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13 Commits
1.6.1 ... 1.7.2

Author SHA1 Message Date
e764d54642 Update TOC to 9.0.5 2021-03-22 21:47:08 -05:00
6ab9d09140 Update changelog 2020-11-29 11:50:15 -06:00
5a760da5ac Update TOC to latest 2020-11-29 11:49:14 -06:00
592621cf4e Enable nolib creation 2020-10-23 15:32:15 -05:00
82a97f4e05 Tweak toc for community packager 2020-10-23 15:31:08 -05:00
3273a5d7ce Add github workflow for packaging with the community packager 2020-10-13 09:16:50 -05:00
433a1f4660 Setup compatibility with the community packager 2020-10-13 09:04:41 -05:00
67c8c85978 Version bump for 9.0 2020-10-09 09:37:36 -05:00
806666937f Add Shadowlands herbs, ores, and lockboxes 2020-10-09 09:21:59 -05:00
aeaac05586 Corrected changelog 2020-01-14 20:08:51 -06:00
8553efb4a6 Updated TOC to 8.3 2020-01-14 20:07:35 -06:00
0c89d98639 Fixes for Classic
This causes all items to display as disenchantable whether you have the skill for it or not. I have not yet found the correct way to access the player's Enchanting profession level to check against item level for disenchant validity.
2019-09-09 17:10:37 -05:00
4d0b368ba6 Added 8.2's lockbox 2019-08-12 09:17:44 -05:00
6 changed files with 167 additions and 50 deletions

45
.github/workflows/release.yml vendored Normal file
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@ -0,0 +1,45 @@
# description of this workflow, can be anything you want
name: Package and release
# we need to let GitHub know _when_ we want to release, typically only when we create a new tag.
# this will target only tags, and not all pushes to the master branch.
# this part can be heavily customized to your liking, like targeting only tags that match a certain word,
# other branches or even pullrequests.
on:
push:
tags:
- '**'
# a workflow is built up as jobs, and within these jobs are steps
jobs:
# "release" is a job, you can name it anything you want
release:
# we can run our steps on pretty much anything, but the "ubuntu-latest" image is a safe bet
runs-on: ubuntu-latest
# specify the environment variables used by the packager, matching the secrets from the project on GitHub
env:
CF_API_KEY: ${{ secrets.CF_API_KEY }}
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
# for your own token, the name cannot start with "GITHUB_"
# "steps" holds a list of all the steps needed to package and release our AddOn
steps:
# we first have to clone the AddOn project, this is a required step
- name: Clone project
uses: actions/checkout@v1
# once cloned, we just run the GitHub Action for the packager project
- name: Package and release
uses: BigWigsMods/packager@master
# another example where we supply additional arguments, this example is specifically to release
# for the Classic version of the game
- name: Package and release for Classic
uses: BigWigsMods/packager@master
with:
args: -g 1.13.5 -w 0

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@ -39,3 +39,5 @@ ignore:
- readme.md
manual-changelog: changelog.txt
enable-nolib-creation: yes

