Compare commits
3 Commits
Author | SHA1 | Date | |
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68ca26e3aa
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267146ed8e
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8f0dc931c1
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345
days/18.go
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345
days/18.go
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@ -0,0 +1,345 @@
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package days
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import (
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"container/heap"
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"fmt"
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"math"
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"strings"
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"github.com/edwingeng/deque/v2"
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u "parnic.com/aoc2019/utilities"
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)
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type day18Cell int
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type day18Vec u.Vec2[int]
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type day18Graph map[rune][]u.Pair[rune, int]
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const (
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day18CellWall day18Cell = iota
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day18CellOpen
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)
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var (
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day18AdjacentOffsets = []day18Vec{
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{X: -1, Y: 0},
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{X: 1, Y: 0},
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{X: 0, Y: -1},
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{X: 0, Y: 1},
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}
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)
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type Day18 struct {
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entrance day18Vec
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grid [][]day18Cell
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doors map[day18Vec]int
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keys map[day18Vec]int
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}
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func (d *Day18) Parse() {
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d.doors = make(map[day18Vec]int)
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d.keys = make(map[day18Vec]int)
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lines := u.GetStringLines("18p")
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d.grid = make([][]day18Cell, len(lines))
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for i, line := range lines {
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d.grid[i] = make([]day18Cell, len(line))
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for j, char := range line {
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if char == '#' {
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d.grid[i][j] = day18CellWall
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} else if char == '.' {
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d.grid[i][j] = day18CellOpen
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} else if char == '@' {
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d.grid[i][j] = day18CellOpen
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d.entrance = day18Vec{X: j, Y: i}
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} else if char >= 'A' && char <= 'Z' {
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d.grid[i][j] = day18CellOpen
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d.doors[day18Vec{X: j, Y: i}] = int(char - 'A')
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} else if char >= 'a' && char <= 'z' {
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d.grid[i][j] = day18CellOpen
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d.keys[day18Vec{X: j, Y: i}] = int(char - 'a')
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}
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}
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}
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}
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func (d Day18) Num() int {
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return 18
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}
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func (d Day18) Draw(grid [][]day18Cell, keys, doors map[day18Vec]int, entrances ...day18Vec) {
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for y := range grid {
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for x := range grid[y] {
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switch grid[y][x] {
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case day18CellWall:
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fmt.Print("█")
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case day18CellOpen:
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posVec := day18Vec{X: x, Y: y}
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if _, exists := doors[posVec]; exists {
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fmt.Printf("%c", rune(doors[posVec]+'A'))
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} else if _, exists := keys[posVec]; exists {
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fmt.Printf("%c", rune(keys[posVec]+'a'))
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} else if u.ArrayContains(entrances, posVec) {
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fmt.Print("@")
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} else {
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fmt.Print(".")
