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9a4714e599 |
1
.mailmap
1
.mailmap
@ -1,3 +1,4 @@
|
||||
parnic <parnic@parnic.com> Parnic <chris@parnic.com>
|
||||
parnic <parnic@parnic.com> Parnic <parnic@parnic.com>
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||||
parnic <parnic@parnic.com> Chris Pickett <cpickett@perniciousgames.com>
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||||
parnic <parnic@parnic.com> root <root@parnic.com>
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||||
|
5
.pkgmeta
5
.pkgmeta
@ -34,3 +34,8 @@ externals:
|
||||
libs/LibBabble-Inventory-3.0:
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||||
url: svn://svn.wowace.com/wow/libbabble-inventory-3-0/mainline/trunk
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tag: latest
|
||||
|
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ignore:
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||||
- readme.md
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manual-changelog: changelog.txt
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|
274
Breakables.lua
274
Breakables.lua
@ -5,6 +5,9 @@ local LBF = LibStub("Masque", true)
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local lbfGroup
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local WowVer = select(4, GetBuildInfo())
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local IsClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
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|
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local MillingId = 51005
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local MillingItemSubType = babbleInv["Herb"]
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local MillingItemSecondarySubType = babbleInv["Other"]
|
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@ -26,12 +29,28 @@ local AdditionalMillableItems = {
|
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124105,
|
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124106,
|
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128304,
|
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151565,
|
||||
-- BfA herbs
|
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152505,
|
||||
152506,
|
||||
152507,
|
||||
152508,
|
||||
152509,
|
||||
152510,
|
||||
152511,
|
||||
168487,
|
||||
}
|
||||
|
||||
local AdditionalProspectableItems = {
|
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-- Legion ore
|
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123918,
|
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123919,
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151564,
|
||||
-- BfA ore
|
||||
152512,
|
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152513,
|
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152579,
|
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168185,
|
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}
|
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|
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local MassMilling = {
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@ -50,6 +69,7 @@ local MassMilling = {
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[124105] = 209662,
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||||
[124106] = 209664,
|
||||
[128304] = 210116,
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[151565] = 247861,
|
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}
|
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|
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local HerbCombineItems = {
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@ -81,6 +101,7 @@ local OreCombineItems = {
|
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-- MoP
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97512, -- ghost iron nugget
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97546, -- kyparite fragment
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90407, -- sparkling shard
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-- WoD
|
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109991, -- true iron nugget
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109992, -- blackrock fragment
|
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@ -91,6 +112,10 @@ local DisenchantTypes = {babbleInv["Armor"], babbleInv["Weapon"]}
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local CanDisenchant = false
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local EnchantingProfessionId = 333
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|
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local AdditionalDisenchantableItems = {
|
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137195, -- highmountain armor
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}
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|
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local PickLockId = 1804
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local PickableItems = {
|
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16882, -- battered junkbox