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@ -6,6 +6,7 @@ local LBF = LibStub("Masque", true)
local lbfGroup
local WowVer = select(4, GetBuildInfo())
local IsClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
local MillingId = 51005
local MillingItemSubType = babbleInv["Herb"]
@ -38,6 +39,13 @@ local AdditionalMillableItems = {
152510,
152511,
168487,
-- Shadowlands herbs
168586, -- rising glory
168589, -- marrowroot
170554, -- vigil's torch
168583, -- widowbloom
169701, -- death blossom
171315, -- nightshade
}
local AdditionalProspectableItems = {
@ -50,6 +58,13 @@ local AdditionalProspectableItems = {
152513,
152579,
168185,
-- Shadowlands ore
171828, -- laestrite
171833, -- elethium
171829, -- solenium
171830, -- oxxein
171831, -- phaedrum
171832, -- sinvyr
}
local MassMilling = {
@ -69,6 +84,13 @@ local MassMilling = {
[124106] = 209664,
[128304] = 210116,
[151565] = 247861,
-- shadowlands
[168586] = 311417,
[168589] = 311416,
[170554] = 311414,
[168583] = 311415,
[169701] = 311413,
[171315] = 311418,
}
local HerbCombineItems = {
@ -86,6 +108,13 @@ local HerbCombineItems = {
109627, -- starflower petal
109628, -- nagrand arrowbloom petal
109629, -- talador orchid petal
-- shadowlands
169550, -- rising glory petal
168591, -- marrowroot petal
169699, -- vigil's torch petal
169698, -- widowbloom petal
169700, -- death blossom petal
169697, -- nightshade petal
}
local UnProspectableItems = {
@ -143,6 +172,12 @@ local PickableItems = {
88567, -- ghost iron lockbox
116920, -- true steel lockbox
121331, -- leystone lockbox
169475, -- barnacled lockbox
-- shadowlands
179311, -- venthyr
180532, -- maldraxxi
180533, -- kyrian
180522, -- night fae
}
local CanPickLock = false
@ -421,15 +456,17 @@ function Breakables:FindLevelOfProfessionIndex(idx)
end
function Breakables:GetEnchantingLevel()
local prof1, prof2 = GetProfessions()
if GetProfessions then
local prof1, prof2 = GetProfessions()
local skillId, rank = self:FindLevelOfProfessionIndex(prof1)
if skillId ~= nil and skillId == EnchantingProfessionId then
self.EnchantingLevel = rank
else
skillId, rank = self:FindLevelOfProfessionIndex(prof2)
local skillId, rank = self:FindLevelOfProfessionIndex(prof1)
if skillId ~= nil and skillId == EnchantingProfessionId then
self.EnchantingLevel = rank
else
skillId, rank = self:FindLevelOfProfessionIndex(prof2)
if skillId ~= nil and skillId == EnchantingProfessionId then
self.EnchantingLevel = rank
end
end
end
end
@ -643,41 +680,45 @@ function Breakables:GetOptions()
end,
order = 20,
}
opts.args.hideEqManagerItems = {
type = "toggle",
name = L["Hide Eq. Mgr items"],
desc = L["Whether or not to hide items that are part of an equipment set in the game's equipment manager."],
get = function(info)
return self.settings.hideEqManagerItems
end,
set = function(info, v)
self.settings.hideEqManagerItems = v
if info.uiType == "cmd" then
print("|cff33ff99Breakables|r: set |cffffff78hideEqManagerItems|r to " .. tostring(self.settings.hideEqManagerItems))
end
self:FindBreakables()
end,
hidden = function()
return not self.settings.showSoulbound
end,
order = 21,
}
opts.args.hideTabards = {
type = "toggle",
name = L["Hide Tabards"],
desc = L["Whether or not to hide tabards from the disenchantable items list."],
get = function(info)
return self.settings.hideTabards
end,
set = function(info, v)
self.settings.hideTabards = v
if info.uiType == "cmd" then
print("|cff33ff99Breakables|r: set |cffffff78hideTabards|r to " .. tostring(self.settings.hideTabards))
end
self:FindBreakables()
end,
order = 22,
}
if GetNumEquipmentSets or C_EquipmentSet then
opts.args.hideEqManagerItems = {
type = "toggle",
name = L["Hide Eq. Mgr items"],
desc = L["Whether or not to hide items that are part of an equipment set in the game's equipment manager."],
get = function(info)
return self.settings.hideEqManagerItems
end,
set = function(info, v)
self.settings.hideEqManagerItems = v
if info.uiType == "cmd" then
print("|cff33ff99Breakables|r: set |cffffff78hideEqManagerItems|r to " .. tostring(self.settings.hideEqManagerItems))
end
self:FindBreakables()
end,
hidden = function()
return not self.settings.showSoulbound
end,
order = 21,
}
end
if WowVer >= 80000 then
opts.args.hideTabards = {
type = "toggle",
name = L["Hide Tabards"],
desc = L["Whether or not to hide tabards from the disenchantable items list."],
get = function(info)
return self.settings.hideTabards
end,
set = function(info, v)
self.settings.hideTabards = v
if info.uiType == "cmd" then
print("|cff33ff99Breakables|r: set |cffffff78hideTabards|r to " .. tostring(self.settings.hideTabards))
end
self:FindBreakables()
end,
order = 22,
}
end
end
return opts
@ -1232,7 +1273,7 @@ do
end
function Breakables:IsInEquipmentSet(itemId)
if WowVer < 80000 then
if WowVer < 80000 and GetNumEquipmentSets then
for setIdx=1, GetNumEquipmentSets() do
local set = GetEquipmentSetInfo(setIdx)
local itemArray = GetEquipmentSetItemIDs(set)
@ -1243,7 +1284,7 @@ function Breakables:IsInEquipmentSet(itemId)
end
end
end
else
elseif C_EquipmentSet then
local sets = C_EquipmentSet.GetEquipmentSetIDs()
for k, v in ipairs(sets) do
local itemArray = C_EquipmentSet.GetItemIDs(v)
@ -1297,8 +1338,8 @@ end
function Breakables:BreakableIsDisenchantable(itemType, itemLevel, itemRarity, itemLink, itemId)
for i=1,#DisenchantTypes do
if DisenchantTypes[i] == itemType or IsArtifactRelicItem(itemLink) then
-- temp hack for bfa until disenchant item level scales are identified
if WowVer >= 80000 then
-- temp hack for bfa until disenchant item level scales are identified. and for classic until finding the profession level api
if WowVer >= 80000 or IsClassic then
return true
end

