3 Commits

Author SHA1 Message Date
9e8078484a Day 17 problems fixed
There were two issues here:
1. Searches for a subset would overlap a found area. So if the search string was R,4,R,4 and the string was R,4,R,4,R,4, it would say there were 2 matches in there since it re-used the middle set.
2. It would happily find a subset that was too long. 20 characters is the maximum program length, per the instructions. Huge thanks to the intcode program for having this as a diagnostic message.

Now this can solve both input sets I have access to.
2022-06-14 08:24:57 -05:00
3ff5e90e81 Day 17 part 2...sort of
It works for one of my account's inputs, but not the other. At least the foundation is in place...just need to fix the heuristics for determining which subsets to hang onto.

I also desperately need to clean up this code as I was writing it just to get stuff working and not thinking about actual structure.
2022-06-14 00:28:14 -05:00
ada450ef97 Day 17 part 1 and most of part 2
The last remaining bit is to scan the instructions array for groups of consecutive entries. My current plan is to start with probably 4 instructions and scan forward for the same consecutive set occurring again; if the count of other occurrences ever dips below 3, drop the most recently added set of 2 and pull the remaining entries into program A. Then repeat for programs B and C, and check that the list of instructions is now empty. Finally, compare each chunk successively to the full string of instructions to produce some combination of A,B,Cs to satisfy the requirements, and feed all that into the program's inputs.
2022-06-13 23:39:25 -05:00
29 changed files with 208 additions and 1707 deletions

1
.gitignore vendored
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@ -2,4 +2,3 @@
__debug_bin __debug_bin
aoc2019 aoc2019
debug.test debug.test
*.*prof

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@ -104,10 +104,26 @@ func (d *Day14) Part1() string {
func (d *Day14) Part2() string { func (d *Day14) Part2() string {
oreAvailable := int64(1000000000000) oreAvailable := int64(1000000000000)
estimate := oreAvailable / d.getOreRequiredForFuel(1) estimate := oreAvailable / d.getOreRequiredForFuel(1)
lastSuccess := u.Bisect(estimate, estimate*2, 1, func(val int64) bool {
oreConsumed := d.getOreRequiredForFuel(val) high := estimate * 2
return oreConsumed < oreAvailable low := estimate
})
lastSuccess := low
lastFailure := high
fuelProduced := low
for math.Abs(float64(lastFailure-lastSuccess)) > 1 {
oreConsumed := d.getOreRequiredForFuel(fuelProduced)
adjustment := (lastFailure - lastSuccess) / 2
if oreConsumed < oreAvailable {
lastSuccess = fuelProduced
} else {
lastFailure = fuelProduced
adjustment = -adjustment
}
fuelProduced += adjustment
}
return fmt.Sprintf("Maximum fuel we can make from 1 trillion ore: %s%d%s", u.TextBold, lastSuccess, u.TextReset) return fmt.Sprintf("Maximum fuel we can make from 1 trillion ore: %s%d%s", u.TextBold, lastSuccess, u.TextReset)
} }