|
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@ -118,6 +143,8 @@ local PickableItems = {
|
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68729, -- elementium lockbox
|
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88567, -- ghost iron lockbox
|
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116920, -- true steel lockbox
|
||||
121331, -- leystone lockbox
|
||||
169475, -- barnacled lockbox
|
||||
}
|
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local CanPickLock = false
|
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|
||||
@ -161,6 +188,8 @@ local validGrowDirections = {L["Left"], L["Right"], L["Up"], L["Down"]}
|
||||
-- can be 1, 2, or 3 (in the case of a rogue with pick lock)
|
||||
local numEligibleProfessions = 0
|
||||
|
||||
local showingTooltip = nil
|
||||
|
||||
Breakables.optionsFrame = {}
|
||||
Breakables.justClicked = false
|
||||
|
||||
@ -178,6 +207,7 @@ function Breakables:OnInitialize()
|
||||
buttonScale = 1,
|
||||
fontSize = 11,
|
||||
growDirection = 2,
|
||||
ignoreList = {},
|
||||
}
|
||||
}
|
||||
self.db = LibStub("AceDB-3.0"):New("BreakablesDB", self.defaults, true)
|
||||
@ -308,7 +338,9 @@ function Breakables:RegisterEvents()
|
||||
self:RegisterEvent("PLAYER_REGEN_DISABLED", "OnEnterCombat")
|
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self:RegisterEvent("PLAYER_REGEN_ENABLED", "OnLeaveCombat")
|
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|
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if CanDisenchant then
|
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self:RegisterEvent("MODIFIER_STATE_CHANGED", "FindBreakables")
|
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|
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if CanDisenchant and WowVer < 80000 then
|
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self:RegisterEvent("TRADE_SKILL_UPDATE", "OnTradeSkillUpdate")
|
||||
end
|
||||
|
||||
@ -317,6 +349,12 @@ function Breakables:RegisterEvents()
|
||||
end
|
||||
end
|
||||
|
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function Breakables:OnModifierChanged()
|
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if showingTooltip ~= nil and not self.bCombat then
|
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self:OnEnterBreakableButton(showingTooltip)
|
||||
end
|
||||
end
|
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|
||||
function Breakables:OnDisable()
|
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self:UnregisterAllEvents()
|
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self.frame:SetScript("OnUpdate", nil)
|
||||
@ -374,7 +412,7 @@ function Breakables:OnTradeSkillUpdate()
|
||||
end
|
||||
|
||||
function Breakables:OnBagItemLockPicked()
|
||||
nextCheck[1] = GetTime() + BagUpdateCheckDelay
|
||||
self:FindBreakables()
|
||||
end
|
||||
|
||||
function Breakables:FindLevelOfProfessionIndex(idx)
|
||||
@ -385,19 +423,44 @@ function Breakables:FindLevelOfProfessionIndex(idx)
|
||||
end
|
||||
|
||||
function Breakables:GetEnchantingLevel()
|
||||
local prof1, prof2 = GetProfessions()
|
||||
if GetProfessions then
|
||||
local prof1, prof2 = GetProfessions()
|
||||
|
||||
local skillId, rank = self:FindLevelOfProfessionIndex(prof1)
|
||||
if skillId ~= nil and skillId == EnchantingProfessionId then
|
||||
self.EnchantingLevel = rank
|
||||
else
|
||||
skillId, rank = self:FindLevelOfProfessionIndex(prof2)
|
||||
local skillId, rank = self:FindLevelOfProfessionIndex(prof1)
|
||||
if skillId ~= nil and skillId == EnchantingProfessionId then
|
||||
self.EnchantingLevel = rank
|
||||
else
|
||||
skillId, rank = self:FindLevelOfProfessionIndex(prof2)
|
||||
if skillId ~= nil and skillId == EnchantingProfessionId then
|
||||
self.EnchantingLevel = rank
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function GetIgnoreListOptions()
|
||||
local ret = {}
|
||||
|
||||
for k,v in pairs(Breakables.settings.ignoreList) do
|
||||
local name, _, _, _, _, _, _, _, _, texture = GetItemInfo(k)
|
||||
if texture ~= nil and name ~= nil then
|
||||
ret[k] = ("|T%s:0|t %s"):format(texture, name)
|
||||
end
|
||||
end
|
||||
|
||||
return ret
|
||||
end
|
||||
|
||||
local function IsIgnoringAnything()
|
||||
for k,v in pairs(Breakables.settings.ignoreList) do
|
||||
if v ~= nil then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function Breakables:GetOptions()
|
||||
local opts = {
|
||||
name = L["Breakables"],
|
||||
@ -531,6 +594,39 @@ function Breakables:GetOptions()
|
||||
end,
|
||||
order = 7,
|
||||
},
|
||||
ignoreList = {
|
||||
type = 'multiselect',
|
||||
name = L["Ignore list"],
|
||||
desc = L["Items that have been right-clicked to exclude from the breakable list. Un-check the box to remove the item from the ignore list."],
|
||||
get = function(info, key)
|
||||
return true
|
||||
end,
|
||||
set = function(info, key)
|
||||
Breakables.settings.ignoreList[key] = nil
|
||||
Breakables:FindBreakables()
|
||||
end,
|
||||
confirm = function()
|
||||
return L["Are you sure you want to remove this item from the ignore list?"]
