
#.....#.#.#.....#...#...#.#.#...........#.........#.....#...#.#.....#.#.....#.#.#.#.#.....#...#.#.#.........#.........#
|
||||
#.#####.#.###.#####.#####.#.#.###.###.#.###.#.###.#####.#.#.#.#.#####.###.###.#.#####.#.###.#####.###.###.###.#.#.###.#
|
||||
#...#...#...#.#.........#...#.#...#.#.#.#.#.#...#.#.....#.#...#.......#.#.#...#.#...#.#.#.....#.#.....#.....#.#.#.#...#
|
||||
#######.#####.#####.#######.#####.#.#.###.#####.#####.###.###########.#.#####.#.#.#########.###.###.#.###.#######.###.#
|
||||
#.......#.#.....#...#.........#...#.#.#...#.........#...#.#.#.......#...#.#.#.#...#...#...#.#.....#.#.#.#.#.........#.#
|
||||
#.#.#.#.#.#.#####.#####.###.#####.#.#.#.#####.#.#.#.###.#.#.#####.#.#.###.#.#.#.###.###.###.###.###.###.###.#.###.#####
|
||||
#.#.#.#.......#...#...#.#...#.......#.#...#...#.#.#.#.#.#.....#...#.#.....#...#...#.#.#.........#.#...#...#.#.#.......#
|
||||
#######.###.###.#.#.###############.###.#####.###.###.#.#.#.#.#.#.#.#.###.###.###.#.#.#.###.#.###.###.#.#.#.#####.#.#.#
|
||||
#...#.#.#.....#.#.#.#.........#.#.........#.....#.#...#.#.#.#.#.#.#.....#.#...#...#...#...#.#.....#.#.#.#.......#.#.#.#
|
||||
#.###.###.#.#####.#.#########.#.#######.#.###.#####.###.#.#.#####.###.#######.#.###.###.#######.#.#.#####.#.#.#.###.###
|
||||
#.....#...#...#.#.....#...............#.#.#.....#.......#.#.#.....#.#...#.....#.....#.....#.....#.....#.#.#.#.#.#.....#
|
||||
#####.#.#.###.#.#.#########.#####.###.#.###.###.#######.#.#####.###.#.#.#####.#.###.#.#.#######.#.#.###.#.#######.#.#.#
|
||||
#.......#.#.#.#.....#.......#.#...#.#.....#.#...#.#.#...#...#.......#.#.#.....#.#.....#...#...#.#.#.#.......#.#.#.#.#.#
|
||||
#.###.#.#.#.###.#######.#####.#.#.#####.#.###.###.#.#.#.#.#####.#####.#####.###.#.###.###.#.###.#.###########.#.#.#.#.#
|
||||
#.#.#.#.#...#...#...#.#.#.#.#.#.#.....#.#...#...#.....#.#...#.#.....#.#.......#.#.#...#.#.....#.#.#.........#...#.#.#.#
|
||||
#.#.#.#.#.###.#####.#.###.#.#.###.#######.#####.#.###.###.#.#.#.#############.#######.#.#.###.#####.#.###.###.#####.###
|
||||
#.#.#.#.#...#...#.#.....................#.#.....#...#.#...#...#.#...#.#.......#...#.#...#.#.#.#.....#.#.........#.#...#
|
||||
#.#.#.#.#.#######.#####.#####.#####.#########.#.#.#########.#.#.###.#.#####.###.###.#.#.###.#####.#########.#####.#####
|
||||
#.#...#.#.#...#.........#.#.#.#.......#...#.#.#.#.........#.#.#.#.....#...........#...#.#.......#.#.#.#.#...........#.#
|
||||
#.#######.###.###.#######.#.#####.#####.###.#.#######.#####.###.###.#.###.###.#######.#######.###.#.#.#.###.###.###.#.#
|
||||
#.....#.#.#.#.#.#.#.#.....#.........#.........#.#...#...#.#...#.....#.#.#...#.#.#.#.#.....#...............#...#.#.....#
|
||||
#.#####.###.#.#.###.#####.#######.#####.#.###.#.#.#.#.###.#.#########.#.#.###.#.#.#.#.#########.#####.#.#.#######.#.#.#
|
||||
#.#.#.......................#.#.#.#...#.#.#.....#.#...#.#...#.#.#.......#.#.....#.#...#...#.........#.#.#.......#.#.#.#
|
||||
#.#.#.###.#####.#########.#.#.#.#.#.###########.#.###.#.#.###.#.###.###.###.#####.###.###.#.#.#.#.###.#####.#.###.#####
|
||||
