Compare commits

...

21 Commits
1.4.7 ... 1.6.2

Author SHA1 Message Date
4d0b368ba6 Added 8.2's lockbox 2019-08-12 09:17:44 -05:00
ca215c2382 Added patch 8.2's new herb and ore 2019-07-21 10:39:55 -05:00
66c35b8277 Updated TOC to 8.2 2019-06-25 09:56:07 -05:00
e3d271e0ff Immediately update when a lock is picked 2019-06-25 09:55:29 -05:00
7b3cca585f Updated changelog 2019-01-12 17:25:23 -06:00
bcc53b8ed0 Updated TOC to 8.1 2019-01-12 17:24:49 -06:00
9775e3c30e Added Highmountain Armor as a disenchantable item 2019-01-12 17:24:33 -06:00
9595af7979 Fixed bugs in no-lib development mode 2018-07-19 09:57:01 -05:00
5ae7a5efb1 Updated changelog 2018-07-16 23:00:43 -05:00
bd0d8b51f8 Updated TOC for 8.0 2018-07-16 22:54:39 -05:00
0dbf1d7705 Updated for 8.0 API changes
The equipment manager has been converted to C code, so its functionality (and index basis) changed.
The ilvl squish made the "can this be disenchanted?" function completely wrong and I don't even know if there's an enchanting level restriction anymore, so for now if you're on 8.0 the ilvl check is just bypassed. This is probably going to need refining because it currently, for example, shows legendary items as disenchantable even though the game doesn't allow them to be disenchanted. I'm unsure if it works the same way on Live currently or not.
2018-07-08 11:58:54 -05:00
a94cba6c34 Added BfA herbs and ore 2018-07-07 22:54:57 -05:00
d000f77a53 Updated changelog 2018-06-11 23:15:41 -05:00
3c50d6fab5 Added Leystone Lockbox 2018-06-11 23:13:22 -05:00
b4416d6daa Fixed separate items sometimes showing up as one breakable
Items can have the same item ID but different rarities/levels, so now we compare the full item link instead of just the ID for determining duplicates. This allows herbs and ore and such to retain its old merging/stacking behavior within Breakables and fixes multiple items with different iLevels, for example, showing up as a single item.
2018-06-11 23:08:42 -05:00
e904b2c12f Updated changelog 2017-09-07 06:43:26 -05:00
5c44d9ae23 Added 7.3 herbs and ore 2017-09-07 06:43:10 -05:00
d73336f725 Updated TOC for 7.3 2017-08-31 16:16:52 -05:00
3897e6378d Updated TOC to 7.2 2017-03-28 14:28:18 -05:00
5e0cafd2c3 Fixed reported error 2017-03-09 09:07:08 -06:00
33e8bfd9b8 Update mailmap 2017-02-02 16:41:40 -06:00
5 changed files with 101 additions and 20 deletions

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@ -1,3 +1,4 @@
parnic <parnic@parnic.com> Parnic <chris@parnic.com>
parnic <parnic@parnic.com> Parnic <parnic@parnic.com>
parnic <parnic@parnic.com> Chris Pickett <cpickett@perniciousgames.com>
parnic <parnic@parnic.com> root <root@parnic.com>