|
||||
end,
|
||||
values = GetIgnoreListOptions,
|
||||
hidden = function() return not IsIgnoringAnything() end,
|
||||
order = 30,
|
||||
},
|
||||
clearIgnoreList = {
|
||||
type = 'execute',
|
||||
func = function()
|
||||
for k,v in pairs(Breakables.settings.ignoreList) do
|
||||
Breakables.settings.ignoreList[k] = nil
|
||||
end
|
||||
Breakables:FindBreakables()
|
||||
end,
|
||||
name = L["Clear ignore list"],
|
||||
confirm = function()
|
||||
return L["Are you sure you want to clear the ignore list?"]
|
||||
end,
|
||||
hidden = function() return not IsIgnoringAnything() end,
|
||||
order = 31,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
@ -551,41 +647,45 @@ function Breakables:GetOptions()
|
||||
end,
|
||||
order = 20,
|
||||
}
|
||||
opts.args.hideEqManagerItems = {
|
||||
type = "toggle",
|
||||
name = L["Hide Eq. Mgr items"],
|
||||
desc = L["Whether or not to hide items that are part of an equipment set in the game's equipment manager."],
|
||||
get = function(info)
|
||||
return self.settings.hideEqManagerItems
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.hideEqManagerItems = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78hideEqManagerItems|r to " .. tostring(self.settings.hideEqManagerItems))
|
||||
end
|
||||
self:FindBreakables()
|
||||
end,
|
||||
hidden = function()
|
||||
return not self.settings.showSoulbound
|
||||
end,
|
||||
order = 21,
|
||||
}
|
||||
opts.args.hideTabards = {
|
||||
type = "toggle",
|
||||
name = L["Hide Tabards"],
|
||||
desc = L["Whether or not to hide tabards from the disenchantable items list."],
|
||||
get = function(info)
|
||||
return self.settings.hideTabards
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.hideTabards = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78hideTabards|r to " .. tostring(self.settings.hideTabards))
|
||||
end
|
||||
self:FindBreakables()
|
||||
end,
|
||||
order = 22,
|
||||
}
|
||||
if GetNumEquipmentSets or C_EquipmentSet then
|
||||
opts.args.hideEqManagerItems = {
|
||||
type = "toggle",
|
||||
name = L["Hide Eq. Mgr items"],
|
||||
desc = L["Whether or not to hide items that are part of an equipment set in the game's equipment manager."],
|
||||
get = function(info)
|
||||
return self.settings.hideEqManagerItems
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.hideEqManagerItems = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78hideEqManagerItems|r to " .. tostring(self.settings.hideEqManagerItems))
|
||||
end
|
||||
self:FindBreakables()
|
||||
end,
|
||||
hidden = function()
|
||||
return not self.settings.showSoulbound
|
||||
end,
|
||||
order = 21,
|
||||
}
|
||||
end
|
||||
if WowVer >= 80000 then
|
||||
opts.args.hideTabards = {
|
||||
type = "toggle",
|
||||
name = L["Hide Tabards"],
|
||||
desc = L["Whether or not to hide tabards from the disenchantable items list."],
|
||||
get = function(info)
|
||||
return self.settings.hideTabards
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.hideTabards = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78hideTabards|r to " .. tostring(self.settings.hideTabards))
|
||||
end
|
||||
self:FindBreakables()
|
||||
end,
|
||||
order = 22,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
return opts
|
||||
@ -667,7 +767,7 @@ end
|
||||
function Breakables:GetSpellIdFromProfessionButton(itemType, itemId)
|
||||
if itemType == BREAKABLE_HERB and itemId ~= nil then
|
||||
if MassMilling[itemId] ~= nil and IsPlayerSpell(MassMilling[itemId]) then
|
||||
return MassMilling[itemId]
|
||||
--return MassMilling[itemId]
|