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@ -9,7 +9,6 @@ import (
type camViewCellType int type camViewCellType int
type botFacing int type botFacing int
type day17Grid [][]camViewCellType
const ( const (
cellTypeScaffold camViewCellType = iota cellTypeScaffold camViewCellType = iota
@ -28,9 +27,8 @@ const (
) )
const ( const (
dirLeft = 1 dirLeft dirType = 1
dirRight = -1 dirRight dirType = -1
maxInstructionSetLength = 20
) )
var ( var (
@ -44,39 +42,32 @@ var (
type Day17 struct { type Day17 struct {
program u.IntcodeProgram program u.IntcodeProgram
grid [][]camViewCellType
botLocation u.Vec2i
botFacingDir botFacing
endLocation u.Vec2i
} }
func (d *Day17) Parse() { func (d *Day17) Parse() {
d.program = u.LoadIntcodeProgram("17p") d.program = u.LoadIntcodeProgram("17p")
// d.program.SetDebugASCIIPrint(true) d.grid = [][]camViewCellType{{}}
} }
func (d Day17) Num() int { func (d Day17) Num() int {
return 17 return 17
} }
func (currentDir botFacing) getNewFacingDir(turnDir int) botFacing { func (d Day17) Draw() {
currentDir += botFacing(turnDir) for y := range d.grid {
if currentDir < botFacingFirst { for x := range d.grid[y] {
currentDir = botFacingLast switch d.grid[y][x] {
} else if currentDir > botFacingLast {
currentDir = botFacingFirst
}
return currentDir
}
func (grid day17Grid) Draw(botLocation u.Vec2i, botFacingDir botFacing, endLocation u.Vec2i) {
for y := range grid {
for x := range grid[y] {
switch grid[y][x] {
case cellTypeOpen: case cellTypeOpen:
fmt.Print(" ") fmt.Print(" ")
case cellTypeScaffold: case cellTypeScaffold:
char := "█" char := "█"
color := u.ColorBlack color := u.ColorBlack
if botLocation.X == x && botLocation.Y == y { if d.botLocation.X == x && d.botLocation.Y == y {
switch botFacingDir { switch d.botFacingDir {
case botFacingUp: case botFacingUp:
char = "^" char = "^"
case botFacingLeft: case botFacingLeft:
@ -86,7 +77,7 @@ func (grid day17Grid) Draw(botLocation u.Vec2i, botFacingDir botFacing, endLocat
case botFacingRight: case botFacingRight:
char = ">" char = ">"
} }
} else if endLocation.X == x && endLocation.Y == y { } else if d.endLocation.X == x && d.endLocation.Y == y {
char = "@" char = "@"
} else { } else {
color = u.ColorWhite color = u.ColorWhite
@ -98,17 +89,17 @@ func (grid day17Grid) Draw(botLocation u.Vec2i, botFacingDir botFacing, endLocat
} }
} }
func (grid day17Grid) getAdjacentScaffolds(y, x int) []u.Vec2i { func (d Day17) getAdjacentScaffolds(y, x int) []u.Vec2i {
retval := make([]u.Vec2i, 0) retval := make([]u.Vec2i, 0)
for _, offset := range day17AdjacentOffsets { for _, offset := range day17AdjacentOffsets {
offY := y + offset.Y offY := y + offset.Y
offX := x + offset.X offX := x + offset.X
if offY < 0 || offY >= len(grid) || if offY < 0 || offY >= len(d.grid) ||
offX < 0 || offX >= len(grid[0]) { offX < 0 || offX >= len(d.grid[0]) {
continue continue
} }
if grid[offY][offX] == cellTypeScaffold { if d.grid[offY][offX] == cellTypeScaffold {
retval = append(retval, u.Vec2i{X: offX, Y: offY}) retval = append(retval, u.Vec2i{X: offX, Y: offY})
} }
} }
@ -116,40 +107,32 @@ func (grid day17Grid) getAdjacentScaffolds(y, x int) []u.Vec2i {
return retval return retval
} }
func (grid day17Grid) forEachCellOfType(t camViewCellType, f func(y, x int)) { func (d Day17) getNumSurroundingScaffolds(y, x int) int {
for y := range grid { return len(d.getAdjacentScaffolds(y, x))
for x := range grid[y] { }
if grid[y][x] == t {
func (d Day17) forEachCellOfType(t camViewCellType, f func(y, x int)) {
for y := range d.grid {
for x := range d.grid[y] {
if d.grid[y][x] == t {
f(y, x) f(y, x)
} }
} }
} }
} }
func (grid *day17Grid) processGridUpdate(y int, rVal rune, currBotLocation u.Vec2i, currBotFacing botFacing) (int, u.Vec2i, botFacing) { func (d Day17) getNewFacingDir(currentDir botFacing, turnDir dirType) botFacing {
grid.appendValue(rVal, y) currentDir += botFacing(turnDir)
if currentDir < botFacingFirst {
switch rVal { currentDir = botFacingLast
case '\n': } else if currentDir > botFacingLast {
y++ currentDir = botFacingFirst
case '^', '<', 'v', '>':
currBotLocation = u.Vec2i{X: len((*grid)[y]) - 1, Y: y}
switch rVal {
case '^':
currBotFacing = botFacingUp
case '<':
currBotFacing = botFacingLeft
case 'v':
currBotFacing = botFacingDown
case '>':
currBotFacing = botFacingRight
}
} }
return y, currBotLocation, currBotFacing return currentDir
} }
func (grid day17Grid) getCellTypeInDirection(y, x int, facingDir botFacing) (camViewCellType, int, int) { func (d Day17) getCellTypeInDirection(y, x int, facingDir botFacing) (camViewCellType, int, int) {
newX := x newX := x
newY := y newY := y
switch facingDir { switch facingDir {
@ -163,50 +146,78 @@ func (grid day17Grid) getCellTypeInDirection(y, x int, facingDir botFacing) (cam
newX++ newX++
} }
if newY < 0 || newY >= len(grid) || newX < 0 || newX >= len(grid[0]) { if newY < 0 || newY >= len(d.grid) || newX < 0 || newX >= len(d.grid[0]) {
return cellTypeInvalid, newY, newX return cellTypeInvalid, newY, newX
} }
return grid[newY][newX], newY, newX return d.grid[newY][newX], newY, newX
}
func (grid *day17Grid) appendValue(rVal rune, row int) {
ensureCapacity := func(y int) {
for len(*grid) <= y {
*grid = append(*grid, make([]camViewCellType, 0))
}
} }
func (d *Day17) Part1() string {
y := 0
d.program.RunIn(func(inputStep int) int64 {
return 0
}, func(val int64, state u.IntcodeProgramState) {
rVal := rune(val)
switch rVal { switch rVal {
case '\n':
y++
d.grid = append(d.grid, make([]camViewCellType, 0))
case '#': case '#':
ensureCapacity(row) d.grid[y] = append(d.grid[y], cellTypeScaffold)
(*grid)[row] = append((*grid)[row], cellTypeScaffold)
case '.': case '.':
ensureCapacity(row) d.grid[y] = append(d.grid[y], cellTypeOpen)
(*grid)[row] = append((*grid)[row], cellTypeOpen)
case '^', '<', 'v', '>': case '^', '<', 'v', '>':
ensureCapacity(row) d.botLocation = u.Vec2i{X: len(d.grid[y]), Y: y}
(*grid)[row] = append((*grid)[row], cellTypeScaffold) d.grid[y] = append(d.grid[y], cellTypeScaffold)
} switch rVal {
} case '^':
d.botFacingDir = botFacingUp
func (grid day17Grid) findEndLocation(botLocation u.Vec2i) u.Vec2i { case '<':
var endLocation u.Vec2i d.botFacingDir = botFacingLeft
grid.forEachCellOfType(cellTypeScaffold, func(y, x int) { case 'v':
if numSurrounding := len(grid.getAdjacentScaffolds(y, x)); numSurrounding == 1 { d.botFacingDir = botFacingDown
if botLocation.X != x || botLocation.Y != y { case '>':
endLocation = u.Vec2i{X: x, Y: y} d.botFacingDir = botFacingRight
} }
} }
}) })
return endLocation for y := len(d.grid) - 1; y >= 0; y-- {
if len(d.grid[y]) == 0 {
d.grid = d.grid[0 : len(d.grid)-1]
}
} }
func (grid day17Grid) getTurnDirectionFromCorner(pos u.Vec2i, botFacingDir botFacing) (int, string) { alignmentParameterTotal := 0
adj := grid.getAdjacentScaffolds(pos.Y, pos.X) d.forEachCellOfType(cellTypeScaffold, func(y, x int) {
turnDirection := 0 if numSurrounding := d.getNumSurroundingScaffolds(y, x); numSurrounding == 4 {
// this is so awful. i'm sure there's a better way, but i'm tired. alignmentParameterTotal += y * x
} else if numSurrounding == 1 {
if d.botLocation.X != x || d.botLocation.Y != y {
d.endLocation = u.Vec2i{X: x, Y: y}
}
}
})
// d.Draw()
return fmt.Sprintf("Alignment parameter sum: %s%d%s", u.TextBold, alignmentParameterTotal, u.TextReset)
}
func (d *Day17) Part2() string {
instructions := make([]string, 0)
pos := d.botLocation
botFacingDir := d.botFacingDir
for {
if pos == d.endLocation {
fmt.Println()
break
}
adj := d.getAdjacentScaffolds(pos.Y, pos.X)
turnDirection := dirType(0)
if botFacingDir == botFacingUp || botFacingDir == botFacingDown { if botFacingDir == botFacingUp || botFacingDir == botFacingDown {
if u.ArrayContains(adj, u.Vec2i{X: pos.X - 1, Y: pos.Y}) { if u.ArrayContains(adj, u.Vec2i{X: pos.X - 1, Y: pos.Y}) {
if botFacingDir == botFacingUp { if botFacingDir == botFacingUp {
@ -237,30 +248,42 @@ func (grid day17Grid) getTurnDirectionFromCorner(pos u.Vec2i, botFacingDir botFa
} }
} }
if turnDirection == 0 {
panic("at an invalid location somehow")
}
dirAscii := "L" dirAscii := "L"
if turnDirection == dirRight { if turnDirection == dirRight {
dirAscii = "R" dirAscii = "R"
} }
instructions = append(instructions, dirAscii)
return turnDirection, dirAscii botFacingDir = d.getNewFacingDir(botFacingDir, turnDirection)
numMoved := 0
for {
cell, newY, newX := d.getCellTypeInDirection(pos.Y, pos.X, botFacingDir)
if cell != cellTypeScaffold {
break
}
pos.X = newX
pos.Y = newY
numMoved++
}
instructions = append(instructions, fmt.Sprintf("%d", numMoved))
} }
func buildInstructionString(instructions []string) string {
workingInstructions := make([]string, len(instructions)) workingInstructions := make([]string, len(instructions))
copy(workingInstructions, instructions) copy(workingInstructions, instructions)
minimumRecurrence := 3
initialInstructionSubsetLen := 4
instructionStr := strings.Join(workingInstructions, ",") instructionStr := strings.Join(workingInstructions, ",")
progs := make([][]string, 3) progs := make([][]string, 3)
for i := range progs { for i := 0; i < 3; i++ {
numFound := minimumRecurrence numFound := 3
subLen := initialInstructionSubsetLen subLen := 4
for numFound >= minimumRecurrence { for numFound >= 3 {
numFound = 1 numFound = 1
instructionSubset := strings.Join(workingInstructions[0:subLen], ",") instructionSubset := strings.Join(workingInstructions[0:subLen], ",")
if len(instructionSubset) > maxInstructionSetLength { if len(instructionSubset) > 20 {
break break
} }
for x := len(instructionSubset); x <= len(instructionStr)-len(instructionSubset); x++ { for x := len(instructionSubset); x <= len(instructionStr)-len(instructionSubset); x++ {
@ -269,11 +292,11 @@ func buildInstructionString(instructions []string) string {
x += len(instructionSubset) x += len(instructionSubset)
} }
} }
if numFound >= minimumRecurrence { if numFound >= 3 {
subLen += 2 subLen += 2
} }
} }
if numFound < minimumRecurrence { if numFound < 3 {
subLen -= 2 subLen -= 2
} }
progs[i] = make([]string, subLen) progs[i] = make([]string, subLen)
@ -290,133 +313,28 @@ func buildInstructionString(instructions []string) string {
} }
if workingInstructions != nil { if workingInstructions != nil {
panic("failed to use up all instructions") panic("didn't empty instructions")
} }
instructionStr = strings.Join(instructions, ",")
instructionStr = strings.ReplaceAll(instructionStr, strings.Join(progs[0], ","), "A")
instructionStr = strings.ReplaceAll(instructionStr, strings.Join(progs[1], ","), "B")
instructionStr = strings.ReplaceAll(instructionStr, strings.Join(progs[2], ","), "C")
programStr := strings.Join(instructions, ",") instructionStr = fmt.Sprintf("%s\n%s\n%s\n%s\nn\n",
for i := range progs { instructionStr,
programStr = strings.ReplaceAll(programStr, strings.Join(progs[i], ","), fmt.Sprintf("%c", 'A'+i)) strings.Join(progs[0], ","),
} strings.Join(progs[1], ","),
strings.Join(progs[2], ","),
sb := strings.Builder{} )
sb.WriteString(programStr)
sb.WriteRune('\n')
for i := range progs {
sb.WriteString(strings.Join(progs[i], ","))
sb.WriteRune('\n')
}
runDebug := 'n'
sb.WriteRune(runDebug)
sb.WriteRune('\n')
return sb.String()
}
func (grid day17Grid) solvePath(botLocation u.Vec2i, botFacingDir botFacing) string {
instructions := make([]string, 0)
pos := botLocation
endLocation := grid.findEndLocation(botLocation)
for {
if pos == endLocation {
break
}
turnDirection, dirAscii := grid.getTurnDirectionFromCorner(pos, botFacingDir)
if turnDirection == 0 {
panic("at an invalid location somehow")
}
instructions = append(instructions, dirAscii)
botFacingDir = botFacingDir.getNewFacingDir(turnDirection)
numMoved := 0
for {
cell, newY, newX := grid.getCellTypeInDirection(pos.Y, pos.X, botFacingDir)
if cell != cellTypeScaffold {
break
}
pos.X = newX
pos.Y = newY
numMoved++
}
instructions = append(instructions, fmt.Sprintf("%d", numMoved))
}
return buildInstructionString(instructions)
}
func (d *Day17) Part1() string {
grid := day17Grid{}
y := 0
var botLocation u.Vec2i
var botFacingDir botFacing
d.program.RunIn(func(inputStep int) int64 {
return 0
}, func(val int64, state u.IntcodeProgramState) {
rVal := rune(val)
y, botLocation, botFacingDir = grid.processGridUpdate(y, rVal, botLocation, botFacingDir)
})
alignmentParameterTotal := 0
grid.forEachCellOfType(cellTypeScaffold, func(y, x int) {
if numSurrounding := len(grid.getAdjacentScaffolds(y, x)); numSurrounding == 4 {
alignmentParameterTotal += y * x
}
})
// endLocation := grid.findEndLocation(botLocation)
// grid.Draw(botLocation, botFacingDir, endLocation)
return fmt.Sprintf("Alignment parameter sum: %s%d%s", u.TextBold, alignmentParameterTotal, u.TextReset)
}
func (d *Day17) Part2() string {
beforeGrid := day17Grid{}
var beforeBotLocation u.Vec2i
var beforeBotFacing botFacing
afterGrid := day17Grid{}
var afterBotLocation u.Vec2i
var afterBotFacing botFacing
d.program.Reset() d.program.Reset()
d.program.SetMemory(0, 2) d.program.SetMemory(0, 2)
dustCollected := int64(0)
row := 0
var outputState int
var lastOutput int64
d.program.RunIn(func(inputStep int) int64 { d.program.RunIn(func(inputStep int) int64 {
panic("unexpected read") return int64(instructionStr[inputStep-1])
}, func(val int64, state u.IntcodeProgramState) { }, func(val int64, state u.IntcodeProgramState) {
rVal := rune(val) dustCollected = val
if outputState == 0 {
row, beforeBotLocation, beforeBotFacing = beforeGrid.processGridUpdate(row, rVal, beforeBotLocation, beforeBotFacing)
} else if outputState == 2 {
row, afterBotLocation, afterBotFacing = afterGrid.processGridUpdate(row, rVal, afterBotLocation, afterBotFacing)
}
if rVal == '\n' && lastOutput == '\n' {
if outputState == 0 {
d.program.FeedInputString(beforeGrid.solvePath(beforeBotLocation, beforeBotFacing))
}
outputState++
row = 0
}
lastOutput = val
}) })
// fmt.Println("initial grid:") return fmt.Sprintf("Dust collected after traveling all paths: %s%d%s", u.TextBold, dustCollected, u.TextReset)
// beforeEndLocation := beforeGrid.findEndLocation(beforeBotLocation)
// beforeGrid.Draw(beforeBotLocation, beforeBotFacing, beforeEndLocation)
// fmt.Println("completed grid:")
// afterEndLocation := afterGrid.findEndLocation(afterBotLocation)
// afterGrid.Draw(afterBotLocation, afterBotFacing, afterEndLocation)
return fmt.Sprintf("Dust collected after traveling all paths: %s%d%s", u.TextBold, lastOutput, u.TextReset)
} }