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}
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}
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}
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fmt.Println()
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}
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}
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func (d Day18) findAdjacentCells(inPos day18Vec, keys, doors map[day18Vec]int, grid [][]day18Cell) []u.Pair[rune, int] {
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found := make([]u.Pair[rune, int], 0)
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getAdjacent := func(pos day18Vec) []day18Vec {
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retAdjacent := make([]day18Vec, 0, len(day18AdjacentOffsets))
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for _, off := range day18AdjacentOffsets {
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offVec := day18Vec{X: pos.X + off.X, Y: pos.Y + off.Y}
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if grid[offVec.Y][offVec.X] == day18CellWall {
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continue
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}
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retAdjacent = append(retAdjacent, offVec)
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}
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return retAdjacent
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}
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queue := deque.NewDeque[u.Pair[int, day18Vec]]()
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visited := make(map[day18Vec]bool)
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for _, adjacent := range getAdjacent(inPos) {
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queue.PushBack(u.Pair[int, day18Vec]{First: 1, Second: adjacent})
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}
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for !queue.IsEmpty() {
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next := queue.PopFront()
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if _, exists := visited[next.Second]; !exists {
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visited[next.Second] = true
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key, adjacentIsKey := keys[next.Second]
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door, adjacentIsDoor := doors[next.Second]
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if adjacentIsKey || adjacentIsDoor {
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var rVal rune
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if adjacentIsKey {
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rVal = rune('a' + key)
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} else if adjacentIsDoor {
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rVal = rune('A' + door)
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}
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alreadyFound := false
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for _, p := range found {
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if p.First == rVal {
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alreadyFound = true
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break
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}
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}
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if !alreadyFound {
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found = append(found, u.Pair[rune, int]{First: rVal, Second: next.First})
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continue
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}
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}
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for _, neighbor := range getAdjacent(next.Second) {
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if _, exists := visited[neighbor]; !exists {
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queue.PushBack(u.Pair[int, day18Vec]{First: next.First + 1, Second: neighbor})
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}
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}
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}
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}
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return found
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}
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type day18PriorityQueue struct {
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distance int
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neighbor rune
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}
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type PriorityQueueHeap []day18PriorityQueue
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func (h PriorityQueueHeap) Len() int { return len(h) }
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func (h PriorityQueueHeap) Less(i, j int) bool { return h[i].distance < h[j].distance }
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func (h PriorityQueueHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
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func (h *PriorityQueueHeap) Push(x any) {
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*h = append(*h, x.(day18PriorityQueue))
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}
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func (h *PriorityQueueHeap) Pop() any {
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old := *h
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n := len(old)
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x := old[n-1]
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*h = old[0 : n-1]
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return x
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}
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type reachableKeysMemo struct {
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pos rune
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keysFound int
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}
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var knownReachableKeys = make(map[reachableKeysMemo][]u.Pair[rune, int])
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func (d Day18) reachableKeys(inPos rune, keysFound int, graph day18Graph) []u.Pair[rune, int] {
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memo := reachableKeysMemo{
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pos: inPos,
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keysFound: keysFound,
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}
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if v, exists := knownReachableKeys[memo]; exists {
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return v
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}
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ret := make([]u.Pair[rune, int], 0)
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distance := make(map[rune]int)
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ih := make(PriorityQueueHeap, 0)
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for _, p := range graph[inPos] {
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ih = append(ih, day18PriorityQueue{
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distance: p.Second,
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neighbor: p.First,
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})
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}
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heap.Init(&ih)
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for ih.Len() > 0 {
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node := heap.Pop(&ih).(day18PriorityQueue)
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// it's a key and we haven't picked it up yet...
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if node.neighbor >= 'a' && node.neighbor <= 'z' && (1<<int(node.neighbor-'a')&keysFound) == 0 {
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ret = append(ret, u.Pair[rune, int]{First: node.neighbor, Second: node.distance})
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continue
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}
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// it's a door but we don't have the key yet...