||||
end
|
||||
end
|
||||
|
||||
@ -717,6 +817,14 @@ function Breakables:OnMouseUp(frame)
|
||||
self.settings.buttonFrameTop[frameNum] = frame:GetTop()
|
||||
end
|
||||
|
||||
local function IgnoreFunc(self, button)
|
||||
if button == "RightButton" and not InCombatLockdown() then
|
||||
Breakables.settings.ignoreList[self.itemId] = true
|
||||
Breakables:FindBreakables()
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Breakables")
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:FindBreakables(bag)
|
||||
if self.settings.hide then
|
||||
return
|
||||
@ -764,7 +872,7 @@ function Breakables:FindBreakables(bag)
|
||||
end
|
||||
|
||||
if (foundBreakables[i][IDX_BREAKABLETYPE] == self.buttonFrame[j].type or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_COMBINE and foundBreakables[i][IDX_COUNT] >= 10)) and numBreakableStacks[j] < self.settings.maxBreakablesToShow then
|
||||
local isDisenchantable = self:BreakableIsDisenchantable(foundBreakables[i][IDX_TYPE], foundBreakables[i][IDX_LEVEL], foundBreakables[i][IDX_RARITY])
|
||||
local isDisenchantable = self:BreakableIsDisenchantable(foundBreakables[i][IDX_TYPE], foundBreakables[i][IDX_LEVEL], foundBreakables[i][IDX_RARITY], foundBreakables[i][IDX_LINK])
|
||||
local isLockedItem = foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_PICK
|
||||
|
||||
if (CanDisenchant and isDisenchantable) or (CanPickLock and isLockedItem) or (foundBreakables[i][IDX_COUNT] >= 5) then
|
||||
@ -786,7 +894,7 @@ function Breakables:FindBreakables(bag)
|
||||
btn:EnableMouse(true)
|
||||
btn:RegisterForClicks("AnyUp")
|
||||
|
||||
btn:SetAttribute("type", "spell")
|
||||
btn:SetAttribute("type1", "spell")
|
||||
|
||||
if not btn.text then
|
||||
btn.text = btn:CreateFontString()
|
||||
@ -794,11 +902,15 @@ function Breakables:FindBreakables(bag)
|
||||
end
|
||||
btn.text:SetFont(NumberFont_Outline_Med:GetFont(), self.settings.fontSize, "OUTLINE")
|
||||
|
||||
btn:HookScript("OnClick", IgnoreFunc)
|
||||
|
||||
if lbfGroup then
|
||||
lbfGroup:AddButton(btn)
|
||||
end
|
||||
end
|
||||
|
||||
btn.itemId = self:GetItemIdFromLink(foundBreakables[i][IDX_LINK])
|
||||
|
||||
local attachFrom = "LEFT"
|
||||
local attachTo = "RIGHT"
|
||||
if self.settings.growDirection then
|
||||
@ -837,13 +949,13 @@ function Breakables:FindBreakables(bag)
|
||||
--or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_DE and DisenchantId)
|
||||
--or PickLockId)
|
||||
if BreakableAbilityName then
|
||||
btn:SetAttribute("type", "spell")
|
||||
btn:SetAttribute("type1", "spell")
|
||||
btn:SetAttribute("spell", BreakableAbilityName)
|
||||
|
||||
btn:SetAttribute("target-bag", foundBreakables[i][IDX_BAG])
|
||||
btn:SetAttribute("target-slot", foundBreakables[i][IDX_SLOT])
|
||||
else
|
||||
btn:SetAttribute("type", "item")
|
||||
btn:SetAttribute("type1", "item")
|
||||
btn:SetAttribute("item", "item:" .. self:GetItemIdFromLink(foundBreakables[i][IDX_LINK]))
|
||||
end
|
||||
|
||||
@ -894,6 +1006,10 @@ function Breakables:FindBreakables(bag)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if showingTooltip ~= nil then
|
||||
self:OnEnterBreakableButton(showingTooltip)
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:OnEnterProfessionButton(btn)
|
||||
@ -918,11 +1034,15 @@ function Breakables:OnEnterBreakableButton(this)
|
||||
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddLine(L["You can click on this button to break this item without having to click on the profession button first."], 1, 1, 1, 1)