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@ -1,345 +0,0 @@
package days
import (
"container/heap"
"fmt"
"math"
"strings"
u "parnic.com/aoc2019/utilities"
)
type day18Cell int
type day18Vec u.Vec2[int]
type day18Graph map[rune][]u.Pair[rune, int]
const (
day18CellWall day18Cell = iota
day18CellOpen
)
var (
day18AdjacentOffsets = []day18Vec{
{X: -1, Y: 0},
{X: 1, Y: 0},
{X: 0, Y: -1},
{X: 0, Y: 1},
}
)
type reachableKeysMemo struct {
pos rune
keysFound int
}
type minStepsMemo struct {
pos string
keysToFind int
keysFound int
}
type Day18 struct {
entrance day18Vec
grid [][]day18Cell
doors map[day18Vec]int
keys map[day18Vec]int
knownReachableKeys map[reachableKeysMemo][]u.Pair[rune, int]
knownMinimumSteps map[minStepsMemo]int
}
func (d *Day18) Parse() {
d.doors = make(map[day18Vec]int)
d.keys = make(map[day18Vec]int)
d.knownReachableKeys = make(map[reachableKeysMemo][]u.Pair[rune, int])
d.knownMinimumSteps = make(map[minStepsMemo]int, 0)
lines := u.GetStringLines("18p")
d.grid = make([][]day18Cell, len(lines))
for i, line := range lines {
d.grid[i] = make([]day18Cell, len(line))
for j, char := range line {
if char == '#' {
d.grid[i][j] = day18CellWall
} else if char == '.' {
d.grid[i][j] = day18CellOpen
} else if char == '@' {
d.grid[i][j] = day18CellOpen
d.entrance = day18Vec{X: j, Y: i}
} else if char >= 'A' && char <= 'Z' {
d.grid[i][j] = day18CellOpen
d.doors[day18Vec{X: j, Y: i}] = int(char - 'A')
} else if char >= 'a' && char <= 'z' {
d.grid[i][j] = day18CellOpen
d.keys[day18Vec{X: j, Y: i}] = int(char - 'a')
}
}
}
}
func (d Day18) Num() int {
return 18
}
func (d Day18) Draw(grid [][]day18Cell, keys, doors map[day18Vec]int, entrances ...day18Vec) {
for y := range grid {
for x := range grid[y] {
switch grid[y][x] {
case day18CellWall:
fmt.Print("█")
case day18CellOpen:
posVec := day18Vec{X: x, Y: y}
if _, exists := doors[posVec]; exists {
fmt.Printf("%c", rune(doors[posVec]+'A'))
} else if _, exists := keys[posVec]; exists {
fmt.Printf("%c", rune(keys[posVec]+'a'))
} else if u.ArrayContains(entrances, posVec) {
fmt.Print("@")
} else {
fmt.Print(".")
}
}
}
fmt.Println()
}
}
func (d Day18) findAdjacentCells(inPos day18Vec, keys, doors map[day18Vec]int, grid [][]day18Cell) []u.Pair[rune, int] {
found := make([]u.Pair[rune, int], 0)
getAdjacent := func(pos day18Vec) []day18Vec {
retAdjacent := make([]day18Vec, 0, len(day18AdjacentOffsets))
for _, off := range day18AdjacentOffsets {
offVec := day18Vec{X: pos.X + off.X, Y: pos.Y + off.Y}
if grid[offVec.Y][offVec.X] == day18CellWall {
continue
}
retAdjacent = append(retAdjacent, offVec)
}
return retAdjacent
}
queue := make([]u.Pair[int, day18Vec], 0)
visited := make(map[day18Vec]bool)
for _, adjacent := range getAdjacent(inPos) {
queue = append(queue, u.Pair[int, day18Vec]{First: 1, Second: adjacent})
}
for len(queue) > 0 {
next := queue[0]
queue = queue[1:]
if _, exists := visited[next.Second]; !exists {
visited[next.Second] = true
key, adjacentIsKey := keys[next.Second]
door, adjacentIsDoor := doors[next.Second]
if adjacentIsKey || adjacentIsDoor {
var rVal rune
if adjacentIsKey {
rVal = rune('a' + key)
} else if adjacentIsDoor {
rVal = rune('A' + door)
}
alreadyFound := false
for _, p := range found {
if p.First == rVal {
alreadyFound = true
break
}
}
if !alreadyFound {
found = append(found, u.Pair[rune, int]{First: rVal, Second: next.First})
continue
}
}
for _, neighbor := range getAdjacent(next.Second) {
if _, exists := visited[neighbor]; !exists {
queue = append(queue, u.Pair[int, day18Vec]{First: next.First + 1, Second: neighbor})
}
}
}
}
return found
}
type day18PriorityQueue struct {
distance int
neighbor rune
}
type day18PriorityQueueHeap []day18PriorityQueue
func (h day18PriorityQueueHeap) Len() int { return len(h) }
func (h day18PriorityQueueHeap) Less(i, j int) bool { return h[i].distance < h[j].distance }
func (h day18PriorityQueueHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
func (h *day18PriorityQueueHeap) Push(x any) {
*h = append(*h, x.(day18PriorityQueue))
}
func (h *day18PriorityQueueHeap) Pop() any {
old := *h
n := len(old)
x := old[n-1]
*h = old[0 : n-1]
return x
}
func (d Day18) reachableKeys(inPos rune, keysFound int, graph day18Graph) []u.Pair[rune, int] {
memo := reachableKeysMemo{
pos: inPos,
keysFound: keysFound,
}
if v, exists := d.knownReachableKeys[memo]; exists {
return v
}
ret := make([]u.Pair[rune, int], 0)
distance := make(map[rune]int)
ih := make(day18PriorityQueueHeap, 0)
for _, p := range graph[inPos] {
ih = append(ih, day18PriorityQueue{
distance: p.Second,
neighbor: p.First,
})
}
heap.Init(&ih)
for ih.Len() > 0 {
node := heap.Pop(&ih).(day18PriorityQueue)
// it's a key and we haven't picked it up yet...
if node.neighbor >= 'a' && node.neighbor <= 'z' && (1<<int(node.neighbor-'a')&keysFound) == 0 {
ret = append(ret, u.Pair[rune, int]{First: node.neighbor, Second: node.distance})
continue
}
// it's a door but we don't have the key yet...
if node.neighbor >= 'A' && node.neighbor <= 'Z' && ((1<<int(node.neighbor-'A'))&keysFound) == 0 {
continue
}
for _, p := range graph[node.neighbor] {
newDistance := node.distance + p.Second
if dist, exists := distance[p.First]; !exists || newDistance < dist {
distance[p.First] = newDistance
heap.Push(&ih, day18PriorityQueue{
distance: newDistance,
neighbor: p.First,
})
}
}
}
d.knownReachableKeys[memo] = ret
return ret
}
func (d Day18) minimumSteps(inPos string, keysToFind int, keysFound int, graph day18Graph) int {
memo := minStepsMemo{
pos: inPos,
keysToFind: keysToFind,
keysFound: keysFound,
}
if v, exists := d.knownMinimumSteps[memo]; exists {
return v
}
if keysToFind == 0 {
return 0
}
best := math.Inf(1)
for _, item := range inPos {
for _, p := range d.reachableKeys(item, keysFound, graph) {
sb := strings.Builder{}
oldIdx := strings.IndexRune(inPos, item)
for i := range inPos {
if i == oldIdx {
sb.WriteRune(p.First)
} else {
sb.WriteByte(inPos[i])
}
}
newKeys := keysFound + (1 << (p.First - 'a'))
dist := p.Second
dist += d.minimumSteps(sb.String(), keysToFind-1, newKeys, graph)
if float64(dist) < best {
best = float64(dist)
}
}
}
d.knownMinimumSteps[memo] = int(best)
return int(best)
}
func (d Day18) buildGraph(pos []day18Vec, keys map[day18Vec]int, doors map[day18Vec]int, grid [][]day18Cell) day18Graph {
graph := make(day18Graph)
for i, p := range pos {
adjacent := d.findAdjacentCells(p, keys, doors, grid)
graph[rune('1'+i)] = adjacent
}
for keyPos, keyType := range keys {
graph[rune('a'+keyType)] = d.findAdjacentCells(keyPos, keys, doors, grid)
}
for doorPos, doorType := range doors {
graph[rune('A'+doorType)] = d.findAdjacentCells(doorPos, keys, doors, grid)
}
return graph
}
func (d Day18) part2PatchMap(grid [][]day18Cell, entrance day18Vec) []day18Vec {
grid[entrance.Y-1][entrance.X] = day18CellWall
grid[entrance.Y][entrance.X-1] = day18CellWall
grid[entrance.Y][entrance.X] = day18CellWall
grid[entrance.Y][entrance.X+1] = day18CellWall
grid[entrance.Y+1][entrance.X] = day18CellWall
return []day18Vec{
{X: entrance.X - 1, Y: entrance.Y - 1},
{X: entrance.X + 1, Y: entrance.Y - 1},
{X: entrance.X - 1, Y: entrance.Y + 1},
{X: entrance.X + 1, Y: entrance.Y + 1},
}
}
func (d *Day18) Part1() string {
// fmt.Println("initial state:")
// d.Draw(d.grid, d.keys, d.doors, d.entrance)
graph := d.buildGraph([]day18Vec{d.entrance}, d.keys, d.doors, d.grid)
minSteps := d.minimumSteps("1", len(d.keys), 0, graph)
return fmt.Sprintf("Total distance traveled: %s%d%s", u.TextBold, minSteps, u.TextReset)
}
func (d *Day18) Part2() string {
// fmt.Println("initial state:")
grid := make([][]day18Cell, len(d.grid))
for i := range d.grid {
grid[i] = make([]day18Cell, len(d.grid[i]))
copy(grid[i], d.grid[i])
}
entrances := d.part2PatchMap(grid, d.entrance)
// d.Draw(grid, d.keys, d.doors, entrances...)
// clear memoized maps that (might have) came from part1
d.knownMinimumSteps = make(map[minStepsMemo]int)
d.knownReachableKeys = make(map[reachableKeysMemo][]u.Pair[rune, int])
graph := d.buildGraph(entrances, d.keys, d.doors, grid)
minSteps := d.minimumSteps("1234", len(d.keys), 0, graph)
return fmt.Sprintf("Total distance traveled: %s%d%s", u.TextBold, minSteps, u.TextReset)
}