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@ -5,6 +5,8 @@ local LBF = LibStub("Masque", true)
local lbfGroup
local WowVer = select(4, GetBuildInfo())
local MillingId = 51005
local MillingItemSubType = babbleInv["Herb"]
local MillingItemSecondarySubType = babbleInv["Other"]
@ -26,12 +28,28 @@ local AdditionalMillableItems = {
124105,
124106,
128304,
151565,
-- BfA herbs
152505,
152506,
152507,
152508,
152509,
152510,
152511,
168487,
}
local AdditionalProspectableItems = {
-- Legion ore
123918,
123919,
151564,
-- BfA ore
152512,
152513,
152579,
168185,
}
local MassMilling = {
@ -50,6 +68,7 @@ local MassMilling = {
[124105] = 209662,
[124106] = 209664,
[128304] = 210116,
[151565] = 247861,
}
local HerbCombineItems = {
@ -92,6 +111,10 @@ local DisenchantTypes = {babbleInv["Armor"], babbleInv["Weapon"]}
local CanDisenchant = false
local EnchantingProfessionId = 333
local AdditionalDisenchantableItems = {
137195, -- highmountain armor
}
local PickLockId = 1804
local PickableItems = {
16882, -- battered junkbox
@ -119,6 +142,8 @@ local PickableItems = {
68729, -- elementium lockbox
88567, -- ghost iron lockbox
116920, -- true steel lockbox
121331, -- leystone lockbox
169475, -- barnacled lockbox
}
local CanPickLock = false
@ -314,7 +339,7 @@ function Breakables:RegisterEvents()
self:RegisterEvent("MODIFIER_STATE_CHANGED", "FindBreakables")
if CanDisenchant then
if CanDisenchant and WowVer < 80000 then
self:RegisterEvent("TRADE_SKILL_UPDATE", "OnTradeSkillUpdate")
end
@ -386,7 +411,7 @@ function Breakables:OnTradeSkillUpdate()
end
function Breakables:OnBagItemLockPicked()
nextCheck[1] = GetTime() + BagUpdateCheckDelay
self:FindBreakables()
end
function Breakables:FindLevelOfProfessionIndex(idx)
@ -415,7 +440,9 @@ local function GetIgnoreListOptions()
for k,v in pairs(Breakables.settings.ignoreList) do
local name, _, _, _, _, _, _, _, _, texture = GetItemInfo(k)
ret[k] = ("|T%s:0|t %s"):format(texture, name)
if texture ~= nil and name ~= nil then
ret[k] = ("|T%s:0|t %s"):format(texture, name)
end
end
return ret
@ -1047,7 +1074,8 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bagId, slotId)
if texture then
local itemLink = GetContainerItemLink(bagId, slotId)
if self.settings.ignoreList[self:GetItemIdFromLink(itemLink)] then
local itemId = self:GetItemIdFromLink(itemLink)
if self.settings.ignoreList[itemId] then
return nil
end
@ -1056,7 +1084,7 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
self.myTooltip:SetBagItem(bagId, slotId)
if CanDisenchant and itemRarity and itemRarity >= RARITY_UNCOMMON and itemRarity < RARITY_HEIRLOOM
and self:BreakableIsDisenchantable(itemType, itemLevel, itemRarity, itemLink) then
and self:BreakableIsDisenchantable(itemType, itemLevel, itemRarity, itemLink, itemId) then
local i = 1
local soulbound = false
for i=1,15 do
@ -1071,7 +1099,7 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
local isInEquipmentSet = false
if self.settings.hideEqManagerItems then
isInEquipmentSet = self:IsInEquipmentSet(self:GetItemIdFromLink(itemLink))
isInEquipmentSet = self:IsInEquipmentSet(itemId)
end
local isTabard = false
@ -1104,7 +1132,6 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
end
end
local itemId = self:GetItemIdFromLink(itemLink)
if CanMill and not millable then
for i=1,#AdditionalMillableItems do
if AdditionalMillableItems[i] == itemId then
@ -1206,13 +1233,26 @@ do
end
function Breakables:IsInEquipmentSet(itemId)
for setIdx=1, GetNumEquipmentSets() do
local set = GetEquipmentSetInfo(setIdx)
local itemArray = GetEquipmentSetItemIDs(set)
if WowVer < 80000 then
for setIdx=1, GetNumEquipmentSets() do
local set = GetEquipmentSetInfo(setIdx)
local itemArray = GetEquipmentSetItemIDs(set)
for i=1, EQUIPPED_LAST do
if itemArray[i] and itemArray[i] == itemId then
return true
for i=1, EQUIPPED_LAST do
if itemArray[i] and itemArray[i] == itemId then
return true
end
end
end
else
local sets = C_EquipmentSet.GetEquipmentSetIDs()
for k, v in ipairs(sets) do
local itemArray = C_EquipmentSet.GetItemIDs(v)
for i=1, EQUIPPED_LAST do
if itemArray[i] and itemArray[i] == itemId then
return true
end
end
end
end
@ -1226,10 +1266,8 @@ function Breakables:GetItemIdFromLink(itemLink)
end
function Breakables:MergeBreakables(foundBreakable, breakableList)
local foundItemId = self:GetItemIdFromLink(foundBreakable[IDX_LINK])
for n=1,#breakableList do
local listItemId = self:GetItemIdFromLink(breakableList[n][IDX_LINK])
if foundItemId == listItemId then
if foundBreakable[IDX_LINK] == breakableList[n][IDX_LINK] then
-- always prefer the larger stack
if foundBreakable[IDX_COUNT] > breakableList[n][IDX_COUNT] then
breakableList[n][IDX_BAG] = foundBreakable[IDX_BAG]
@ -1257,9 +1295,14 @@ function Breakables:SortBreakables(foundBreakables)
end
end
function Breakables:BreakableIsDisenchantable(itemType, itemLevel, itemRarity, itemLink)
function Breakables:BreakableIsDisenchantable(itemType, itemLevel, itemRarity, itemLink, itemId)
for i=1,#DisenchantTypes do
if DisenchantTypes[i] == itemType or IsArtifactRelicItem(itemLink) then
-- temp hack for bfa until disenchant item level scales are identified
if WowVer >= 80000 then
return true
end
-- account for WoD and higher no longer needing specific ilvl. numbers from http://wow.gamepedia.com/Item_level
if (itemRarity == RARITY_UNCOMMON and itemLevel >= 483)
or (itemRarity == RARITY_RARE and itemLevel >= 515)
@ -1355,5 +1398,11 @@ function Breakables:BreakableIsDisenchantable(itemType, itemLevel, itemRarity, i
end
end
for i=1,#AdditionalDisenchantableItems do
if AdditionalDisenchantableItems[i] == itemId then
return true
end
end
return false
end