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddLine(L["You can right-click on this button to ignore this item. Items can be unignored from the options screen."], 1, 1, 1, 1)
|
||||
GameTooltip:Show()
|
||||
showingTooltip = this
|
||||
end
|
||||
|
||||
function Breakables:OnLeaveBreakableButton()
|
||||
GameTooltip:Hide()
|
||||
showingTooltip = nil
|
||||
end
|
||||
|
||||
function Breakables:PostClickedBreakableButton(this)
|
||||
@ -961,12 +1081,17 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
|
||||
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bagId, slotId)
|
||||
if texture then
|
||||
local itemLink = GetContainerItemLink(bagId, slotId)
|
||||
local itemId = self:GetItemIdFromLink(itemLink)
|
||||
if self.settings.ignoreList[itemId] then
|
||||
return nil
|
||||
end
|
||||
|
||||
local itemName, _, itemRarity, itemLevel, _, itemType, itemSubType, _, equipSlot, itemTexture, vendorPrice = GetItemInfo(itemLink)
|
||||
|
||||
self.myTooltip:SetBagItem(bagId, slotId)
|
||||
|
||||
if CanDisenchant and itemRarity and itemRarity >= RARITY_UNCOMMON and itemRarity < RARITY_HEIRLOOM
|
||||
and self:BreakableIsDisenchantable(itemType, itemLevel, itemRarity) then
|
||||
and self:BreakableIsDisenchantable(itemType, itemLevel, itemRarity, itemLink, itemId) then
|
||||
local i = 1
|
||||
local soulbound = false
|
||||
for i=1,15 do
|
||||
@ -981,7 +1106,7 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
|
||||
|
||||
local isInEquipmentSet = false
|
||||
if self.settings.hideEqManagerItems then
|
||||
isInEquipmentSet = self:IsInEquipmentSet(self:GetItemIdFromLink(itemLink))
|
||||
isInEquipmentSet = self:IsInEquipmentSet(itemId)
|
||||
end
|
||||
|
||||
local isTabard = false
|
||||
@ -990,7 +1115,7 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
|
||||
end
|
||||
|
||||
local shouldHideThisItem = (self.settings.hideEqManagerItems and isInEquipmentSet) or (self.settings.hideTabards and isTabard)
|
||||
or equipSlot == nil or equipSlot == ""
|
||||
or equipSlot == nil or (equipSlot == "" and not IsArtifactRelicItem(itemLink))
|
||||
|
||||
if (not soulbound or self.settings.showSoulbound) and not shouldHideThisItem then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_DE, soulbound, itemName, itemRarity}
|
||||
@ -1014,7 +1139,6 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
|
||||
end
|
||||
end
|
||||
|
||||
local itemId = self:GetItemIdFromLink(itemLink)
|
||||
if CanMill and not millable then
|
||||
for i=1,#AdditionalMillableItems do
|
||||
if AdditionalMillableItems[i] == itemId then
|
||||
@ -1116,13 +1240,26 @@ do
|
||||
end
|
||||
|
||||
function Breakables:IsInEquipmentSet(itemId)
|
||||
for setIdx=1, GetNumEquipmentSets() do
|
||||
local set = GetEquipmentSetInfo(setIdx)
|
||||
local itemArray = GetEquipmentSetItemIDs(set)
|
||||
if WowVer < 80000 and GetNumEquipmentSets then
|
||||
for setIdx=1, GetNumEquipmentSets() do
|
||||
local set = GetEquipmentSetInfo(setIdx)
|
||||
local itemArray = GetEquipmentSetItemIDs(set)
|
||||
|
||||
for i=1, EQUIPPED_LAST do
|
||||
if itemArray[i] and itemArray[i] == itemId then
|
||||
return true
|
||||
for i=1, EQUIPPED_LAST do
|
||||
if itemArray[i] and itemArray[i] == itemId then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif C_EquipmentSet then
|
||||
local sets = C_EquipmentSet.GetEquipmentSetIDs()
|
||||
for k, v in ipairs(sets) do
|
||||
local itemArray = C_EquipmentSet.GetItemIDs(v)
|
||||
|
||||
for i=1, EQUIPPED_LAST do
|
||||
if itemArray[i] and itemArray[i] == itemId then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -1136,10 +1273,8 @@ function Breakables:GetItemIdFromLink(itemLink)