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@ -1,146 +0,0 @@
package days
import (
"fmt"
u "parnic.com/aoc2019/utilities"
)
type Day19 struct {
program u.IntcodeProgram
}
func (d *Day19) Parse() {
d.program = u.LoadIntcodeProgram("19p")
}
func (d Day19) Num() int {
return 19
}
func (d *Day19) Part1() string {
grid := make([][]bool, 50)
for y := 0; y < len(grid); y++ {
grid[y] = make([]bool, 50)
}
count := int64(0)
for y := 0; y < 50; y++ {
for x := 0; x < 50; x++ {
d.program.Reset()
d.program.RunIn(func(inputStep int) int64 {
if inputStep == 1 {
return int64(x)
}
return int64(y)
}, func(val int64, state u.IntcodeProgramState) {
res := val == 1
grid[y][x] = res
if res {
count++
}
})
}
}
// fmt.Println("50x50 tractor view:")
// for y := 0; y < len(grid); y++ {
// for x := 0; x < len(grid[y]); x++ {
// if grid[y][x] {
// fmt.Print("█")
// } else {
// fmt.Print(" ")
// }
// }
// fmt.Println()
// }
return fmt.Sprintf("Points affected in 50x50 area: %s%d%s", u.TextBold, count, u.TextReset)
}
func (d *Day19) Part2() string {
f := func(x, y int) bool {
ret := false
d.program.Reset()
d.program.RunIn(func(inputStep int) int64 {
if inputStep == 1 {
return int64(x)
}
return int64(y)
}, func(val int64, state u.IntcodeProgramState) {
ret = val == 1
})
return ret
}
// find lower bound
// this may not be necessary, but helps seed the bisect with a known-good lower bound
startY := 0
startX := 0
for y := 1; startY == 0; y++ {
for x := 0; x < 10*y; x++ {
if f(x, y) {
startY = y
startX = x
break
}
}
}
lastGoodX := 0
threshold := 1
// add 100 to start y since we know it has to be a 100x100 square.
// since we multiply x by 10,000 for the final result, that tells us y cannot be 10k+
y := u.Bisect(startY+100, 9999, threshold, func(y int) bool {
foundX := false
for x := startX; ; x++ {
// check top left
if !f(x, y) {
if !foundX {
continue
} else {
return true
}
}
if !foundX {
foundX = true
}
// check top right
if !f(x+99, y) {
return true
}
// check bottom left
if !f(x, y+99) {
continue
}
// we believe the corners work, so run final validations on the full borders.
// this may not be necessary, but i've seen some rows end up shorter than a
// previous row because of the angle of the beam and our integer fidelity.
// plus it's really not that much more expensive to do to be certain we're correct.
for y2 := y; y2 < y+100; y2++ {
// right wall
if !f(x+99, y2) {
return true
}
// left wall
if !f(x, y2) {
return true
}
}
lastGoodX = x
return false
}
})
// since we invert our bisect success returns, we need to increment y to
// tip back over into the "success" range
y += threshold
result := (lastGoodX * 10000) + y
return fmt.Sprintf("Closest 100x100 square for the ship starts at %d,%d = %s%d%s", lastGoodX, y, u.TextBold, result, u.TextReset)
}