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if node.neighbor >= 'A' && node.neighbor <= 'Z' && ((1<<int(node.neighbor-'A'))&keysFound) == 0 {
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continue
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}
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for _, p := range graph[node.neighbor] {
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newDistance := node.distance + p.Second
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if dist, exists := distance[p.First]; !exists || newDistance < dist {
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distance[p.First] = newDistance
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heap.Push(&ih, day18PriorityQueue{
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distance: newDistance,
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neighbor: p.First,
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})
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}
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}
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}
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knownReachableKeys[memo] = ret
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return ret
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}
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type minStepsMemo struct {
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pos string
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keysToFind int
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keysFound int
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}
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var knownMinimumSteps = make(map[minStepsMemo]int, 0)
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func (d Day18) minimumSteps(inPos string, keysToFind int, keysFound int, graph day18Graph) int {
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memo := minStepsMemo{
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pos: inPos,
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keysToFind: keysToFind,
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keysFound: keysFound,
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}
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if v, exists := knownMinimumSteps[memo]; exists {
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return v
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}
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if keysToFind == 0 {
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return 0
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}
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best := math.Inf(1)
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for _, item := range inPos {
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for _, p := range d.reachableKeys(item, keysFound, graph) {
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sb := strings.Builder{}
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oldIdx := strings.IndexRune(inPos, item)
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for i := range inPos {
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if i == oldIdx {
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sb.WriteRune(p.First)
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} else {
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sb.WriteByte(inPos[i])
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}
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}
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newKeys := keysFound + (1 << (p.First - 'a'))
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dist := p.Second
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dist += d.minimumSteps(sb.String(), keysToFind-1, newKeys, graph)
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if float64(dist) < best {
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best = float64(dist)
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}
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}
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}
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knownMinimumSteps[memo] = int(best)
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return int(best)
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}
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func (d Day18) buildGraph(pos []day18Vec, keys map[day18Vec]int, doors map[day18Vec]int, grid [][]day18Cell) day18Graph {
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graph := make(day18Graph)
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for i, p := range pos {
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adjacent := d.findAdjacentCells(p, keys, doors, grid)
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graph[rune('1'+i)] = adjacent
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}
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for keyPos, keyType := range keys {
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graph[rune('a'+keyType)] = d.findAdjacentCells(keyPos, keys, doors, grid)
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}
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for doorPos, doorType := range doors {
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graph[rune('A'+doorType)] = d.findAdjacentCells(doorPos, keys, doors, grid)
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}
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return graph
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}
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func (d Day18) part2PatchMap(grid [][]day18Cell, entrance day18Vec) []day18Vec {
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grid[entrance.Y-1][entrance.X] = day18CellWall
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grid[entrance.Y][entrance.X-1] = day18CellWall
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grid[entrance.Y][entrance.X] = day18CellWall
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grid[entrance.Y][entrance.X+1] = day18CellWall
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grid[entrance.Y+1][entrance.X] = day18CellWall
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return []day18Vec{
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{X: entrance.X - 1, Y: entrance.Y - 1},
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{X: entrance.X + 1, Y: entrance.Y - 1},
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{X: entrance.X - 1, Y: entrance.Y + 1},
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{X: entrance.X + 1, Y: entrance.Y + 1},
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}
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}
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func (d *Day18) Part1() string {
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// fmt.Println("initial state:")
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// d.Draw(d.grid, d.keys, d.doors, d.entrance)
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graph := d.buildGraph([]day18Vec{d.entrance}, d.keys, d.doors, d.grid)
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minSteps := d.minimumSteps("1", len(d.keys), 0, graph)
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return fmt.Sprintf("Total distance traveled: %s%d%s", u.TextBold, minSteps, u.TextReset)
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}
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func (d *Day18) Part2() string {
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// fmt.Println("initial state:")
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grid := make([][]day18Cell, len(d.grid))
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for i := range d.grid {
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grid[i] = make([]day18Cell, len(d.grid[i]))
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copy(grid[i], d.grid[i])
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}
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entrances := d.part2PatchMap(grid, d.entrance)
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// d.Draw(grid, d.keys, d.doors, entrances...)