|
||||
end
|
||||
|
||||
function Breakables:MergeBreakables(foundBreakable, breakableList)
|
||||
local foundItemId = self:GetItemIdFromLink(foundBreakable[IDX_LINK])
|
||||
for n=1,#breakableList do
|
||||
local listItemId = self:GetItemIdFromLink(breakableList[n][IDX_LINK])
|
||||
if foundItemId == listItemId then
|
||||
if foundBreakable[IDX_LINK] == breakableList[n][IDX_LINK] then
|
||||
-- always prefer the larger stack
|
||||
if foundBreakable[IDX_COUNT] > breakableList[n][IDX_COUNT] then
|
||||
breakableList[n][IDX_BAG] = foundBreakable[IDX_BAG]
|
||||
@ -1167,13 +1302,18 @@ function Breakables:SortBreakables(foundBreakables)
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:BreakableIsDisenchantable(itemType, itemLevel, itemRarity)
|
||||
function Breakables:BreakableIsDisenchantable(itemType, itemLevel, itemRarity, itemLink, itemId)
|
||||
for i=1,#DisenchantTypes do
|
||||
if DisenchantTypes[i] == itemType then
|
||||
if DisenchantTypes[i] == itemType or IsArtifactRelicItem(itemLink) then
|
||||
-- temp hack for bfa until disenchant item level scales are identified. and for classic until finding the profession level api
|
||||
if WowVer >= 80000 or IsClassic then
|
||||
return true
|
||||
end
|
||||
|
||||
-- account for WoD and higher no longer needing specific ilvl. numbers from http://wow.gamepedia.com/Item_level
|
||||
if (itemRarity == RARITY_UNCOMMON and itemLevel >= 483)
|
||||
or (itemRarity == RARITY_RARE and itemLevel >= 515)
|
||||
or (itemRarity >= RARITY_EPIC and itemLevel >= 640) then
|
||||
or (itemRarity == RARITY_EPIC and itemLevel >= 640) then
|
||||
return true
|
||||
end
|
||||
|
||||
@ -1265,5 +1405,11 @@ function Breakables:BreakableIsDisenchantable(itemType, itemLevel, itemRarity)
|
||||
end
|
||||
end
|
||||
|
||||
for i=1,#AdditionalDisenchantableItems do
|
||||
if AdditionalDisenchantableItems[i] == itemId then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
@ -1,4 +1,4 @@
|
||||
## Interface: 70000
|
||||
## Interface: 80300
|
||||
## Author: Parnic
|
||||
## Name: Breakables
|
||||
## Title: Breakables |cff7fff7f-Ace3-|r
|
||||
@ -6,7 +6,7 @@
|
||||
## Version: @project-version@ (Revision: @project-revision@)
|
||||
## SavedVariables: BreakablesDB
|
||||
## OptionalDeps: Ace3, LibBabble-Inventory-3.0, Masque
|
||||
## X-Compatible-With: 60200
|
||||
## X-Compatible-With: 80200
|
||||
|
||||
#@no-lib-strip@
|
||||
embeds.xml
|
||||
|
171
changelog.txt
Normal file
171
changelog.txt
Normal file
@ -0,0 +1,171 @@
|
||||
v1.6.4:
|
||||
- Updated TOC for 8.3
|
||||
|
||||
v1.6.3:
|
||||
- (Classic) Made all items display as disenchantable whether you have the skill for it or not. I have not yet found the correct way to access the player's Enchanting profession level to check against item level for disenchant validity.
|
||||
|
||||
v1.6.2:
|
||||
- Added 8.2's lockboxes
|
||||
|
||||
v1.6.1:
|
||||
- Added patch 8.2's new herb and ore
|
||||
|
||||
v1.6:
|
||||
- Updated TOC for 8.2
|
||||
|
||||
v1.5.1:
|
||||
- Updated TOC for 8.1
|
||||
- Added Highmountain Armor as a disenchantable item
|
||||
|
||||
v1.5:
|
||||
- Updated TOC for 8.0
|
||||
- Added BfA herbs and ore
|
||||
- Fixed separate items sometimes showing up as one breakable
|
||||
- Added Leystone Lockbox
|
||||
|
||||
v1.4.9.1:
|
||||
- Added 7.3 herbs and ore
|
||||
|
||||
v1.4.9:
|
||||
- Updated TOC for 7.3
|
||||
|
||||
v1.4.8:
|
||||
- Fixed error in ignored items when the ignored item had not been loaded by the server since the last restart.