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@ -1,398 +0,0 @@
package days
import (
"container/heap"
"fmt"
"math"
"strings"
u "parnic.com/aoc2019/utilities"
)
type day20Cell int8
type day20Graph map[day20Portal][]u.Pair[day20Portal, int]
const (
day20CellWall day20Cell = iota
day20CellPath
day20CellDonutHole
)
var (
day20AdjacentOffsets = []u.Vec2i{
{X: -1, Y: 0},
{X: 1, Y: 0},
{X: 0, Y: -1},
{X: 0, Y: 1},
}
entrancePortal = day20Portal{name: "AA"}
exitPortal = day20Portal{name: "ZZ"}
)
type day20Portal struct {
name string
inner bool
depth int
}
type Day20 struct {
grid [][]day20Cell
entrance u.Vec2i
exit u.Vec2i
portals map[day20Portal]u.Vec2i
portalNames []string
}
func (d *Day20) Parse() {
d.portals = make(map[day20Portal]u.Vec2i)
d.portalNames = make([]string, 0)
lines := u.GetStringLines("20p")
d.grid = make([][]day20Cell, len(lines)-4)
currPortal := strings.Builder{}
for row, line := range lines {
y := row - 2
isGridRow := row >= 2 && row < len(lines)-2
if isGridRow {
d.grid[y] = make([]day20Cell, len(line)-4)
}
for col, ch := range lines[row] {
x := col - 2
isGridCol := col >= 2 && col < len(line)-2
if isGridRow && isGridCol {
if ch == '#' {
d.grid[y][x] = day20CellWall
} else if ch == '.' {
d.grid[y][x] = day20CellPath
} else {
d.grid[y][x] = day20CellDonutHole
}
}
if ch >= 'A' && ch <= 'Z' {
portalX := 0
portalY := 0
if len(line) > col+1 && line[col+1] >= 'A' && line[col+1] <= 'Z' {
currPortal.WriteRune(ch)
currPortal.WriteRune(rune(line[col+1]))
if len(line) > col+2 && line[col+2] == '.' {
portalY = y
portalX = x + 2
} else if col-1 >= 0 && line[col-1] == '.' {
portalY = y
portalX = x - 1
} else {
panic("!")
}
} else if len(lines) > row+1 && lines[row+1][col] >= 'A' && lines[row+1][col] <= 'Z' {
currPortal.WriteRune(ch)
currPortal.WriteRune(rune(lines[row+1][col]))
if len(lines) > row+2 && lines[row+2][col] == '.' {
portalY = y + 2
portalX = x
} else if row-1 >= 0 && lines[row-1][col] == '.' {
portalY = y - 1
portalX = x
} else {
panic("!")
}
}
if currPortal.Len() == 2 {
portalName := currPortal.String()
portalVec := u.Vec2i{X: portalX, Y: portalY}
if portalName == entrancePortal.name {
d.entrance = portalVec
} else if portalName == exitPortal.name {
d.exit = portalVec
} else {
portal := day20Portal{
name: portalName,
inner: !d.isOuterPortal(portalVec),
}
d.portals[portal] = portalVec
u.AddToArray(&d.portalNames, portalName)
}
currPortal.Reset()
}
}
}
}
}
func (d Day20) Num() int {
return 20
}
func (d Day20) isPortal(vec u.Vec2i) (bool, int) {
if d.grid[vec.Y][vec.X] != day20CellPath {
return false, 0
}
for i, name := range d.portalNames {
p, exists := d.portals[day20Portal{name: name, inner: !d.isOuterPortal(vec)}]
if exists && vec == p {
return true, i
}
}
return false, 0
}
func (d Day20) Draw() {
for y := range d.grid {
for x := range d.grid[y] {
switch d.grid[y][x] {
case day20CellWall:
fmt.Print("█")
case day20CellDonutHole:
fmt.Print(" ")
case day20CellPath:
posVec := u.Vec2i{X: x, Y: y}
if posVec == d.entrance {
fmt.Print("@")
} else if posVec == d.exit {
fmt.Print("!")
} else {
isPortal, portalIdx := d.isPortal(posVec)
if isPortal {
ch := 'a' + portalIdx
if ch > 'z' {
ch = 'A' + (portalIdx - 26)
}
fmt.Printf("%c", ch)
} else {
fmt.Print(" ")
}
}
}
}
fmt.Println()
}
}
func (d Day20) isOuterPortal(pos u.Vec2i) bool {
return pos.X == 0 || pos.Y == 0 || pos.X == len(d.grid[0])-1 || pos.Y == len(d.grid)-1
}
func (d Day20) findAdjacentCells(inPos u.Vec2i) []u.Pair[day20Portal, int] {
found := make([]u.Pair[day20Portal, int], 0)
getAdjacent := func(pos u.Vec2i) []u.Vec2i {
retAdjacent := make([]u.Vec2i, 0, len(day20AdjacentOffsets))
for _, off := range day20AdjacentOffsets {
offVec := u.Vec2i{X: pos.X + off.X, Y: pos.Y + off.Y}
if offVec.Y < 0 || offVec.Y >= len(d.grid) || offVec.X < 0 || offVec.X >= len(d.grid[0]) {
continue
}
if d.grid[offVec.Y][offVec.X] != day20CellPath {
continue
}
retAdjacent = append(retAdjacent, offVec)
}
return retAdjacent
}
queue := make([]u.Pair[int, u.Vec2i], 0)
visited := map[u.Vec2i]bool{
inPos: true,
}
for _, adjacent := range getAdjacent(inPos) {
queue = append(queue, u.Pair[int, u.Vec2i]{First: 1, Second: adjacent})
}
for len(queue) > 0 {
next := queue[0]
queue = queue[1:]
if _, exists := visited[next.Second]; !exists {
visited[next.Second] = true
adjacentIsPortal, portalIdx := d.isPortal(next.Second)
if adjacentIsPortal || next.Second == d.entrance || next.Second == d.exit {
var portalName string
if next.Second == d.entrance {
portalName = entrancePortal.name
} else if next.Second == d.exit {
portalName = exitPortal.name
} else {
portalName = d.portalNames[portalIdx]
}
alreadyFound := false
for _, p := range found {
if p.First.name == portalName {
alreadyFound = true
break
}
}
if !alreadyFound {
found = append(found, u.Pair[day20Portal, int]{First: day20Portal{
name: portalName,
inner: !d.isOuterPortal(next.Second),
}, Second: next.First})
continue
}
}
for _, neighbor := range getAdjacent(next.Second) {
if _, exists := visited[neighbor]; !exists {
queue = append(queue, u.Pair[int, u.Vec2i]{First: next.First + 1, Second: neighbor})
}
}
}
}
return found
}
type day20PriorityQueue struct {
distance int
neighbor day20Portal
}
type day20PriorityQueueHeap []day20PriorityQueue
func (h day20PriorityQueueHeap) Len() int { return len(h) }
func (h day20PriorityQueueHeap) Less(i, j int) bool { return h[i].distance < h[j].distance }
func (h day20PriorityQueueHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
func (h *day20PriorityQueueHeap) Push(x any) {
*h = append(*h, x.(day20PriorityQueue))
}
func (h *day20PriorityQueueHeap) Pop() any {
old := *h
n := len(old)
x := old[n-1]
*h = old[0 : n-1]
return x
}
func (d Day20) dijkstra(graph day20Graph, start, end day20Portal, neighborFunc func(inPortal day20Portal) []u.Pair[day20Portal, int]) int {
distance := make(map[day20Portal]int)
ih := day20PriorityQueueHeap{
day20PriorityQueue{
distance: 0,
neighbor: start,
},
}
heap.Init(&ih)
visited := make(map[day20Portal]bool)
for ih.Len() > 0 {
node := heap.Pop(&ih).(day20PriorityQueue)
if node.neighbor == end {
return node.distance
}
if _, exists := visited[node.neighbor]; exists {
continue
}
visited[node.neighbor] = true
for _, p := range neighborFunc(node.neighbor) {
if _, exists := visited[p.First]; exists {
continue
}
newDistance := node.distance + p.Second
if dist, exists := distance[p.First]; !exists || newDistance < dist {
distance[p.First] = newDistance
heap.Push(&ih, day20PriorityQueue{
distance: newDistance,
neighbor: p.First,
})
}
}
}
return math.MaxInt
}
func (d Day20) buildGraph() day20Graph {
graph := make(day20Graph, len(d.portals)+1)
adjacent := d.findAdjacentCells(d.entrance)
graph[entrancePortal] = adjacent
for portal, portalVec := range d.portals {
adjacent = d.findAdjacentCells(portalVec)
graph[portal] = adjacent
}
return graph
}
func (d Day20) getDepthNeighbors(graph day20Graph, portal day20Portal) []u.Pair[day20Portal, int] {
basePortal := portal
basePortal.depth = 0
baseNeighbors := graph[basePortal]
neighbors := make([]u.Pair[day20Portal, int], 0)
if portal.inner {
n := day20Portal{name: portal.name, inner: false, depth: portal.depth + 1}
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: n, Second: 1})
}
if portal.depth == 0 {
for _, i := range baseNeighbors {
if i.First.inner || i.First.name == entrancePortal.name || i.First.name == exitPortal.name {
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: i.First, Second: i.Second})
}
}
} else {
if !portal.inner {
n := day20Portal{name: portal.name, inner: true, depth: portal.depth - 1}
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: n, Second: 1})
}
for _, i := range baseNeighbors {
if i.First.name != entrancePortal.name && i.First.name != exitPortal.name {
n := day20Portal{name: i.First.name, inner: i.First.inner, depth: portal.depth}
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: n, Second: i.Second})
}
}
}
return neighbors
}
func (d *Day20) Part1() string {
// d.Draw()
graph := d.buildGraph()
for portal, adjacent := range graph {
if portal.name == entrancePortal.name {
continue
}
graph[portal] = append(adjacent, u.Pair[day20Portal, int]{First: day20Portal{name: portal.name, inner: !portal.inner}, Second: 1})
}
distance := d.dijkstra(graph, entrancePortal, exitPortal, func(inPortal day20Portal) []u.Pair[day20Portal, int] { return graph[inPortal] })
return fmt.Sprintf("Steps to traverse maze: %s%d%s", u.TextBold, distance, u.TextReset)
}
func (d *Day20) Part2() string {
graph := d.buildGraph()
distance := d.dijkstra(graph, entrancePortal, exitPortal, func(inPortal day20Portal) []u.Pair[day20Portal, int] { return d.getDepthNeighbors(graph, inPortal) })
return fmt.Sprintf("Steps to traverse recursive maze: %s%d%s", u.TextBold, distance, u.TextReset)
}