#.#...#.#.#.#...#.........#.........#...#.#.....#...#.#.......#...#...#.#.....#...#.........#.#.#...#...#...#.#.#...#.#
|
||||
#######.###.###.#####.#####.#####.#.#.###.###.###.#######.#.#.#.#####.#######.#.#.#.#####.#####.#.#.#.#####.###.#####.#
|
||||
#...............#.....#.......#...#.....#.......#.....#...#.#.#.......#.......#.#.......#.....#.#.#.#.....#...........#
|
||||
#####################################.#####.#######.#######.###.#########.#####.#######################################
|
||||
O C N X F S W
|
||||
G K B L Z L W
|
19
inputs/20s1.txt
Normal file
19
inputs/20s1.txt
Normal file
@ -0,0 +1,19 @@
|
||||
A
|
||||
A
|
||||
#######.#########
|
||||
#######.........#
|
||||
#######.#######.#
|
||||
#######.#######.#
|
||||
#######.#######.#
|
||||
##### B ###.#
|
||||
BC...## C ###.#
|
||||
##.## ###.#
|
||||
##...DE F ###.#
|
||||
##### G ###.#
|
||||
#########.#####.#
|
||||
DE..#######...###.#
|
||||
#.#########.###.#
|
||||
FG..#########.....#
|
||||
###########.#####
|
||||
Z
|
||||
Z
|
37
inputs/20s2.txt
Normal file
37
inputs/20s2.txt
Normal file
@ -0,0 +1,37 @@
|
||||
A
|
||||
A
|
||||
#################.#############
|
||||
#.#...#...................#.#.#
|
||||
#.#.#.###.###.###.#########.#.#
|
||||
#.#.#.......#...#.....#.#.#...#
|
||||
#.#########.###.#####.#.#.###.#
|
||||
#.............#.#.....#.......#
|
||||
###.###########.###.#####.#.#.#
|
||||
#.....# A C #.#.#.#
|
||||
####### S P #####.#
|
||||
#.#...# #......VT
|
||||
#.#.#.# #.#####
|
||||
#...#.# YN....#.#
|
||||
#.###.# #####.#
|
||||
DI....#.# #.....#
|
||||
#####.# #.###.#
|
||||
ZZ......# QG....#..AS
|
||||
###.### #######
|
||||
JO..#.#.# #.....#
|
||||
#.#.#.# ###.#.#
|
||||
#...#..DI BU....#..LF
|
||||
#####.# #.#####
|
||||
YN......# VT..#....QG
|
||||
#.###.# #.###.#
|
||||
#.#...# #.....#
|
||||
###.### J L J #.#.###
|
||||
#.....# O F P #.#...#
|
||||
#.###.#####.#.#####.#####.###.#
|
||||
#...#.#.#...#.....#.....#.#...#
|
||||
#.#####.###.###.#.#.#########.#
|
||||
#...#.#.....#...#.#.#.#.....#.#
|
||||
#.###.#####.###.###.#.#.#######
|
||||
#.#.........#...#.............#
|
||||
#########.###.###.#############
|
||||
B J C
|
||||
U P P
|
37
inputs/20s3.txt
Normal file
37
inputs/20s3.txt
Normal file
@ -0,0 +1,37 @@
|
||||
Z L X W C
|
||||
Z P Q B K
|
||||
###########.#.#.#.#######.###############
|
||||
#...#.......#.#.......#.#.......#.#.#...#
|
||||
###.#.#.#.#.#.#.#.###.#.#.#######.#.#.###
|
||||
#.#...#.#.#...#.#.#...#...#...#.#.......#
|
||||
#.###.#######.###.###.#.###.###.#.#######
|
||||
#...#.......#.#...#...#.............#...#
|
||||
#.#########.#######.#.#######.#######.###
|
||||
#...#.# F R I Z #.#.#.#
|
||||
#.###.# D E C H #.#.#.#
|
||||
#.#...# #...#.#
|
||||
#.###.# #.###.#
|
||||
#.#....OA WB..#.#..ZH
|
||||
#.###.# #.#.#.#
|
||||
CJ......# #.....#
|
||||
####### #######
|
||||
#.#....CK #......IC
|
||||
#.###.# #.###.#
|
||||
#.....# #...#.#
|
||||
###.### #.#.#.#
|
||||
XF....#.# RF..#.#.#
|
||||
#####.# #######
|
||||
#......CJ NM..#...#
|
||||
###.#.# #.###.#
|
||||
RE....#.# #......RF
|
||||
###.### X X L #.#.#.#
|
||||
#.....# F Q P #.#.#.#
|
||||