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// clear memoized maps that (might have) came from part1
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knownMinimumSteps = make(map[minStepsMemo]int)
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knownReachableKeys = make(map[reachableKeysMemo][]u.Pair[rune, int])
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graph := d.buildGraph(entrances, d.keys, d.doors, grid)
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minSteps := d.minimumSteps("1234", len(d.keys), 0, graph)
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return fmt.Sprintf("Total distance traveled: %s%d%s", u.TextBold, minSteps, u.TextReset)
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}
|
2
go.mod
2
go.mod
@ -1,3 +1,5 @@
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module parnic.com/aoc2019
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go 1.18
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require github.com/edwingeng/deque/v2 v2.0.1
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|
2
go.sum
Normal file
2
go.sum
Normal file
@ -0,0 +1,2 @@
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github.com/edwingeng/deque/v2 v2.0.1 h1:yNEsA9tUImO0vyw2hmVGiK4nnkoxBQ8stMYpdVq2ZmQ=
|
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github.com/edwingeng/deque/v2 v2.0.1/go.mod h1:HukI8CQe9KDmZCcURPZRYVYjH79Zy2tIjTF9sN3Bgb0=
|
81
inputs/18p.txt
Normal file
81
inputs/18p.txt
Normal file
@ -0,0 +1,81 @@
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#################################################################################
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#...#.........P...................#.....#.........#.......#.........#...........#
|
||||
#.###.#############.#.###########.#.#.###.#########.###.###.#######.#.###########
|
||||
#.#...#.#...V.....#.#..t..#.......#.#..a#...........#.#..c..#...#.#.#...........#
|
||||
#.#.###.#.#######.#####.#.#####.#######.#.###########.#######.#.#.#.###########.#
|
||||
#...#...#...#.#...#.J.#.#.....#.........#.......#.......#.....#.#.#.......#...#.#
|
||||
#Z###.#####.#.#.###.#.###.###.#################.#.###.#.#.#####.#.#######.#.#.#.#
|
||||
#.....#...#.#.......#...#...#.#...#.....#...#.#.#.#...#.#...#.....#.......#.#.#.#
|
||||
###.###.#.#.###########.###.#.#.#.#.###.#.#.#.#.#.#.###.###.#######.#######.#.#.#
|
||||
#.#.#...#..y#.........#...#.#...#...#...#.#...#.#.#.#.......#.......#.......#...#
|
||||
#.#.#.#######.#######.###.#######.###.###.###.#.###.#######.#.#######.#########.#
|
||||
#.#.#..q........#.....#.#...#.E.#...#...#.#...#...#.....#.#.#.#...........#...#.#
|
||||
#.#.#############.#####.###.#.#.#######.#.###.###.#.###.#.#.#.#####.#####.#.#.#.#
|
||||
#.#...F.......#...#...#.......#.........#...#.#...#.#...#.#.#.....#.#.....#.#...#
|
||||
#.#########.###.###.#S###################.#I###.#####.###.#.#####.#.#.#########.#
|
||||
#...#...#...#...#...#....u......#.#.....#.#...#.#...#.#...#.....#.#.#.#.......#.#
|
||||