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@ -1,85 +0,0 @@
package days
import (
"fmt"
"strings"
u "parnic.com/aoc2019/utilities"
)
type Day21 struct {
program u.IntcodeProgram
}
func (d *Day21) Parse() {
d.program = u.LoadIntcodeProgram("21p")
// d.program.SetDebugASCIIPrint(true)
}
func (d Day21) Num() int {
return 21
}
func (d *Day21) Part1() string {
// if there's any hole up to 3 ahead of us but there's ground where we'd land if we jumped
// (a jump takes 4 spaces), go ahead and jump
cmds := []string{
// check if a hole at 1 or 2 ahead
"NOT A T",
"NOT B J",
// store that result in J
"OR T J",
// check if a hole at 3 ahead
"NOT C T",
// store hole in 1, 2, or 3 in T
"OR J T",
// set J true if hole in 1, 2, or 3
"OR T J",
// set J true if also no hole at 4 ahead
"AND D J",
"WALK",
}
instructionStr := strings.Join(cmds, "\n") + "\n"
d.program.FeedInputString(instructionStr)
res := d.program.Run()
return fmt.Sprintf("Hull damage value when walking: %s%d%s", u.TextBold, res, u.TextReset)
}
func (d *Day21) Part2() string {
// @
// #####.#.##.##.###
// ABCDEFGHI
// using the first program, this kills us. if we jump, we land at D and H becomes our new D, so it won't jump again.
// but if we waited to jump until we got one more ahead, we'd be ok.
// so now we want to know essentially the same thing as part 1, but also if our multiple (immediate second jump) would be successful.
// in problem terms, that's: if there's a hole at 1 or 2 ahead, and there's a hole at C with ground at H, and there's ground at D.
// so now for the above example we'd wait to jump until here:
// @
// #####.#.##.##.###
// ABCDEFGHI
// and all will be well.
cmds := []string{
// check if a hole at 1 or 2 ahead
"NOT A J",
"NOT B T",
// store that result in J
"OR T J",
// check if a hole at 3 ahead...
"NOT C T",
// and ground at 8 ahead (so we can immediately jump again if needed)...
"AND H T",
// combine those into J
"OR T J",
// and ensure we also still have a place to land if we jumped right away
"AND D J",
"RUN",
}
instructionStr := strings.Join(cmds, "\n") + "\n"
d.program.FeedInputString(instructionStr)
res := d.program.Run()
return fmt.Sprintf("Hull damage value when running: %s%d%s", u.TextBold, res, u.TextReset)
}