|
||||
- Updated TOC for 7.2
|
||||
|
||||
v1.4.7:
|
||||
- Fixed up milling herbs that the player knows Mass Milling for. Since Mass Mill is a profession ability and not a player ability/"spell", the addon can't currently automatically cast Mass Milling.
|
||||
|
||||
v1.4.6:
|
||||
- Added MoP Sparkling Shard as a combinable object.
|
||||
- Added support for registering artifact relics as disenchantable.
|
||||
- Added an ignore feature so certain items can be set to never show up as breakable.
|
||||
|
||||
v1.4.5:
|
||||
- Updated TOC for 7.1
|
||||
|
||||
v1.4.4:
|
||||
- Cap the disenchantable item rarity for Legion items at Epic (so we don't show the player's artifact weapon as disenchantable).
|
||||
- Automatically update the tooltip when the breakable list is updated while the player is hovering over a breakable item button.
|
||||
- Update the tooltip when the player presses Shift so that disenchantable items show what the player currently has equipped to compare against quickly.
|
||||
|
||||
v1.4.3:
|
||||
- Fixed up Mass Milling support.
|
||||
- Fixed the mod accidentally trying to break the wrong stack of something if, for example, you had a smaller stack placed in front of a larger stack in your bags.
|
||||
- Fixed the mod sometimes failing to break something if you had 2 similarly-named items in your bags in a specific order (Whiptail Stems in front of Whiptails, for example).
|
||||
- Added better support for disenchanting items in WoD and higher where Enchanting skill level is not a factor in whether you can disenchant an item or not.
|
||||
- Made the breakable bar respond to changes much faster so it's less frustrating to work with.
|
||||
- Added support for combining items that then result in more breakables ("broken"/"stem" versions of herbs which can be combined into their proper breakable types) so it can all be done from the Breakables bar.
|
||||
|
||||
v1.4.2:
|
||||
- Added support for Legion ore since the ore items don't match previous expansions.
|
||||
|
||||
v1.4.1:
|
||||
- Added support for Mass Milling. Mass Milling of a particular herb type will be automatically chosen when clicking on an herb type if that herb is eligible for mass milling and the player knows that mass milling spell.
|
||||
- Added support for Legion herbs
|
||||
|
||||
v1.4:
|
||||
- Updated TOC for patch 7.0
|
||||
|
||||
v1.3.21:
|
||||
- Updated TOC for patch 6.2
|
||||
- Cleared the tooltip after successfully breaking an item so that we don't keep stale tooltips around.
|
||||
|
||||
v1.3.20:
|
||||
- Updated TOC for patch 6.1
|
||||
|
||||
v1.3.19:
|
||||
- Stopped True Iron Ore from showing up as prospectable.
|
||||
|
||||
v1.3.18:
|
||||
- Changed garrison follower armor items to not show up as disenchantable.
|
||||
|
||||
v1.3.17:
|
||||
- Revised WoD herb fix such that it doesn't cause the game to flag false positives on herbs that are not millable.
|
||||
|
||||
v1.3.16:
|
||||
- Made WoD herbs show up as millable. They weren't showing up before because they don't contain the "millable" text in the tooltip like every other herb in the game does.
|
||||
|
||||
v1.3.15:
|
||||
- Switched from LibButtonFacade to Masque (ticket #20).
|
||||
|
||||
v1.3.14:
|
||||
- Added WoD lockboxes/junkboxes. Oops.
|
||||
|
||||
v1.3.13:
|
||||
- Updated TOC for patch 6.0
|
||||
|
||||
v1.3.12:
|
||||
- Updated TOC for patch 5.4
|
||||
- Make sure to update the breakables list whenever a tracked tradeskill is updated in case we can then break down new items (right now, that's only enchanting).
|
||||
- Added option to hide tabards from the list of breakables. (ticket #16)
|
||||
- Only display items the player is capable of disenchanting.
|
||||
- Suppress account-bound and bnet-account-bound items when "show soulbound items" is unchecked.