#.###.#.#.###.###.#############.#.#.###.#####.#.#.#.#.#.#######.#.#.#.#.#####.#.#
|
||||
#.#...#.#.#.#.#s..#...#hG.#...#.#.#...#.#.....#...#...#.#.......#.#.#...#...#.#.#
|
||||
#.#.###.#.#.#O#.###.#.#.#.#.#.#.#.#.###.#.###.#########.#.#######.###.###.###.#.#
|
||||
#m..#.#...#.#.#.#...#...#...#g#.#.#.#...#.#.#.#.........#.#.#...#...#.....#...#.#
|
||||
#.###.#####.#.#.#H###########.#.#.#.#.###.#.#.###.#.#####.#.#.#.#.#.#.#####.###.#
|
||||
#.#.........#...#.....#...#...#.#...#...#.#...#...#.#...#.#.#.#.#.#.#.#..w#.#.#.#
|
||||
#.#.#####.#.#############.#.###U###.###.#.#.###.###.#.#.#.#.###.###.#.#.#.#.#.#.#
|
||||
#.#.....#.#.#.....#.......#.#.....#.#...#.#.....#...#.#.#.#...#...#.#.#.#...#...#
|
||||
#.#######.#.###.#.#####.###.#####.###.#.#.#######.###.#.#.#.#####.#.###.#####.###
|
||||
#.#.......#.....#.....#...#.#...#b#...#.#.#.#.....#...#.....#.....#...#.#.....#.#
|
||||
#.#.#################.#.#.#.#.#.#.#.###.#.#.#.#####.#########.#######.#.#.#####.#
|
||||
#.#.#.......#.......#.#.#.#.B.#...#.#.#.#.#.....#...#.....#...#.......#.#...#...#
|
||||
#.#.#.#######.###.###.#.#.#########.#.#.#.#######.###.#.###.#####.#.###N###.#.###
|
||||
#.#.#...#.....#...#...#.#...........#.#.#.......#.#...#.#...#...#.#.#...#...#...#
|
||||
#.#.#.#.#.#####.###.###.###########.#.#.#.#####.#.#.###.#.###.#.###.#.###.###.#.#
|
||||
#...#.#.#.#...#.....#.#.#...#.......#...#.#..r#...#.#...#.....#.....#.#.#...#.#.#
|
||||
#######.#.###.#######.#.###.#.#######.###.###.#######.#.#############.#.###.#.#.#
|
||||
#.......#...#.......#.#...#.#.#.....#.#.#.....#.......#.......#.......#...#.#.#.#
|
||||
###.###.###.#.#####.#.###.#.#.###.#.#.#.#####.#.#.###########.###.#####.#.#.###.#
|
||||
#...#...#...#...#.#.#.......#...#.#.#.#.#.#...#.#...#...#...#...#.#.....#.#...#.#
|
||||
#D###.###.###.#.#.#.###########.#.###.#.#.#.###.###.#.#.#.#.###.#.#.###.#####.#.#
|
||||
#...#...#.#...#.#.#...........#.#.#...#.#...#...#...#.#...#...#...#.#.#.......#.#
|
||||
#.#.#####.#####.#.###########.#.#.#.###.#.#######.###.#######.#####.#.#########.#
|
||||
#.#.............#...............#.................#.........#.................M.#
|
||||
#######################################.@.#######################################
|
||||
#.#...#.......#...............................#.........#.........#..d#...#.....#
|
||||
#.#.#.#.#####.#.#######################.###.#.#.#######.#.###.###.###.#.#.#.#.#K#
|
||||
#...#...#...#.#.#...#.................#.#...#.#.#.#.....#...#.#.#.....#.#...#.#.#
|
||||
#.#########.#.#.#.#.#.###############.#.#.###.#.#.#.#########.#.#####.#.#####.###
|
||||
#.....#...#.#.#.#.#.#.#...#.........#...#.#...#.#.#.......#...#.#.....#.....#...#
|
||||
#####.#.#.#.#.#.#.#.#.#.#.#.#####.#####.#.#.###.#.#######.#.###.#.#########.###.#
|
||||
#...#.#.#...#.....#.#.#.#.#...#...#...#.#.#.#...#...........#.....#.......#.#...#
|
||||
#.#.#.#.###.#########.#.#.###.#####.#.#.#.#.###.###.###########.###.###.###.#.#.#
|
||||
#.#.#...#.W...#.......#.#...#.......#.#.#.#...#...#.#...#.#...#.#...#l#.#...#.#.#
|
||||