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@ -1,81 +0,0 @@
#################################################################################
#...............#.......#...............#.........#.......#.......#.....#.......#
#.#########.#.###.#####.#.#.#######.#####.#######.#.#######.#.###.###.#.#.#####.#
#.#.#.....#.#.#...#...#..f#...#.....#...#...#.....#.........#...#.....#...#m....#
#.#.#.###.###.#.#####.#######.#######.#.#.#.#.#######.#########.###########.#####
#...#...#.#...#.......#.....#.#.......#.#.#.#...#...#...#.......#..h......#.....#
###.###.#.#.#########.#.###.#T#.#######.###.###.#B#.#.###.#######.#######.#####.#
#...#...#...#.....#...#...#.#...#.....#.#...#.#...#.#.#...#.........#...#.......#
#####.#######.###.#.###.#.#######.###.#.#.###.#####.###.#.###########.#.#######.#
#...#...#.....#.#...#.#.#.....#...#.....#.#.....#...#...#.#...........#.#.....#.#
#.#.###.#.#####.#####.#.#####.#.###.#####.#.###.#.###.#####.###########.#.###.#.#
#.#.....#.#.....#.........#...#...#.#...#.#...#..x#...W.....#.....#.....#.#...#.#
#.#######.###.#.#########.#.#####.###.#.#.###.#######.#######.###.#.#####.#.#####
#.........#...#.......#.#.#.#...#.....#.#.#.#.#.....#...#.....#...#.#.....#.....#
#.#########O#########.#.#.#.#.#.#.#####.#.#.#.###.#.#.###.#####.###.#.#########.#
#.#.........#.........#...#.#.#.#...#.#.#.#.......#.#.#...#...#.#.......#.....#.#
#.#####.#########.#########.#.#.###.#.#.#.#########.###.###.###.#####.###.###.#.#
#.....#...#.....#.#.........#.#.#.....#.#.....#.....#...#...........#.#...#e..#.#
#####.###.#K###.#.#####.#####.#.#######.#####.#####.#.#.###########.###.###.###.#
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##### G ###.#
#########.#####.#
DE..#######...###.#
#.#########.###.#
FG..#########.....#
###########.#####
Z
Z

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@ -1,37 +0,0 @@
A
A
#################.#############
#.#...#...................#.#.#
#.#.#.###.###.###.#########.#.#
#.#.#.......#...#.....#.#.#...#
#.#########.###.#####.#.#.###.#
#.............#.#.....#.......#
###.###########.###.#####.#.#.#
#.....# A C #.#.#.#
####### S P #####.#
#.#...# #......VT
#.#.#.# #.#####
#...#.# YN....#.#
#.###.# #####.#
DI....#.# #.....#
#####.# #.###.#
ZZ......# QG....#..AS
###.### #######
JO..#.#.# #.....#
#.#.#.# ###.#.#
#...#..DI BU....#..LF
#####.# #.#####
YN......# VT..#....QG
#.###.# #.###.#
#.#...# #.....#
###.### J L J #.#.###
#.....# O F P #.#...#
#.###.#####.#.#####.#####.###.#
#...#.#.#...#.....#.....#.#...#
#.#####.###.###.#.#.#########.#
#...#.#.....#...#.#.#.#.....#.#
#.###.#####.###.###.#.#.#######
#.#.........#...#.............#
#########.###.###.#############
B J C
U P P

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@ -1,37 +0,0 @@
Z L X W C
Z P Q B K
###########.#.#.#.#######.###############
#...#.......#.#.......#.#.......#.#.#...#
###.#.#.#.#.#.#.#.###.#.#.#######.#.#.###
#.#...#.#.#...#.#.#...#...#...#.#.......#
#.###.#######.###.###.#.###.###.#.#######
#...#.......#.#...#...#.............#...#
#.#########.#######.#.#######.#######.###
#...#.# F R I Z #.#.#.#
#.###.# D E C H #.#.#.#
#.#...# #...#.#
#.###.# #.###.#
#.#....OA WB..#.#..ZH
#.###.# #.#.#.#
CJ......# #.....#
####### #######
#.#....CK #......IC
#.###.# #.###.#
#.....# #...#.#
###.### #.#.#.#
XF....#.# RF..#.#.#
#####.# #######
#......CJ NM..#...#
###.#.# #.###.#
RE....#.# #......RF
###.### X X L #.#.#.#
#.....# F Q P #.#.#.#
###.###########.###.#######.#########.###
#.....#...#.....#.......#...#.....#.#...#
#####.#.###.#######.#######.###.###.#.#.#
#.......#.......#.#.#.#.#...#...#...#.#.#
#####.###.#####.#.#.#.#.###.###.#.###.###
#.......#.....#.#...#...............#...#
#############.#.#.###.###################
A O F N
A A D M

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39
main.go
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@ -5,7 +5,6 @@ import (
"fmt" "fmt"
"log" "log"
"os" "os"
"runtime/pprof"
"strconv" "strconv"
"strings" "strings"
"time" "time"
@ -29,8 +28,6 @@ const (
var ( var (
flagPart1 = flag.Bool("part1", false, "whether to run part1 or not; if no flags are present, all parts are run") flagPart1 = flag.Bool("part1", false, "whether to run part1 or not; if no flags are present, all parts are run")
flagPart2 = flag.Bool("part2", false, "whether to run part2 or not; if no flags are present, all parts are run") flagPart2 = flag.Bool("part2", false, "whether to run part2 or not; if no flags are present, all parts are run")
flagCpuProfile = flag.String("cpuprofile", "", "write cpu profile to file")
flagMemProfile = flag.String("memprofile", "", "write memory profile to file")
) )
var dayMap = []day{ var dayMap = []day{
@ -51,26 +48,11 @@ var dayMap = []day{
&days.Day15{}, &days.Day15{},
&days.Day16{}, &days.Day16{},
&days.Day17{}, &days.Day17{},
&days.Day18{},
&days.Day19{},
&days.Day20{},
&days.Day21{},
} }
func main() { func main() {
flag.Parse() flag.Parse()
if *flagCpuProfile != "" {
f, err := os.Create(*flagCpuProfile)
if err != nil {
log.Fatal(err)
}
defer f.Close()
pprof.StartCPUProfile(f)
defer pprof.StopCPUProfile()
}
arg := strconv.Itoa(len(dayMap)) arg := strconv.Itoa(len(dayMap))
flagArgs := flag.Args() flagArgs := flag.Args()
if len(flagArgs) > 0 && len(flagArgs[0]) > 0 { if len(flagArgs) > 0 && len(flagArgs[0]) > 0 {
@ -95,14 +77,7 @@ func main() {
solve(dayMap[iArg-1]) solve(dayMap[iArg-1])
} }
if *flagMemProfile != "" { os.Exit(0)
f, err := os.Create(*flagMemProfile)
if err != nil {
log.Fatal(err)
}
pprof.WriteHeapProfile(f)
f.Close()
}
} }
func solve(d day) { func solve(d day) {
@ -122,11 +97,6 @@ func solve(d day) {
part1Text = d.Part1() part1Text = d.Part1()
} }
part1Time := time.Since(part1Start) part1Time := time.Since(part1Start)
if runPart1 {
fmt.Println(part1Header)
fmt.Println(">", part1Text)
fmt.Println()
}
part2Start := time.Now() part2Start := time.Now()
var part2Text string var part2Text string
@ -134,12 +104,17 @@ func solve(d day) {
part2Text = d.Part2() part2Text = d.Part2()
} }
part2Time := time.Since(part2Start) part2Time := time.Since(part2Start)
if runPart1 {
fmt.Println(part1Header)
fmt.Println(">", part1Text)
fmt.Println()
}
if runPart2 { if runPart2 {
fmt.Println(part2Header) fmt.Println(part2Header)
fmt.Println(">", part2Text) fmt.Println(">", part2Text)
fmt.Println() fmt.Println()
} }
fmt.Print(utilities.ColorBrightBlack) fmt.Print(utilities.ColorBrightBlack)
fmt.Println("Parsed in", parseTime) fmt.Println("Parsed in", parseTime)
if runPart1 { if runPart1 {