|
||||
|
||||
v1.3.11:
|
||||
- fixed soulbound items not being ignored sometimes despite the option being checked
|
||||
- added lockboxes to the pickable items list
|
||||
|
||||
v1.3.10:
|
||||
- updated TOC for patch 5.3
|
||||
|
||||
v1.3.9:
|
||||
- updated TOC for patch 5.2
|
||||
|
||||
v1.3.8:
|
||||
- updated TOC for patch 5.1
|
||||
|
||||
v1.3.7:
|
||||
- fixed recognition of MoP junkboxes, herbs, and ore
|
||||
|
||||
v1.3.6:
|
||||
- updated TOC for patch 5.0.4
|
||||
|
||||
v1.3.5:
|
||||
- updated TOC for patch 4.3
|
||||
|
||||
v1.3.4:
|
||||
- updated TOC for patch 4.2
|
||||
|
||||
v1.3.3:
|
||||
- updated TOC for patch 4.1
|
||||
- ticket #10: look through the first 5 lines of the tooltip to find "millable" or "prospectable" instead of requiring it to be on line 2
|
||||
- moved LibButtonFacade's Group:Skin call from :OnInitialize() to :OnEnable(). apparently OnInitialize is too soon and causes the custom skin to get overwritten. (ticket #9)
|
||||
- added tracking for rogue junkboxes (obtained via 'pick pocket'). clicking the junkbox will automatically unlock it
|
||||
- shortened the delay for processing items after a BAG_UPDATE to 1 second (from 1.5)
|
||||
|
||||
v1.3.2:
|
||||
- properly parented the Breakables frame to UIParent so that it will go away when the user presses alt-z (thanks slayman). note that this change makes the Breakables frame use the UI Scale specified in video settings so it may initially not be in the same location you last set it to and could be a different size.
|
||||
|
||||
v1.3.1:
|
||||
- fixed a bug where the tooltip could be completely wrong or empty sometimes
|
||||
|
||||
v1.3:
|
||||
- fixed an error about AceGUI and AceConfigDialog that were showing up on load in certain situations
|
||||
- minor garbage/performance fixes
|
||||
- added spell tooltip to profession button
|
||||
- added ButtonFacade support (ticket #7)
|
||||
- added option to specify which direction the buttons grow toward (by Slayman's request)
|
||||
- enabled new target-item/spell attributes for secure buttons instead of hacking together a macro
|
||||
- don't show heirloom items as disenchantable
|
||||
|
||||
v1.2.2:
|
||||
- fixed bar position not being saved/restored properly when moved out of the upper left section of the screen
|
||||
|
||||
v1.2.1:
|
||||
- fixed reported error message
|
||||
|
||||
v1.2:
|
||||
- created one bar per profession for the case where someone has some combination of inscription, enchanting, and jewelcrafting
|
||||
- set bar to update immediately after clicking an item to break it instead of waiting the 1.5 seconds. it was making life harder for mass breaking
|
||||
- added button scale and font size options
|
||||
- added localization support
|
||||
- optimized a little bit of the code that finds breakables in your bags by delaying checks on BAG_UPDATE until 1.5 seconds after the last update request has come in
|
||||
- set the button font for item counts to use NumberFont_Outline_Med so that any font overrides (like tekticles) work automagically
|
||||
- added LibDataBroker support
|
||||
- added option to hide the bar entirely (ticket 5) and option to hide the bar when in combat
|
||||
- added short description to the config page explaining the functionality in the mod and how to get support/request features
|
||||
- made all slash commands print something back to the user so they know what they changed
|
||||
|
||||
v1.1:
|
||||
- added ability to hide soulbound disenchantable items that are part of an equipment manager set (since some quest rewards and such are soulbound but the player doesn't actually use them)
|
@ -1,4 +1,5 @@
|
||||
<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
|
||||
<!--@non-debug@
|
||||
<Script file="libs\LibStub\LibStub.lua"/>
|
||||
<Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
|
||||
<Include file="libs\AceAddon-3.0\AceAddon-3.0.xml"/>
|
||||
@ -10,4 +11,5 @@
|
||||
<Include file="libs\AceEvent-3.0\AceEvent-3.0.xml"/>
|
||||
<Include file="libs\AceLocale-3.0\AceLocale-3.0.xml"/>
|
||||
<Include file="libs\LibBabble-Inventory-3.0\lib.xml"/>
|
||||
</Ui>
|
||||
@end-non-debug@-->
|
||||
</Ui>
|
||||
|
Reference in New Issue
Block a user