#.###.#########.#######.###.#.#######.#.#.###.###.#.#.#.#.#.#.###.###.#.#.###.#.#
|
||||
#.....#.........#...#...#...#.......#...#.#...#...#...#...#.#.#.......#.#...#.#.#
|
||||
#.#####.#######.#.#.#.###.###.#####.#####.###.#.#####.#####.#.#.#######.###.#.###
|
||||
#.#...#.#.....#.#.#...#...#...#...#.....#...#.R.#...#.#.....#.....#...#...#x#...#
|
||||
#.#.#.#.###.###.#.#####.#######.#.#######.#.#####.#.###.###########.#.#.###.###.#
|
||||
#...#.#...#...#.#.#...#...#...#.#.#.....#.#.#.....#.#...#.#.........#.#.......#.#
|
||||
#####.###.###.#.#.###.###.#.#.#.#.#.###.#.#.#.#####.#.###.#.#########.#.#######.#
|
||||
#...#...#...#...#...#.......#...#.#...#.#.#...#.#...#.....#.#.......#.#.#.......#
|
||||
###.###.###.###.###.#############.###.#.#.#####.#.#######.#.#.#.#####Y###.#####.#
|
||||
#...#.....#...#...#.......#.#...#.....#.#.#..i..#.......#.#.#.#.......#...#.#...#
|
||||
#.###.#######.###.#######.#.#.#.#######.#.#.###.#####.###.#Q###.#######.###.#.###
|
||||
#...#.#.......#..n#.#.....#...#...#.....#.#.#...#...#.#...#.#.#.#...#...#.#...#.#
|
||||
#.#.#.#.###.#####.#.#######.#####.#.#####.#.#.###.###.#.###.#.#.#.#.#.###.#.###.#
|
||||
#.#...#.#...#...#.....#...#.#...#...#...#...#...#.#...#...#..o#...#.#.#.......#.#
|
||||
#.#####.#####.#.#######.#.#.#.#.#####.#.#######.#.#.###.###########.#.#######.#.#
|
||||
#.....#...#...#.#.......#.#.#.#.....#.#.#.....#.#.#.....#.........#.#.#...#.....#
|
||||
#####L###.#.###.#.#######.#.###.###.###.###.#.#.#.#######.#.#####.#.#.#.#.#######
|
||||
#...#.#...#.#...#...#...#.#...#.#.......#...#.#...#.....#.#.....#.#.#.#.#.......#
|
||||
#.#.#.#.###.#.#.###.#.#.#.###.#.#######.#.#######.#.#.###.#####.###.#.#.#######.#
|
||||
#.#.#.#.....#.#.#...#.#.....#.#.......#.#.......#...#.#...#..j..#..v#.........#.#
|
||||
#.#.#.#######.#.#.###.#.#####.###.###.###.#####.###.###.###.###.#.###.#########.#
|
||||
#.#.#.#...#...#.#...#.#.#...#...#...#...#...#.#.#...#...#.#.#...#.#.#.#.........#
|
||||
###.#.#.#.#.#######.#.###.#.###.#####.#.###.#.#.#.###.###.#.#####.#.#.#.#######.#
|
||||
#...#...#.#.........#.....#...#.....#f#.#.....#.....#e..#.#.......#.#.#.#.#...#.#
|
||||
#.#######.#################.#.#####.###.#.#############A#.#########.#.#.#.#.#.#.#
|
||||
#...#.....#.....#...#.....#.#.....#.....#...#...#.....#...#...#.......#.#.#.#..z#
|
||||
#.#.#.#####.###.###.#.###C#.###########.###.#.#T#.#.#####.#.###.#######.#.#.#####
|
||||
#.#.#.X.#k..#.#...#...#...#.....#.....#.#...#.#...#.......#.....#....p..#...#...#
|
||||
#.#.###.###.#.###.#####.#.#####.#.#.###.#.###.###################.#######.###.#.#
|
||||
#.#.........#...........#.....#...#.....#...#.....................#...........#.#
|
||||
#################################################################################
|
3
inputs/18s1.txt
Normal file
3
inputs/18s1.txt
Normal file
@ -0,0 +1,3 @@
|
||||
#########
|
||||
#b.A.@.a#
|
||||
#########
|
5
inputs/18s2.txt
Normal file
5
inputs/18s2.txt
Normal file
@ -0,0 +1,5 @@
|
||||
########################
|
||||
#f.D.E.e.C.b.A.@.a.B.c.#
|
||||
######################.#