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@ -10,13 +10,3 @@ func ArrayContains[T comparable](array []T, val T) bool {
return false return false
} }
func AddToArray[V comparable, T ~[]V](arr *T, val V) bool {
for _, v := range *arr {
if v == val {
return false
}
}
*arr = append(*arr, val)
return true
}

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@ -1,26 +0,0 @@
package utilities
import (
"math"
)
// Bisect takes a known-good low and known-bad high value as the bounds
// to bisect, and a function to test each value for success or failure.
// If the function succeeds, the value is adjusted toward the maximum,
// and if the function fails, the value is adjusted toward the minimum.
// The final value is returned when the difference between the success
// and the failure is less than or equal to the acceptance threshold
// (usually 1, for integers).
func Bisect[T Number](low, high, threshold T, tryFunc func(val T) bool) T {
for T(math.Abs(float64(high-low))) > threshold {
currVal := low + ((high - low) / 2)
success := tryFunc(currVal)
if success {
low = currVal
} else {
high = currVal
}
}
return low
}

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@ -28,8 +28,6 @@ type IntcodeProgram struct {
program []int64 program []int64
relativeBase int relativeBase int
haltRequested bool haltRequested bool
printASCII bool
feedInput []rune
} }
type IntcodeProgramState struct { type IntcodeProgramState struct {
@ -130,27 +128,20 @@ func (p *IntcodeProgram) ensureMemoryCapacity(address int) {
} }
func (p *IntcodeProgram) Reset() { func (p *IntcodeProgram) Reset() {
wiped := false
if len(p.memory) != len(p.program) {
wiped = true
p.memory = nil p.memory = nil
}
p.init() p.init()
if !wiped {
copy(p.memory, p.program) copy(p.memory, p.program)
}
p.relativeBase = 0 p.relativeBase = 0
} }
func (p *IntcodeProgram) Run() int64 { func (p *IntcodeProgram) Run() {
return p.RunIn(func(int) int64 { return 0 }, func(int64, IntcodeProgramState) {}) p.RunIn(func(int) int64 { return 0 }, func(int64, IntcodeProgramState) {})
} }
func (p *IntcodeProgram) RunIn(inputFunc ProvideInputFunc, outputFunc ReceiveOutputFunc) int64 { func (p *IntcodeProgram) RunIn(inputFunc ProvideInputFunc, outputFunc ReceiveOutputFunc) {
p.init() p.init()
inputsRequested := 0 inputsRequested := 0
lastOutput := int64(0)
for instructionPointer := 0; instructionPointer < len(p.program) && !p.haltRequested; { for instructionPointer := 0; instructionPointer < len(p.program) && !p.haltRequested; {
instruction := p.GetMemory(instructionPointer) instruction := p.GetMemory(instructionPointer)
instructionPointer++ instructionPointer++
@ -187,28 +178,13 @@ func (p *IntcodeProgram) RunIn(inputFunc ProvideInputFunc, outputFunc ReceiveOut
case opInput: case opInput:
inputsRequested++ inputsRequested++
param1 := p.GetMemory(instructionPointer) param1 := p.GetMemory(instructionPointer)
var inputVal int64 p.setMemory(int(param1), inputFunc(inputsRequested), paramModes[0])
if len(p.feedInput) > 0 {
inputVal = int64(p.feedInput[0])
p.feedInput = p.feedInput[1:]
} else {
inputVal = inputFunc(inputsRequested)
}
if p.printASCII && inputVal <= 255 {
fmt.Printf("%c", rune(inputVal))
}
p.setMemory(int(param1), inputVal, paramModes[0])
instructionPointer += 1 instructionPointer += 1
case opOutput: case opOutput:
param1 := p.GetMemory(instructionPointer) param1 := p.GetMemory(instructionPointer)
param1Val := p.getParamValue(int(param1), paramModes[0]) outputFunc(p.getParamValue(int(param1), paramModes[0]), p.makeState(instructionPointer))
if p.printASCII && param1Val <= 255 {
fmt.Printf("%c", rune(param1Val))
}
outputFunc(param1Val, p.makeState(instructionPointer))
lastOutput = param1Val
instructionPointer += 1 instructionPointer += 1
@ -274,19 +250,8 @@ func (p *IntcodeProgram) RunIn(inputFunc ProvideInputFunc, outputFunc ReceiveOut
} }
p.haltRequested = false p.haltRequested = false
return lastOutput
} }
func (p *IntcodeProgram) Stop() { func (p *IntcodeProgram) Stop() {
p.haltRequested = true p.haltRequested = true
} }
func (p *IntcodeProgram) SetDebugASCIIPrint(enable bool) {
p.printASCII = enable
}
func (p *IntcodeProgram) FeedInputString(str string) {
p.feedInput = make([]rune, len(str))
copy(p.feedInput, []rune(str))
}

View File

@ -15,13 +15,3 @@ func MapValues[T comparable, U any](m map[T]U) []U {
} }
return r return r
} }
// CopyMap returns a copy of the passed-in map. Note: currently only works if [U]
// is not a map or slice.
func CopyMap[T comparable, U any](m map[T]U) map[T]U {
r := make(map[T]U)
for k, v := range m {
r[k] = v
}
return r
}

View File

@ -44,16 +44,11 @@ func (v Vec2[T]) Equals(other Vec2[T]) bool {
v.Y == other.Y v.Y == other.Y
} }
func (v Vec2[T]) ManhattanDistance(other Vec2[T]) T {
return T(math.Abs(float64(v.X-other.X)) + math.Abs(float64(v.Y-other.Y)))
}
func VecBetween[T Number](a, b Vec2[T]) Vec2[T] { func VecBetween[T Number](a, b Vec2[T]) Vec2[T] {
return a.To(b) return Vec2[T]{
X: a.X - b.X,
Y: a.Y - b.Y,
} }
func ManhattanDistance[T Number](a, b Vec2[T]) T {
return a.ManhattanDistance(b)
} }
func (v Vec3[T]) Dot(other Vec3[T]) T { func (v Vec3[T]) Dot(other Vec3[T]) T {