###.###########.###.#######.#########.###
|
||||
#.....#...#.....#.......#...#.....#.#...#
|
||||
#####.#.###.#######.#######.###.###.#.#.#
|
||||
#.......#.......#.#.#.#.#...#...#...#.#.#
|
||||
#####.###.#####.#.#.#.#.###.###.#.###.###
|
||||
#.......#.....#.#...#...............#...#
|
||||
#############.#.#.###.###################
|
||||
A O F N
|
||||
A A D M
|
3
main.go
3
main.go
@ -51,6 +51,9 @@ var dayMap = []day{
|
||||
&days.Day15{},
|
||||
&days.Day16{},
|
||||
&days.Day17{},
|
||||
&days.Day18{},
|
||||
&days.Day19{},
|
||||
&days.Day20{},
|
||||
}
|
||||
|
||||
func main() {
|
||||
|
26
utilities/bisect.go
Normal file
26
utilities/bisect.go
Normal file
@ -0,0 +1,26 @@
|
||||
package utilities
|
||||
|
||||
import (
|
||||
"math"
|
||||
)
|
||||
|
||||
// Bisect takes a known-good low and known-bad high value as the bounds
|
||||
// to bisect, and a function to test each value for success or failure.
|
||||
// If the function succeeds, the value is adjusted toward the maximum,
|
||||
// and if the function fails, the value is adjusted toward the minimum.
|
||||
// The final value is returned when the difference between the success
|
||||
// and the failure is less than or equal to the acceptance threshold
|
||||
// (usually 1, for integers).
|
||||
func Bisect[T Number](low, high, threshold T, tryFunc func(val T) bool) T {
|
||||
for T(math.Abs(float64(high-low))) > threshold {
|
||||
currVal := low + ((high - low) / 2)
|
||||
success := tryFunc(currVal)
|
||||
if success {
|
||||
low = currVal
|
||||
} else {
|
||||
high = currVal
|
||||
}
|
||||
}
|
||||
|
||||
return low
|
||||
}
|
@ -128,9 +128,15 @@ func (p *IntcodeProgram) ensureMemoryCapacity(address int) {
|
||||
}
|
||||
|
||||
func (p *IntcodeProgram) Reset() {
|
||||
p.memory = nil
|
||||
wiped := false
|
||||
if len(p.memory) != len(p.program) {
|
||||
wiped = true
|
||||
p.memory = nil
|
||||
}
|
||||
p.init()
|
||||
copy(p.memory, p.program)
|
||||
if !wiped {
|
||||
copy(p.memory, p.program)
|
||||
}
|
||||
p.relativeBase = 0
|
||||
}
|
||||
|
||||
|
@ -15,3 +15,13 @@ func MapValues[T comparable, U any](m map[T]U) []U {
|
||||
}
|
||||
return r
|
||||
}
|
||||
|
||||
// CopyMap returns a copy of the passed-in map. Note: currently only works if [U]
|
||||
// is not a map or slice.
|
||||
func CopyMap[T comparable, U any](m map[T]U) map[T]U {
|
||||
r := make(map[T]U)
|
||||
for k, v := range m {
|
||||
r[k] = v
|
||||
}
|
||||
return r
|
||||
}
|
||||
|
@ -44,11 +44,16 @@ func (v Vec2[T]) Equals(other Vec2[T]) bool {
|
||||
v.Y == other.Y
|
||||
}
|
||||
|
||||
func (v Vec2[T]) ManhattanDistance(other Vec2[T]) T {
|
||||
return T(math.Abs(float64(v.X-other.X)) + math.Abs(float64(v.Y-other.Y)))
|
||||
}
|
||||
|
||||
func VecBetween[T Number](a, b Vec2[T]) Vec2[T] {
|
||||
return Vec2[T]{
|
||||
X: a.X - b.X,
|
||||
Y: a.Y - b.Y,
|
||||
}
|
||||
return a.To(b)
|
||||
}
|
||||
|
||||
func ManhattanDistance[T Number](a, b Vec2[T]) T {
|
||||
return a.ManhattanDistance(b)
|
||||
}
|
||||
|
||||
func (v Vec3[T]) Dot(other Vec3[T]) T {
|
||||
|
Reference in New Issue
Block a user