|
||||
#d.....................#
|
||||
########################
|
5
inputs/18s3.txt
Normal file
5
inputs/18s3.txt
Normal file
@ -0,0 +1,5 @@
|
||||
########################
|
||||
#...............b.C.D.f#
|
||||
#.######################
|
||||
#.....@.a.B.c.d.A.e.F.g#
|
||||
########################
|
9
inputs/18s4.txt
Normal file
9
inputs/18s4.txt
Normal file
@ -0,0 +1,9 @@
|
||||
#################
|
||||
#i.G..c...e..H.p#
|
||||
########.########
|
||||
#j.A..b...f..D.o#
|
||||
########@########
|
||||
#k.E..a...g..B.n#
|
||||
########.########
|
||||
#l.F..d...h..C.m#
|
||||
#################
|
6
inputs/18s5.txt
Normal file
6
inputs/18s5.txt
Normal file
@ -0,0 +1,6 @@
|
||||
########################
|
||||
#@..............ac.GI.b#
|
||||
###d#e#f################
|
||||
###A#B#C################
|
||||
###g#h#i################
|
||||
########################
|
7
inputs/18s6.txt
Normal file
7
inputs/18s6.txt
Normal file
@ -0,0 +1,7 @@
|
||||
#######
|
||||
#a.#Cd#
|
||||
##...##
|
||||
##.@.##
|
||||
##...##
|
||||
#cB#Ab#
|
||||
#######
|
7
inputs/18s7.txt
Normal file
7
inputs/18s7.txt
Normal file
@ -0,0 +1,7 @@
|
||||
###############
|
||||
#d.ABC.#.....a#
|
||||
######...######
|
||||
######.@.######
|
||||
######...######
|
||||
#b.....#.....c#
|
||||
###############
|
7
inputs/18s8.txt
Normal file
7
inputs/18s8.txt
Normal file
@ -0,0 +1,7 @@
|
||||
#############
|
||||
#DcBa.#.GhKl#
|
||||
#.###...#I###
|
||||
#e#d#.@.#j#k#
|
||||
###C#...###J#
|
||||
#fEbA.#.FgHi#
|
||||
#############
|
9
inputs/18s9.txt
Normal file
9
inputs/18s9.txt
Normal file
@ -0,0 +1,9 @@
|
||||
#############
|
||||
#g#f.D#..h#l#
|
||||
#F###e#E###.#
|
||||
#dCba...BcIJ#
|
||||
#####.@.#####
|
||||
#nK.L...G...#
|
||||
#M###N#H###.#
|
||||
#o#m..#i#jk.#
|
||||
#############
|
1
main.go
1
main.go
@ -48,6 +48,7 @@ var dayMap = []day{
|
||||
&days.Day15{},
|
||||
&days.Day16{},
|
||||
&days.Day17{},
|
||||
&days.Day18{},
|
||||
}
|
||||
|
||||
func main() {
|
||||
|
@ -15,3 +15,13 @@ func MapValues[T comparable, U any](m map[T]U) []U {
|
||||
}
|
||||
return r
|
||||
}
|
||||
|
||||
// CopyMap returns a copy of the passed-in map. Note: currently only works if [U]
|
||||
// is not a map or slice.
|
||||
func CopyMap[T comparable, U any](m map[T]U) map[T]U {
|
||||
r := make(map[T]U)
|
||||
for k, v := range m {
|
||||
r[k] = v
|
||||
}
|
||||
return r
|
||||
}
|
||||
|
@ -44,11 +44,16 @@ func (v Vec2[T]) Equals(other Vec2[T]) bool {
|
||||
v.Y == other.Y
|
||||
}
|
||||
|
||||
func (v Vec2[T]) ManhattanDistance(other Vec2[T]) T {
|
||||
return T(math.Abs(float64(v.X-other.X)) + math.Abs(float64(v.Y-other.Y)))
|
||||
}
|
||||
|
||||
func VecBetween[T Number](a, b Vec2[T]) Vec2[T] {
|
||||
return Vec2[T]{
|
||||
X: a.X - b.X,
|
||||
Y: a.Y - b.Y,
|
||||
}
|
||||
return a.To(b)
|
||||
}
|
||||
|
||||
func ManhattanDistance[T Number](a, b Vec2[T]) T {
|
||||
return a.ManhattanDistance(b)
|
||||
}
|
||||
|
||||
func (v Vec3[T]) Dot(other Vec3[T]) T {
|
||||
|
Reference in New Issue
Block a user