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@ -1,12 +1,23 @@
## Interface: 80200
#@retail@
## Interface: 90005
#@end-retail@
#@non-retail@
# ## Interface: 11305
#@end-non-retail@
## Author: Parnic
## Name: Breakables
## Title: Breakables |cff7fff7f-Ace3-|r
## Notes: Tracks herbs/ore/items that can be broken into component pieces
## Version: @project-version@ (Revision: @project-revision@)
#@debug@
## Version: development
#@end-debug@
#@non-debug@
# ## Version: @project-version@
#@end-non-debug@
## SavedVariables: BreakablesDB
## OptionalDeps: Ace3, LibBabble-Inventory-3.0, Masque
## X-Compatible-With: 70300
## X-Curse-Project-ID: 16629
## X-WoWI-ID: 17929
#@no-lib-strip@
embeds.xml

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@ -1,3 +1,22 @@
v1.7.2:
- Updated TOC for 9.0.5
v1.7.1:
- Updated TOC to latest
v1.7.0:
- Added Shadowlands herbs, ore, and lockboxes
- Updated TOC for 9.0
v1.6.4:
- Updated TOC for 8.3
v1.6.3:
- (Classic) Made all items display as disenchantable whether you have the skill for it or not. I have not yet found the correct way to access the player's Enchanting profession level to check against item level for disenchant validity.
v1.6.2:
- Added 8.2's lockboxes
v1.6.1:
- Added patch 8.2's new herb and ore

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@ -14,7 +14,6 @@ Typing */brk* will open the configuration settings (or you can get to it from Bl
* **Max number to display**: this controls the highest number of items that you will see next to your profession button. If this is 5 but you have 10 breakable items in your bags, you will only see 5 at a time.
* **Show soulbound items**: aimed at enchanters, this controls whether or not you will see items that are soulbound as breakable items or not.
### **Known issues**
* If you have more than 5 of a breakable item but split into stacks all smaller than 5, the game will say you do not have enough items to break. The default UI now has a built-in button to compress stacks that should solve this issue.
* If you know Mass Milling for a specific type of herb, the current alpha will try to use this ability and fail. I am in the process of leveling a scribe up high enough to debug this problem.