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@ -1,4 +1,4 @@
## Interface: 70100
## Interface: 80200
## Author: Parnic
## Name: Breakables
## Title: Breakables |cff7fff7f-Ace3-|r
@ -6,7 +6,7 @@
## Version: @project-version@ (Revision: @project-revision@)
## SavedVariables: BreakablesDB
## OptionalDeps: Ace3, LibBabble-Inventory-3.0, Masque
## X-Compatible-With: 60200
## X-Compatible-With: 70300
#@no-lib-strip@
embeds.xml

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@ -1,3 +1,32 @@
v1.6.2:
- Added 8.2's lockboxes
v1.6.1:
- Added patch 8.2's new herb and ore
v1.6:
- Updated TOC for 8.2
v1.5.1:
- Updated TOC for 8.1
- Added Highmountain Armor as a disenchantable item
v1.5:
- Updated TOC for 8.0
- Added BfA herbs and ore
- Fixed separate items sometimes showing up as one breakable
- Added Leystone Lockbox
v1.4.9.1:
- Added 7.3 herbs and ore
v1.4.9:
- Updated TOC for 7.3
v1.4.8:
- Fixed error in ignored items when the ignored item had not been loaded by the server since the last restart.
- Updated TOC for 7.2
v1.4.7:
- Fixed up milling herbs that the player knows Mass Milling for. Since Mass Mill is a profession ability and not a player ability/"spell", the addon can't currently automatically cast Mass Milling.

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@ -1,4 +1,5 @@
<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<!--@non-debug@
<Script file="libs\LibStub\LibStub.lua"/>
<Script file="libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
<Include file="libs\AceAddon-3.0\AceAddon-3.0.xml"/>
@ -10,4 +11,5 @@
<Include file="libs\AceEvent-3.0\AceEvent-3.0.xml"/>
<Include file="libs\AceLocale-3.0\AceLocale-3.0.xml"/>
<Include file="libs\LibBabble-Inventory-3.0\lib.xml"/>
</Ui>
@end-non-debug@-->
</Ui>